Genetic algorithms
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In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
and
operations research Operations research ( en-GB, operational research) (U.S. Air Force Specialty Code: Operations Analysis), often shortened to the initialism OR, is a discipline that deals with the development and application of analytical methods to improve decis ...
, a genetic algorithm (GA) is a
metaheuristic In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizati ...
inspired by the process of
natural selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Cha ...
that belongs to the larger class of
evolutionary algorithm In computational intelligence (CI), an evolutionary algorithm (EA) is a subset of evolutionary computation, a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution, such as reproduct ...
s (EA). Genetic algorithms are commonly used to generate high-quality solutions to
optimization Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...
and
search problem In computational complexity theory and computability theory, a search problem is a type of computational problem represented by a binary relation. If ''R'' is a binary relation such that field(''R'') ⊆ Γ+ and ''T'' is a Turing machine, then '' ...
s by relying on biologically inspired operators such as
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, m ...
,
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
and selection. Some examples of GA applications include optimizing
decision trees A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains cond ...
for better performance, solving sudoku puzzles, hyperparameter optimization, etc.


Methodology


Optimization problems

In a genetic algorithm, a
population Population typically refers to the number of people in a single area, whether it be a city or town, region, country, continent, or the world. Governments typically quantify the size of the resident population within their jurisdiction usi ...
of
candidate solution In mathematical optimization, a feasible region, feasible set, search space, or solution space is the set of all possible points (sets of values of the choice variables) of an optimization problem that satisfy the problem's constraints, potent ...
s (called individuals, creatures, organisms, or
phenotype In genetics, the phenotype () is the set of observable characteristics or traits of an organism. The term covers the organism's morphology (biology), morphology or physical form and structure, its Developmental biology, developmental proc ...
s) to an optimization problem is evolved toward better solutions. Each candidate solution has a set of properties (its
chromosome A chromosome is a long DNA molecule with part or all of the genetic material of an organism. In most chromosomes the very long thin DNA fibers are coated with packaging proteins; in eukaryotic cells the most important of these proteins ar ...
s or
genotype The genotype of an organism is its complete set of genetic material. Genotype can also be used to refer to the alleles or variants an individual carries in a particular gene or genetic location. The number of alleles an individual can have in a ...
) which can be mutated and altered; traditionally, solutions are represented in binary as strings of 0s and 1s, but other encodings are also possible. The evolution usually starts from a population of randomly generated individuals, and is an iterative process, with the population in each iteration called a ''generation''. In each generation, the fitness of every individual in the population is evaluated; the fitness is usually the value of the
objective function In mathematical optimization and decision theory, a loss function or cost function (sometimes also called an error function) is a function that maps an event or values of one or more variables onto a real number intuitively representing some "cost ...
in the optimization problem being solved. The more fit individuals are
stochastically Stochastic (, ) refers to the property of being well described by a random probability distribution. Although stochasticity and randomness are distinct in that the former refers to a modeling approach and the latter refers to phenomena themselve ...
selected from the current population, and each individual's genome is modified ( recombined and possibly randomly mutated) to form a new generation. The new generation of candidate solutions is then used in the next iteration of the
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
. Commonly, the algorithm terminates when either a maximum number of generations has been produced, or a satisfactory fitness level has been reached for the population. A typical genetic algorithm requires: # a genetic representation of the solution domain, # a
fitness function {{no footnotes, date=May 2015 A fitness function is a particular type of objective function that is used to summarise, as a single figure of merit, how close a given design solution is to achieving the set aims. Fitness functions are used in geneti ...
to evaluate the solution domain. A standard representation of each candidate solution is as an array of bits (also called ''bit set'' or ''bit string''). Arrays of other types and structures can be used in essentially the same way. The main property that makes these genetic representations convenient is that their parts are easily aligned due to their fixed size, which facilitates simple
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
operations. Variable length representations may also be used, but crossover implementation is more complex in this case. Tree-like representations are explored in genetic programming and graph-form representations are explored in
evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was fir ...
; a mix of both linear chromosomes and trees is explored in gene expression programming. Once the genetic representation and the fitness function are defined, a GA proceeds to initialize a population of solutions and then to improve it through repetitive application of the mutation, crossover, inversion and selection operators.


Initialization

The population size depends on the nature of the problem, but typically contains several hundreds or thousands of possible solutions. Often, the initial population is generated randomly, allowing the entire range of possible solutions (the search space). Occasionally, the solutions may be "seeded" in areas where optimal solutions are likely to be found.


