Genie Engine
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The Genie Engine is a game engine developed by
Ensemble Studios Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Mi ...
and used in several computer games, such as '' Age of Empires'', '' Age of Empires II'' and its expansions (but is not used in other Ensemble Studios games) and '' Star Wars: Galactic Battlegrounds''. Some of those games have been ported to the
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.


Development

The Genie engine was developed as the basis for
Ensemble Studios Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Mi ...
' first game, '' Age of Empires'' which had the development name of "Dawn of Man". The designers received much of their inspiration from the game ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'', with its proven historical setting; this was noted among reviewers as something positive. ''Age of Empires'' was designed by Bruce Shelley, Tony Goodman (in charge of the game's artwork),
Dave Pottinger Dave Pottinger is a video game programmer and designer. He formerly worked at Ensemble Studios, where he worked on game engines and AI. He now heads BonusXP, an independent video game studio which has produced two mobile games, and has an RTS gam ...
(in charge of the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
), and Matt Pritchard (in charge of the game's graphics). The game was described as "'' Civilization II'' meets ''
Warcraft II ''Warcraft II: Tides of Darkness'' is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for DOS in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to '' Warcraft: Orcs & Huma ...
''" and this shows in the game's engine design. Like ''Warcraft'' it is
real time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
but unlike ''Warcraft'' and like '' Civilization II'' it is historical and has an isometric perspective. The design team for the sequel, ''The Age of Kings'', intended to complete the game within a year by using code from the original and reusing the game engine. Several months into the process they found they would not be able to complete a game of the quality they sought in that time. Ensemble Studios informed Microsoft they would need another year and instead created '' Age of Empires: The Rise of Rome'', an easily developed expansion pack of ''Age of Empires'', as a compromise which could be released for Christmas 1998. To help meet the next year's deadline, additional programmers, artists, and designers were employed. The original ''Age of Empires'' had been criticized for its
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
(AI). Because the original AI did not " cheat" by attributing itself extra resources or using other techniques the human player could not, it was easier to defeat than in many other real-time strategy games. For ''The Age of Kings'', Ensemble Studios attempted to develop a more powerful AI system that did not compromise by cheating. Industry veteran Mario Grimani led Ensemble Studios in the creation of the new system. To overcome another significant objection to ''Age of Empires''—that of path finding—the team completely redesigned the game engine's movement system. The team was less successful in resolving other issues; programmer Matt Pritchard complained following the release of ''Age of Empires'' that there was still no process by which patches could be issued. Extensive
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in multiplayer games of ''Age of Empires'' came as a result of several bugs in the game, which resulted in Microsoft promising Ensemble Studios there would be a patch process for ''The Age of Kings''. On release, there were several bugs that needed immediate attention, but the patch process was not yet ready. The first patch was released 11 months later. Ensemble Studios developed a new terrain system for ''The Age of Kings'', with 3D presentation capabilities that were vastly superior to those of ''Age of Empires''. Pritchard noted an improvement in the team's artistic abilities following their work on the past two games, and he is noted as saying that "''AoK'' became a showcase for their improved talent". However, he complained about the lack of an art asset management tool, while other departments gained new tools and automated procedures to assist in design and
play test A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games ...
ing. ''The Age of Kings'' saw the introduction of a
trigger Trigger may refer to: Notable animals and people ;Mononym * Trigger (horse), owned by cowboy star Roy Rogers ;Nickname * Trigger Alpert (1916–2013), American jazz bassist * "Trigger Mike" Coppola (1900–1966), American gangster ;Surname * Bru ...
s system for its scenario editor. The triggers allow messages to be displayed, or actions to take place, based on pre-set criteria or "events". The scenario editor was also improved by the new AI system. The AI and trigger systems interacted regularly in the single player campaigns. Numerous upgrades were added in ''The Conquerors'' but this was mostly in terms of gameplay and not engine advancements. ''Star Wars: Galactic Battlegrounds'' was developed by
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
by licensing the
Genie Jinn ( ar, , ') – also romanized as djinn or anglicized as genies (with the broader meaning of spirit or demon, depending on sources) – are invisible creatures in early pre-Islamic Arabian religious systems and later in Islamic myt ...
game engine from
Ensemble Studios Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Mi ...
. The game, as well as the ''Clone Campaigns'' expansion pack, was designed and directed by Garry M. Gaber.


Features

The Genie Engine has several features that are common across all its games, including a scenario editor, campaigns, LAN, serial and TCP/IP multiplayer, background music amongst others. The engine uses an isometric tile set, unlike other
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
engines such as the one used for
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chao ...
.


Usage


Games using the Genie Engine

*'' Age of Empires'' **'' Age of Empires: The Rise of Rome'' *'' Age of Empires: Definitive Edition'' *'' Age of Empires II: The Age of Kings'' **'' Age of Empires II: The Conquerors'' **'' Age of Empires II: The Forgotten'' **'' Age of Empires II: The African Kingdoms'' **'' Age of Empires II: Rise of the Rajas'' *'' Age of Empires II: Definitive Edition'' ** ''Age of Empires II: '''' Definitive Edition - Lords of the West'' ** ''Age of Empires II: '''' Definitive Edition - Dawn of the Dukes'' *'' Star Wars: Galactic Battlegrounds'' **'' Star Wars: Galactic Battlegrounds: Clone Campaigns''


Legacy

The games based on the engine have usually been rated highly with '' Age of Empires'' having sold over three million copies by
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and having an average score of 87% from GameRankings. ''The Age of Kings'' was a bigger critical success than the first game, with Game Rankings and
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scores of 92%. The ''Age of Empires'' expansions for both games received slightly less praise but were still very well received. ''Star Wars: Galactic Battlegrounds'' received generally positive reviews, both from critics and fans. GameRankings gave the game a score of 77%, based on 38 media outlets. However, ''Galactic Battlegrounds'' did have vocal critics. The Genie engine was succeeded by the '' Age of Mythology'' engine used by the games in that series as well as ''
Age of Empires III ''Age of Empires III'' is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer's MacSoft. The PC ...
'' and its expansions. The most significant changes are the updated graphics engine and the inclusion of the Havok physics
middleware Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement c ...
engine, as well as the introduction of home cities. The design of the Genie engine has been mirrored in later game titles such as ''
Empire Earth ''Empire Earth'' is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment. The games in the series are historical RTS games that are similar to '' Age of Emp ...
'', '' Cossacks: European Wars'', ''
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'', '' Tzar: Burden of the Crown'', and ''
Rise of Nations ''Rise of Nations'' is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. The development was led by veteran game designer Brian Reynolds, of ''Civilization II'' and ''Sid Meier' ...
''. Most of these games have also been critically successful. The in-development
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, no ...
real time strategy game '' 0 A.D.'' by
Wildfire Games Wildfire Games is an independent free software video game developer, originally founded as a modding team in 2001. The logo is the Chinese character " 火" (fire). Wildfire Games is currently developing 0 A.D., a real-time strategy game. In add ...
started out as an '' Age of Empires II'' modification and boasts many similarities to ''Age of Empires'' in its current design on top of its new engine Pyrogenesis. ''Openage'' is another free software project trying to create a modern re-implementation of the original Genie Engine using
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and
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.


References


External links


Ensemble Studios
the developers of the engine {{Video game engines 1997 software Genie Engine games Video game engines