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Fle3 is a Web-based learning environment or
virtual learning environment A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course stru ...
. More precisely Fle3 is
server Server may refer to: Computing *Server (computing), a computer program or a device that provides functionality for other programs or devices, called clients Role * Waiting staff, those who work at a restaurant or a bar attending customers and su ...
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
for
computer supported collaborative learning Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of kno ...
(CSCL). Fle3 is designed to support learner and group centered work that concentrates on creating and developing expressions of knowledge (i.e. knowledge artefacts). Fle3 supports study groups to implement knowledge building,
creative problem solving Creative problem-solving (CPS) is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. The creative problem-solving process was originally de ...
and
scientific method The scientific method is an empirical method for acquiring knowledge that has characterized the development of science since at least the 17th century (with notable practitioners in previous centuries; see the article history of scientific ...
in an inquiry learning process, for example the  progressive inquiry method. Fle3 user interface is translated to more than 20 languages including most of the European languages and Chinese. Fle3 is used in more than 70 countries. Fle3 is a
Zope Zope is a family of free and open-source web application servers written in Python, and their associated online community. Zope stands for "Z Object Publishing Environment", and was the first system using the now common object publishing methodol ...
product, written in
Python Python may refer to: Snakes * Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia ** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia * Python (mythology), a mythical serpent Computing * Python (pro ...
. Fle3 is open-source and
free software Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, no ...
released under the
GNU General Public Licence The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general u ...
(GPL).


Origin of the name

The abbreviation FLE comes from the words Future Learning Environment. The number 3 in the name refers to the number of times the software has been built from scratch.


Components

Fle3 provides various tab-accessed screens affording functionality considered important for progressive inquiry. Fle3 WebTops the interface that scaffolds students' storing, organizing and sharing their own knowledge resources including documents, files, links and notes. Fle3 Knowledge Building the interface that scaffolds students' knowledge building (and associated) discourse. Knowledge Building tool provides Knowledge Types to scaffold and structure the process. Fle3 Jamming tool is the interface that scaffolds members of a group to collaboratively construct and improve digital artifacts such as pictures, text, audio and videos. Key features of this include the ability of a user to upload the artifact, assign sharing permission and finally the graphical representation of the versioning history of the artifact. There are also interfaces that scaffold teachers and administrators to manage users and analyze student/project activity.


Knowledge type sets

An important feature of the Knowledge Building tool is the knowledge type sets that are scaffolding and structuring the discussions. For instance, for a progressive inquiry learning teachers may use knowledge type set designed for this purpose. Progressive Inquiry knowledge type set contains the following five knowledge types: ''Problem'', ''My Explanation'', ''Scientific Explanation'', ''Evaluation of the Process'' and ''Summary''. Every time a pupil is posting something to the discussion, she must choose what knowledge type her note represents. The knowledge types guides pupils to think adequate and important things related to the process, and this way helps them to write more substantial notes to the discussion forum. As an aid for users to follow the knowledge building discourse, users may take different views to the knowledge building discussion by sorting the notes as a discussion thread, by writer, by knowledge type, or by date. The Knowledge Building tool contains two default knowledge type sets: (1) Progressive Inquiry, and (2) Design Thinking. Depending on the selected knowledge types set, users get guidelines and a checklist on how to write their notes to the discussion forum. Each knowledge type is also color-coded making them fast to recognize and learn.


History

Development of Fle3 software was started in 1998 in a Future Learning Environment research and development project in Media Lab, Helsinki, Finland. Fle3 software is based on the Future Learning Environment concept promoting learning process, which differs from traditional teacher and didactic-based teaching by emphasising students active role in a learning process. The objective was to study alternative approaches of using information and communication technologies (ICT) in teaching and learning, and to design alternative learning practices and tools. At that time, the strong e-learning movement was seen to promote rather naïve conception of human learning. The acquisition metaphor of learning, which emphasizes learning as a process where students are supplied with pieces of knowledge, was getting stronger. The researchers of the FLE project brought to the discussion more advanced conceptions of learning, such as participation metaphor and knowledge creation metaphor . However, the objective of the FLE project was not only to bring new theoretical approaches to the discussion, but also to design learning practices and technology based on the theories. The results of this work culminated in the progressive inquiry learning model and in the Fle3 software. The
history of virtual learning environments A virtual learning environment (VLE) is a system that creates an environment designed to facilitate teachers' management of educational courses for their students, especially a system using computer hardware and software, which involves distance ...
shows how the e-learning and Learning Management Systems (LMS), with course-centred outlook and focus on delivery of learning content, was, and is probably still, the mainstream approach to use of ICT in education. Although in mid-2000 the growing popularity of blogs and
wikis A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pub ...
and the consideration how they could be used in teaching and learning has led the mainstream research and development community of virtual learning to re-consider the existing e-learning paradigms.


