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The PlayStation 2 technical specifications describe the various components of the PlayStation 2 (PS2) video game console.


Overview

The sixth-generation hardware of the PlayStation 2
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
consists of various components. At the heart of the console's configuration is its
central processing unit A central processing unit (CPU), also called a central processor, main processor or just Processor (computing), processor, is the electronic circuitry that executes Instruction (computing), instructions comprising a computer program. The CPU per ...
(CPU), a custom RISC processor known as the
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
which operates at 294.912 
MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one he ...
(299 MHz in later consoles). The CPU heavily relies on its integration with two vector processing units, known as VPU0 and VPU1, the Graphics Synthesizer, and a floating-point unit (FPU) in order to render
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. Other components, such as the system's
DVD-ROM The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind ...
optical drive and
DualShock 2 The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with Haptic technology, vibration-feedback and analog controls developed by Sony Interactive Enterta ...
controller, provide the software and user control input. PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation's CPU which also serves as the PS2's I/O processor, clocked at 36.864 MHz in PS2 mode. The PS2 also supports limited functionality with the original PlayStation
memory card A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices. They allow adding memory to such devices using a card in a so ...
s and controllers. The PS2's DualShock 2 controller is an upgraded version of the PlayStation's DualShock with
analog Analog or analogue may refer to: Computing and electronics * Analog signal, in which information is encoded in a continuous variable ** Analog device, an apparatus that operates on analog signals *** Analog electronics, circuits which use analog ...
face, shoulder and D-pad buttons replacing the digital buttons of the original. Like its predecessor, the DualShock 2 controller features
force feedback Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer ...
technology. The standard PlayStation 2 memory card has an 8  MB capacity and uses Sony's MagicGate encryption. This requirement prevented the production of memory cards by third parties who did not purchase a MagicGate license. Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card such a card could only be used as a backup. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. However their use is unsupported and compatibility is not guaranteed. These memory cards can have up to 128 MB storage space. The console also features
USB Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad ...
and
IEEE 1394 IEEE 1394 is an interface standard for a serial bus for high-speed communications and isochronous real-time data transfer. It was developed in the late 1980s and early 1990s by Apple in cooperation with a number of companies, primarily Sony an ...
expansion ports. Compatibility with USB and IEEE 1394 devices is dependent on the software supporting the device. For example, the PS2 BIOS will not boot an
ISO image An optical disc image (or ISO image, from the ISO 9660 file system used with CD-ROM media) is a disk image that contains everything that would be written to an optical disc, disk sector by disc sector, including the optical disc file system. ...
from a
USB flash drive Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply ( interfacing) between computers, peripherals and other computers. A bro ...
or operate a USB printer, as the machine's operating system does not include this functionality. By contrast, ''
Gran Turismo 4 ''Gran Turismo 4'' is a 2004 racing video game for the PlayStation 2, the fourth installment in the main ''Gran Turismo'' series and the sixth for the overall series. It was developed by Polyphony Digital and published by Sony Computer Entert ...
'' and '' Tourist Trophy'' are programmed to save screenshots to a USB mass storage device and print images on certain USB printers. A PlayStation 2 HDD can be installed via the expansion bay in the back of the console, and was required to play certain games, notably the popular ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
''.


