Final Fantasy VIII
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is a role-playing video game developed and published by
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for the PlayStation console. Released in 1999, it is the eighth main installment in the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. Set on an unnamed fantasy world with science fiction elements, the game follows a group of young mercenaries, led by
Squall Leonhart is a fictional character and the main protagonist of '' Final Fantasy VIII'', a role-playing video game that was produced by Square (now Square Enix). In ''Final Fantasy VIII'', Squall is an 17-year-old student at Balamb Garden, a prestigious ...
, as they are drawn into a conflict sparked by a sorceress who seized control of a powerful
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. During the quest to defeat the sorceress and the forces manipulating her, Squall struggles with his role as leader and develops a romance with one of his comrades,
Rinoa Heartilly is the fictional character and co-protagonist of Square's (now Square Enix) 1999 role-playing video game '' Final Fantasy VIII''. She is a teenaged member of a resistance faction known as the Forest Owls. After she recruits protagonist Squall ...
. Development began in 1997, during the English localization of '' Final Fantasy VII''. The game builds on the visual changes brought to the series by ''Final Fantasy VII'', including the use of
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
and pre-rendered backgrounds, while also departing from many ''Final Fantasy'' traditions. It is the first ''Final Fantasy'' to use realistically proportioned characters consistently, feature a vocal piece as its theme music and forgo the use of
magic points Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different ...
for spellcasting. ''Final Fantasy VIII'' was well received by critics. The game was a commercial success, grossing in its first day of release in Japan, and more than during its first 13 weeks in North America, making it the fastest-selling ''Final Fantasy'' title until '' Final Fantasy XIII'', a multi-platform release. A Microsoft Windows port followed in 2000, with the addition of the ''Chocobo World'' minigame. ''Final Fantasy VIII'' was re-released worldwide as a PSOne Classic on the
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in 2009, for
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and PlayStation Portable, with support for PlayStation Vita in 2012. It was re-released via Steam in 2013. By August 2019, it had sold more than 9.6 million copies worldwide. A remastered version was released for Windows, Nintendo Switch, PlayStation 4 and
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in September 2019, and
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and Android in March 2021.


Gameplay

Like the ''Final Fantasy'' games before it, ''Final Fantasy VIII'' consists of three main modes of play: the
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, the field map, and the battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car,
Chocobo The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in ''Final Fantasy II'' (1988), and have since featured in ...
, train, and
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. The field map consists of controllable 3D characters overlaid on one or more 2D
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
called "Triple Triad". For ''Final Fantasy VIII'',
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of ''Final Fantasy VI'' (1994), ''Final Fantasy IX'' (2000) and '' Final Fantasy XII'' (2006) and as the creator of the Active Time B ...
designed a battle system based on summoned monsters, called "Guardian Forces", abbreviated in-game as "GF". Assigning ("junctioning") a GF onto a character allows the player to use battle commands beyond ''Attack'' with the main weapon, such as Magic, GF (to have a junctioned GF perform an action), and Item. Previous ''Final Fantasy'' titles provided each character with a limited pool of
magic point Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different ...
s that were consumed by each spell; in ''Final Fantasy VIII'', spells are acquired ("drawn") either from enemies in battle, Draw Points distributed throughout the environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction (equip) these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force. The junction system's flexibility affords the player a wide range of customization. These expanded mechanics for summons were a departure for the series; in previous titles, summons were relegated to a single action during battle. The junction system also acts as a substitute for armor and accessories, which were used in earlier games to modify character statistics. Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in ''Final Fantasy VIII'' features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break. As in ''Final Fantasy VII'', characters in ''Final Fantasy VIII'' have unique abilities called "Limit Breaks", which range from powerful attacks to support spells. While the characters in ''Final Fantasy VII'' receive Limit Breaks after incurring significant damage, in ''Final Fantasy VIII'', Limit Breaks become available only at low health (
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
) under normal circumstances. The magic spell ''Aura'' increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
'', albeit more frequent. ''Final Fantasy VIII'' also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break, range from randomly selected magic spells to precisely timed button inputs. Successfully completing an interactive sequence increases the potency of the Limit Break. ''Final Fantasy VIII'' features an experience point (EXP) system quite different from previous titles. The essentials remain unchanged: characters gain EXP after defeating enemies, which are typically encountered randomly throughout the game's environments. Earning a set amount of EXP causes the character to gain a level, which increases their overall statistics. While previous titles feature an EXP curve that increases with each level (e.g. getting to level 2 requires 200 EXP, level 3 requires 400, etc.), characters in ''Final Fantasy VIII'' gain a level after accumulating a flat rate of 1000 points. Enemy levels scale based on the party's average level; in most RPGs at the time, enemy levels remain stagnant. Some bosses have level caps to prevent the main quest from becoming too difficult. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain. The game's unique EXP and level system allows a player to
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to maximum Level 100 before even beginning the plot, though this will result in far more powerful enemies. In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely, and use additional battle commands.


