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_GRAND THEFT AUTO IV_ is an action-adventure video game developed by Rockstar North
Rockstar North
and published by Rockstar Games
Rockstar Games
. It was released for the PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
consoles on 29 April 2008, and for Microsoft Windows
Microsoft Windows
on 2 December 2008. It is the eleventh title in the _Grand Theft Auto_ series , and the first main entry since 2004's _Grand Theft Auto: San Andreas _. Set within the fictional Liberty City (based on New York City
New York City
), the single-player story follows a war veteran, Niko Bellic
Niko Bellic
, and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands.

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting. Two expansion packs were later released for the game, _The Lost and Damned _ and _The Ballad of Gay Tony _, which both feature new plots that are interconnected with the main _Grand Theft Auto IV_ storyline, and follow new protagonists.

Development began soon after the release of _Grand Theft Auto: San Andreas_ and was shared between many of Rockstar's studios worldwide. The game introduced a shift to a more realistic and detailed style and tone for the series. Unlike previous entries, _ Grand Theft Auto
Grand Theft Auto
IV_ had no strong cinematic influence, as the team attempted an original approach to the story. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team.

Following its announcement in May 2006, _ Grand Theft Auto
Grand Theft Auto
IV_ was widely anticipated. Upon release, the game received universal critical acclaim, with praise particularly directed at the game's narrative and open world design. However, the game also generated controversy , with criticism directed at the game's depiction of violence and players' ability to drive under the influence of alcohol . _ Grand Theft Auto
Grand Theft Auto
IV_ broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US $310 million in its first day and US $500 million in its first week. Considered one of the most significant titles of the seventh generation of video games, and by many critics as one of the greatest video games of all time , it won year-end accolades, including Game of the Year awards from several gaming publications . A sequel, _Grand Theft Auto V _, was released in September 2013.

CONTENTS

* 1 Gameplay

* 2 Synopsis

* 2.1 Setting * 2.2 Plot

* 3 Production

* 3.1 Development * 3.2 Episodic content * 3.3 Soundtrack

* 4 Reception

* 4.1 Initial release * 4.2 Microsoft Windows
Microsoft Windows
version

* 5 Commercial performance

* 5.1 Sales * 5.2 Awards

* 6 Controversies * 7 References * 8 External links

GAMEPLAY

_ Grand Theft Auto
Grand Theft Auto
IV_ is an action-adventure game played from a third-person perspective . Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events. Outside of missions, players can freely roam the game's open world , and have the ability to complete optional side missions. Composed of the fictional city of Liberty City , the world of _Grand Theft Auto IV_ is larger in area than most earlier entries in the series. At the beginning of the game, players can only explore the first island–composed of Dukes and Broker–with all other islands unlocking as the story progresses.

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated using multiple techniques, such as eating, using medical kits, or calling for paramedics. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted " meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight. _ Combat in Grand Theft Auto
Grand Theft Auto
IV_ was reworked to include a cover system .

The game's cover system allows players to move between cover, to fire blindly , aim freely, and target a specific enemy. Individual body parts can also be targeted. Melee attacks include additional moves, such as dodging, blocking, disarming an opponent and counter-attacking. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players respawn at the nearest hospital.

The game's single-player mode lets players control a war veteran, Eastern European Niko Bellic
Niko Bellic
. During the story, Niko meets various new characters, many of whom he befriends. These characters can then perform favours for Niko whenever he asks; for example, his cousin Roman , who owns a taxi service, can send one of his cabs to Niko and take him to any destination around the city. Cabs are always available during gameplay, allowing players to quickly travel to a destination. Throughout the course of the game, players are also faced with morality choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as bowling or darts . Other available activities include a vigilante minigame, and in-game television programming. Niko has a smartphone for contacting friends and starting activities. The smartphone is also used to access the game's online multiplayer mode, and to enter cheat codes . To access the in-game Internet, which allows Niko to send and receive emails and set up prospective dates with potential girlfriends, Niko can use Internet cafés located around the city. The game also features a subway system , allowing players to quickly traverse through the game world.

The online multiplayer mode for _ Grand Theft Auto
Grand Theft Auto
IV_ allows up to 32 players to freely roam across a recreation of the single-player world. Players decide which game mode that they wish to play, including deathmatches and street races. Both cooperative and competitive game modes are available. These game modes are split into ranked and unranked matches. For players to level up through ranks, in-game money must be earned. The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete. Hosts of the game can control many variables, such as police presence, traffic, and weapons. LAN support is available in the Windows version of the game.

SYNOPSIS

SETTING

_ Grand Theft Auto
Grand Theft Auto
IV_ takes place in 2008, in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City: Broker (based on Brooklyn
Brooklyn
), Dukes (Queens ), Bohan ( The Bronx
The Bronx
), and Algonquin ( Manhattan
Manhattan
). Adjacent to the city is the independent state of _Alderney_ (Northern New Jersey
New Jersey
). There are three minor islands present in the game: Charge Island (Randall\'s Island ), Colony Island ( Roosevelt Island
Roosevelt Island
), and Happiness Island ( Liberty Island). Initially, bridges are locked down due to a terrorist threat, and players are constantly pursued by police if the bridges are crossed, but the blockades are lifted as the story progresses, allowing the player to traverse between islands. _Grand Theft Auto IV_ takes place in a different storyline and timeline from the previous games in the series . However, the game takes place in the same canon as its expansion packs, _The Lost and Damned _ and _The Ballad of Gay Tony _, and its successor, _ Grand Theft Auto
Grand Theft Auto
V _.

PLOT

See also: List of Grand Theft Auto
Grand Theft Auto
IV characters

Niko Bellic
Niko Bellic
, an Eastern European , arrives in Liberty City to meet his cousin Roman , pursue the American Dream
American Dream
, and to search for the man who betrayed his unit in a war fifteen years prior. Upon arrival, however, Niko discovers that Roman's tales of riches and luxury were lies concealing struggles with gambling debts and loan sharks, and that Roman lives in a dirty apartment rather than a mansion.

Niko defends Roman from his loan sharks several times, but is forced to work for Vlad Glebov , Roman's Russian loan shark. Niko kills Vlad after finding out he slept with Roman's girlfriend, Mallorie. After Vlad's murder, Niko and Roman are kidnapped by members of the Liberty City Bratva on order of Mikhail Faustinand his associate, Dimitri Rascalov . Faustin, not bothered by the murder of Vlad, hires Niko. Niko quickly learns that Faustin is a psychopath after being ordered to kill the son of Kenny Petrović, the most powerful man in the Bratva. After the Petrović family threatens retaliation, Dimitri convinces Niko to assassinate Faustin in order to prevent a gang war . When Niko meets with Dimitri to collect on the assassination, Dimitri brings Niko's former employer Ray Bulgarin instead, who accuses Niko of stealing from him a few years earlier. When Niko truthfully denies the allegation, a firefight ensues, allowing Dimitri and Bulgarin to escape.