Fle-Tools (1998–1999)

In the late 1990s the research, development and design team members of the first FLE project were greatly influenced by the work of Carl Bereiter and Marlene Scardamalia, and their concept of Knowledge building. In the design of FLE software, Bereiter's and Scardamalia's Computer-Supported Intentional Learning Environment (CSILE) was used as a reference. However, there are also many differences between the two software. For instance, already in the early design specifications of FLE there was the idea of shared artefacts that are collaboratively constructed alongside the knowledge building activities. In FLE vocabulary the activity, and the tool supporting it, is called “jamming”. Also the idea of archiving the results of the study work and to make them then available for other study groups makes FLE very different from the CSILE, which was primary designed to be a system used in a classroom. Another difference is related to the Web. From the very beginning FLE has been web-based system, and has taken in use all the advantages the flexible platform is offering, whereas the original CSILE was a client-server system. The first prototype server with FLE software was set up in 1998 and announced in early 1999. The software was named to be Fle-Tools. The software was designed in Media Lab in Helsinki but programmed by a Finnish company called NSD Consulting Oy. Fle-Tools was developed in a Future Learning Environment project funded by Tekes - the National Technology Agency of Finland. The project partners were Media Lab of the
University of Art and Design Helsinki A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, th ...
(coordinator)
Centre for Research on Networked Learning and Knowledge Building
in the Department of Psychology of the
University of Helsinki The University of Helsinki ( fi, Helsingin yliopisto, sv, Helsingfors universitet, abbreviated UH) is a public research university located in Helsinki, Finland since 1829, but founded in the city of Turku (in Swedish ''Åbo'') in 1640 as the ...
, Finnish Ministry of Education, Finnish new media company Grey Interactive, Finnish teleoperator
Sonera Telia Company AB is a Swedish multinational telecommunications company and mobile network operator present in Sweden, Finland, Norway, Denmark, Estonia, Latvia and Lithuania. Telia also owns TV4 Media which includes TV4 in Sweden, MTV Oy in F ...
, and Finnish educational publisher
SanomaWSOY Sanoma Corporation (, formerly SanomaWSOY) is Finland's largest media group. The company has media business in Finland and a learning business in Belgium, the Netherlands, Poland, Sweden, Norway and Spain, among others. The company is headquarte ...
. Fle-Tools was described to be: (1) www-based service for computer supported collaborative learning (CSCL); (2) on-line learning community and teamwork environment; (3) collection of server-based applications and databases and (4) cross-platform for end users (www-browser in Linux, Mac, Win PC, WebTV, Nokia Communicator, etc.). The tools of Fle3-Tools were: * WebTop: Personal open desk top in the web to store and share digital materials; * Knowledge Building: Asynchronous conferencing system with 'Categories of Inquiry' and different searching capabilities (by date, person, category of inquiry, users own notes, answers to own notes); * Jam Session: Asynchronous multi-user environment for collaborative design, writing, software development, etc.; * Library: Adaptive medium to publish and browse multimedia course materials * Administration: Tools for administer users, groups, courses and course materials. In 1999 Fle-Tools was tested in several university course at the
University of Helsinki The University of Helsinki ( fi, Helsingin yliopisto, sv, Helsingfors universitet, abbreviated UH) is a public research university located in Helsinki, Finland since 1829, but founded in the city of Turku (in Swedish ''Åbo'') in 1640 as the ...
and the
University of Art and Design Helsinki A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United States, th ...
. The results form the pilots were published in scientific conferences and journals. In the end of 1999, The Finnish operator
Sonera Telia Company AB is a Swedish multinational telecommunications company and mobile network operator present in Sweden, Finland, Norway, Denmark, Estonia, Latvia and Lithuania. Telia also owns TV4 Media which includes TV4 in Sweden, MTV Oy in F ...
, who was a key partner in the Future Learning Environment project, decided to draw back from the project and started to develop their own product based on Fle-Tools. This resulted as a breakdown of the original Future Learning Environment research and development project.