Plot


Setting and characters

Most of ''Final Fantasy VIII'' is set on an unnamed fantasy world. The setting is highly European in design and features a blend of modern and futuristic locales. The planet contains five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map. Galbadia, the second-largest continent, lies to the west, and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent, the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet. The southernmost landmass includes an
archipelago An archipelago ( ), sometimes called an island group or island chain, is a chain, cluster, or collection of islands, or sometimes a sea containing a small number of scattered islands. Examples of archipelagos include: the Indonesian Arc ...
of broken sections of land that have drifted apart. Islands and marine structures flesh out the game world, and a handful of off-world locations round out the playable areas. The six main protagonists of ''Final Fantasy VIII'' are:
Squall Leonhart is a fictional character and the main protagonist of '' Final Fantasy VIII'', a role-playing video game that was produced by Square (now Square Enix). In ''Final Fantasy VIII'', Squall is an 17-year-old student at Balamb Garden, a prestigious ...
, a loner who avoids vulnerability by focusing on his duty;
Rinoa Heartilly is the fictional character and co-protagonist of Square's (now Square Enix) 1999 role-playing video game '' Final Fantasy VIII''. She is a teenaged member of a resistance faction known as the Forest Owls. After she recruits protagonist Squall ...
, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious, patient attitude;
Zell Dincht ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its ...
, an energetic martial artist with a fondness for hot dogs;
Selphie Tilmitt is a fictional character from the 1999 role-playing video game '' Final Fantasy VIII''. She is introduced as a recent transfer student from Trabia Garden to its rival school Balamb Garden, a prestigious military academy for elite mercenaries ( ...
, a cheerful girl who loves trains and pilots the airship ''Ragnarok''; and Irvine Kinneas, a marksman and consummate ladies' man. All but Rinoa are members of "SeeD", an elite military force based out of futuristic installations called Gardens. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist
Seifer Almasy ''Final Fantasy VIII'', a 1999 best-selling role-playing video game by Square (video game company), Squaresoft, features an elite group of mercenary, mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various natio ...
; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time.