Niko and Roman are immediately forced to flee to Bohan after their apartment and taxi company are destroyed by Dimitri's men in arson attacks. However, things go poorly as well in Bohan: Dimitri's men kidnap Roman in a failed bid to lure out Niko, who rescues Roman. Furthermore, Niko's girlfriend Michelle reveals she is a government agent and entraps Niko into working for her company, known only by its cover: United Liberty Paper . Niko kills several known or suspected terrorists for the agency in exchange for the file of the numerous crimes the police have on him and the promise of assistance in finding the traitor of his unit.

The Paper tracks down the man responsible for Niko's unit's betrayal, Darko Brevic , and brings him into Liberty City for Niko to decide his fate. Having dealt with his past, Niko is summoned by one of his employers, Jimmy Pegorino , who demands one final favour: to help with an extremely lucrative deal on heroin in collusion with Dimitri. Niko must either strike a deal with Dimitri, or exact revenge on him.

Should Niko go through with the deal, Dimitri again betrays him and takes the heroin for himself. At Roman's wedding, an assassin sent by Dimitri kills Roman with a stray bullet. After Dimitri kills Pegorino, he is in turn killed by a devastated and vengeful Niko. Should Niko choose to exact revenge, he ambushes and executes Dimitri. At Roman's wedding, Pegorino, furious after Niko's betrayal, targets Niko in a drive-by shooting , but ends up killing Niko's new girlfriend, Kate . With Pegorino targeted by the entire Liberty City underworld, Niko tracks him down and executes him.

PRODUCTION

DEVELOPMENT

See also: Marketing for Grand Theft Auto
Grand Theft Auto
IV Mural
Mural
ad for the game on a wall in New York City, July 2007.

Work on _ Grand Theft Auto
Grand Theft Auto
IV_ began in November 2004, almost immediately after the release of _Grand Theft Auto: San Andreas _ (2004). Around 150 game developers worked on _ Grand Theft Auto
Grand Theft Auto
IV_, led by core members of the team that previously worked on _Grand Theft Auto III _ (2001). For the game, Rockstar used their proprietary Rockstar Advanced Game Engine(RAGE), which was previously used in _ Rockstar Games
Rockstar Games
Presents Table Tennis _ (2006), in combination with the Euphoria game animation engine. Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic. The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling. The game also uses middleware from Image Metricsto facilitate intricate facial expressions and ease the process of incorporating lip-synching. Foliage in the game is produced through SpeedTree.

_ Grand Theft Auto
Grand Theft Auto
IV_ sees a shift in the series to a more realistic and detailed style and tone, partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles. Rockstar co-founder Dan Houser said "what we're taking as our watchword on is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had." Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is," and since they were hoping the push the "detail, variety and life" to a high level, it seemed that "basing the game in a city so synonymous with these things was a great fit." Dan Houseradded "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold." The developers consciously avoided creating a block for block recreation of New York City; Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective." The _ Grand Theft Auto
Grand Theft Auto
IV_ rendition of Liberty City is far more detailed and larger in size than most earlier entries in the series. Although smaller than San Andreas, the main setting for _ Grand Theft Auto
Grand Theft Auto
IV'_s predecessor _Grand Theft Auto: San Andreas _, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account. The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas. To achieve a realistic environment, the Rockstar North
Rockstar North
team, based in Edinburgh
Edinburgh
, Scotland, made two trips to New York for research, one at the start of the project (which was done with every previous _Grand Theft Auto_ game) and another smaller one further into development. A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.

The story of _ Grand Theft Auto
Grand Theft Auto
IV_ was written by Dan Houserand Rupert Humphries. Unlike previous _Grand Theft Auto_ games which have a strong cultural or cinematic influence, " really have any cinematic influences", as explained by Houser. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself". Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from movie. Maybe could do something ourselves that would live alongside that stuff".

Music supervisor Ivan Pavlovich said " to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out." The developers contacted over 2,000 people in order to obtain recording and publishing rights. They even hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song "Walk the Night". Citing sources close to the deals, _Billboard _ reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track. Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player , but both ideas were cut. DJ Green Lantern
DJ Green Lantern
produced tracks exclusively for the game's hip-hop radio station The Beat 102.7. Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica
Jamaica
to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City.

The Corporate Vice-President of Microsoft's Interactive Entertainment Business division, Peter Moore , announced at E3 2006 that the game would appear on Xbox 360
Xbox 360
, by rolling up his sleeve to reveal a _Grand Theft Auto IV_ temporary tattoo. Rockstar Games
Rockstar Games
initially appeared to be committed to the original 16 October 2007 release date; however, Wedbush Morgan analyst Michael Pachtersuggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as _ Halo 3
Halo 3
_. Rockstar responded by saying that _ Grand Theft Auto
Grand Theft Auto
IV_ was still on track for release in "late October". On 2 August 2007, Take-Two announced that _ Grand Theft Auto
Grand Theft Auto
IV_ would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008. In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems ... not problems, but challenges." It was later revealed that technical difficulties with the PlayStation 3
PlayStation 3
version of the game contributed to the delay, along with storage problems on the Xbox 360. On 24 January 2008, Take-Two announced that _ Grand Theft Auto
Grand Theft Auto
IV_ would be released on 29 April 2008. As the release date approached, Rockstar Games
Rockstar Games
and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3
PlayStation 3
and Xbox 360. At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that _Grand Theft Auto IV_ had already "gone gold " and was "in production and in trucks en route to retailers". The game was eventually released for the PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
video game consoles in Europe, North America, and Oceania on 29 April 2008, and in Japan on 30 October 2008. Overall, _ Grand Theft Auto
Grand Theft Auto
IV_ took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it, at the time, the most expensive video game ever developed. _ The Windows version of Grand Theft Auto
Grand Theft Auto
IV_ includes a replay editor. The Clips interface is used to capture game footage.

On 6 August 2008, Rockstar announced that a Microsoft Windows
Microsoft Windows
version of _ Grand Theft Auto
Grand Theft Auto
IV_ was in development by Rockstar North
Rockstar North
and Rockstar Toronto. The game was originally announced for release in North America
North America
on 18 November 2008 and in Europe
Europe
on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively. It contains expanded features, including traffic density control, draw distance configurations and a replay editor. The replay editor allows players to record and edit game clips, videos can then be uploaded to Rockstar's Social Club website. It utilised Games for Windows - Live for online play and supports 32 players for multiplayer. SecuROM protection is utilised and a one time online activation is required in order to play the game. The game was made available on Steam on 4 January 2009. On 9 February 2017, the Xbox 360
Xbox 360
version of _Grand Theft Auto IV_ was made available for backwards compatibility with the Xbox One
Xbox One
.

EPISODIC CONTENT

Two episodic packs for _ Grand Theft Auto
Grand Theft Auto
IV_ have been released. These two episodes were first released separately, exclusively on Xbox Live , as downloadable content (DLC), requiring the original game to play. They were later released together as part of a standalone game, titled _Grand Theft Auto: Episodes from Liberty City_, which does not require the original game to play. Dan Houserstated the episodes shows "a different side of Liberty City".

