HOME
The Info List - Final Fantasy


--- Advertisement ---



Final Fantasy[a] is a science fiction and fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; it was a success and spawned sequels. The series has since branched into other genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm. The franchise has also branched out into other media, including CGI films, anime, manga, and novels. Although most Final Fantasy
Fantasy
installments are stand-alone stories with different settings and main characters, they feature identical elements that define the franchise. Recurring elements include plot themes, character names, and game mechanics. Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The series has been both commercially and critically successful, with more than 135 million units sold worldwide, making it one of the best-selling video game franchises of all time. The series is well known for its innovation, visuals, and music, such as the inclusion of full motion videos, photo-realistic character models, and music by Nobuo Uematsu. Final Fantasy
Fantasy
has been a driving force in the video game industry, and the series has affected Square Enix's business practices and its relationships with other video game developers. It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan.

Contents

1 Media

1.1 Games

1.1.1 Main series 1.1.2 Remakes, sequels and spin-offs

1.2 Related media

1.2.1 Film and television 1.2.2 Other media

2 Common elements

2.1 Plot and themes 2.2 Characters 2.3 Gameplay

3 Development and history

3.1 Origin 3.2 Design 3.3 Graphics and technology 3.4 Music

4 Reception

4.1 Critical response

5 Impact and legacy 6 See also 7 Notes 8 References 9 External links

Media[edit] Further information: List of Final Fantasy
Fantasy
media Games[edit] Main article: List of Final Fantasy
Fantasy
video games The first installment of the series premiered in Japan on December 18, 1987. Subsequent games are numbered and given a story unrelated to previous games, so the numbers refer to volumes rather than to sequels. Many Final Fantasy
Fantasy
games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. Future installments will appear on seventh and eighth generation consoles. As of November 2016, the series includes the main installments from Final Fantasy
Fantasy
to Final Fantasy
Fantasy
XV, as well as direct sequels and spin-offs, both released and confirmed as being in development. Most of the older games have been remade or re-released on multiple platforms.[1] Main series[edit]