Story

Squall and Seifer spar each other while training outside Balamb Garden. Meanwhile, the Republic of Galbadia invades the Dollet Dukedom, forcing Dollet to hire SeeD. The school uses the mission as a
final exam A final examination, annual, exam, final interview, or simply final, is a test given to students at the end of a course of study or training. Although the term can be used in the context of physical training, it most often occurs in the ac ...
for its cadets; with the help of his instructor, Quistis, Squall passes the mission's prerequisite and is grouped with Seifer and Zell. Selphie replaces Seifer mid-mission when the latter disobeys orders and abandons his team. SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status, but Seifer is disciplined for his disobedience. During the graduation party, Squall meets Rinoa, whose personality is the opposite of his. When assigned with Zell and Selphie to help Rinoa's resistance in Galbadian-occupied Timber, Squall learns that Sorceress Edea is behind Galbadia's recent hostilities. Under orders from Garden, Squall and his comrades—joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea. During the effort, Squall's party also learns that Seifer has left Garden to become Edea's second-in-command. Edea survives the attempt, stabs Squall in the shoulder with an ice shard, and detains the party. After Squall's party escapes, Edea destroys Trabia Garden in a retaliatory missile strike and prepares to attack Balamb Garden. Selphie delays the launch while Squall's team returns to Balamb Garden and activates its mobile functions to evade the missiles. Garden cannot be controlled, however, and it crashes into the docks at Fishermans' Horizon. While Garden is being repaired, Galbadia invades the town in search of a girl named Ellone, who had been staying at Balamb Garden. Before leaving, Ellone reveals that she has been "sending" Squall and his team into flashbacks set 17 years earlier in a vain effort to alter history. The scenes center on Laguna and his friends as he evolves from Galbadian soldier (where he shared a crush with Rinoa's future mother Julia) to village protector (where he served as caretaker to Ellone alongside a bartender named Raine) to leader of an Estharian resistance against Sorceress Adel. Ellone eventually escapes to Esthar, the world's technological superpower. Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments, such as Headmaster Cid appointing him as SeeD's new leader and his increasing attraction to Rinoa. Squall and his comrades learn that they, along with Seifer and Ellone, were all raised (except for Rinoa) in an orphanage run by Edea; after eventual separation, they later developed amnesia due to their use of Guardian Forces, except Irvine, who didn't use them. Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses. After these revelations, the forces of Balamb Garden defeat the Galbadian Army, led by Seifer, aboard Galbadia Garden. Edea is also defeated by SeeD; however, the party learns that Edea is merely an unwilling host for Ultimecia, who planned to use Ellone to help achieve time compression. Ultimecia transfers her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall travels to Esthar to find Ellone, as he believes that she can help save Rinoa. While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Adel from an orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a Lunar Cry that sends Adel's containment device to the planet. Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship and share a romantic moment; Ellone is captured by Galbadia shortly thereafter. After landing, the party encounters Laguna, now President of Esthar; he reveals Dr. Odine's plan to allow Ultimecia to cast time compression on their terms so that Ellone can send SeeD into Ultimecia's time period. At Lunatic Pandora, Squall's team defeats Seifer, rescues Ellone, and kills Adel; Ultimecia possesses Rinoa and begins casting time compression. Ellone sends Squall's team into Ultimecia's era, where she is defeated in a fierce battle before time compression can be fully achieved. Squall, lost in time and space, witnesses the dying Ultimecia traveling back in time to pass her powers to Edea. Rinoa finds him unconscious, and they return together to their restored world and time. Seifer is reunited with his companions, Laguna and Ellone visit Raine's grave, and the SeeD celebrate their victory at Balamb Garden. Squall and Rinoa share a kiss under the moonlight.


Development

Development of ''Final Fantasy VIII'' began in 1997, during the English-language translation of ''Final Fantasy VII''. As with much of the production of '' Final Fantasy VII'', series creator and veteran
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
served as the executive producer, working primarily on the development of '' Final Fantasy: The Spirits Within'' and leaving direction of ''Final Fantasy VIII'' to
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
. Shinji Hashimoto was assigned to be the producer in Sakaguchi's place, while the game and battle system were designed by Kitase and
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of ''Final Fantasy VI'' (1994), ''Final Fantasy IX'' (2000) and '' Final Fantasy XII'' (2006) and as the creator of the Active Time B ...
, respectively. One of the development difficulties encountered was having three real-time characters exploring an environment at the same time. The card game Triple Triad was conceived and implemented by programmer Kentarow Yasui. The concept was derived from trading cards which is a popular hobby in some parts of Japan. Triple Triad was meant to keep the player's interest during long stretches without
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s. Originally, it was simply about collecting cards but Yasui considered this too disconnected from the main game and "begged" for the inclusion of an ability to transform cards into items. The game's total development costs were approximately or $30 million (equivalent to $ million in ). The staff consisted of about 180 people. Following the turbulent development of ''Final Fantasy VII'', there was a shake-up of Square's localization process. ''Final Fantasy VIII'' was the first title to have extensive communication between the Japanese and North American teams during the process. Lead translator
Richard Honeywood Richard Mark Honeywood is a video game localization director and professional English/ Japanese translator. He grew up in Australia and moved to Japan after graduating with degrees in computer science and Japanese from the University of Sydney. Hon ...
wrote a text parser that would automatically convert text from English
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to Shift JIS format required by the game engine's compiler, streamlining the translation process dramatically. The game was the first major project of
Alexander O. Smith Alexander O. Smith is a professional Japanese to English translator and author. While his output covers many areas such as adaptation of Japanese novels, manga, song lyrics, anime scripts, and various academic works, he is best known for his sof ...
, who would later earn acclaim for his work on ''
Vagrant Story is an action role-playing game developed and published by Square (now Square Enix) for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStatio ...
''. Smith stated that due to a lack of communication with the development team, they were surprised that an IT employee used
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to access text files for localizing to Western audiences. The translation was finished by September 1999. The game's European release was delayed due to necessary graphical changes; the cited example was the removal of a
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-like uniform.