Selection

During each successive generation, a portion of the existing population is selected to breed a new generation. Individual solutions are selected through a ''fitness-based'' process, where fitter solutions (as measured by a
fitness function {{no footnotes, date=May 2015 A fitness function is a particular type of objective function that is used to summarise, as a single figure of merit, how close a given design solution is to achieving the set aims. Fitness functions are used in geneti ...
) are typically more likely to be selected. Certain selection methods rate the fitness of each solution and preferentially select the best solutions. Other methods rate only a random sample of the population, as the former process may be very time-consuming. The fitness function is defined over the genetic representation and measures the ''quality'' of the represented solution. The fitness function is always problem dependent. For instance, in the
knapsack problem The knapsack problem is a problem in combinatorial optimization: Given a set of items, each with a weight and a value, determine the number of each item to include in a collection so that the total weight is less than or equal to a given limit a ...
one wants to maximize the total value of objects that can be put in a knapsack of some fixed capacity. A representation of a solution might be an array of bits, where each bit represents a different object, and the value of the bit (0 or 1) represents whether or not the object is in the knapsack. Not every such representation is valid, as the size of objects may exceed the capacity of the knapsack. The ''fitness'' of the solution is the sum of values of all objects in the knapsack if the representation is valid, or 0 otherwise. In some problems, it is hard or even impossible to define the fitness expression; in these cases, a
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
may be used to determine the fitness function value of a
phenotype In genetics, the phenotype () is the set of observable characteristics or traits of an organism. The term covers the organism's morphology (biology), morphology or physical form and structure, its Developmental biology, developmental proc ...
(e.g.
computational fluid dynamics Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate ...
is used to determine the air resistance of a vehicle whose shape is encoded as the phenotype), or even interactive genetic algorithms are used.


Genetic operators

The next step is to generate a second generation population of solutions from those selected, through a combination of
genetic operator A genetic operator is an operator used in genetic algorithms to guide the algorithm towards a solution to a given problem. There are three main types of operators (mutation, crossover and selection), which must work in conjunction with one anothe ...
s:
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
(also called recombination), and
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, m ...
. For each new solution to be produced, a pair of "parent" solutions is selected for breeding from the pool selected previously. By producing a "child" solution using the above methods of crossover and mutation, a new solution is created which typically shares many of the characteristics of its "parents". New parents are selected for each new child, and the process continues until a new population of solutions of appropriate size is generated. Although reproduction methods that are based on the use of two parents are more "biology inspired", some research suggests that more than two "parents" generate higher quality chromosomes. These processes ultimately result in the next generation population of chromosomes that is different from the initial generation. Generally, the average fitness will have increased by this procedure for the population, since only the best organisms from the first generation are selected for breeding, along with a small proportion of less fit solutions. These less fit solutions ensure genetic diversity within the genetic pool of the parents and therefore ensure the genetic diversity of the subsequent generation of children. Opinion is divided over the importance of crossover versus mutation. There are many references in Fogel (2006) that support the importance of mutation-based search. Although crossover and mutation are known as the main genetic operators, it is possible to use other operators such as regrouping, colonization-extinction, or migration in genetic algorithms. It is worth tuning parameters such as the
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, m ...
probability,
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
probability and population size to find reasonable settings for the problem class being worked on. A very small mutation rate may lead to
genetic drift Genetic drift, also known as allelic drift or the Wright effect, is the change in the frequency of an existing gene variant (allele) in a population due to random chance. Genetic drift may cause gene variants to disappear completely and there ...
(which is non-
ergodic In mathematics, ergodicity expresses the idea that a point of a moving system, either a dynamical system or a stochastic process, will eventually visit all parts of the space that the system moves in, in a uniform and random sense. This implies tha ...
in nature). A recombination rate that is too high may lead to premature convergence of the genetic algorithm. A mutation rate that is too high may lead to loss of good solutions, unless elitist selection is employed. An adequate population size ensures sufficient genetic diversity for the problem at hand, but can lead to a waste of computational resources if set to a value larger than required.


Heuristics

In addition to the main operators above, other
heuristic A heuristic (; ), or heuristic technique, is any approach to problem solving or self-discovery that employs a practical method that is not guaranteed to be optimal, perfect, or rational, but is nevertheless sufficient for reaching an immediate ...
s may be employed to make the calculation faster or more robust. The ''speciation'' heuristic penalizes crossover between candidate solutions that are too similar; this encourages population diversity and helps prevent premature
convergence Convergence may refer to: Arts and media Literature *''Convergence'' (book series), edited by Ruth Nanda Anshen *Convergence (comics), "Convergence" (comics), two separate story lines published by DC Comics: **A four-part crossover storyline that ...
to a less optimal solution.


Termination

This generational process is repeated until a termination condition has been reached. Common terminating conditions are: * A solution is found that satisfies minimum criteria * Fixed number of generations reached * Allocated budget (computation time/money) reached * The highest ranking solution's fitness is reaching or has reached a plateau such that successive iterations no longer produce better results * Manual inspection * Combinations of the above