Timeline of release years

1987 Final Fantasy

1988 Final Fantasy
Fantasy
II

1989

1990 Final Fantasy
Fantasy
III

1991 Final Fantasy
Fantasy
IV

1992 Final Fantasy
Fantasy
V

1993

1994 Final Fantasy
Fantasy
VI

1995

1996

1997 Final Fantasy
Fantasy
VII

1998

1999 Final Fantasy
Fantasy
VIII

2000 Final Fantasy
Fantasy
IX

2001 Final Fantasy
Fantasy
X

2002 Final Fantasy
Fantasy
XI

2003

2004

2005

2006 Final Fantasy
Fantasy
XII

2007

2008

2009 Final Fantasy
Fantasy
XIII

2010 Final Fantasy
Fantasy
XIV

2011

2012

2013

2014

2015

2016 Final Fantasy
Fantasy
XV

Three Final Fantasy
Fantasy
installments were released on the Nintendo Entertainment System (NES). Final Fantasy
Fantasy
was released in Japan in 1987 and in North America in 1990.[2][3] It introduced many concepts to the console RPG genre, and has since been remade on several platforms.[3] Final Fantasy II, released in 1988 in Japan, has been bundled with Final Fantasy
Fantasy
in several re-releases.[3][4][5] The last of the NES installments, Final Fantasy III, was released in Japan in 1990;[6] however, it was not released elsewhere until a Nintendo DS
Nintendo DS
remake in 2006.[5] The Super Nintendo Entertainment System
Nintendo Entertainment System
(SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II.[7][8] It introduced the "Active Time Battle" system.[9] Final Fantasy V, released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals.[3][10][11] Final Fantasy VI was released in Japan in 1994, but as titled Final Fantasy III in North America.[12] The PlayStation
PlayStation
console saw the release of three main Final Fantasy games. Final Fantasy VII (1997) moved away from the two-dimensional (2D) graphics used in the first six games to three-dimensional (3D) computer graphics; the game features polygonal characters on pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game.[3] It was also the second in the series to be released in Europe, with the first being Final Fantasy
Fantasy
Mystic Quest. Final Fantasy
Fantasy
VIII was published in 1999, and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music.[3][13] Final Fantasy IX, released in 2000, returned to the series' roots by revisiting a more traditional Final Fantasy
Fantasy
setting rather than the more modern worlds of VII and VIII.[3][14] Three main installments, as well as one online game, were published for the PlayStation 2
PlayStation 2
(PS2).[15][16][17] Final Fantasy X (2001) introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy
Fantasy
X-2, published in 2003).[18][19] The first massively multiplayer online role-playing game (MMORPG) in the series, Final Fantasy XI, was released on the PS2 and PC in 2002, and later on the Xbox 360.[20][21] It introduced real-time battles instead of random encounters.[21] Final Fantasy
Fantasy
XII, published in 2006, also includes real-time battles in large, interconnected playfields.[22][23] The game is also the first in the main series to utilize a world used in a previous game, namely the land of Ivalice, which had previously featured in Final Fantasy
Fantasy
Tactics and Vagrant Story.[24] In 2009, Final Fantasy
Fantasy
XIII was released in Japan, and in North America and Europe the following year, for PlayStation 3
PlayStation 3
and Xbox 360.[25][26] It is the flagship installment of the Fabula Nova Crystallis Final Fantasy
Fantasy
series[27] and became the first mainline game to spawn two direct sequels (XIII-2 and Lightning Returns).[28] It was also the first game released in Chinese & High Definition along with being released on two consoles at once. Final Fantasy
Fantasy
XIV, a MMORPG, was released worldwide on Microsoft Windows
Microsoft Windows
in 2010, but it received heavy criticism when it was launched, prompting Square Enix to rerelease the game as Final Fantasy
Fantasy
XIV: A Realm Reborn, this time to the PlayStation 3
PlayStation 3
as well, in 2013.[29] Final Fantasy
Fantasy
XV is an action role-playing game that was released for PlayStation 4
PlayStation 4
and Xbox One in 2016.[30][31] Originally a XIII spin-off titled Versus XIII, XV uses the mythos of the Fabula Nova Crystallis series, although in many other respects the game stands on its own and has since been distanced from the series by its developers.[32][33][34][35][36][37] Remakes, sequels and spin-offs[edit] See also: List of Final Fantasy
Fantasy
video games, List of Square Enix mobile games, and Category: Final Fantasy
Fantasy
spin-offs Final Fantasy
Fantasy
has spawned numerous spin-offs and metaseries. Several are, in fact, not Final Fantasy
Fantasy
games, but were rebranded for North American release. Examples include the SaGa
SaGa
series, rebranded The Final Fantasy
Fantasy
Legend, and its two sequels, Final Fantasy
Fantasy
Legend II and Final Fantasy
Fantasy
Legend III.[38] Final Fantasy
Fantasy
Mystic Quest was specifically developed for a United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series.[39][40] The spin-off Chocobo
Chocobo
series, Crystal Chronicles series, and Kingdom Hearts
Kingdom Hearts
series also include multiple Final Fantasy
Fantasy
elements.[38][41] In 2003, the Final Fantasy
Fantasy
series' first direct sequel, Final Fantasy
Fantasy
X-2, was released.[42] Final Fantasy
Fantasy
XIII was originally intended to stand on its own, but the team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in 2011 and 2013 respectively, creating the series' first official trilogy.[28] Dissidia Final Fantasy
Fantasy
was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series.[43] It was followed by a prequel in 2011.[44] Other spin-offs have taken the form of subseries—Compilation of Final Fantasy VII, Ivalice
Ivalice
Alliance, and Fabula Nova Crystallis Final Fantasy. Related media[edit] Film and television[edit]