The first expansion, titled _Grand Theft Auto: The Lost and Damned _, was originally released on 17 February 2009. The protagonist of _The Lost and Damned_ is Johnny Klebitz, a member of Liberty City's biker gang The Lost. The second expansion, titled _Grand Theft Auto: The Ballad of Gay Tony _, was released on 29 October 2009. The protagonist of _The Ballad of Gay Tony_ is Luis Fernando Lopez , an assistant to nightclub owner Tony "Gay Tony" Prince, and follows him as he resolves the conflicts of his friends, family, and boss.

Jeronimo Barrera, Vice President of Product Development for Rockstar Games, said that the episodes were experiments because the team were not sure that there was enough users with access to online content on the Xbox 360. Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes. In January 2010, Rockstar announced that the DLC as well as _Episodes From Liberty City_ would be made available for the PlayStation 3
PlayStation 3
and Microsoft Windows
Microsoft Windows
on 13 April 2010 in North America
North America
and 16 April 2010 in Europe.

Both episodes were released for PlayStation 3
PlayStation 3
and Microsoft Windows on 13 April 2010 in North America
North America
and on 16 April 2010 in Europe. _ Grand Theft Auto
Grand Theft Auto
IV: The Complete Edition_, including the original _ Grand Theft Auto
Grand Theft Auto
IV_ and its two episodic expansions, was listed on online stores, before being confirmed by Rockstar. The compilation was released on PlayStation 3, Xbox 360, and Windows on 26 October 2010 in North America, and 29 October in Europe. The Xbox 360 versions of both episodes were made backwards compatible with the Xbox One on 9 February 2017.

SOUNDTRACK

Main article: Grand Theft Auto
Grand Theft Auto
IV soundtrack

Like previous games in the _Grand Theft Auto_ series, _Grand Theft Auto IV_ features a soundtrack that can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by 19 radio stations, three of which are talk radio stations. The other stations feature music from a large range of genres, including tracks from Genesis , David Bowie
David Bowie
, Bob Marley
Bob Marley
, The Who
The Who
, Queen , Kanye West and Elton John
Elton John
.

_ Grand Theft Auto
Grand Theft Auto
IV_ uses a similar music system to that of _Grand Theft Auto: San Andreas _ (2004). In other games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in _ Grand Theft Auto
Grand Theft Auto
IV_, each sound file is held separately, and sequenced randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. Certain songs are also edited to incorporate references to the fictional Liberty City.

A variety of real celebrities provide voices for the radio DJs in the game, including fashion designer Karl Lagerfeld
Karl Lagerfeld
, musicians Iggy Pop
Iggy Pop
, Femi Kuti, Jimmy Gestapo and Ruslana
Ruslana
, and real-life radio talk show host Lazlow Jones
Lazlow Jones
. _ Saturday Night Live
Saturday Night Live
_ actors Bill Hader
Bill Hader
and Jason Sudeikis
Jason Sudeikis
appear on the liberal and conservative radio talk shows respectively, with Fred Armisen
Fred Armisen
playing several guests on Lazlow's "Integrity 2.0". Numerous other comedians, including Jim Norton , Patrice O\'Neal , Rick Shapiro, and Robert Kelly , as well as radio hosts _ Opie and Anthony_ appeared on the radio and/or as characters in-game.

_The Music of Grand Theft Auto
Grand Theft Auto
IV_ is a 2008 soundtrack packaged with the special edition of _ Grand Theft Auto
Grand Theft Auto
IV_. The disc contains several soundtrack selections. The soundtrack features several genres, from hip hop to rock and reggae . Several artists re-recorded their songs to make references to in-game locations. Two songs, "Liberty City: The Invasion" and " No Sex for Ben", were composed specifically for the game and the soundtrack. The theme song of _ Grand Theft Auto
Grand Theft Auto
IV_, "Soviet Connection", was composed by Michael Hunter , who previously composed the theme for _Grand Theft Auto: San Andreas _.

RECEPTION

INITIAL RELEASE

CONSOLE VERSIONS RECEPTION

AGGREGATE SCORE

AGGREGATOR SCORE

Metacritic
Metacritic
98/100

REVIEW SCORES

PUBLICATION SCORE

_1UP.com_ A+

_CVG_ 9.5/10

_Edge_ 10/10

_Eurogamer_ 10/10

_Game Informer_ 10/10

GameSpot 10/10

GamesRadar
GamesRadar

IGN
IGN
10/10

_ Grand Theft Auto
Grand Theft Auto
IV_ was released to critical acclaim. Metacritic
Metacritic
, which assigns a normalised rating in the 0–100 range, calculated an average score of 98, indicating "universal acclaim". It is the second-highest rated game on the site, only behind _The Legend of Zelda: Ocarina of Time _. Reviewers liked the game's narrative, open world design and combat system. Hilary Goldstein of IGN felt that the game "sets a new benchmark for open-world games", and Andrew Reiner of _ Game Informer
Game Informer
_ wrote that the game "completely changes the landscape of gaming".

Reviewers lauded the open world design, some further complimenting the freedom that it allows the player. Seth Schiesel of _The New York Times _ named the city the "real star" of the game. _Official Xbox Magazine_'s Hicks was impressed by the city, attributing this to the game's AI . Robinson of _Computer and Video Games_ considered the environment believable, and felt that the world was "utterly unmatched". Goldstein of IGN
IGN
felt that, although Liberty City is inspired by New York, it is not beholden to it. He wrote that the city "exists in its own universe and rightfully so". Crispin Boyer of 1UP.comdirected praise at the city's "breathtaking vistas, incredibly varied scenery, and lived-in look." Conversely, Jesse Costantino of Game Revolutionfelt that the game lacked important features common in other open world games.

Reviewers praised the game's narrative. IGN's Goldstein accepted that the darker tones to the story, a break from series tradition. Jon Hicks of _ Official Xbox Magazine_ felt surprised by the amount of depth to the story. Reiner of _Game Informer_ wrote that the level of freedom in the game contributed to his enjoyment of the story. The morality choices faced by players throughout the narrative were also welcomed. 1UP.com's Boyer felt that they gave the game an element of "replayability". Eurogamer
Eurogamer
's Tom Bramwell considered the morality choices a fair substitute over "bosses with large health bars". The game's main protagonist Niko Bellic
Niko Bellic
with main antagonist Dimitri Rascalov . Reviewers praised the game's story and characters, commending the morality choices faced by players.

The game's characters—particularly Niko—received positive reactions from critics. Hicks of _Official Xbox Magazine_ and Andy Robinson of _ Computer and Video Games
Computer and Video Games
_ both called Niko "charismatic" and "likeable", stating that they prefer him over previous protagonists of the series. George Walter of GamesRadar
GamesRadar
praised the depth of the character, and IGN's Goldstein felt that the character of Niko feels relatable when faced with difficult decisions. Jeff Gerstmann of Giant Bomb
Giant Bomb
felt that Niko was a "the only thing that mattered to " as he progressed through the story, with the character becoming one of his favourite features of the game. Schiesel of _The New York Times_ named Niko one of the most realised video game characters attributing this to the game's script, while 1UP.com's Boyer commended the use of character bonding during the game's missions.