The building block hypothesis

Genetic algorithms are simple to implement, but their behavior is difficult to understand. In particular, it is difficult to understand why these algorithms frequently succeed at generating solutions of high fitness when applied to practical problems. The building block hypothesis (BBH) consists of: # A description of a heuristic that performs adaptation by identifying and recombining "building blocks", i.e. low order, low defining-length schemata with above average fitness. # A hypothesis that a genetic algorithm performs adaptation by implicitly and efficiently implementing this heuristic. Goldberg describes the heuristic as follows: :"Short, low order, and highly fit schemata are sampled, recombined rossed over and resampled to form strings of potentially higher fitness. In a way, by working with these particular schemata he building blocks we have reduced the complexity of our problem; instead of building high-performance strings by trying every conceivable combination, we construct better and better strings from the best partial solutions of past samplings. :"Because highly fit schemata of low defining length and low order play such an important role in the action of genetic algorithms, we have already given them a special name: building blocks. Just as a child creates magnificent fortresses through the arrangement of simple blocks of wood, so does a genetic algorithm seek near optimal performance through the juxtaposition of short, low-order, high-performance schemata, or building blocks." Despite the lack of consensus regarding the validity of the building-block hypothesis, it has been consistently evaluated and used as reference throughout the years. Many estimation of distribution algorithms, for example, have been proposed in an attempt to provide an environment in which the hypothesis would hold. Although good results have been reported for some classes of problems, skepticism concerning the generality and/or practicality of the building-block hypothesis as an explanation for GAs efficiency still remains. Indeed, there is a reasonable amount of work that attempts to understand its limitations from the perspective of estimation of distribution algorithms.


Limitations

There are limitations of the use of a genetic algorithm compared to alternative optimization algorithms: * Repeated
fitness function {{no footnotes, date=May 2015 A fitness function is a particular type of objective function that is used to summarise, as a single figure of merit, how close a given design solution is to achieving the set aims. Fitness functions are used in geneti ...
evaluation for complex problems is often the most prohibitive and limiting segment of artificial evolutionary algorithms. Finding the optimal solution to complex high-dimensional, multimodal problems often requires very expensive
fitness function {{no footnotes, date=May 2015 A fitness function is a particular type of objective function that is used to summarise, as a single figure of merit, how close a given design solution is to achieving the set aims. Fitness functions are used in geneti ...
evaluations. In real world problems such as structural optimization problems, a single function evaluation may require several hours to several days of complete simulation. Typical optimization methods cannot deal with such types of problem. In this case, it may be necessary to forgo an exact evaluation and use an approximated fitness that is computationally efficient. It is apparent that amalgamation of approximate models may be one of the most promising approaches to convincingly use GA to solve complex real life problems. * Genetic algorithms do not scale well with complexity. That is, where the number of elements which are exposed to mutation is large there is often an exponential increase in search space size. This makes it extremely difficult to use the technique on problems such as designing an engine, a house or a plane . In order to make such problems tractable to evolutionary search, they must be broken down into the simplest representation possible. Hence we typically see evolutionary algorithms encoding designs for fan blades instead of engines, building shapes instead of detailed construction plans, and airfoils instead of whole aircraft designs. The second problem of complexity is the issue of how to protect parts that have evolved to represent good solutions from further destructive mutation, particularly when their fitness assessment requires them to combine well with other parts. * The "better" solution is only in comparison to other solutions. As a result, the stop criterion is not clear in every problem. * In many problems, GAs have a tendency to converge towards
local optima In applied mathematics and computer science, a local optimum of an optimization problem is a solution that is optimal (either maximal or minimal) within a neighboring set of candidate solutions. This is in contrast to a global optimum, which ...
or even arbitrary points rather than the global optimum of the problem. This means that it does not "know how" to sacrifice short-term fitness to gain longer-term fitness. The likelihood of this occurring depends on the shape of the fitness landscape: certain problems may provide an easy ascent towards a global optimum, others may make it easier for the function to find the local optima. This problem may be alleviated by using a different fitness function, increasing the rate of mutation, or by using selection techniques that maintain a diverse population of solutions, although the
No Free Lunch theorem In mathematical folklore, the "no free lunch" (NFL) theorem (sometimes pluralized) of David Wolpert and William Macready appears in the 1997 "No Free Lunch Theorems for Optimization".Wolpert, D.H., Macready, W.G. (1997),No Free Lunch Theorems for ...
proves that there is no general solution to this problem. A common technique to maintain diversity is to impose a "niche penalty", wherein, any group of individuals of sufficient similarity (niche radius) have a penalty added, which will reduce the representation of that group in subsequent generations, permitting other (less similar) individuals to be maintained in the population. This trick, however, may not be effective, depending on the landscape of the problem. Another possible technique would be to simply replace part of the population with randomly generated individuals, when most of the population is too similar to each other. Diversity is important in genetic algorithms (and genetic programming) because crossing over a homogeneous population does not yield new solutions. In
evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
and
evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was fir ...
, diversity is not essential because of a greater reliance on mutation. * Operating on dynamic data sets is difficult, as genomes begin to converge early on towards solutions which may no longer be valid for later data. Several methods have been proposed to remedy this by increasing genetic diversity somehow and preventing early convergence, either by increasing the probability of mutation when the solution quality drops (called ''triggered hypermutation''), or by occasionally introducing entirely new, randomly generated elements into the gene pool (called ''random immigrants''). Again,
evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
and
evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was fir ...
can be implemented with a so-called "comma strategy" in which parents are not maintained and new parents are selected only from offspring. This can be more effective on dynamic problems. * GAs cannot effectively solve problems in which the only fitness measure is a single right/wrong measure (like
decision problem In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whe ...
s), as there is no way to converge on the solution (no hill to climb). In these cases, a random search may find a solution as quickly as a GA. However, if the situation allows the success/failure trial to be repeated giving (possibly) different results, then the ratio of successes to failures provides a suitable fitness measure. * For specific optimization problems and problem instances, other optimization algorithms may be more efficient than genetic algorithms in terms of speed of convergence. Alternative and complementary algorithms include
evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
,
evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was fir ...
,
simulated annealing Simulated annealing (SA) is a probabilistic technique for approximating the global optimum of a given function. Specifically, it is a metaheuristic to approximate global optimization in a large search space for an optimization problem. ...
,
Gaussian adaptation Gaussian adaptation (GA), also called normal or natural adaptation (NA) is an evolutionary algorithm designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. In short, GA ...
,
hill climbing numerical analysis, hill climbing is a mathematical optimization technique which belongs to the family of local search. It is an iterative algorithm that starts with an arbitrary solution to a problem, then attempts to find a better solutio ...
, and
swarm intelligence Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, ...
(e.g.: ant colony optimization, particle swarm optimization) and methods based on
integer linear programming An integer programming problem is a mathematical optimization or feasibility program in which some or all of the variables are restricted to be integers. In many settings the term refers to integer linear programming (ILP), in which the objective ...
. The suitability of genetic algorithms is dependent on the amount of knowledge of the problem; well known problems often have better, more specialized approaches.