Visual design

From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism. To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with ''Final Fantasy VI'' and continuing with various later installments. Addi ...
and art director
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
strove to achieve this impression through the inclusion of realistically proportioned characters—a departure from the
super deformed Chibi, also known as super deformation, or S.D. is a style of caricature originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and m ...
designs used in the previous title. Additionally, Naora attempted to enhance the realism of the world through predominantly bright lighting effects with shadows distributed as appropriate. Other measures taken included implementing rental cars for travel in-game, and the use of motion capture technology to give the game's characters lifelike movements in the game's full motion video sequences. The FMV sequences were created by a team of roughly 35 people, with the total cinematic run-time being estimated at over an hour, approximately 20 minutes longer than the FMV sequences in ''VII''. Motion capture was used to give a general realism to character movement, but the team favored manual animation over relying on motion capture. A major challenge was the technical advances made since the release of ''VII'', and the aim for more realistic characters. A major issue with the cutscenes was having real-time character models moving across environments within an FMV. In an interview with ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', Naora described that the game was generally designed to be a "bright, fresh ''Final Fantasy''." The main reason was that the team had dealt extensively with dark and "weird" imagery with ''VII''. The designers felt a need to invert the atmosphere of previous games in the series, which had feelings of "light emerging from darkness". This decision was easy for the developers to make, because most of them had worked on ''Final Fantasy VII'' and felt that a new direction was acceptable. The world designs were also developed with the knowledge that most of the staff were now used to
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, which was not the case with ''Final Fantasy VII''. The developers also noted that with ''Final Fantasy VIII'', they attempted to "mix future, real life and fantasy." As part of a theme desired by Kitase to give the game a foreign atmosphere, various designs were given to its locations using the style of internationally familiar places, while also maintaining a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
atmosphere. Inspiration ranged from ancient Egyptian and
Greek architecture Ancient Greek architecture came from the Greek-speaking people (''Hellenic'' people) whose culture flourished on the Greek mainland, the Peloponnese, the Aegean Islands, and in colonies in Anatolia and Italy for a period from about 900 BC unt ...
, to the city of Paris, France, to an idealized futuristic European society. Flags were also given to some factions, their designs based on the group's history and culture. To maintain a foreign atmosphere, the characters of the game were designed to have predominantly European appearances. The first ''Final Fantasy VIII'' character created was Squall. Desiring to add a unique angle to Squall's appearance and emphasize his role as the central character, Nomura gave him a scar across his brow and the bridge of his nose. As there was not yet a detailed history conceived for the character, Nomura left the explanation for Squall's scar to scenario writer
Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's ''Final Fantasy'' franchise—namely ''Final Fantasy VII'' and its spin-offs '' Advent Children'' and '' Crisis Core'', ''Final Fantasy VIII'', an ...
. Squall was given a gunblade, a fictional revolversword hybrid that functions primarily as a sword, with an added damaging vibration feature activated by use of its gun mechanism, similar to a vibroblade. His character design was complemented by a fur lining along the collar of his jacket, incorporated by Nomura as a challenge for the game's full motion video designers. Additionally, some designs Nomura had previously drawn, but had not yet used in a ''Final Fantasy'' game, were incorporated into ''Final Fantasy VIII''. These were the designs of Edea, Fujin and
Raijin , also known as , , , and Kamowakeikazuchi-no-kami is a god of lightning, thunder and storms in Japanese mythology and the Shinto religion. He is typically depicted with fierce and aggressive facial expressions, standing atop a cloud, beatin ...
. The latter two had originally been designed for use in ''Final Fantasy VII'', but with the inclusion of the
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characters in that game, it was felt that Fujin and Raijin were unnecessary. Nomura had designed Edea before the development of ''Final Fantasy VII'', based on the style of
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became ...
. For the Guardian Forces, Nomura felt they should be unique beings, without clothes or other human-like concepts. This was problematic, as he did not want them to "become the actual monsters", so he took great care in their design. Leviathan was the first GF, created as a test and included in a
game demo A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable s ...
. After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.