Many reviewers found the combat system was more responsive than in previous games, particularly praising the addition of the cover system. Justin Calvert of GameSpotwrote that the cover system makes the game's combat a "huge improvement" over previous games. Reiner of _Game Informer_ agreed, writing that the targeting system makes players feel responsible for all deaths. IGN's Goldstein praised the fluidity of the cover system, and felt that the auto aim mechanic is a "great help in larger battles". GamesRadar's Walter wrote that the cover system has "paved the way to a new style of mission". David McComb of _Empire _ called the combat "sharp and instinctive", and Hicks of _Official Xbox Magazine_ felt that the cover system allows players to execute an attack plan. In addition to the combat system, most reviewers noted the vehicle handling was more realistic than in previous games. Robinson of _Computer and Video Games_ felt that the vehicle handling echoed realism, while Hicks of _Official Xbox Magazine_ called the vehicle selection "excellent". Costantino of Game Revolutionpraised the improvement of the game's mechanics, particularly the physics engine's advanced vehicle and character animations.

Reviewers praised the sound design. Goldstein of IGN
IGN
praised the actors' performances and the use of licensed music. GameSpot's Calvert and GamesRadar's Walter also commended the licensed music, the latter admiring the humour of the radio's talk stations. Michael Pinson of The Pro Audio Files praised the separate features of the game's sound design—including the city's ambiance, licensed music, character dialogue, and vehicle and weapon sound effects—applauding the developer's use of uniting the features together. Carolyn Gudmundson of GamesRadar
GamesRadar
also retroactively praised the game's soundtrack, commending its suitability to the game's setting.

The game's online multiplayer mode received positive reactions from critics. Reiner of _Game Informer_ praised the character customisation available in the multiplayer mode, and noted that it runs "just as smoothly" as the single-player game. 1UP.com's Boyer called the multiplayer modes "excellent", and IGN's Goldstein named it one of the best. _Official Xbox Magazine_'s Hicks dubbed the multiplayer as "hugely entertaining", while Walter of GamesRadar praised the "seamless" process of entering a multiplayer match. Giant Bomb's Gerstmann and Game Revolution's Costantino felt divided about the multiplayer, the latter naming it a "fantastic idea", but feeling as though connectivity problems resulted in a "broken" experience.

MICROSOFT WINDOWS VERSION

WINDOWS VERSION RECEPTION

AGGREGATE SCORE

AGGREGATOR SCORE

Metacritic
Metacritic
90/100

REVIEW SCORES

PUBLICATION SCORE

_1UP.com_ B

_CVG_ 9.4/10

_Eurogamer_ 9/10

GameSpot 9/10

GameSpy

IGN
IGN
9.2/10

VideoGamer.com 10/10

When _ Grand Theft Auto
Grand Theft Auto
IV_ was released to Microsoft Windows
Microsoft Windows
in December 2008, it received generally positive reviews. Metacritic calculated an average score of 90 out of 100, indicating "universal acclaim", based on 40 reviews. Reviewers liked the enhanced visuals and the additional features, but criticised the port for its inferiority over the console versions.

The in-game features added in the port were well received. The addition of the Video Editor was met with positive reactions; GameSpot's Calvert called it "a great way to get creative", while Kieron Gillen of Eurogamer
Eurogamer
criticised the unpredictability in its timing. Critics also praised the addition of the customisable radio station, which allows players to listen to their own choice of music; Tom Chickof 1UP.comnamed it the best feature of the port, and Steven Hopper of GameZonecalled it a "great touch". The port's upgrade to 32 concurrent players in the online multiplayer mode, as opposed to the console version's 16 players, was also met with positive feedback; Eurogamer's Gillen said that the "possibility for mayhem... increases", while Will Tuttle of GameSpyfelt that the player increase "changes the action significantly".

The port's enhanced visuals were commended by many reviewers. GameZone's Hopper considered the visuals an improvement over the original versions. Andy Robinson of _ Computer and Video Games
Computer and Video Games
_ called the visuals "impressive", while Tom Orry of VideoGamer.com called them "superb". Conversely, the port's system requirements, considered difficult to run with advanced settings, received criticism. Eurogamer's Gillen said that, though the Windows version is "the most attractive version", it's "annoyingly fiddly to get there". GameSpy's Tuttle was able to overlook the demanding system requirements in exchange for the game's other features.

COMMERCIAL PERFORMANCE

SALES

Within twenty-four hours of its release, _ Grand Theft Auto
Grand Theft Auto
IV_ sold over 3.6 million copies, equating to approximately $310 million in revenue. Within a week, it generated more than $500 million in worldwide revenue, equating to approximately 6 million copies sold for Take Two. The numbers surpassed analysts' expectations for the title. After one month of availability, the game had sold over 8.5 million copies. It broke three Guinness World Records
Guinness World Records
on 13 May 2008: highest grossing video game in 24 hours, highest revenue generated by an entertainment product in 24 hours, and fastest-selling video game in 24 hours. On 11 March 2011, Take-Two announced that the game had sold over 20 million copies, with the _Grand Theft Auto_ series surpassing a collective total of 100 million copies. As of July 2013, the game has sold over 25 million copies. All sales records broken by _ Grand Theft Auto
Grand Theft Auto
IV_ were beaten by its successor, _Grand Theft Auto V _, upon release.

In the United Kingdom, the game became the fastest-selling game of all time, selling over 631,000 copies in twenty-four hours. This broke the record set by _Grand Theft Auto: San Andreas _ at 501,000 copies over the same period. During the first five days of availability, the game sold over 927,000 copies in the United Kingdom. Over the same period, 2.85 million units were sold in the United States. By the end of 2008, the game had sold over 5.18 million copies in the US. In its first four days of availability in Japan, it sold 133,000 copies on the PlayStation 3
PlayStation 3
and 34,000 on the Xbox 360, according to Media Create.

In the first week of availability, the Windows version of _Grand Theft Auto IV_ debuted at seventh place on the weekly charts; by the second week, it had left the top-ten. Based on unique user counts, the game was the most played Games for Windows – Livegame in 2009 and 2012, and the second-most played in 2011.