Final Fantasy
Fantasy
in film

1994 Final Fantasy: Legend of the Crystals

1995

1996

1997

1998

1999

2000

2001 Final Fantasy: The Spirits Within

2002

2003

2004

2005 Final Fantasy
Fantasy
VII: Advent Children

Last Order: Final Fantasy
Fantasy
VII

2006

2007

2008

2009

2010

2011

2012

2013

2014

2015

2016 Kingsglaive: Final Fantasy
Fantasy
XV

Brotherhood: Final Fantasy
Fantasy
XV

Square Enix
Square Enix
has expanded the Final Fantasy
Fantasy
series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy
Fantasy
games or on the series as a whole. The first was an original video animation (OVA), Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V. The story was set in the same world as the game, although 200 years in the future. It was released as four 30-minute episodes, first in Japan in 1994 and later in the United States by Urban Vision in 1998. In 2001, Square Pictures
Square Pictures
released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future Earth
Earth
invaded by alien life forms.[45] The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb and garnered mixed reviews.[45][46][47] In 2005, Final Fantasy
Fantasy
VII: Advent Children, a theatrical CGI film, and Last Order: Final Fantasy VII, a non-canon OVA,[48] were released as part of the Compilation of Final Fantasy VII. Advent Children was animated by Visual Works, which helped the company create CG sequences for the games.[49] The film, unlike The Spirits Within, gained mixed to positive reviews from critics[50][51][52] and has become a commercial success.[53] Last Order, on the other hand, was released in Japan in a special DVD bundle package with Advent Children. Last Order sold out quickly[54] and was positively received by Western critics,[55][56] though fan reaction was mixed over changes to established story scenes.[57] A 25-episode anime television series, Final Fantasy: Unlimited, was released in 2001 based on the common elements of the Final Fantasy series. It was broadcast in Japan by TV Tokyo
TV Tokyo
and released in North America by ADV Films. Two animated tie-ins for Final Fantasy
Fantasy
XV were announced at the Uncovered Final Fantasy
Fantasy
XV fan and press event, forming part of a larger multimedia project dubbed the Final Fantasy
Fantasy
XV Universe. Brotherhood: Final Fantasy
Fantasy
XV is a series of five 10-to-20-minute-long episodes developed by A-1 Pictures
A-1 Pictures
and Square Enix
Square Enix
detailing the backstories of the main cast. Kingsglaive: Final Fantasy
Fantasy
XV, a CGI movie set for release prior to the game in Summer 2016, is set during the game's opening and follows new and secondary characters.[58][59][60][61] Other media[edit] Several video games have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, and was followed by a manga adaptation of Final Fantasy III in 1992.[62][63] The past decade has seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy
Fantasy
Crystal Chronicles has been adapted into a manga, and Final Fantasy XI has had a novel and manga set in its continuity.[64][65][66][67] Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended.[68] The Final Fantasy
Fantasy
X and Final Fantasy
Fantasy
XIII series have also had novellas and audio dramas released. Two games, Final Fantasy
Fantasy
Tactics Advance and Final Fantasy: Unlimited, have been adapted into radio dramas. A trading card game named the "Final Fantasy
Fantasy
trading card game" is produced by Square Enix
Square Enix
and Hobby Japan, first released Japan in 2012 with an English version in 2016.[69] The game has been compared to Magic: the Gathering, and a tournament circuit for the game also takes place.[70][71] Common elements[edit] Although most Final Fantasy
Fantasy
installments are independent, many gameplay elements recur throughout the series.[72][73] Most games contain elements of fantasy and science fiction and feature recycled names often inspired from various cultures' history, languages and mythology, including Asian, European, and Middle-Eastern.[74] Examples include weapon names like Excalibur
Excalibur
and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima.[73][74] Beginning with Final Fantasy IV, the main series adopted its current logo style that features the same typeface and an emblem designed by Japanese artist Yoshitaka Amano. The emblem relates to a game's plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series.[73] Plot and themes[edit]

Final Fantasy V is typical of the earlier games in the series, in that the heroes must attempt to retrieve crystals to save the world from an ancient evil.

The central conflict in many Final Fantasy
Fantasy
games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions.[3][74] Another staple of the series is the existence of two villains; the main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity.[3] The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.[74] Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[23][75] Games also explore relationships between characters, ranging from love to rivalry.[3] Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and self-sacrifice.[3][76][77] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[74] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy
Fantasy
games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[74][78] The classical elements are also a recurring theme in the series related to the heroes, villains, and items.[74] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[74][76][79] Characters[edit] Further information: Character design of Final Fantasy
Fantasy
and Template:Final Fantasy
Fantasy
characters The series features a number of recurring character archetypes. Most famously, every game since Final Fantasy II, including subsequent remakes of the original Final Fantasy, features a character named Cid. Cid's appearance, personality, goals, and role in the game (non-playable ally, party member, villain) vary dramatically. However, two characteristics many versions of Cid have in common are 1) being a scientist or engineer, and 2) being tied in some way to an airship the party eventually acquires. Every Cid has at least one of these two traits. Biggs and Wedge, inspired by two Star Wars
Star Wars
characters of the same name, appear in numerous games as minor characters, sometimes as comic relief.[23][73] The later games in the series feature several males with effeminate characteristics.[80][81] Recurring creatures include Chocobos and Moogles.[23] Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles, on the other hand, are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different capacities in games including mail delivery, weaponsmiths, party members, and saving the game. Chocobo
Chocobo
and Moogle
Moogle
appearances are often accompanied by specific musical themes that have been arranged differently for separate games.[3][23][73] Gameplay[edit] Main article: Gameplay
Gameplay
of Final Fantasy In Final Fantasy
Fantasy
games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents.[3][74] Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the "Conditional Turn-Based" (CTB) system.[3][23][82] This new system returned to the previous turn-based system, but added nuances to offer players more challenge.[19][83] Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command.[84] Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system.[85] Final Fantasy
Fantasy
XIII's combat system, designed by the same man who worked on X,[86] was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy
Fantasy
VII: Advent Children. The latest installment to the franchise, Final Fantasy
Fantasy
XV, introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on a fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.[87] Like most RPGs, the Final Fantasy
Fantasy
installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies.[88][89][90][91] Character classes, specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each game. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.[23][73][74] Magic
Magic
is another common RPG element in the series. The method by which characters gain magic varies between installments, but is generally divided into classes organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "Green magic" which focuses on applying status effects to either allies or enemies.[3][73][82] Other types of magic frequently appear such as "Time magic", focusing on the themes of time, space, and gravity; and "Summoning magic", which evokes legendary creatures to aid in battle and is a feature that has persisted since Final Fantasy III. Summoned creatures are often referred to by names like "Espers" or "Eidolons" and have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures.[73][74] Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII, more modern and futuristic vehicle designs have been included.[74] Development and history[edit] Origin[edit] See also: Development of Final Fantasy (video game)
Final Fantasy (video game)
and Development of Final Fantasy
Fantasy
II