Variants


Chromosome representation

The simplest algorithm represents each chromosome as a bit string. Typically, numeric parameters can be represented by
integer An integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign ( −1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the languag ...
s, though it is possible to use
floating point In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can ...
representations. The floating point representation is natural to
evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
and
evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was fir ...
. The notion of real-valued genetic algorithms has been offered but is really a misnomer because it does not really represent the building block theory that was proposed by
John Henry Holland John Henry Holland (February 2, 1929 – August 9, 2015) was an American scientist and Professor of psychology and Professor of electrical engineering and computer science at the University of Michigan, Ann Arbor. He was a pioneer in what became ...
in the 1970s. This theory is not without support though, based on theoretical and experimental results (see below). The basic algorithm performs crossover and mutation at the bit level. Other variants treat the chromosome as a list of numbers which are indexes into an instruction table, nodes in a
linked list In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes which ...
, hashes,
objects Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ai ...
, or any other imaginable
data structure In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, ...
. Crossover and mutation are performed so as to respect data element boundaries. For most data types, specific variation operators can be designed. Different chromosomal data types seem to work better or worse for different specific problem domains. When bit-string representations of integers are used,
Gray coding The reflected binary code (RBC), also known as reflected binary (RB) or Gray code after Frank Gray, is an ordering of the binary numeral system such that two successive values differ in only one bit (binary digit). For example, the representati ...
is often employed. In this way, small changes in the integer can be readily affected through mutations or crossovers. This has been found to help prevent premature convergence at so-called ''Hamming walls'', in which too many simultaneous mutations (or crossover events) must occur in order to change the chromosome to a better solution. Other approaches involve using arrays of real-valued numbers instead of bit strings to represent chromosomes. Results from the theory of schemata suggest that in general the smaller the alphabet, the better the performance, but it was initially surprising to researchers that good results were obtained from using real-valued chromosomes. This was explained as the set of real values in a finite population of chromosomes as forming a ''virtual alphabet'' (when selection and recombination are dominant) with a much lower cardinality than would be expected from a floating point representation. An expansion of the Genetic Algorithm accessible problem domain can be obtained through more complex encoding of the solution pools by concatenating several types of heterogenously encoded genes into one chromosome. This particular approach allows for solving optimization problems that require vastly disparate definition domains for the problem parameters. For instance, in problems of cascaded controller tuning, the internal loop controller structure can belong to a conventional regulator of three parameters, whereas the external loop could implement a linguistic controller (such as a fuzzy system) which has an inherently different description. This particular form of encoding requires a specialized crossover mechanism that recombines the chromosome by section, and it is a useful tool for the modelling and simulation of complex adaptive systems, especially evolution processes.


Elitism

A practical variant of the general process of constructing a new population is to allow the best organism(s) from the current generation to carry over to the next, unaltered. This strategy is known as ''elitist selection'' and guarantees that the solution quality obtained by the GA will not decrease from one generation to the next.


Parallel implementations

Parallel Parallel is a geometric term of location which may refer to: Computing * Parallel algorithm * Parallel computing * Parallel metaheuristic * Parallel (software), a UNIX utility for running programs in parallel * Parallel Sysplex, a cluster o ...
implementations of genetic algorithms come in two flavors. Coarse-grained parallel genetic algorithms assume a population on each of the computer nodes and migration of individuals among the nodes. Fine-grained parallel genetic algorithms assume an individual on each processor node which acts with neighboring individuals for selection and reproduction. Other variants, like genetic algorithms for online optimization problems, introduce time-dependence or noise in the fitness function.


