Guardian Heroes
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''Guardian Heroes'' is a 2D side-scrolling
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
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in the vein of ''
Final Fight ''Final Fight'' is a series of beat 'em up video games by Capcom, which began with the arcade release of ''Final Fight'' in 1989. Set in the fictional Metro City, the games focus on a group of heroic vigilantes who fights against the control and ...
'' or ''
Golden Axe is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series. ...
'', but with RPG elements. The development team called it a "fighting RPG". ''Guardian Heroes'' was developed by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
and released in 1996 for the Sega Saturn
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
. A sequel was released in 2004 for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
entitled '' Advance Guardian Heroes''. The game allows players to alter the storyline through their actions, such as choosing between a number of branching paths, leading to
multiple endings A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings. Comics * ''The Death-Ray'' by Daniel Clowes. * '' Cliff Hanger''. Literature * The ''Choose Your Own Adventure'' series. * ''Fighting Fantas ...
, and killing civilians and enemies, leading to changes in the Karma meter. The music was composed by Nazo² Suzuki and Norio Hanzawa.
Hideki Matsutake Hideki Matsutake (born August 12, 1951 in Yokohama, Kanagawa Prefecture, Japan) is a Japanese composer, arranger, and computer programmer. He is known for his pioneering work in electronic music and particularly music programming, as the assis ...
, a former member of
electronic music Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electroa ...
band
Yellow Magic Orchestra Yellow Magic Orchestra (YMO for short) is a Japanese electronic music band formed in Tokyo in 1978 by Haruomi Hosono (bass, keyboards, vocals), Yukihiro Takahashi (drums, lead vocals) and Ryuichi Sakamoto (keyboards, vocals). The group is cons ...
, is credited as playing the synthesizer for the score. It is considered a
cult classic A cult following refers to a group of fans who are highly dedicated to some person, idea, object, movement, or work, often an artist, in particular a performing artist, or an artwork in some medium. The lattermost is often called a cult classic. ...
of the beat 'em up genre.


Gameplay

In addition to story mode, the game includes a versus mode wherein up to six players can compete using any of the main characters (and unlockable monsters, bosses, and civilians) in a timed battle or to the death. The players earn experience points during each scene, and between scenes are able to improve and customize their characters with six attributes: Strength (determines physical damage per hit and distance enemies fly when the player hits them), Vitality (determines HP), Intelligence (governs size and strength of spells), Mentality (determines how many MP the player has and how fast MP are recovered), Agility (determines the speed at which characters can do physical and magical attacks) and Luck (modifies damage the player gives and receives, in addition to improving Nicole's selection of spells). The game's story mode has multiple paths. The player can choose where they will go and what they do after every level. Different paths lead to different endings, bosses, and levels. The battlefield has multiple levels. Initially, the player can only access three planes of battle: a foreplane, a middle plane, and a back plane. These planes can be switched between in set sequence, or at the player's choosing based on which button is pressed. Often, evasive actions can be taken by switching a plane.


