Greyhawk Adventures
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''Greyhawk Adventures'' is an accessory for the ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' (''AD&D'') ''
World of Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arnes ...
''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
.


Contents

''Greyhawk Adventures'' contains information about
Greyhawk deities The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their ...
,
clerics Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the te ...
, major
non-player characters A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
, monsters,
geography Geography (from Greek: , ''geographia''. Combination of Greek words ‘Geo’ (The Earth) and ‘Graphien’ (to describe), literally "earth description") is a field of science devoted to the study of the lands, features, inhabitants, an ...
, spells of the setting's notable magic-users, magic items of the setting, rules for playing zero-level characters, and six short role-playing adventures. The supplement is intended to be compatible with both the 1st and 2nd Edition ''Advanced Dungeons & Dragons'' rule systems. The contents of ''Greyhawk Adventures'' represent a transitional state between the 1st and 2nd edition AD&D rules; the NPCs in the Hall of Heroes include monks, a 1st Edition
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
not included in the 2nd Edition rules, while the "Monsters of Greyhawk" chapter uses the 2nd Edition's system of rolling two ten-sided dice ( 2d10) for monster morale, rather than the 1st Edition's d100-based morale system. ''Greyhawk Adventures'' elaborates on the religions, deities, and
clerics Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the te ...
of the setting, and introduces the concept of avatars: low-powered physical manifestations of the various deities, each of which receives a portion of a deity's power and is sent to the
Prime Material Plane The planes of the ''Dungeons & Dragons'' roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various offic ...
to carry out the deity's wishes. ''Greyhawk Adventures'' also continued the process of making clerics more individualized—begun in the second edition of the '' World of Greyhawk Fantasy Game Setting''—by detailing such things as the use of special powers granted by their deities, the types of weapons they must use, and the types of spells a cleric may employ.
Lisa Stevens Lisa Stevens is an American editor, CEO and founder of Paizo Publishing, and COO of Goblinworks. She began her career in games in the 1980s, working with Jonathan Tweet and Mark Rein•Hagen to help produce the tabletop roleplaying game ''Ars ...
thought that this section's appearance was "great", but noted as a drawback that it was missing key deities while including some lesser-known ones. The monsters in the "Monsters of Greyhawk" section are classified similarly to the existing ''Monster Manual'' books, but with additional information provided on its habitat terrain type, organization, active times, diet, and other game statistics. The "Hall of heroes" section contains detailed descriptions of some of the key non-player characters active in the world of Oerth, including: the City of Greyhawk's Lord Mayor; Constable of the City; Captain-General of the Watch; the heads of the Thieves and Assassins Guilds; Jaran Krimeeah, the Mage of the Vale; and two members of the Scarlet Brotherhood of evil monks. The book presents 106 new spells drawn from the spell books of notable wizards such as Bigby,
Mordenkainen Mordenkainen is a fictional wizard from the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. He was created by Gary Gygax as a player character, only months after the start of Gygax's Greyhawk campaign, and ...
,
Nystul This is a list of characters from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Acererak Acererak was a powerful wizard who became a lich, and later a demilich. Publication history Acererak ...
, Tenser, and Rary. Each of the book's magical items comes with a background that ties it into the campaign setting. The descriptions of various geographical locations include a number of adventure outlines which show the kind of encounters that PCs entering different geographical areas are likely to experience, and include notes for dungeon masters (DMs) to show how the featured locations can be turned into adventure settings. The book provides six adventure scenarios, as outlines for DMs to fill in. Two are for zero-level characters struggling to work up to 1st level, and the other adventures include a dive to a sunken ship to recover treasure, entry into the Valley of the Mage, a rescue mission set in a house, and an evening's entertainment in a gambling house. The zero-level character system for fledgling characters allows PCs to grow into their character-class roles and gives them special abilities not normally associated with a character class.


Publication history

''Greyhawk Adventures'' was written by
James M. Ward James M. Ward (born May 23, 1951) is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years. Career ''Dungeons & Dragons'' and TSR Ward was one of the players in Gary Gygax's early Greyhawk games as Gygax ...
, with cover art by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
, and was published by TSR, Inc. in 1988 as a 128-page hardbound book. The book features additional design by Daniel Salas, Skip Williams, Nigel D. Findley, Thomas Kane, Stephen Inniss, Len Carpenter, and Eric Oppen. Editing and coordination was by
Warren Spector Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how ...
, with editing by Anne Browne, Karen Boomgarden,
Steve Winter Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter ...
,
Mike Breault Michael Breault (born May 28, 1958 in Central Falls, Rhode Island) is a game designer and editor, and an author of multiple products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life and education Mike Breault was bor ...
,
Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five ...
, and
Jon Pickens Jon Pickens is an American game designer and editor who has worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR and later Wizards of the Coast. Early life and education Jon Pickens was born in Mishawaka ...
and special developmental work by Pickens. The book was the thirteenth
hardback A hardcover, hard cover, or hardback (also known as hardbound, and sometimes as case-bound) book is one bound with rigid protective covers (typically of binder's board or heavy paperboard covered with buckram or other cloth, heavy paper, or occa ...
manual published for the 1st edition Advanced Dungeons & Dragons rules, though a note on its cover states the book is also compatible with the 2nd Edition. ''White Wolf'' magazine stated that it was "the only hardback AD&D book of 1988". The book features interior illustrations by Easley,
Jeff Dee Jeff Dee is an American artist and game designer. He was the youngest artist in the history of pioneering role-playing game company TSR when he began his work at the age of eighteen. He also designed the ''Villains and Vigilantes'' superhero gam ...
,
Diesel Diesel may refer to: * Diesel engine, an internal combustion engine where ignition is caused by compression * Diesel fuel, a liquid fuel used in diesel engines * Diesel locomotive, a railway locomotive in which the prime mover is a diesel engi ...
,
Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ...
, Jim Holloway,
Erol Otus Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple ...
, Dave Sutherland, Dave Trampier, and Gary Williams. TSR released ''Greyhawk Adventures'' in response to requests from Greyhawk fans, and the book is unusual among AD&D hardcover manuals in that the author solicited input from the gaming community about what subjects to include in the book before publishing it. Ward, James. "The Game Wizards." ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' No. 129 (TSR, 1988)
Ward later credited the 511 letters he received as the major impetus for including the rules for zero-level characters and adventures, both topics that had not been previously included in hardcover AD&D manuals.Ward, James. "The Game Wizards." ''Dragon'' No. 135 (TSR, 1988) Unlike many ''AD&D'' manuals, ''Greyhawk Adventures'' was not reissued for the 2nd or 3rd editions of ''D&D'', although much of its content was incorporated into other supplements. All but two of the monsters introduced in ''Greyhawk Adventures'', for example, reappeared in the ''Greyhawk Adventures
Monstrous Compendium The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released o ...
'' appendix (). ''Greyhawk Adventures'' takes its name and logo from a series of novels written by
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
and
Rose Estes Rose Estes is the author of many fantasy and science fiction books, including full-length novels and multiple choice gamebooks. Career As an employee of Tactical Studies Rules (TSR), Rose Estes came up with an idea for a new sort of game, which ...
, published by TSR in the 1980s. The logo was later used on several 2nd Edition ''AD&D'' products, such as '' City of Skulls'' and ''
The Marklands ''The Marklands'' is a sourcebook for the ''Dungeons & Dragons'' fantasy role-playing game that describes the realms of Furyondy, Highfolk, Nyrond in the game's ''World of Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictio ...
''.