Story development

The plot of ''Final Fantasy VIII'' was conceived by Kitase, with the story and the characters provided by Nomura and the actual scenario written by Nojima. During the game's pre-production, Nomura suggested the game be given a "school days" feel. Nojima already had a story in mind in which the main characters were the same age; their ideas meshed, taking form as the "Garden" military academies. Nojima planned that the two playable parties featured in the game (Squall's present day group and Laguna's group from the past) would be highly contrasted with one another. This idea was conveyed through the age and experience of Laguna's group, versus the youth and naïveté of Squall's group. Nojima has expressed that the dynamic of players' relationships with the protagonist is important to him. Both ''Final Fantasy VII'' and ''Final Fantasy VIII'' feature reserved, quiet protagonists in the form of
Cloud Strife is a character (arts), fictional character and the main protagonist of Square (video game company), Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its Final Fantasy VII Remake, high-definition remake, and seve ...
and Squall. With ''Final Fantasy VIII'', however, Nojima worked to give players actual insight into what the character was thinking; a direct contrast with his handling of ''Final Fantasy VII'', which encouraged the player to speculate.


Other media

In March 1999, one month after the game's release, '' Final Fantasy VIII Ultimania'' was published, a book that features an in-depth guide to ''Final Fantasy VIII'' and interviews with the developers. An
origami ) is the Japanese art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a f ...
book was released in November 1999. On September 22, 1999, a CD-ROM titled ''Final Fantasy VIII Desktop Accessories'' was released. It contains desktop icons,
computer wallpaper A wallpaper or background (also known as a desktop background, desktop picture or desktop image on computers) is a digital image (photo, drawing etc.) used as a decorative background of a graphical user interface on the screen of a computer, smart ...
s,
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s, and an
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application. It additionally features a stand-alone edition of the Triple Triad minigame, which allowed players to compete against one another via a
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. Also in 1999, the ballroom dance scene of ''Final Fantasy VIII'' was featured as a technical demo for the PlayStation 2. In 2000, a PC version was released for
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
. This port featured smoother graphics, enhanced audio, and the inclusion of '' Chocobo World'', a minigame starring Boko, a Chocobo featured in one of the
side-quests A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. ...
in ''Final Fantasy VIII''. For most North American and European players, the PC version of the game was the only means of playing ''Chocobo World'', as the game was originally designed to be played via the
PocketStation The PocketStation is a memory card peripheral by Sony Computer Entertainment for the PlayStation home video game console. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant, the device features a monoc ...
, a handheld console never released outside Japan. In 2009, ''Final Fantasy VIII'' was added to the
PlayStation Store The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network. The store offers a range of downloadable conten ...
on the PlayStation Network. On December 18, 2012, the game was re-released as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' Japanese package. An upscaled PC version was announced on May 17, 2013, and released on Steam on December 5, 2013.