AWARDS

LIST OF AWARDS FOR _GRAND THEFT AUTO IV_

YEAR AWARDS CATEGORY REF

2008 IGN
IGN
Best of 2008 Best Action Game Xbox 360

PC

Overall

Best Graphics Technology Xbox 360

Best Use of Sound Overall

Best Voice Acting Xbox 360

PlayStation 3

PC

Overall

Best Story Xbox 360

PlayStation 3

IGN
IGN
AU's 10 Best Games of 2008 Best Game of the Year

GameTrailers
GameTrailers
Game of the YearAwards 2008 Game of the Year

Best PlayStation 3
PlayStation 3
Game

Best Xbox 360
Xbox 360
Game

Best Action Adventure Game

Best Story

GameSpy Game of the Year2008 Best Story

Character of the Year: Brucie Kibbutz

GameSpotBest of 2008 Best UK-Developed Game

Best New Character: Brucie Kibbutz

Best Xbox 360
Xbox 360
Game

Giant Bomb
Giant Bomb
Golden Anniversary Year-End Awards Extravaganza Spectacular 2008 Game of the Year

Best Multiplatform Game

Kotaku
Kotaku
's 2008 Games of the Year Awards Game of the Year

Best Writing

TeamXbox Game of the YearAwards 2008 Best Action/Adventure

Best Story

Game of the Year

Spike TV
Spike TV
Video Game Awards 2008 Game of the Year

Best Action Adventure Game

Best Performance by a Human Male: Michael Hollickas Niko Bellic
Niko Bellic

26th Annual Golden Joystick Awards BBC 1Xtra Soundtrack of the Year

ARVATO Xbox Game of the Year

G4 G-Phoria2008 Best New Character: Niko Bellic
Niko Bellic

Best Action Game

Longest Lasting Game, presented by Stride

_ The New York Times
The New York Times
_ Game of the Year

_ Los Angeles Times
Los Angeles Times
_

_Time _ The Top 10 Everything of 2008: Top 10 Video Games Number 1 video game of 2008

2009 Entertainment Merchants AssociationHome Entertainment Awards – Video Games Action/Adventure Game of the Year

Video Game of the Year

Michael Hollick, voice of Niko Bellic, won a Spike TV
Spike TV
award for "Best Performance by a Human Male".

Following the critical acclaim it received on its release, _Grand Theft Auto IV_ has received various awards from various critics and publications. It received several Game of the Yearawards, from gaming media outlets such as Spike TV
Spike TV
, Giant Bomb
Giant Bomb
, Kotaku
Kotaku
, and GameTrailers
GameTrailers
, as well as mainstream publications, like _The New York Times _, the _ Los Angeles Times
Los Angeles Times
_, and _Time _ magazine. _Grand Theft Auto IV_ also received seven nominations at the 5th British Academy Video Games Awards (BAFTA Games Awards ), and three nominations at the 9th Annual Game Developers Choice Awards, but did not win any of them.

CONTROVERSIES

Main article: Controversies surrounding Grand Theft Auto
Grand Theft Auto
IV

Prior to and since the release of _ Grand Theft Auto
Grand Theft Auto
IV_, the game had been subject to a great deal of controversy, as was the case with previous _ Grand Theft Auto
Grand Theft Auto
_ titles. Figures including George Galloway , Jack Thompson and Hillary Clinton
Hillary Clinton
have criticised the game, as have organisations including New York City
New York City
officials and Mothers Against Drunk Driving (MADD). MADD asked ESRB to change the rating of the game from "M" (for ages seventeen and up) to "AO" (for adults only) due to the player's ability to drive under the influence of alcohol.

The initial version of _ Grand Theft Auto
Grand Theft Auto
IV_ released in Australia and New Zealand was pre-censored by Rockstar to allow the game to meet the perceived requirements of the Australian classification system . However, the game was resubmitted to the New Zealand OFLC by Stan Calif, a 21-year-old student who was unhappy that New Zealand received an edited version of the game as a result of Australian censorship laws. The unedited version was subsequently given an R18 rating and cleared for sale in New Zealand. For the PC release, the uncensored version of the game was awarded MA15+ in Australia. Following the release of _The Lost and Damned_, Rockstar distributed a patch which uncensored the Australian console version.

There have been reports in the United Kingdom and the United States of crimes perpetrated against people purchasing _ Grand Theft Auto
Grand Theft Auto
IV_, as well as employees of stores selling the game. One of these incidents, an attack near a Gamestationstore in Croydon
Croydon
, London
London
was later reported to be an unrelated argument between two groups of people leaving a pub and the story has been referred to as a "media panic ." Six teenagers were later arrested in June 2008 after engaging in a crime spree in New Hyde Park , New York, assaulting and robbing several people, and attempting a carjacking . According to police, the teens claimed that they were "inspired" by _Grand Theft Auto IV_.

REFERENCES

NOTES

* ^ Ported to Microsoft Windows
Microsoft Windows
by Rockstar Torontoand Rockstar New England . * ^ _A_ _B_ The online multiplayer mode for the Windows version of the game allows up to 32 players, while the console versions only allow up to 16 players. * ^ Games in the _Grand Theft Auto_ series are grouped into distinct fictional universes , which share interconnected plots and characters. The previous "3D universe" consists of _Grand Theft Auto III _ (2001), _Vice City _ (2002), _Advance _ (2004), _San Andreas _ (2004), _Liberty City Stories _ (2005), and _Vice City Stories _ (2006). The Liberty City in _ Grand Theft Auto
Grand Theft Auto
IV_ is different from its previous renditions. * ^ _ Grand Theft Auto
Grand Theft Auto
IV_ shares its status as second-highest rated game on Metacritic
Metacritic
with _Tony Hawk\'s Pro Skater 2 _ and _Soulcalibur _. * ^ The game's first-week sales record beat the previous record of $320 million set by _ Halo 3
Halo 3
_. * ^ The three Guinness World Records
Guinness World Records
that _ Grand Theft Auto
Grand Theft Auto
IV_ broke are now held by its successor _ Grand Theft Auto
Grand Theft Auto
V _. * ^ At the 5th British Academy Video Games Awards, _Grand Theft Auto IV_ was beaten by: _ Fable II_ for the Action and Adventure award; _Call of Duty 4: Modern Warfare _ for excellence in Gameplay, Story and Character, as well as the GAME Award of 2008; _Spore _ for the Technical Achievement award; _Dead Space _ for the Use of Audio award; and _ Super Mario Galaxy_ for the Best Game award. At the 9th Game Developers Choice Awards, _ Grand Theft Auto
Grand Theft Auto
IV_ was beaten by _ Fallout 3_ for Game of the Yearand the Writing award, and _ LittleBigPlanet_ for the Technology award.

FOOTNOTES

* ^ _A_ _B_ _C_ _D_ _E_ _F_ Calvert, Justin (8 December 2008). " Grand Theft Auto
Grand Theft Auto
IV Review". _ GameSpot_. CBS Interactive
CBS Interactive
. Archived from the original on 14 September 2014. Retrieved 19 January 2014.

* ^ Sources that refer to _ Grand Theft Auto
Grand Theft Auto
IV_ being a highly anticipated game include:

* Truta, Filip (12 March 2007). "Jack Thompson Strikes Again – GTA IV and Manhunt 2". Softpedia
Softpedia
. Retrieved 25 September 2013. * Grant, Christopher (2 August 2007). " Grand Theft Auto
Grand Theft Auto
IV delayed from Oct. to fiscal Q2 \'08". Joystiq. Retrieved 25 September 2013. * Richtel, Matt (3 August 2007). "Tough Delay for Big Game by Take-Two". _ The New York Times
The New York Times
_. Arthur Ochs Sulzberger, Jr. Retrieved 25 September 2013. * Yam, Marcus (23 April 2008). "GTA IV PlayStation 3
PlayStation 3
Bundle Announced for Europe, Australia". Retrieved 25 September 2013. * "Top 4 Open World Games of 2008 Videos". G4TV. 8 April 2008. Retrieved 25 September 2013. * Miller, Greg; Goldstein, Hilary (28 February 2008). "Grand Theft Auto IV Hands-On". IGN. Retrieved 25 September 2013.