Fle2 (1999–2001)

The next generation FLE software was developed during the years 1999–2001. Because of the collapse of the original Future Learning Environment project consortium in 1999 the research and design partners felt that they must continue the FLE development on their own. In 2000 the Fle2 project got funding from the
Nordic Council of Ministers The Nordic Council of Ministers is an intergovernmental forum established after the Helsinki Treaty. The purpose of the Nordic Council of Ministers is to complement the Nordic Council and promote Nordic cooperation. Structure The govern ...
NordUnet 2 program. The partners of the project were Media Lab in Helsinki, Department of Communication, Journalism and Computer Science of
Roskilde University Roskilde University ( da, Roskilde Universitet, abbreviated RUC or RU) is a Danish public university founded in 1972 and located in Trekroner in the Eastern part of Roskilde. The university awards bachelor's degrees, master's degrees, and PhD ...
in Denmark, and Department of Psychology of the University of Helsinki. The new software was named Fle2 and released online for free downloading in April 2001. Fle2 was based on the design of Fle-Tools, but this time the software development and programming was carried-out in Media Lab Helsinki. The Fle2 was built on top of the BSCW - Basic Support for Cooperative Work software developed by the
Fraunhofer Society The Fraunhofer Society (german: Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V., lit=Fraunhofer Society for the Advancement of Applied Research) is a German research organization with 76institutes spread throughout Germany ...
in Germany. The tools of Fle2 were personal WebTops and Knowledge Building. Th Fle2 did not have Jam Session or Library tools of the earlier Fle-Tools. In the Fle2 WebTop there were two new features compared to the earlier Fle-Tools: (1) "yellow notes" made it possible to add notes to other people WebTops when visiting them, and (2) chat with whiteboard for chating and drawing with other users online. In 2002 the design and development team in Helsinki realized that BSCW was not the right platform for developing the FLE software. The main reason for giving up the development of Fle2 on top of the BSCW was the fact that BSCW was not an Open Source / Free Software.


Fle3 (2002–2006)

Fle3 is the third and the latest version of FLE software. The first version of Fle3 was released on February 15, 2002. The latest version 1.5 was released in April 2005. Fle3 was largely developed in the Innovative Technology for Collaborative Learning and Knowledge Building (ITCOLE) project, funded by the
European Commission The European Commission (EC) is the executive of the European Union (EU). It operates as a cabinet government, with 27 members of the Commission (informally known as "Commissioners") headed by a President. It includes an administrative body ...
in the Information Society Technologies (IST) framework's 'School of Tomorrow' program. The ITCOLE project was coordinated by the Media Lab in Helsinki. The technical development partners included the developers of BSCW – Basic Support for Cooperative Work in
Fraunhofer Society The Fraunhofer Society (german: Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V., lit=Fraunhofer Society for the Advancement of Applied Research) is a German research organization with 76institutes spread throughout Germany ...
and Department of Computer Science of the University of Murcia in Spain. Testing of different software in schools was coordinated by Helsinki City Education Department and pedagogical research was carried out by researcher from University of Helsinki, University of Amsterdam, University of Salerno, University of Rome La Sapienza, University of Athens and University of Utrecht. In the ITCOLE project there were several parallel software development projects. At first Fle3 was developed in Media Lab in Helsinki as a user interface and interaction demonstration for the main software development taking place in Fraunhofer and based on their BSCW system. The University of Murcia's main task was to develop the synchronous communications tools, which were then integrated experimentally to BSCW and Fle3. The software based on BSCW was named at first Synergeia and later BSCL (Basic Support for Collaborative Learning). During the course of the project Fle3 was found user friendly, accessible, and technically reliable for a wider use. This way it ended up to be not only a UI and interaction prototype but also software of its own. Finally Fle3 became one of the main results of the ITCOLE project. There has been no noticeable development in the Fle3 project since 2006.


Fle4 (2009–2015)

The core component of FLE3, the scaffolded knowledge-building discussion board, was re-created as a simple plugin in
WordPress WordPress (WP or WordPress.org) is a free and open-source content management system (CMS) written in hypertext preprocessor language and paired with a MySQL or MariaDB database with supported HTTPS. Features include a plugin architecture ...
, the ubiquitous open source web server system. FLE4 was not intended to be a new system, but instead a re-implementation of the most important element of the previous system in a very user-friendly technology. Two sets of scaffolds are available in FLE4: Knowledge Building with its 5 knowledge types and de Bono's Six Hat Thinking with its 6 knowledge types. In 2013, a map view was added, providing an automatically generated 2D view of the discussion in which users can both view and post. While FLE4 is not under active development (2015), occasional updates and bug fixes are released.


References

{{Portal, Free and open-source software Free learning support software Learning management systems Learning Pedagogy