Reception

Lisa Stevens Lisa Stevens is an American editor, CEO and founder of Paizo Publishing, and COO of Goblinworks. She began her career in games in the 1980s, working with Jonathan Tweet and Mark Rein•Hagen to help produce the tabletop roleplaying game ''Ars ...
reviewed the module in the December 1988 issue of ''White Wolf'' magazine. She thought that it was worth the price for those involved in Greyhawk campaigns but less so for those not. She stated: "If you like to tinker with good ideas that have some flaws, then you will enjoy working with this product. ... If you can cull out the refuse. you will find a nice hunk of gold at the bottom, but you'll have to work for it. This book might more rightly be titled, 'The Good, the Bad, and the Ugly' or 'Hard Habit to Break'." Stevens rated the product a 4 out of 5 for Appearance, 3 for Complexity, and 2 for Content, Playability, and her overall rating.
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
reviewed ''Greyhawk Adventures'' for ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' magazine No. 143 (March 1989). Bambra commented on the book: "As a sourcebook which further elaborates on an existing world, ''Greyhawk Adventures'' is a collection of independent sections with little in the way of crossover between each one. The writing style reflects the large number of contributors involved, with the tone varying from lively and evocative to dry and rules-orientated, with the emphasis on mechanics." He noted that while the book was primarily aimed at ''World of Greyhawk'' fans, players of campaigns set in other worlds would find much to interest them, such as new spells, magical items, and monsters; also, the descriptions of NPCs and of Greyhawk's deities and clerics can act as templates for similar deities and characters in other campaigns, and the adventures and the section on zero-level characters could also be used in any campaign. Bambra felt that some of the content would be less likely to be of interest to non-Greyhawk campaign players, but that it can still serve as a source of inspiration: "''Greyhawk Adventures'' has something in it for everyone, but its wide diversity of topics tends to dilute its overall impact and usefulness." He found the section on avatars useful, but felt that "it would have benefited by describing the things that avatars do and providing motivations for why a particular deity would send an avatar to Oerth in the first place". Bambra felt that most of the information on how to play clerics was readily accessible, but that the rules on spheres would only come to light once the AD&D 2nd Edition game was published. He felt that while the book defined clerics well in game terms, it could have included more information on how clerics should conduct themselves in the pursuit of their deities' aims and more information detailing the myths and legends associated with the deities. He considered the "Monsters of Greyhawk" section neatly laid out with all the essential information presented in a tabulated form, an insight into how the AD&D 2nd Edition game would likely be presented, and he considered the new monsters "useful". Bambra concludes the review with an overall evaluation of the book: "''Greyhawk Adventures'' attempts to be many things to many people. Assuming this is its aim, it succeeds admirably, for everyone who looks at it will find something of interest. However, considered as a whole, it is less successful. Even hardened fans of the World of Greyhawk fantasy setting may be disappointed as ''Greyhawk Adventures'' adds little to the background of Oerth, instead providing useful add-ons and enhancements. ..Don’t get me wrong—''Greyhawk Adventures'' includes some very good material, and it's a useful purchase for those of you looking for new spells, magical items, ways to make clerics more interesting, and for inspiration in the adventure department. It's just that I cannot shake the feeling that ''Greyhawk Adventures'' has spread itself too thin."


See also

* World of Greyhawk Fantasy Game Setting *
From the Ashes (Dungeons & Dragons) ''From the Ashes'' is a supplement for ''Dungeons & Dragonss World of Greyhawk campaign setting. Contents ''From the Ashes'' includes a pair of booklets containing close to 130,000 words. Sidebars and summaries are included, as is an alphabetical ...
* Greyhawk: The Adventure Begins * Living Greyhawk Gazetteer


References


External links

*
Greyhawk Adventures
' at the Pen & Paper RPG database

at Acaeum.com *

' at the TSR Archive. {{D&D topics Greyhawk books Role-playing game supplements introduced in 1988