Central processing unit

* CPU:
MIPS III MIPS (Microprocessor without Interlocked Pipelined Stages) is a family of reduced instruction set computer (RISC) instruction set architectures (ISA)Price, Charles (September 1995). ''MIPS IV Instruction Set'' (Revision 3.2), MIPS Technologies, ...
R5900-based "
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
", clocked at 294.912 MHz (299 MHz on newer versions), with
128-bit While there are currently no mainstream general-purpose processors built to operate on 128-bit ''integers'' or addresses, a number of processors do have specialized ways to operate on 128-bit chunks of data. Representation 128-bit processors co ...
SIMD Single instruction, multiple data (SIMD) is a type of parallel processing in Flynn's taxonomy. SIMD can be internal (part of the hardware design) and it can be directly accessible through an instruction set architecture (ISA), but it shoul ...
capabilities John L. Hennessy and David A. Patterson. "Computer Architecture: A Quantitative Approach, Third Edition". Keith Diefendorff. "Sony's Emotionally Charged Chip".
Microprocessor Report ''Microprocessor Report'' is a newsletter covering the microprocessor industry. The publication is accessible only to paying subscribers. To avoid bias, it does not take advertisements. The publication provides extensive analysis of new high-perfo ...
, Volume 13, Number 5, April 19, 1999. Microdesign Resources.
* 250-nm CMOS manufacturing (ending with 65-nm CMOS), 13.5 million
transistor upright=1.4, gate (G), body (B), source (S) and drain (D) terminals. The gate is separated from the body by an insulating layer (pink). A transistor is a semiconductor device used to Electronic amplifier, amplify or electronic switch, switch ...
s, 225 mm² die size, 15 W dissipation (combined EE+GS in SCPH-7500x and later SCPH-7000x): 86 mm², 53.5 million transistors) (combined EE+GS+RDRAM+DRAM in SCPH-7900x ended with 65 nm CMOS design) ** CPU core: MIPS R5900 (COP0), 64-bit,
little endian In computing, endianness, also known as byte sex, is the order or sequence of bytes of a word of digital data in computer memory. Endianness is primarily expressed as big-endian (BE) or little-endian (LE). A big-endian system stores the most si ...
(mipsel). CPU is a superscalar, in-order execution 2-issue design with 6-stage long integer pipelines, 32 32-bit GPR registers, 32 128-bit SIMD linear scalar registers, two 64-bit integer ALUs, 128-bit load-store unit (LSU) and a branch execution unit (BXU). ** Instruction set: MIPS III, MIPS IV subset with Sony's proprietary 107 vector SIMD multimedia instructions (MMI). The custom instruction set was implemented by grouping the two 64-bit integer ALUs. *** 32-bit FPU coprocessor (COP1) with 6-stage long pipeline (floating point multiply accumulator × 1, floating point divider × 1). FPU is not IEEE compliant. ** Two 32-bit VLIW-SIMD vector units at 294.912 MHz: VPU0 and VPU1 (floating point multiply accumulator × 9, floating point divider × 1) each VPU contains a vector unit (VU), instruction cache, data cache and interface unit. Each vector unit also has upper execution unit containing 4 × FMAC and lower execution unit containing FDIV, integer ALU, load-store unit, branch logic, 16 16-bit integer registers and 32 128-bit floating point registers. VPU1 has an additional EFU unit. *** VPU0 (COP2; FMAC × 4, FDIV × 1) is tightly coupled with the main CPU and is typically used for
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
and geometry transformations (under parallel or serial connection), physics and other gameplay related tasks *** VPU1 (Elementary Functional Unit, EFU; FMAC × 5, FDIV × 2) operates independently controlled by microcode, parallel to the CPU core, is typically used for polygon and geometry transformations, clipping, culling, lighting and other visual based calculations (texture matrix able for 2 coordinates (UV/ST)) **** Parallel: results of VU0/FPU sent as another display list via MFIFO (for e.g. complex characters/vehicles/etc.) **** Serial: results of VU0/FPU sent to VU1 (via 3 methods) and can act as an optional geometry pre-processor that does all base work to update the scene every frame (for e.g. camera, perspective, boning and laws of movement such as animations or physics) ** Image Processing Unit (IPU): MPEG-2 compressed image macroblock layer decoder allowing playback of DVDs and game FMV. It also allowed vector quantization for 2D graphics data. ** Memory management unit (MMU), RDRAM controller and DMA controller: handle memory access within the system **
Cache memory In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewher ...
: 16 KB instruction cache, 8 KB + 16 KB scratchpad (ScrP) data cache ** Scratchpad (SPR) is extended area of memory visible to the EE CPU. This extended memory provides 16 kilobytes of fast RAM available to be used by the application. Scratchpad memory can be used to store temporary data that is waiting to be sent via DMA or for any other temporary storage that the programmer can define.