* ^ Marbles, Mr. "Wanted" in Gamepro Magazine p. 52 (October 2007) * ^ _A_ _B_ _C_ Rockstar North
Rockstar North
(29 April 2008). _Grand Theft Auto IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "The Cousins Bellic". NIKO : Why don't you show me around the city? ... ROMAN : Terrorists. There's been a big scare and you can't go across the bridges so good. * ^ _A_ _B_ Robinson, Martin (28 February 2008). "Grand Theft Auto IV UK Hands-On". IGN. Ziff Davis. Retrieved 4 March 2008. * ^ Cundy, Matt (26 July 2007). "How GTA IV will reshape the series". GamesRadar. Retrieved 26 July 2007. * ^ Greg, Miller; Goldstein, Hilary (1 March 2008). "Grand Theft Auto IV hands-on preview". IGN. * ^ Roper, Chris (23 January 2008). " Grand Theft Auto
Grand Theft Auto
IV Update". IGN. Ziff Davis. Retrieved 23 February 2008. * ^ Orry, Tom (28 April 2008). " Grand Theft Auto
Grand Theft Auto
IV Review for Xbox 360". VideoGamer.com. p. 3. Retrieved 17 November 2013. * ^ Baker, Chris (28 April 2008). " Grand Theft Auto
Grand Theft Auto
IV Shifts Into Media Overdrive". _Wired _. Retrieved 17 November 2013. * ^ Tassi, Paul (19 March 2008). " Grand Theft Auto
Grand Theft Auto
IV and Gran Turismo 5 Look To Redefine Virtual Racing – and Felonies". Edmunds Insideline. Archived from the original on 13 July 2011. Retrieved 13 October 2008. * ^ IGN
IGN
. Ziff Davis, Games (29 April 2008). " Grand Theft Auto
Grand Theft Auto
IV Cheats & Codes". IGN. Retrieved 24 August 2013. * ^ "\' Grand Theft Auto
Grand Theft Auto
IV\' Preview: Rockstar Games\' latest adds drunk driving, strip clubs". 30 January 2008. Archived from the original on 7 June 2010. Retrieved 30 January 2008. * ^ _A_ _B_ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. Rockstar Games
Rockstar Games
. * ^ Poulin, Rick (12 October 2007). "Coverage of the PlayStation Holiday Preview Event". GamingExcellence. Retrieved 27 September 2013.

* ^ Reparaz, Mikel (8 April 2008). " Grand Theft Auto
Grand Theft Auto
IV – Multiplayer Hands-On". GamesRadar
GamesRadar
. p. 6. Archived from the original on 6 July 2008. Retrieved 25 September 2008. * ^ "GTA IV Multiplayer Ranks". Xbox360Achievements.org. Retrieved 25 September 2013. * ^ " Grand Theft Auto
Grand Theft Auto
IV Multiplayer Hands-On (PS3, Xbox 360)". GameTap
GameTap
. 8 April 2008. Archived from the original on 10 May 2011. Retrieved 15 May 2008. * ^ Totilo, Stephen (22 April 2008). "\' Grand Theft Auto
Grand Theft Auto
IV\' Does Not Have LAN Or Single-Screen Multiplayer Either Public Service Announcement #2)". MTV Multiplayer. Archived from the original on 22 November 2015. Retrieved 13 October 2008. * ^ Moore, Matthew (14 May 2008). " Grand Theft Auto
Grand Theft Auto
IV: Photos reveal similarities between Liberty City and New York City". London: _ The Daily Telegraph
The Daily Telegraph
_. Retrieved 12 November 2008. * ^ Stuart, Keith (9 November 2012). " Grand Theft Auto
Grand Theft Auto
5: three lead characters, one huge map". _ The Guardian
The Guardian
_. Retrieved 1 November 2013. * ^ Hussain, Tamoor (9 November 2012). "News: GTA V full details: Bank heists, dynamic missions and underwater gameplay". _Computer and Video Games _. Future plc
Future plc
. Retrieved 1 November 2013. * ^ R*Q. " Grand Theft Auto
Grand Theft Auto
III: Your Questions Answered – Part One (Claude, Darkel & Other Characters)". Rockstar Games
Rockstar Games
. Retrieved 23 November 2013. ROCKSTAR: "The “universes” are the worlds interpreted at different definitions, 2d, 3d and high definition, so we felt brands and radio / back ground characters would exist in both, but 3 dimensional characters would not." * ^ Crispin Boyer (March 2008). "Sweet Land of Liberty". _Electronic Gaming Monthly_: 44–56. SAM HOUSER : "He's from that gray part of broken-down Eastern Europe, a war-torn area." * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Uncle Vlad". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Crime and Punishment". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "The Master and the Molotov". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Russian Revolution". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Roman's Sorrow". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Hostile Negotiation". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "The Snow Storm". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Wrong is Right". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Portrait of a Killer". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Paper Trail". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "That Special
Special
Someone". * ^ _A_ _B_ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "One Last Thing". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "If the Price is Right". * ^ _A_ _B_ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Mr and Mrs Bellic". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "A Revenger's Tragedy". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "A Dish Served Cold". * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: "Out of Commission". * ^ _A_ _B_ _C_ _D_ _E_ _F_ "GTA Gets Real". _PlayStation Official Magazine (UK) _. United Kingdom: Future Publishing
Future Publishing
(6): 54–67. June 2007. * ^ Rosmarin, Rachel (12 November 2006). "Take-Two Takes A Hit". _ Forbes
Forbes
_. Retrieved 24 September 2007. * ^ _A_ _B_ _C_ _D_ _E_ _F_ Fritz, Ben (19 April 2008). "Dan Houser\'s very extended interview about everything "Grand Theft Auto IV" and Rockstar". _Variety _. Archived from the original on 6 February 2010. Retrieved 28 April 2008. * ^ Boyer, Brandon (29 June 2007). "Product: Grand Theft Auto
Grand Theft Auto
IV Using NaturalMotion\'s Euphoria". _ Gamasutra_. CMP Game Group. Retrieved 3 April 2008. * ^ " Grand Theft Auto
Grand Theft Auto
Trailer 2 Launched!". _GTA4.net_. 28 June 2007. Retrieved 27 September 2013. * ^ Eddy, Andy (28 February 2008). " Grand Theft Auto
Grand Theft Auto
IV Hands-On Preview (Xbox 360)". Archived from the original on 2 March 2008. Retrieved 27 September 2013. * ^ "The Making Of: Grand Theft Auto
Grand Theft Auto
IV". _Edge _. 17 March 2008. Retrieved 13 April 2008. * ^ "Games – SpeedTreeGallery". SpeedTree. Retrieved 7 December 2014. * ^ _A_ _B_ Goldstein, Hilary (28 March 2008). "GTA IV: Building a Brave New World". IGN. Retrieved 28 April 2008. * ^ _A_ _B_ Doree, Adam (25 May 2007). "Welcome to Grand Theft Auto IV". _Kikizo _. Archived from the original on 9 October 2013. Retrieved 27 September 2013. * ^ Fritz, Ben (18 April 2008). "\'Grand Theft\' music a phone call away". _Variety _. Retrieved 18 May 2008. * ^ _A_ _B_ _C_ _D_ Totilo, Stephen (2 May 2008). "\'Grand Theft Auto IV\' Music Man Explains How Those 214 Songs Made The Soundtrack". MTV News. Retrieved 18 May 2008. * ^ Bruno, Antony (5 May 2008). ""Grand Theft Auto" simplifies song purchasing". _Billboard _. Retrieved 18 May 2008. * ^ _A_ _B_ _C_ Bruno, Antony (26 April 2008). "Crime pays for music biz with new Grand Theft Auto". _Billboard _. Retrieved 18 May 2008. * ^ Sanders, Kathleen (9 May 2006). "E3 2006: Grand Theft Auto
Grand Theft Auto
IV Announced". IGN. Ziff Davis. Retrieved 8 December 2014. * ^ Gibson, Ellie (4 June 2007). "Pachter predicts delay for GTA IV". Gamesindustry.biz. Retrieved 5 April 2007. * ^ Wollenschlaeger, Alex (4 June 2007). "Rockstar Dimisses Talk
Talk
of GTA IV Delay". _Kikizo_. Archived from the original on 10 May 2011. Retrieved 7 June 2007. * ^ "Launch of Grand Theft Auto
Grand Theft Auto
IV Now Planned for Fiscal 2008" (Press release). Take-Two Interactive. 2 August 2007. Retrieved 2 August 2007. * ^ McWhertor, Michael (2 August 2007). "Take-Two Execs Explain GTA IV Delay". Kotaku. Retrieved 2 August 2007. * ^ Totilo, Stephen (24 January 2008). " Grand Theft Auto
Grand Theft Auto
IV Developer Announces Release Date, Says Whether There Will Be Another Hot Coffee". MTV. Retrieved 27 September 2013. * ^ _A_ _B_ " Take-Two InteractiveSoftware — Investor Relations — Take-Two News Release". Take-Two Interactive. Retrieved 22 October 2010. * ^ Ring, Bennett (26 June 2007). " Grand Theft Auto
Grand Theft Auto
IV Special Edition Contents Revealed". IGN. Retrieved 27 September 2013. * ^ Magrino, Tom (18 April 2008). " Grand Theft Auto
Grand Theft Auto
IV golden, already in transit". Retrieved 27 September 2013. * ^ Ashcraft, Brian (15 August 2008). "GTAIV Dated for Japan". Kotaku. Retrieved 7 November 2008. * ^ Androvich, Mark (30 April 2008). "GTA IV: Most Expensive Game Ever Developed?". GamesIndustry.biz. Retrieved 1 May 2008. * ^ Robinson, Martin (30 October 2008). " Grand Theft Auto
Grand Theft Auto
IV UK Hands-on". IGN. Retrieved 30 October 2008. * ^ _A_ _B_ _C_ " Rockstar Games
Rockstar Games
Announces Grand Theft Auto
Grand Theft Auto
IV for the PC" (Press release). Take-Two Interactive. 6 August 2008. Retrieved 6 August 2008.