Story

A supreme being created the universe to find ultimate warriors to hire as its personal soldiers. A vicious battle was waged between the Earth and Sky Spirits (renamed the Earthblood and the Skyborn in the Xbox 360 Remix). The Sky Spirits bestowed incredible powers upon the humans, effectively making powerful wizards for their own gain. The human wizards joined the effort against the Earth Spirits, banishing them into the darkness. Soon after this was accomplished, the Sky Spirits grew fearful and jealous of the humans, and banished them all into the darkness with the Earth Spirits. Mankind instead opted for a more physical approach to life, and the Time of the Sword began. One of the human wizards, Kanon, escapes his imprisonment with the Earth Spirits, and comes back to the surface to get his revenge on the Sky Spirits. There, he brings his case up with the existing khans. Since they do not trust him, he destroys them and replaces their kingdom with a wizard kingdom, with puppet khans to do his will. The former king prophesied, prior to his death, that should his reign and the Time of the Sword be brought to such an end, then the sword would resurface and in turn bring an end to Kanon's reign. As a precaution, Kanon banishes every existing sword in his new kingdom, but he overlooks one particular sword, belonging to a fierce, anonymous warrior who fought to the death during Kanon's takeover. Also, the former princess Serena survives the ordeal, and joins the band of knights to try to bring about Kanon's end from the inside. At the game's start, four warriors – Han, Randy (with his pet rabbit, Nando), Nicole and Ginjirou – find the sword of the valiant warrior. Serena arrives to warn them that the knights have learned of their possession of the sword, and are coming to take it back. The four flee their home as it bursts up in flames during the invasion, then escape the town via separate ways, rendezvousing at the graveyard nearby. The leader of the Black Knights, Valgar, awaits them there, accompanied by a powerful robotic warrior. They are unable to damage it with normal weapons, and Han resolves to use the new sword against the robot. The sword is struck by lightning, electrocuting Han and causing him to lose his grip on it. The sword then floats over to the burial mound of its original owner, who rises up in zombie form. Enraged, he obliterates Valgar's robot, and attacks Serena. However, the five discover that the warrior obeys any command that they give. They resolve that, with this new ally, the time to begin an attack on Kanon's new kingdom is at hand. From here, the story splits into various paths. Some involve ultimately fighting against the Sky Spirits, Earth Spirits, and/or the supreme being that made the universe, while others wind up with the warriors ultimately defeating Kanon, only to have to defeat Super Zur, or various rogue robotic warriors that he had left behind, led by the nefarious Golden Silver.


Characters

Main Characters: * Samuel Han: Han is a strength focus character and starts the main story with the legendary sword, that he find in the forest when he comes across the sword stuck in the rocks as said on Saturn US Manual page 5. * Randy M. Green: Randy is a magic/speed character, this character can use wind, ice, fire and lightning powers, the physical attacks are fast and focused on MP recover. His master appears ingame and is one of feel characters that is not playable. Randy walks with a little "familiar" called Nando, that fight along him. * Ginjirou Ibushi: Ginjirou is a fast and strong character, with balanced attacks focused on long jumps attacks and fast attacks for MP recover. His magics is focused on thunder damage. * Nicole Neil: Nicole is a healing focus character; her attacks are weak, and the focus is to heal and block attacks with her magic force field. Some of her magic powers are aggressive but most of them are random and not strong. * Serena Corsair: This character is well balanced and has a good balance between melee attacks and magic attacks, Serena is a strong character with Ice magics and good fighting skills, but she's the only main character that isn't available on the beginning of the gameplay.


Development

Development of ''Guardian Heroes'' started in June 1994. According to former
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
designer Tetsuhiko "Han" Kikuchi, Fill-in-Cafe's '' Mad Stalker: Full Metal Force'' and Capcom's '' Alien VS. Predator'' arcade game were the main inspirations for ''Guardian Heroes design. When asked why Treasure chose to develop a 2D sprite-based game when video game sales were increasingly dominated by 3D games, and when nearly every other Saturn developer was concentrating strictly on 3D games, a Treasure representative commented, "Treasure has built up a tremendous knowledge of 2D sprite know how. It's an asset that we wish to continue using. ... No we didn't think it was risky. In fact the risk is in trying to make a new game. There rea lot of companies that have tried and failed to make successful 3D games. Besides, 2D and 3D games can exist alongside each other." For the XBLA release, Tetsuhiko Kikuchi returned to create new artwork and assisted development. When preparing for the project, Treasure discovered all the source code for the Saturn version was stored on DAT cassettes. The company did not have equipment to read the tapes, so they had to borrow equipment from various divisions within Sega to build an environment that could retrieve the source code.


Xbox Live Arcade version

A remastered version of ''Guardian Heroes'' for
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
was released on October 12, 2011. The port makes numerous changes to the original. It has been reformatted for 16:9 aspect ratio, expanding the playfield. The game features both original and "remix" graphics modes and runs in high definition with a remade
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in both. The remix mode applies an hqx-like upscaling
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along with a pencil-shade effect to the sprites, implements true
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, applies
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to the backgrounds and features redrawn spell effects and character portraits. Players can also choose between original and remix options for the gameplay. Remix mode makes many changes to the game's control and mechanics, but does not impact level design or content. Some of these changes, like the new attacking and dodging controls, air dashing, and air recoveries, were modeled after Treasure's own '' Bleach: The Blade of Fate'', a fighting game that likewise features elements of ''Guardian Heroes''. The script for Story Mode has been rewritten and contains updated dialogue as well as changes in name to the Earth and Sky Spirits, who are now known as the Earthblood and the Skyborn, respectively. The XBLA release also features online play for the multiplayer modes, and an expanded competitive mode that allows for 12 players instead of six. Arcade Mode, an endless survival gauntlet, is a new addition. This version was made backwards compatible with the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on November 6, 2016.


