Fluidity (video game)
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''Fluidity'' (known as ''Hydroventure'' in Europe and Oceania) is a physics puzzle game developed by Curve Studios and published by
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for
WiiWare WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii S ...
on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
video game console. The game focuses on controlling a small body of water that is utilized in its different states of matter to progress through the game's
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
. ''Fluidity'' was released in North America and Europe in December 2010. A sequel, '' Fluidity: Spin Cycle'', was released for the
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio ...
eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was ena ...
in December 2012.


Gameplay

''Fluidity'' is a 2D puzzle game with platforming elements, in which the player takes control of a large pool of water. The pool is moved by holding the Wii Remote sideways and tilting it left or right, which tilts the game world, while shaking the Remote will cause the pool to bounce upwards. The player is tasked with exploring the pages of a magical encyclopedia known as the Aquaticus, which has been infected by a dark substance called the Influence. The player must acquire Rainbow Drops, usually done by surmounting obstacles and completing environmental puzzles, in order to purge the book of the Influence. The pool of water gains the ability to transform into two other states (a block of
ice Ice is water frozen into a solid state, typically forming at or below temperatures of 0 degrees Celsius or Depending on the presence of impurities such as particles of soil or bubbles of air, it can appear transparent or a more or less opaq ...
and a cloud of vapor) as the game progresses. The ice block can smash through barriers, weigh down switches and cling to objects, and the cloud can float around freely and expel gusts of wind, as well as electrify objects via a bolt of
lightning Lightning is a naturally occurring electrostatic discharge during which two electric charge, electrically charged regions, both in the atmosphere or with one on the land, ground, temporarily neutralize themselves, causing the instantaneous ...
. Some of the water can be lost due to damage from monsters and hazards, which results in a Game Over when all the water in reserve has been depleted, and can be restored by collecting water droplets.


Development

The idea of a physics-based 'water game' was originally conceived in 2005, shortly after the formation of Curve Studios. During a development interview, design director Jonathan Biddle discussed the concept in these terms: "Water is so universal...The basics of freezing water to make ice and boiling it to make steam are things that no one needs explaining to them. We thought that all of these elements could be brought together to make a great game with really unique mechanics, and when we saw the Wii Remote, we instantly saw how it could be done". As the studio was busy with other projects, development on ''Fluidity'' did not begin until after the 2008 Game Developers Conference. During the convention, Curve Studios met with Masa Miyazaki and Azusa Tajima, two producers from Nintendo, who signed a publishing agreement following a pitch of the game idea. Biddle described that the Wii Remote was a natural fit for ''Fluidity'', although he did explain that there had been difficulties in fine-tuning the responsiveness of the controls, particularly the jumping mechanism. Elsewhere, he cites the images in airline safety brochures as the inspiration for the visual style of the game. The music and sound FX for ''Fluidity'' were created by
Richard Jacques Richard Adrian Jacques (; born 1973) is a British composer of film, television and video game music. Best known for his critically acclaimed orchestral scores for blockbuster franchises such as '' James Bond 007: Blood Stone'', ''Sonic R'', '' ...
,
Allister Brimble Allister Brimble is a British video game music composer. He began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimble's Beats", that were distributed on cover disks ...
, and Anthony Putson.


Reception

''Fluidity'' garnered a largely positive critical reception, receiving an aggregated score of 86/100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Edge gave the game a score of 8/10, praising the simple idea behind the game and the fun it provides.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
gave it an 8.5/10.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
also gave it an 8.5/10, with praise going to the charming graphics, superb level design and great additional features. ''Nintendo World Report'' presented ''Fluidity'' with the award for 'WiiWare Game of the Year' for 2010.


References

{{DEFAULTSORT:Fluidity (Video Game) 2010 video games Nintendo games Puzzle video games Video games developed in the United Kingdom Wii games WiiWare games Wii-only games Video game franchises introduced in 2010 Metroidvania games Video games scored by Allister Brimble Video games scored by Richard Jacques Curve Games games Single-player video games