Interfaces

* I/O processor interconnection:
remote procedure call In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure ( subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal ( ...
over a serial link, DMA controller for bulk transfer * Main RDRAM memory bus. Bandwidth: 3.2 GB/s * Graphics interface (GIF), DMA channel that connects the EE CPU to the GS co-processor. To draw something to the screen, one must send render commands to the GS via the GIF channel: 64-bit, 150 MHz bus, maximum theoretical bandwidth of 1.2 GB/s. *
Display list A display list (or ''display file'') is a series of graphics commands that define an output image. The image is created ( ''rendered'') by executing the commands to combine various primitives. This activity is most often performed by specialized di ...
s generated by CPU/VPU0 and VPU1 are sent to the GIF, which prioritizes them before dispatching them to the Graphics Synthesizer for rendering. * Vector Unit Interface (VIF), consists of two DMA channels VIF0 for VPU0 and VIF1 for VPU1. Vector units and the main CPU communicate via VIF DMA channels. * SIF – Serial Interface or Subsystem Interface which consists of 3 DMA channels: * Subsystem Interface 0 (SIF0) and Subsystem Interface 1 (SIF1), used for communication between the EE main CPU and IOP co-processor. These are serial DMA channels where both CPUs can send commands and establish communication through an RPC protocol. * Subsystem Interface 2 (SIF2), used for backwards compatibility with PS1 games and debugging.


Performance

* Floating point performance: 6.2 
GFLOPS In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate meas ...
(single precision 32-bit floating point) ** FPU 0.64 GFLOPS ** VU0 2.44 GFLOPS ** VU1 3.08 GFLOPS (Including internal 0.64 GFLOPS EFU) * Tri-strip geometric transformation (VU0+VU1): 150 million vertices per second ** 3D CG geometric transformation with raw 3D perspective operations (VU0+VU1): 66–80+ million vertices per second ** 3D CG geometric transformations at peak bones/movements/effects (textures)/lights (VU0+VU1, parallel or series): 15–20 million vertices per second ** Lighting: 38 million polygons/second ** Fog: 36 million polygons/second ** Curved surface generation (Bezier): 16 million polygons/second ** Image processing performance: 150 million pixels/second ** Actual real-world polygons (per frame): 500–650k at 30FPS, 250–325k at 60FPS *
Instructions per second Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for co ...
: 6,000 MIPS (million instructions per second)


System memory

* Main memory: 32  MB PC800 32-bit dual-channel (2x 16-bit)
RDRAM Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generati ...
(Direct
Rambus Rambus Incorporated, founded in 1990, is an American technology company that designs, develops and licenses chip interface technologies and architectures that are used in digital electronics products. The company is well known for inventing ...
DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth


Graphics processing unit

* Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz * 279 mm² die (combined EE+GS in SCPH-7500x: 86 mm², 53.5 million transistors) * Programmable CRT controller (PCRTC) for output * Pixel pipelines: 16 without any
texture mapping unit In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a ...
s (TMU), however half of pixel pipelines can perform texturing, so fillrate is either 16 pixels per clock with untextured 2400 Mpixels; or 8 pixels per clock with 1200 megapixels with bilinear texturing, and 1200 megatexels (bilinear). * Video output resolution: Variable from 256×224 to 1920×1080 * 4 MB of embedded DRAM as video memory (an additional 32 MB of main memory can be used as video memory); 48  gigabytes per second peak bandwidth ** Texture buffer bandwidth: 9.6 GB/s ** Frame buffer bandwidth: 38.4 GB/s * eDRAM bus width: 2560-bit (composed of three independent buses: 1024-bit write, 1024-bit read, 512-bit read/write) * Pixel configuration: RGB:alpha, 24:8, 15:1; 16-, 24-, or 32-bit Z-buffer * Display color depth: 32-bit (RGBA: 8 bits each) * Dedicated connection to main CPU and VU1 * Overall pixel fillrate: 16 × 147Mpix/s = 2.352 gigapixel/s ** 1.2 gigapixel/s (with Z-buffer, alpha, and texture) ** With no texture, flat shaded: 2.4Gpix/s (75,000,000 32-pixel raster triangles) ** With 1 full texture (diffuse map), Gouraud shaded: 1.2Gpix/s (37,750,000 32-bit pixel raster triangles) ** With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6Gpix/s (18,750,000 32-bit pixel raster triangles) ** Texture fillrate: 1.2 Gtexel/s ** Sprite drawing rate: 18.75 million/s (8×8 pixels) ** Particle drawing rate: 150 million/s * Polygon drawing rate: 75 million/s (small polygon) ** 50 million/s (48-pixel quad with Z and A) ** 30 million/s (50-pixel triangle with Z and A) ** 25 million/s (48-pixel quad with Z, A and T) ** 16 million/s (75-pixel triangle with Z, A, T and fog) * VESA (maximum 1280×1024 pixels) * 3 rendering paths (path 1, 2 and 3) GS effects include: Dot3 bump mapping (
normal mapping In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common ...
),
mipmapping In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the ...
, spherical harmonic lighting, alpha blending, alpha test, destination alpha test, depth test, scissor test, transparency effects, framebuffer effects, post-processing effects, perspective-correct texture mapping, edge-AAx2 (poly sorting required), bilinear, trilinear texture filtering, multi-pass, palletizing (6:1 ratio 4-bit; 3:1 ratio 8-bit), offscreen drawing, framebuffer mask, flat shading, Gouraud shading, cel shading, dithering, texture swizzling. * Multi-pass rendering ability ** Four passes: 300  Mpixel/s (300 Mpixels/s divided by 32 pixels = 9,375,000 triangles/s lost every four passes)