Reception

The game was well received. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' praised the game's combos, multiple paths, and inclusion of a versus mode. Rad Automatic of ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' also praised the multiple paths through the game, but expressed the most enthusiasm about the high difficulty and the three layers on which the action takes place. He concluded, "Innovative, challenging, exciting and tough, ''Guardian Heroes'' is a classic in every way." '' GamePro'' lambasted the game's long-winded dialogue and graphics, saying that "these poor, simpering graphics have no place on a next-gen machine. Colorful doesn't always mean clean, and there are plenty of jagged edges, pixelated fighters, and breakup." Despite this, the reviewer gave the game a strong recommendation, describing it as the true successor to the '' Streets of Rage'' and ''
Golden Axe is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series. ...
'' series. He elaborated that ''Guardian Heroes'' retains all the fun of Streets of Rage's beat 'em up action and enhances it with new additions like multihit combos, linking moves, and a branching storyline with multiple endings. Tom Guise of '' Computer and Video Games'' magazine argued that the rough, blocky graphics which ''GamePro'' criticized are in fact an asset, since they allow a greater amount of action to take place on screen at once. He called the game "a monumental achievement", additionally praising the multiple routes and the flamboyant excess of the Vs. mode. His co-reviewers Paul Davies and Edward Lomas concurred, and were enthusiastic about the replay value of unlocking characters for Vs. mode. Yasuhiro Hunter of ''Maximum'' said that "Treasure's first attempt at a next gen game combines everything they do best - frantic action and an in-depth storyline with great character design." He reported that the action and RPG elements are both easy enough that enthusiasts of either genre would find the game accessible. He also highly praised the game's replay value. A reviewer for '' Next Generation'' had a more mixed reaction than other critics, commenting that "''Guardian Heroes'' may be the pinnacle of the ide-scrolling beat-'em-upgenre, but even the best is still a bit on the mindless side." He remarked that while the graphics, lack of slowdown, and six-player versus mode would thrill die hard beat-'em-up fans, the average gamer would find the game fun but repetitive and lacking in originality. ''Electronic Gaming Monthly'' awarded ''Guardian Heroes'' Side-Scrolling Game of the Year, explaining that, "The different characters, the numerous special and magical attacks, the branching story lines, the Versus Mode and the anime style all combined to make ''Guardian Heroes'' one of the best, most memorable games of '96." The following year ''EGM'' ranked it number 66 on their "100 Best Games of All Time", saying it had surpassed the founding games of the beat 'em up genre. Retrospective feedback on the game has continued to be positive. IGN staff writer Levi Buchanan ranked ''Guardian Heroes'' third in his list of the top Sega Saturn games. GamesRadar ranked it as the 5th best Saturn game, stating that "Treasure's original 1996 release remains a wonderful co-op beat-'em-up experience with impressive presentation and exciting combat" It was ranked as the 4th top beat 'em up video game of all time by Heavy.com in 2013, while
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voted it as the 5th best beat 'em up of all time.


See also

*'' Princess Crown'' *''
Code of Princess is an action role-playing video game developed by Studio Saizensen and originally published by Agatsuma Entertainment for Nintendo 3DS. It was released in Japan in April 2012 by Agatsuma Entertainment, and in North America by Atlus USA in October ...
'' - a side-scrolling action RPG with similar gameplay. ''Guardian Heroes'' director and character designer Tetsuhiko Kikuchi and lead programmer Masaki Ukyo both worked on the title.


Notes


References


External links


''Guardian Heroes''
at GameFAQs
''Guardian Heroes'' for Sega Saturn
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