Adaptive GAs

Genetic algorithms with adaptive parameters (adaptive genetic algorithms, AGAs) is another significant and promising variant of genetic algorithms. The probabilities of crossover (pc) and mutation (pm) greatly determine the degree of solution accuracy and the convergence speed that genetic algorithms can obtain. Instead of using fixed values of ''pc'' and ''pm'', AGAs utilize the population information in each generation and adaptively adjust the ''pc'' and ''pm'' in order to maintain the population diversity as well as to sustain the convergence capacity. In AGA (adaptive genetic algorithm), the adjustment of ''pc'' and ''pm'' depends on the fitness values of the solutions. In ''CAGA'' (clustering-based adaptive genetic algorithm), through the use of clustering analysis to judge the optimization states of the population, the adjustment of ''pc'' and ''pm'' depends on these optimization states. It can be quite effective to combine GA with other optimization methods. A GA tends to be quite good at finding generally good global solutions, but quite inefficient at finding the last few mutations to find the absolute optimum. Other techniques (such as simple hill climbing) are quite efficient at finding absolute optimum in a limited region. Alternating GA and hill climbing can improve the efficiency of GA while overcoming the lack of robustness of hill climbing. This means that the rules of genetic variation may have a different meaning in the natural case. For instance – provided that steps are stored in consecutive order – crossing over may sum a number of steps from maternal DNA adding a number of steps from paternal DNA and so on. This is like adding vectors that more probably may follow a ridge in the phenotypic landscape. Thus, the efficiency of the process may be increased by many orders of magnitude. Moreover, the inversion operator has the opportunity to place steps in consecutive order or any other suitable order in favour of survival or efficiency. A variation, where the population as a whole is evolved rather than its individual members, is known as gene pool recombination. A number of variations have been developed to attempt to improve performance of GAs on problems with a high degree of fitness epistasis, i.e. where the fitness of a solution consists of interacting subsets of its variables. Such algorithms aim to learn (before exploiting) these beneficial phenotypic interactions. As such, they are aligned with the Building Block Hypothesis in adaptively reducing disruptive recombination. Prominent examples of this approach include the mGA, GEMGA and LLGA.


Problem domains

Problems which appear to be particularly appropriate for solution by genetic algorithms include timetabling and scheduling problems, and many scheduling software packages are based on GAs. GAs have also been applied to
engineering Engineering is the use of scientific principles to design and build machines, structures, and other items, including bridges, tunnels, roads, vehicles, and buildings. The discipline of engineering encompasses a broad range of more speciali ...
. Genetic algorithms are often applied as an approach to solve global optimization problems. As a general rule of thumb genetic algorithms might be useful in problem domains that have a complex fitness landscape as mixing, i.e.,
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, m ...
in combination with
crossover Crossover may refer to: Entertainment Albums and songs * ''Cross Over'' (Dan Peek album) * ''Crossover'' (Dirty Rotten Imbeciles album), 1987 * ''Crossover'' (Intrigue album) * ''Crossover'' (Hitomi Shimatani album) * ''Crossover'' (Yoshino ...
, is designed to move the population away from
local optima In applied mathematics and computer science, a local optimum of an optimization problem is a solution that is optimal (either maximal or minimal) within a neighboring set of candidate solutions. This is in contrast to a global optimum, which ...
that a traditional
hill climbing numerical analysis, hill climbing is a mathematical optimization technique which belongs to the family of local search. It is an iterative algorithm that starts with an arbitrary solution to a problem, then attempts to find a better solutio ...
algorithm might get stuck in. Observe that commonly used crossover operators cannot change any uniform population. Mutation alone can provide
ergodicity In mathematics, ergodicity expresses the idea that a point of a moving system, either a dynamical system or a stochastic process, will eventually visit all parts of the space that the system moves in, in a uniform and random sense. This implies tha ...
of the overall genetic algorithm process (seen as a
Markov chain A Markov chain or Markov process is a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happen ...
). Examples of problems solved by genetic algorithms include: mirrors designed to funnel sunlight to a solar collector, antennae designed to pick up radio signals in space, walking methods for computer figures, optimal design of aerodynamic bodies in complex flowfields In his ''Algorithm Design Manual'', Skiena advises against genetic algorithms for any task:


History

In 1950,
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical ...
proposed a "learning machine" which would parallel the principles of evolution. Computer simulation of evolution started as early as in 1954 with the work of
Nils Aall Barricelli Nils Aall Barricelli (24 January 1912 – 27 January 1993) was a Norwegian-Italian mathematician. Barricelli's early computer-assisted experiments in symbiogenesis and evolution are considered pioneering in artificial life research. Barrice ...
, who was using the computer at the
Institute for Advanced Study The Institute for Advanced Study (IAS), located in Princeton, New Jersey, in the United States, is an independent center for theoretical research and intellectual inquiry. It has served as the academic home of internationally preeminent schola ...
in
Princeton, New Jersey Princeton is a municipality with a borough form of government in Mercer County, in the U.S. state of New Jersey. It was established on January 1, 2013, through the consolidation of the Borough of Princeton and Princeton Township, both of w ...
. His 1954 publication was not widely noticed. Starting in 1957, the Australian quantitative geneticist Alex Fraser published a series of papers on simulation of
artificial selection Selective breeding (also called artificial selection) is the process by which humans use animal breeding and plant breeding to selectively develop particular phenotypic traits (characteristics) by choosing which typically animal or plant ma ...
of organisms with multiple loci controlling a measurable trait. From these beginnings, computer simulation of evolution by biologists became more common in the early 1960s, and the methods were described in books by Fraser and Burnell (1970) and Crosby (1973). Fraser's simulations included all of the essential elements of modern genetic algorithms. In addition, Hans-Joachim Bremermann published a series of papers in the 1960s that also adopted a population of solution to optimization problems, undergoing recombination, mutation, and selection. Bremermann's research also included the elements of modern genetic algorithms. Other noteworthy early pioneers include Richard Friedberg, George Friedman, and Michael Conrad. Many early papers are reprinted by Fogel (1998). Although Barricelli, in work he reported in 1963, had simulated the evolution of ability to play a simple game,
artificial evolution In computational intelligence (CI), an evolutionary algorithm (EA) is a subset of evolutionary computation, a generic population-based metaheuristic optimization algorithm. An EA uses mechanisms inspired by biological evolution, such as reproduct ...
only became a widely recognized optimization method as a result of the work of Ingo Rechenberg and Hans-Paul Schwefel in the 1960s and early 1970s – Rechenberg's group was able to solve complex engineering problems through
evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
. Another approach was the evolutionary programming technique of Lawrence J. Fogel, which was proposed for generating artificial intelligence.
Evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was fir ...
originally used finite state machines for predicting environments, and used variation and selection to optimize the predictive logics. Genetic algorithms in particular became popular through the work of John Holland in the early 1970s, and particularly his book ''Adaptation in Natural and Artificial Systems'' (1975). His work originated with studies of
cellular automata A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessel ...
, conducted by
Holland Holland is a geographical regionG. Geerts & H. Heestermans, 1981, ''Groot Woordenboek der Nederlandse Taal. Deel I'', Van Dale Lexicografie, Utrecht, p 1105 and former Provinces of the Netherlands, province on the western coast of the Netherland ...
and his students at the
University of Michigan , mottoeng = "Arts, Knowledge, Truth" , former_names = Catholepistemiad, or University of Michigania (1817–1821) , budget = $10.3 billion (2021) , endowment = $17 billion (2021)As o ...
. Holland introduced a formalized framework for predicting the quality of the next generation, known as
Holland's Schema Theorem Holland's schema theorem, also called the fundamental theorem of genetic algorithms, is an inequality that results from coarse-graining an equation for evolutionary dynamics. The Schema Theorem says that short, low-order schemata with above-averag ...
. Research in GAs remained largely theoretical until the mid-1980s, when The First International Conference on Genetic Algorithms was held in
Pittsburgh, Pennsylvania Pittsburgh ( ) is a city in the Commonwealth (U.S. state), Commonwealth of Pennsylvania, United States, and the county seat of Allegheny County, Pennsylvania, Allegheny County. It is the most populous city in both Allegheny County and Wester ...
.


Commercial products

In the late 1980s, General Electric started selling the world's first genetic algorithm product, a mainframe-based toolkit designed for industrial processes. In 1989, Axcelis, Inc. released Evolver, the world's first commercial GA product for desktop computers.
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
technology writer
John Markoff John Gregory Markoff (born October 24, 1949) is a journalist best known for his work covering technology at '' The New York Times'' for 28 years until his retirement in 2016, and a book and series of articles about the 1990s pursuit and captur ...
wrote about Evolver in 1990, and it remained the only interactive commercial genetic algorithm until 1995. Evolver was sold to Palisade in 1997, translated into several languages, and is currently in its 6th version. Since the 1990s,
MATLAB MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementat ...
has built in three
derivative-free optimization Derivative-free optimization is a discipline in mathematical optimization that does not use derivative information in the classical sense to find optimal solutions: Sometimes information about the derivative of the objective function ''f'' is unav ...
heuristic algorithms (simulated annealing, particle swarm optimization, genetic algorithm) and two direct search algorithms (simplex search, pattern search).


Related techniques


Parent fields

Genetic algorithms are a sub-field: * Evolutionary algorithms *
Evolutionary computing In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, th ...
*
Metaheuristic In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizati ...
s *
Stochastic optimization Stochastic optimization (SO) methods are optimization methods that generate and use random variables. For stochastic problems, the random variables appear in the formulation of the optimization problem itself, which involves random objective functi ...
*
Optimization Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfi ...