* ^ Sources that refer to the features for the Microsoft Windows version of the game include:

* Robinson, Martin (30 October 2008). " Grand Theft Auto
Grand Theft Auto
IV UK Hands-on". IGN. p. 2. Retrieved 4 November 2008. * Nagata, Tyler (30 October 2008). " Grand Theft Auto
Grand Theft Auto
IV: Is the PC version the best?". GamesRadar
GamesRadar
. Archived from the original on 28 July 2011. Retrieved 4 November 2008. * Onyett, Charles (30 October 2008). " Grand Theft Auto
Grand Theft Auto
IV Hands-on". IGN. p. 2. Retrieved 4 November 2008.

* ^ Thang, Jimmy (22 September 2008). "GFW Celebrates Two-Year Anniversary". IGN. Ziff Davis. Retrieved 22 September 2008. * ^ IGN
IGN
Staff (28 November 2008). "Rockstar Talks GTA IV PC DRM". IGN. Ziff Davis. p. 2. Retrieved 30 November 2008. * ^ Steam (4 January 2008). " Rockstar Games
Rockstar Games
Brings Full Line-up to Steam". Valve Corporation
Valve Corporation
. Retrieved 22 October 2010. * ^ _A_ _B_ Matulef, Jeffrey (9 February 2017). " Grand Theft Auto
Grand Theft Auto
4 and Episodes from Liberty City get Xbox One
Xbox One
backwards compatibility". _ Eurogamer
Eurogamer
_. Retrieved 10 February 2017. * ^ McWhertor, Michael (17 February 2009). " Grand Theft Auto
Grand Theft Auto
IV: The Lost And Damned Review". Kotaku. Retrieved 26 September 2013. * ^ _A_ _B_ Breckon, Nick (26 May 2009). "Second GTA 4 Expansion Tells \'The Ballad of Gay Tony\'". Shacknews. Retrieved 26 May 2009. * ^ Snider, Mike (20 November 2008). "\'Grand Theft Auto\' yields road to the \'Lost and Damned\'". _ USA Today
USA Today
_. Retrieved 20 November 2008. * ^ Bramwell, Tom (22 January 2009). "Rockstar prices GTAIV: Lost and Damned". Eurogamer
Eurogamer
. Retrieved 22 January 2009. * ^ Gibson, Ellie (23 July 2009). "New GTAIV DLC gets release date Xbox 360
Xbox 360
News — Page 1". Eurogamer
Eurogamer
. Retrieved 22 October 2010. * ^ " Grand Theft Auto
Grand Theft Auto
IV: Rockstar Experimenting with Episodic Content". Kotaku. 11 February 2008. Retrieved 12 February 2008. * ^ "Take-Two F2Q07 (Qtr End 4/30/07) Earnings Call Transcript". SeekingAlpha. 11 June 2007. Retrieved 17 June 2007. * ^ _A_ _B_ _C_ _D_ R* Q (2 April 2010). "First PC Screens of Grand Theft Auto: Episodes from Liberty City". Rockstar Games
Rockstar Games
. Retrieved 8 April 2010. * ^ R* Q. "Episodes — Rockstar Games
Rockstar Games
live article". Rockstar Games . Retrieved 22 October 2010. * ^ R* Q (29 January 2010). "Grand Theft Auto: Episodes from Liberty City Coming to PlayStation 3
PlayStation 3
and PC". Rockstar Games
Rockstar Games
. Retrieved 29 January 2010. * ^ Makuch, Eddie (5 October 2010). " Grand Theft Auto
Grand Theft Auto
IV: Complete edition coming Oct. 26 – Retail Radar — PlayStation 3
PlayStation 3
News at GameSpot". GameSpot. Retrieved 22 October 2010. * ^ R* Q (26 October 2010). " Grand Theft Auto
Grand Theft Auto
IV: Complete Edition In Stores Now for PlayStation 3
PlayStation 3
and Xbox 360". _Rockstar Newswire_. Rockstar Games
Rockstar Games
. Retrieved 27 June 2015. * ^ Rockstar North
Rockstar North
(29 April 2008). _ Grand Theft Auto
Grand Theft Auto
IV_. Microsoft Windows
Microsoft Windows
, PlayStation 3
PlayStation 3
and Xbox 360
Xbox 360
. Rockstar Games
Rockstar Games
. Level/area: Credits. * ^ Schiesel, Seth (28 April 2008). " Grand Theft Auto
Grand Theft Auto
Takes On New York". _New York Times_. Retrieved 27 September 2013. * ^ "IF99 official website". Rockstar Games
Rockstar Games
. Retrieved 28 April 2008. * ^ "L.C.H.C. official website". Rockstar Games
Rockstar Games
. Retrieved 28 April 2008. * ^ "Vladivostok FM official website". Rockstar Games
Rockstar Games
. Retrieved 28 April 2008. * ^ _A_ _B_ Clark, Tim (April 2008). " Grand Theft Auto
Grand Theft Auto
IV Review". _ PlayStation Official Magazine (UK)_. United Kingdom: Future Publishing (17): 88–96. * ^ Rockstar North
Rockstar North
(2008). _ Grand Theft Auto
Grand Theft Auto
IV_ Game Manual. Rockstar Games
Rockstar Games
. * ^ Grant, Christopher (21 May 2007). " Grand Theft Auto
Grand Theft Auto