Audio

* Audio: "SPU1+SPU2" (SPU1 in question is the CPU clocked at 8 MHz; SPU2 is the SPU from the PS1) ** Sound Memory: 2 MB ** Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed definable, programmable channels ** Sampling Frequency: 44.1 kHz or 48 kHz (selectable) ** PCM audio source ** Digital effects include: *** Pitch Modulation *** Envelope *** Looping *** Digital Reverb ** Load up to 512K of sampled waveforms ** Supports MIDI Instruments ** Output: Dolby Digital 5.1
Surround sound Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to s ...
, DTS ( Full motion video only), later games achieved matrix encoded 5.1 surround during gameplay through
Dolby Pro Logic II Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. Dolby Stereo (also known as ''Dolby MP'' or ''Dolby SVA'') was developed by Dolby in 1976 f ...


I/O processor (IOP)

* Input Output Processor (IOP) ** I/O Memory: 2 MB
EDO DRAM Dynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal-oxide ...
** CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8688 MHz or 36.864 MHz+PS1 GTE and MDEC for backwards compatibility with PS1 games) *** Automatically underclocked to 33.8688 MHz to achieve hardware backwards compatibility with original PlayStation format games. ** Sub Bus: 32-bit ** Connection to: SPU and CD/DVD controller. *Replaced with the PowerPC-based "Deckard" IOP with 4 MB SDRAM starting with SCPH-7500x.


Connectivity

* 2 proprietary PlayStation controller ports (250 kHz clock for PS1 and 500 kHz for PS2 controllers) * 2 proprietary Memory Card slots using MagicGate
encryption In cryptography, encryption is the process of encoding information. This process converts the original representation of the information, known as plaintext, into an alternative form known as ciphertext. Ideally, only authorized parties can de ...
(250 kHz for PS1 cards. Up to 2 MHz for PS2 cards with an average sequential read/write speed of 130 kbit/s) * 2
USB Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad ...
1.1 ports with an OHCI-compatible controller * AV Multi Out ( Composite video,
S-Video S-Video (also known as separate video, Y/C, and erroneously Super-Video ) is an analog video signal format that carries standard-definition video, typically at 525 lines or 625 lines. It encodes video luma and chrominance on two separate chan ...
,
RGBS Component video is an analog video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video (CAV) information that is transmitted or stored as three separate signals. Compon ...
(
SCART SCART (also known as or , especially in France, 21-pin EuroSCART in marketing by Sharp in Asia, Euroconector in Spain, EuroAV or EXT, or EIA Multiport in the United States, as an EIA interface) is a French-originated standard and associated 2 ...
), RGsB (
SCART SCART (also known as or , especially in France, 21-pin EuroSCART in marketing by Sharp in Asia, Euroconector in Spain, EuroAV or EXT, or EIA Multiport in the United States, as an EIA interface) is a French-originated standard and associated 2 ...
or
VGA connector The Video Graphics Array (VGA) connector is a standard connector used for computer video output. Originating with the 1987 IBM PS/2 and its VGA graphics system, the 15-pin connector went on to become ubiquitous on PCs, as well as many monitor ...
), YPBPR (component), and D-Terminal) * RFU DC Out *
S/PDIF S/PDIF (Sony/Philips Digital Interface) is a type of digital audio interface used in consumer audio equipment to output audio over relatively short distances. The signal is transmitted over either a coaxial cable (using RCA or BNC connectors ...
Digital Out * Expansion Bay for 3.5-inch HDD and Network Adaptor (required for HDD, SCPH-300xx to 500xx only) * PC Card slot for Network Adaptor (PC Card type) and External Hard Disk Drive (SCPH-10000, SCPH-15000, SCPH-18000 models) * Emotion Engine (EE) includes an on-chip Serial I/O port (SIO) used internally by the EE's kernel to output debugging and messages and to start the kernel debugger. *
Ethernet Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1 ...
port (Slim only) *
i.LINK IEEE 1394 is an interface standard for a serial bus for high-speed communications and isochronous real-time data transfer. It was developed in the late 1980s and early 1990s by Apple in cooperation with a number of companies, primarily Sony an ...
S400 (also known as FireWire 400 or IEEE 1394a) (SCPH-10000 to 3900x only) *
Infrared Infrared (IR), sometimes called infrared light, is electromagnetic radiation (EMR) with wavelengths longer than those of visible light. It is therefore invisible to the human eye. IR is generally understood to encompass wavelengths from around ...
remote control port (SCPH-500xx and newer) Standard RGB mode only allows interlaced modes up to
480i 480i is the video mode used for standard-definition digital television in the Caribbean, Japan, South Korea, Taiwan, Philippines, Laos, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay, and Uruguay). The ...
(NTSC) and
576i 576i is a standard-definition digital video mode, originally used for digitizing analog television in most countries of the world where the utility frequency for electric power distribution is 50 Hz. Because of its close association with ...
(PAL) and progressive modes up to 240p. A display or adapter capable of sync on green (RGsB) is necessary for higher modes. Furthermore, the PS2's
Macrovision TiVo Corporation, formerly known as the Rovi Corporation and Macrovision Solutions Corporation, was an American technology company. Headquartered in San Jose, California, the company is primarily involved in licensing its intellectual property ...
copy protection isn't compatible with either RGB mode, and thus DVDs cannot be played with RGB. However, motherboard modifications have been known to bypass these issues.