Music

Regular series composer
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
wrote the soundtrack for ''Final Fantasy VIII''. He tried to base the songs on the emotional content of the scenes in which they would be played, asserting that expressing the emotions he desired was more important than improving skills: "I think it will be a shame if we won't be able to cry as we play our own game". He could not determine a character's emotions solely based on the plot, instead using images of appearance and attire—"It's important to know when their emotions are at their height, but it usually takes until a month before release for them to finish the ending dialog...!"Maeda, Yoshitake (1999). ''Final Fantasy VIII Original Soundtrack (Limited Edition)''.
DigiCube DigiCube Co., Ltd. (株式会社デジキューブ; ''Kabushiki-gaisha Dejikyūbu'') was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of Digi ...
.
When IGN Music stated that the music of ''Final Fantasy VIII'' was very dark and perhaps influenced by the plot of the game, Uematsu said "the atmosphere of music varies depending on story line, of course, but it's also my intention to put various types of music into one game". The absence of character themes found in the previous two games was due to Uematsu finding those of ''Final Fantasy VI'' and ''Final Fantasy VII'' ineffective. Uematsu considers it reasonable to have character themes if each character has a "highlight" in the game, but he found ''Final Fantasy VIII'' only focused on Squall Leonhart and
Rinoa Heartilly is the fictional character and co-protagonist of Square's (now Square Enix) 1999 role-playing video game '' Final Fantasy VIII''. She is a teenaged member of a resistance faction known as the Forest Owls. After she recruits protagonist Squall ...
as a couple, resulting in the "Eyes on Me" theme. The original soundtrack was released on four
compact disc The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in Oc ...
s by
DigiCube DigiCube Co., Ltd. (株式会社デジキューブ; ''Kabushiki-gaisha Dejikyūbu'') was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of Digi ...
in Japan on March 10, 1999, and by Square EA in North America as ''Final Fantasy VIII Music Collection'' in January 2000. It was republished worldwide by Square Enix on May 10, 2004. An album of
orchestra An orchestra (; ) is a large instrumental ensemble typical of classical music, which combines instruments from different families. There are typically four main sections of instruments: * bowed string instruments, such as the violin, viola, c ...
l arrangements of selected tracks from the game was released under the title ''Fithos Lusec Wecos Vinosec Final Fantasy VIII'' on November 19, 1999, by DigiCube, and subsequently published on July 22, 2004, by Square Enix. The pieces were arranged and conducted by
Shirō Hamaguchi is a Japanese anime composer, arranger and orchestrator. He is best known for composing music to the anime franchises '' Girls und Panzer'', ''One Piece'', and '' Oh My Goddess!'' and arranging/orchestrating music in the ''Final Fantasy'' seri ...
for a live orchestra. A collection of
piano The piano is a stringed keyboard instrument in which the strings are struck by wooden hammers that are coated with a softer material (modern hammers are covered with dense wool felt; some early pianos used leather). It is played using a keybo ...
arrangements performed by Shinko Ogata was released under the title ''Piano Collections: Final Fantasy VIII'' by DigiCube on January 21, 2000, and subsequently re-published by Square Enix on July 22, 2004. The score is best known for two songs: "Liberi Fatali", a
Latin Latin (, or , ) is a classical language belonging to the Italic branch of the Indo-European languages. Latin was originally a dialect spoken in the lower Tiber area (then known as Latium) around present-day Rome, but through the power of the ...
choral piece that is played during the introduction to the game, and "Eyes On Me", a
pop song Pop music is a genre of popular music that originated in its modern form during the mid-1950s in the United States and the United Kingdom. The terms ''popular music'' and ''pop music'' are often used interchangeably, although the former describe ...
serving as the game's theme, performed by Chinese singer
Faye Wong Faye Wong ( zh, 王菲; born Xia Lin on 8 August 1969) is a Hong Kong singer-songwriter. Early in her career she briefly used the stage name Shirley Wong. Born in Beijing, she moved to Hong Kong in 1987 and her debut album '' Shirley Wong'' ( ...
. Near the end of the production of ''Final Fantasy VII'', the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline. However, Nobuo Uematsu thought a
ballad A ballad is a form of verse, often a narrative set to music. Ballads derive from the medieval French ''chanson balladée'' or ''ballade'', which were originally "dance songs". Ballads were particularly characteristic of the popular poetry and ...
would closely relate to the theme and characters of ''Final Fantasy VIII''. This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra. The song was released as a
CD single A CD single (sometimes abbreviated to CDS) is a music single in the form of a compact disc. The standard in the Red Book for the term ''CD single'' is an 8 cm (3-inch) CD (or Mini CD). It now refers to any single recorded onto a CD of any si ...
in Japan and sold over 400,000 copies, setting the record for highest-selling
video game music Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led t ...
disc ever released in that country at the time. "Liberi Fatali" was played during the 2004 Summer Olympics in
Athens Athens ( ; el, Αθήνα, Athína ; grc, Ἀθῆναι, Athênai (pl.) ) is both the capital and largest city of Greece. With a population close to four million, it is also the seventh largest city in the European Union. Athens dominates ...
during the women's synchronized swimming event. The music of ''Final Fantasy VIII'' has appeared in various official ''Final Fantasy'' concerts. These include 2002's ''20020220 Music from FINAL FANTASY'', in which the
Tokyo Philharmonic Orchestra The is recognized as the oldest symphony orchestra in Japan. It was founded in 1911 and debuted at the original Matsuzakaya store in Nagoya as the . It relocated to Tokyo in 1938. As of 2005, it has 166 members. The orchestra plays frequently ...
played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 ''Tour de Japon'' series, which featured "The Oath", the ''Dear Friends'' series that began that same year and included "Liberi Fatali" and "Love Grows", and the 2005 ''More Friends'' concert, which included "Maybe I'm a Lion". More recent concerts include the ''Voices – Music from Final Fantasy'' 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international ''Distant Worlds'' concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows". Several of these concerts have produced live albums as well. Music from the game has also been played in non ''Final Fantasy''-specific concerts such as the '' Play! A Video Game Symphony'' world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.