Related fields


Evolutionary algorithms

Evolutionary algorithms is a sub-field of
evolutionary computing In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, th ...
. *
Evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
(ES, see Rechenberg, 1994) evolve individuals by means of mutation and intermediate or discrete recombination. ES algorithms are designed particularly to solve problems in the real-value domain. They use self-adaptation to adjust control parameters of the search. De-randomization of self-adaptation has led to the contemporary Covariance Matrix Adaptation Evolution Strategy (
CMA-ES Covariance matrix adaptation evolution strategy (CMA-ES) is a particular kind of strategy for numerical optimization. Evolution strategies (ES) are stochastic, derivative-free methods for numerical optimization of non-linear or non-convex continu ...
). *
Evolutionary programming Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve. It was fir ...
(EP) involves populations of solutions with primarily mutation and selection and arbitrary representations. They use self-adaptation to adjust parameters, and can include other variation operations such as combining information from multiple parents. * Estimation of Distribution Algorithm (EDA) substitutes traditional reproduction operators by model-guided operators. Such models are learned from the population by employing machine learning techniques and represented as Probabilistic Graphical Models, from which new solutions can be sampled or generated from guided-crossover. * Genetic programming (GP) is a related technique popularized by John Koza in which computer programs, rather than function parameters, are optimized. Genetic programming often uses tree-based internal
data structure In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, ...
s to represent the computer programs for adaptation instead of the
list A ''list'' is any set of items in a row. List or lists may also refer to: People * List (surname) Organizations * List College, an undergraduate division of the Jewish Theological Seminary of America * SC Germania List, German rugby unio ...
structures typical of genetic algorithms. There are many variants of Genetic Programming, including Cartesian genetic programming, Gene expression programming, Grammatical Evolution, Linear genetic programming, Multi expression programming etc. * Grouping genetic algorithm (GGA) is an evolution of the GA where the focus is shifted from individual items, like in classical GAs, to groups or subset of items. The idea behind this GA evolution proposed by Emanuel Falkenauer is that solving some complex problems, a.k.a. ''clustering'' or ''partitioning'' problems where a set of items must be split into disjoint group of items in an optimal way, would better be achieved by making characteristics of the groups of items equivalent to genes. These kind of problems include bin packing, line balancing, clustering with respect to a distance measure, equal piles, etc., on which classic GAs proved to perform poorly. Making genes equivalent to groups implies chromosomes that are in general of variable length, and special genetic operators that manipulate whole groups of items. For bin packing in particular, a GGA hybridized with the Dominance Criterion of Martello and Toth, is arguably the best technique to date. * Interactive evolutionary algorithms are evolutionary algorithms that use human evaluation. They are usually applied to domains where it is hard to design a computational fitness function, for example, evolving images, music, artistic designs and forms to fit users' aesthetic preference.


Swarm intelligence

Swarm intelligence is a sub-field of
evolutionary computing In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, th ...
. * Ant colony optimization (ACO) uses many ants (or agents) equipped with a pheromone model to traverse the solution space and find locally productive areas. *Although considered an Estimation of distribution algorithm, Particle swarm optimization (PSO) is a computational method for multi-parameter optimization which also uses population-based approach. A population (swarm) of candidate solutions (particles) moves in the search space, and the movement of the particles is influenced both by their own best known position and swarm's global best known position. Like genetic algorithms, the PSO method depends on information sharing among population members. In some problems the PSO is often more computationally efficient than the GAs, especially in unconstrained problems with continuous variables.


Other evolutionary computing algorithms

Evolutionary computation is a sub-field of the
metaheuristic In computer science and mathematical optimization, a metaheuristic is a higher-level procedure or heuristic designed to find, generate, or select a heuristic (partial search algorithm) that may provide a sufficiently good solution to an optimizati ...
methods. *
Memetic algorithm A memetic algorithm (MA) in computer science and operations research, is an extension of the traditional genetic algorithm. It may provide a sufficiently good solution to an optimization problem. It uses a local search technique to reduce the like ...
(MA), often called ''hybrid genetic algorithm'' among others, is a population-based method in which solutions are also subject to local improvement phases. The idea of memetic algorithms comes from
meme A meme ( ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural ...
s, which unlike genes, can adapt themselves. In some problem areas they are shown to be more efficient than traditional evolutionary algorithms. * Bacteriologic algorithms (BA) inspired by
evolutionary ecology Evolutionary ecology lies at the intersection of ecology and evolutionary biology. It approaches the study of ecology in a way that explicitly considers the evolutionary histories of species and the interactions between them. Conversely, it can ...
and, more particularly, bacteriologic adaptation. Evolutionary ecology is the study of living organisms in the context of their environment, with the aim of discovering how they adapt. Its basic concept is that in a heterogeneous environment, there is not one individual that fits the whole environment. So, one needs to reason at the population level. It is also believed BAs could be successfully applied to complex positioning problems (antennas for cell phones, urban planning, and so on) or data mining. * Cultural algorithm (CA) consists of the population component almost identical to that of the genetic algorithm and, in addition, a knowledge component called the belief space. *
Differential evolution In evolutionary computation, differential evolution (DE) is a method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality. Such methods are commonly known as metaheuristics as ...
(DE) inspired by migration of superorganisms. *
Gaussian adaptation Gaussian adaptation (GA), also called normal or natural adaptation (NA) is an evolutionary algorithm designed for the maximization of manufacturing yield due to statistical deviation of component values of signal processing systems. In short, GA ...
(normal or natural adaptation, abbreviated NA to avoid confusion with GA) is intended for the maximisation of manufacturing yield of signal processing systems. It may also be used for ordinary parametric optimisation. It relies on a certain theorem valid for all regions of acceptability and all Gaussian distributions. The efficiency of NA relies on information theory and a certain theorem of efficiency. Its efficiency is defined as information divided by the work needed to get the information. Because NA maximises mean fitness rather than the fitness of the individual, the landscape is smoothed such that valleys between peaks may disappear. Therefore it has a certain "ambition" to avoid local peaks in the fitness landscape. NA is also good at climbing sharp crests by adaptation of the moment matrix, because NA may maximise the disorder (
average information In information theory, the entropy of a random variable is the average level of "information", "surprise", or "uncertainty" inherent to the variable's possible outcomes. Given a discrete random variable X, which takes values in the alphabet \ ...
) of the Gaussian simultaneously keeping the mean fitness constant.