IV special edition announced at $90". Joystiq . Retrieved 27 April 2008. * ^ Plunkett, Luke (25 April 2008). "What\'s On GTA IV\'s Soundtrack?". Kotaku. Archived from the original on 28 September 2012. Retrieved 27 April 2008. * ^ _A_ _B_ " Grand Theft Auto
Grand Theft Auto
IV for PlayStation 3
PlayStation 3
Reviews". _ Metacritic
Metacritic
_. CBS Interactive
CBS Interactive
. Archived from the original on 14 September 2014. Retrieved 14 September 2014. * ^ _A_ _B_ " Grand Theft Auto
Grand Theft Auto
IV for Xbox 360
Xbox 360
Reviews". _Metacritic _. CBS Interactive
CBS Interactive
. Archived from the original on 14 September 2014. Retrieved 14 September 2014. * ^ _A_ _B_ _C_ _D_ _E_ _F_ _G_ _H_ Boyer, Crispin (27 April 2008). "GTA IV Review for 360, PS3". _ 1UP.com_. Ziff Davis. Archived from the original on 13 April 2016. Retrieved 11 December 2016. * ^ _A_ _B_ _C_ _D_ _E_ _F_ _G_ Robinson, Andy (27 April 2008). " Grand Theft Auto
Grand Theft Auto
IV review". _ Computer and Video Games
Computer and Video Games
_. Future plc . Archived from the original on 14 September 2014. Retrieved 14 September 2014. * ^ Edge 2008 . * ^ _A_ _B_ _C_ _D_ _E_ _F_ Bramwell, Tom (27 April 2008). "Grand Theft Auto IV Review". _ Eurogamer
Eurogamer
_. Gamer Network. Archived from the original on 14 September 2014. Retrieved 29 April 2008. * ^ _A_ _B_ _C_ _D_ _E_ _F_ _G_ Reiner, Andrew (29 April 2008). "PERFECTION". _ Game Informer
Game Informer
_. GameStop. Archived from the original on 29 April 2008. Retrieved 29 April 2008. * ^ _A_ _B_ _C_ _D_ _E_ _F_ _G_ Walter, George (25 June 2012). " Grand Theft Auto
Grand Theft Auto
IV – The Fluff-free review". _ GamesRadar
GamesRadar
_. Future plc . Archived from the original on 14 September 2014. Retrieved 14 September 2014.

* ^ _A_ _B_ _C_ _D_ _E_ Following the game's launch, Justin Calvert of GameSpotpublished two identical reviews, one for each console:

* Calvert, Justin (28 April 2008). " Grand Theft Auto
Grand Theft Auto
IV Review for Xbox 360". _ GameSpot_. CBS Interactive
CBS Interactive
. Archived from the original on 13 September 2014. Retrieved 19 January 2014. * Calvert, Justin (28 April 2008). " Grand Theft Auto
Grand Theft Auto
IV Review for PS3". _ GameSpot_. CBS Interactive
CBS Interactive
. Archived from the original on 13 September 2014. Retrieved 19 January 2014.

* ^ _A_ _B_ _C_ _D_ _E_ _F_ _G_ Goldstein, Hilary (29 April 2008). " Grand Theft Auto
Grand Theft Auto
IV: Special
Special
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* ^ Sources that refer to the amount of players for the Windows version include:

* Major Nelson (11 January 2010). "The Top 20 LIVE Games of 2009". Retrieved 26 September 2013. * Major Nelson (6 January 2012). "Top Games of 2011". Retrieved 26 September 2013. * Major Nelson (22 January 2013). "Top Games of 2012". Retrieved 26 September 2013.

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Overall: Best Use of Sound 2008". IGN. Ziff Davis. Archived from the original on 20 January 2009. Retrieved 23 September 2011. * ^ " IGN
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Overall: Best Voice Acting 2008". IGN. Ziff Davis. Archived from the original on 20 January 2009. Retrieved 23 September 2011. * ^ " IGN
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* ^ Sources that refer to crimes being perpetrated against purchasers and sellers of the game include:

* Sherwood, James (30 April 2008). " Grand Theft Auto
Grand Theft Auto
4 queue man stabbed in head". The Register. Retrieved 27 September 2013. * Frith, Holden (29 April 2008). "Man stabbed while waiting to buy Grand Theft Auto
Grand Theft Auto
IV". London: The Times. Retrieved 27 September 2013. * Mannion, Paul (1 May 2008). "Chester boys attacked by Grand Theft Auto snatchers". Chester Chronicle. Retrieved 27 September 2013.

* ^ Ingham, Tim (30 April 2008). " Croydon
Croydon
stabbing \'had nothing to do with GTA’". Market for Home Computing and Video Games. Retrieved 21 November 2008. * ^ Thomson, Iain (30 April 2008). " Grand Theft Auto
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stabbing disputed". V3. Retrieved 2 May 2008. (Registration required (help)). * ^ Fahey, Mike (26 June 2008). "Teen Crime Spree Inspired By Grand Theft Auto". _