''Final Fantasy VIII Remastered''

A remastered version of ''Final Fantasy VIII'' was announced during Square Enix's
E3 2019 The Electronic Entertainment Expo 2019 (E3 2019) was the 25th E3, during which hardware manufacturers, software developers, and publishers from the video game industry presented new and upcoming products to the attendees, primarily retailers a ...
press conference. The remaster, which features high definition graphics and improved character models, was produced in collaboration with
Dotemu Dotemu SAS (originally DotEmu SAS) is a French video game developer and publisher based in the 9th arrondissement of Paris, founded in 2007 by Xavier Liard and Romain Tisserand. History Dotemu was founded by Xavier Liard and Romain Tisseran ...
and
Access Games is a Japanese company specializing in the planning, development and distribution of video games and the research, development and distribution of software, data and video media. The company was originally founded in 1996 as a computer graphics pr ...
, and released on PlayStation 4,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, Nintendo Switch, and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
on September 3, 2019. It was later ported to
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and Android, and released on March 24, 2021.


Reception

''Final Fantasy VIII'' received critical acclaim. In general, ''Final Fantasy VIII'' has been compared favorably to its predecessors. Though questioning the game's lack of voice overs for its characters, '' Game Revolution'' praised its storyline and ending. For their part, ''Edge'' labeled ''Final Fantasy VIII'' "a far more accomplished game than ''FFVII''". On the other hand, the magazine also felt that the game's length left its story unable to "offer consistently strong dialogue and sub-plots". Additionally, it found some of the story's plot twists "not... suitably manipulated and prepared", leaving it "hard not to greet such... moments with anything but indifference". Overall, ''Edge'' considered ''Final Fantasy VIII'' to be "yet another outstanding edition of SquareSoft's far-from-final fantasies", summarizing it as "aesthetically astonishing, rarely less than compelling, and near peerless in scope and execution". ''Electronic Gaming Monthly'' offered similar comments, stating that the game's character development "is the best of any RPGs" and that "''Final Fantasy VIII'' is the pinnacle of its genre." Jeff Lundrigan reviewed the PlayStation version of the game for '' Next Generation'', rating it four stars out of five, and stated that "A great game. But from Square, from whom we routinely expect brilliance, a merely great game is something of a letdown." Francis Hwang of '' Spin'' magazine praised the "brilliant-looking" cinematic visuals, stating the cutscenes rival "even the most major of major animated pictures" and stating the "combat scenes are filled with the same dramatic poses and dazzling, 70 mm explosions seen in such classics as '' Akira'' and ''
Dragonball Z ''Dragon Ball Z'' is a Japanese anime television series produced by Toei Animation. Part of the ''Dragon Ball'' media franchise, it is the sequel to the 1986 ''Dragon Ball'' anime series and adapts the latter 325 chapters of the original ' ...
''." Reviews of the gameplay have been mixed. ''IGN'' felt that it was the weakest aspect of the game, citing its Guardian Force attack sequences as "incredibly cinematic" but tedious, sentiments echoed by ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''. They also regarded the battle system as intensely complicated, yet refreshingly innovative and something that "RPG fanatics love to obsess over". ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine, published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' claims that the game's Junction system is a major flaw due to repetitive stocking of spells, while the video game magazine ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' commented that the battle system consists of a "bewildering" number of intricate options and techniques that "most gamers will ..relish". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' praised the game's battle system, commenting that the "possibilities for customization
ith the Junction system The Ith () is a ridge in Germany's Central Uplands which is up to 439 m high. It lies about 40 km southwest of Hanover and, at 22 kilometres, is the longest line of crags in North Germany. Geography Location The Ith is immediatel ...
are immense". The PC port received mixed reception. ''
Maximum PC ''Maximum PC'', formerly known as ''boot'', is an American magazine and website published by Future US. It focuses on cutting-edge PC hardware, with an emphasis on product reviews, step-by-step tutorials, and in-depth technical briefs. Component ...
'' praised the full motion video sequences as "phenomenal", adding that while the gameplay took getting used to, they enjoyed the teamwork emphasized by it, and that the game's visual presentation added to its appeal. ''GameSpy'' stated that while the game was not a "huge leap forward" from the previous title, its gameplay and visual appeal worked for its benefit, though that on a computer the pre-rendered backgrounds appeared blurry and the controls at time difficult with a keyboard. ''GameSpot'' criticized the game for not taking advantage of the capabilities afforded to computers at the time, describing the PlayStation version as both looking and sounding superior, and recommending that the title was "not worth buying period" for the PC. UGO.com also described the port as inferior to its original counterpart, adding that its presentation was in turn detrimental to the reception the game received as a whole. ''Computer Gaming World'' praised some of the changes made to the game in light of previous titles and the inclusion of the Triple Triad sub-game, though heavily criticized the port as "lazy" and "disappointing", stating that it only served to emphasize the original game's flaws. Despite their complaints, they named it the twentieth-best game of 2000.