Other metaheuristic methods

Metaheuristic methods broadly fall within
stochastic Stochastic (, ) refers to the property of being well described by a random probability distribution. Although stochasticity and randomness are distinct in that the former refers to a modeling approach and the latter refers to phenomena themselv ...
optimisation methods. *
Simulated annealing Simulated annealing (SA) is a probabilistic technique for approximating the global optimum of a given function. Specifically, it is a metaheuristic to approximate global optimization in a large search space for an optimization problem. ...
(SA) is a related global optimization technique that traverses the search space by testing random mutations on an individual solution. A mutation that increases fitness is always accepted. A mutation that lowers fitness is accepted probabilistically based on the difference in fitness and a decreasing temperature parameter. In SA parlance, one speaks of seeking the lowest energy instead of the maximum fitness. SA can also be used within a standard GA algorithm by starting with a relatively high rate of mutation and decreasing it over time along a given schedule. *
Tabu search Tabu search is a metaheuristic search method employing local search methods used for mathematical optimization. It was created by Fred W. Glover in 1986 and formalized in 1989. Local (neighborhood) searches take a potential solution to a pro ...
(TS) is similar to simulated annealing in that both traverse the solution space by testing mutations of an individual solution. While simulated annealing generates only one mutated solution, tabu search generates many mutated solutions and moves to the solution with the lowest energy of those generated. In order to prevent cycling and encourage greater movement through the solution space, a tabu list is maintained of partial or complete solutions. It is forbidden to move to a solution that contains elements of the tabu list, which is updated as the solution traverses the solution space. * Extremal optimization (EO) Unlike GAs, which work with a population of candidate solutions, EO evolves a single solution and makes local modifications to the worst components. This requires that a suitable representation be selected which permits individual solution components to be assigned a quality measure ("fitness"). The governing principle behind this algorithm is that of ''emergent'' improvement through selectively removing low-quality components and replacing them with a randomly selected component. This is decidedly at odds with a GA that selects good solutions in an attempt to make better solutions.


Other stochastic optimisation methods

* The cross-entropy (CE) method generates candidate solutions via a parameterized probability distribution. The parameters are updated via cross-entropy minimization, so as to generate better samples in the next iteration. * Reactive search optimization (RSO) advocates the integration of sub-symbolic machine learning techniques into search heuristics for solving complex optimization problems. The word reactive hints at a ready response to events during the search through an internal online feedback loop for the self-tuning of critical parameters. Methodologies of interest for Reactive Search include machine learning and statistics, in particular
reinforcement learning Reinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine ...
, active or query learning,
neural networks A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
, and metaheuristics.


See also

* Genetic programming * List of genetic algorithm applications * Genetic algorithms in signal processing (a.k.a. particle filters) *
Propagation of schema A schema () is a template in computer science used in the field of genetic algorithms that identifies a subset of strings with similarities at certain string positions. Schemata are a special case of cylinder sets, forming a basis for a product to ...
*
Universal Darwinism Universal Darwinism, also known as generalized Darwinism, universal selection theory, or Darwinian metaphysics, is a variety of approaches that extend the theory of Darwinism beyond its original domain of biological evolution on Earth. Universal ...
* Metaheuristics * Learning classifier system *
Rule-based machine learning Rule-based machine learning (RBML) is a term in computer science intended to encompass any machine learning method that identifies, learns, or evolves 'rules' to store, manipulate or apply. The defining characteristic of a rule-based machine lear ...


References


Bibliography

* * * * * * * * * * * * * * * Rechenberg, Ingo (1994): Evolutionsstrategie '94, Stuttgart: Fromman-Holzboog. * * * * Schwefel, Hans-Paul (1974): Numerische Optimierung von Computer-Modellen (PhD thesis). Reprinted by Birkhäuser (1977). * *


External links


Resources



Provides a list of resources in the genetic algorithms field
An Overview of the History and Flavors of Evolutionary Algorithms


Tutorials



An excellent introduction to GA by John Holland and with an application to the Prisoner's Dilemma * ttp://www.i4ai.org/EA-demo/ An online interactive Genetic Algorithm tutorial for a reader to practise or learn how a GA works Learn step by step or watch global convergence in batch, change the population size, crossover rates/bounds, mutation rates/bounds and selection mechanisms, and add constraints.
A Genetic Algorithm Tutorial by Darrell Whitley Computer Science Department Colorado State University
An excellent tutorial with much theory
"Essentials of Metaheuristics"
2009 (225 p). Free open text by Sean Luke.
Global Optimization Algorithms – Theory and Application


Tutorial with the intuition behind GAs and Python implementation.
Genetic Algorithms evolves to solve the prisoner's dilemma.
Written by Robert Axelrod. {{DEFAULTSORT:Genetic Algorithm Evolutionary algorithms Search algorithms Cybernetics Digital organisms sv:Genetisk programmering#Genetisk algoritm