VGA connector is only available for progressive-scan supported games, homebrew-enabled systems, and
Linux for PlayStation 2 Linux for PlayStation 2 (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer. It included a Linux-based operating system, a USB keyboard and mouse, a VGA a ...
, and requires a monitor that supports RGsB, or "sync on green" signals.

Contrary to popular belief, the PS2's YPBPR/component output does fully support 240p outputs, including games from the original PlayStation. However, 240p isn't part of the YPBPR standard, and thus not all TVs and HDTVs support it. Upscaling can be used as a workaround.


Optical disc drive

* Disc Drive type: proprietary interface through a custom micro-controller + DSP chip. 24x speed CD-ROM .6 MB/s 4x speed DVD-ROM .28 MB/s— region-locked with
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found o ...
. * Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM,
CD-DA Compact Disc Digital Audio (CDDA or CD-DA), also known as Digital Audio Compact Disc or simply as Audio CD, is the standard format for audio compact discs. The standard is defined in the ''Red Book'', one of a series of Rainbow Books (named ...
, PlayStation 2 format DVD-ROM,
DVD Video DVD-Video is a consumer video format used to store digital video on DVD discs. DVD-Video was the dominant consumer home video format in Asia, North America, Europe, and Australia in the 2000s until it was supplanted by the high-definition Bl ...
. DVD5 (Single-layer, 4.7 GB) and DVD9 (Dual-layer, 8.5 GB) supported. Later models starting with SCPH-500xx are
DVD+RW DVD recordable and DVD rewritable are optical disc recording technologies. Both terms describe DVD optical discs that can be written to by a DVD recorder, whereas only 'rewritable' discs are able to erase and rewrite data. Data is written ('burn ...
and
DVD-RW DVD recordable and DVD rewritable are optical disc recording technologies. Both terms describe DVD optical discs that can be written to by a DVD recorder, whereas only 'rewritable' discs are able to erase and rewrite data. Data is written ('bur ...
compatible.


See also

*
PlayStation technical specifications The PlayStation technical specifications describe the various components of the original PlayStation video game console. Central processing unit (CPU) LSI CoreWare CW33300-based core * MIPS R3000A-compatible 32-bit RISC CPU MIPS R3051 with ...
* PlayStation 3 technical specifications *
PlayStation 4 technical specifications The PlayStation 4 technical specifications describe the various hardware components of the PlayStation 4 home video game console group. Multiple versions of this console have been released since the initial launch of the PlayStation 4, including ...


References

{{PlayStation Hardware Video game hardware