Sales

It was a best-seller in Japan. It had more than pre-orders prior to release. The game set a single-day sales record, selling copies and grossing or $151 million (equivalent to $ million in ) in its first day of release. It sold approximately 2.57 million units in Japan within the first four days of release. Within two days of its North American release on September 9, 1999, ''Final Fantasy VIII'' became the top-selling video game in the United States, a position it held for more than three weeks. It sold more than units and grossed more than $50 million (equivalent to $ million in North America during the 13 weeks that followed, making it the fastest-selling ''Final Fantasy'' title. It was also a best-seller in the UK. In Europe, it grossed €26,549,294 or in 1999, adding up to more than $228 million (equivalent to $ million) grossed in Japan, North America and Europe during 1999. By the end of 1999, 6.08 million units were sold worldwide, including in Japan, in North America, and in Europe and other territories (including Australia, mainland East Asia, and Africa). Its sales had increased to units by early 2001. By March 2003, the game had shipped 8.15 million copies worldwide, including 3.7 million in Japan and 4.45 million abroad. By 2009, it had sold over 8.6 million copies on the PlayStation. According to Steam Spy, an estimated 703,000 digital copies of the PC version were sold on Steam by April 2018. By August 2019, worldwide sales were over 9.6 million units across all platforms.


Retrospective

The opening cut scene in ''Final Fantasy VIII'' was ranked second on ''Game Informer''s list of "Top 10 Video Game Openings", and first by ''IGN''. ''GameSpy'' listed it as the 15th-best cinematic moment in video games. ''IGN'' named the game's ending the third best of any game for the PlayStation, while UGO.com named it one of the series' best and most memorable moments. ''Final Fantasy VIII'' was voted by readers of Japanese magazine ''Famitsu'' as the 22nd-best game of all time in 2006, and named one of the 20 essential Japanese role-playing games by ''Gamasutra'', stating "[t]here's a lot that ''Final Fantasy VIII'' does wrong, but there's even more that it does right". UGO.com stated that while no other game in the series had stirred the controversy that ''Final Fantasy VIII'' had and that it was flawed, ''Final Fantasy VIII'' was a "daring, groundbreaking game ..decidedly the most original console-style RPG ever created". In 2002, ''IGN'' named it the seventh-best title for the PlayStation, placing higher on the list than ''Final Fantasy VII''; the publication felt that ''Final Fantasy VIII'' improved on the strengths of its predecessor. Kat Bailey, writing for ''1Up.com'', noted ''Final Fantasy VIII'' as the first game in the ''Final Fantasy'' series which features a love story as the game's overarching theme, calling a daring choice and symbol of the Video games as an art form, video game medium's continued evolution as a form of storytelling, with numerous subsequent video games adopting romantic subplots to varying degrees of success.


See also

* List of Square Enix video game franchises


Notes


References


Further reading

*


External links

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