Hironobu Sakaguchi, creator of the Final Fantasy
Fantasy
series

In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. In 1987, Square designer Hironobu Sakaguchi
Hironobu Sakaguchi
chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university.[92][93][94] Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.[93][95] In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the word "Final" was a famous word in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "FF" abbreviation would have done.[96] The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise.[46][93] Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy
Fantasy
would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy
Fantasy
game features a new setting, a new cast of characters, and an upgraded battle system.[5] Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series,[97] with which Square was previously involved as a publisher.[98] The company regularly released new games in the main series. However, the time between the releases of Final Fantasy
Fantasy
XI (2002), Final Fantasy
Fantasy
XII (2006), and Final Fantasy
Fantasy
XIII (2009) were much longer than previous games. Following Final Fantasy
Fantasy
XIV, Square Enix
Square Enix
stated that it intended to release Final Fantasy
Fantasy
games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed
Assassin's Creed
and Battlefield series, as well as maintain fan-interest.[99] Design[edit] See also: Category: Final Fantasy
Fantasy
designers For the original Final Fantasy, Sakaguchi required a larger production team than Square's previous games. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size were established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent games; the story is completed first and the game built around it.[100] Designers have never been restricted by consistency, though most feel each game should have a minimum number of common elements. The development teams strive to create completely new worlds for each game, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.[72] The first five games were directed by Sakaguchi, who also provided the original concepts.[74][101] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky
Castle in the Sky
and Nausicaä of the Valley of the Wind, respectively.[102] Sakaguchi served as a producer for subsequent games until he left Square in 2001.[74][101] Yoshinori Kitase
Yoshinori Kitase
took over directing the games until Final Fantasy VIII,[103][104][105] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V's "Job System", Final Fantasy VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy IV until Final Fantasy IX.[74][103] In designing the Active Time Battle system, Ito drew inspiration from Formula One
Formula One
racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[106] Ito also co-directed Final Fantasy VI with Kitase.[74][103] Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy
Fantasy
X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[107] Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII, and was the main writer for the XIII games.[108][109][110]

Final Fantasy VI artwork by Yoshitaka Amano, who provided designs for much of the series

Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano
Yoshitaka Amano
from Final Fantasy
Fantasy
through Final Fantasy VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy VII onward.[101] Tetsuya Nomura
Tetsuya Nomura
was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through Final Fantasy X;[74][101] for Final Fantasy IX, however, character designs were handled by Shukō Murase, Toshiyuki Itahana, and Shin Nagasawa.[111] Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII, and Fabula Nova Crystallis: Final Fantasy.[112] Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy XI, and Yoshida served as character designer for Final Fantasy
Fantasy
Tactics, the Square-produced Vagrant Story, and Final Fantasy XII.[40][113] Graphics and technology[edit] Because of graphical limitations, the first games on the NES feature small sprite representations of the leading party members on the main world screen. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI, which uses detailed versions for both screens. The NES sprites are 26 pixels high and use a color palette of 4 colors. 6 frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter, but have larger palettes and feature more animation frames: 11 colors and 40 frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first game includes non-player characters (NPCs) the player could interact with, but they are mostly static in-game objects. Beginning with the second game, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.[114] In 1995, Square showed an interactive SGI technical demonstration of Final Fantasy
Fantasy
VI for the then next generation of consoles. The demonstration used Silicon Graphics's prototype Nintendo
Nintendo
64 workstations to create 3D graphics.[114][115] Fans believed the demo was of a new Final Fantasy
Fantasy
game for the Nintendo
Nintendo
64 console; however, 1997 saw the release of Final Fantasy VII for the Sony PlayStation.[115][116] The switch was due to a dispute with Nintendo over its use of faster but more expensive cartridges, as opposed to the slower and cheaper, but much higher capacity Compact Discs used on rival systems.[117][118] Final Fantasy VII introduced 3D graphics with fully pre-rendered backgrounds.[117][119] It was because of this switch to 3D that a CD-ROM
CD-ROM
format was chosen over a cartridge format.[117][120] The switch also led to increased production costs and a greater subdivision of the creative staff for Final Fantasy VII and subsequent 3D games in the series.[72]

Final Fantasy VIII, along with VII and IX, used pre-rendered backgrounds.

Starting with Final Fantasy VIII, the series adopted a more photo-realistic look.[121][122] Like Final Fantasy VII, full motion video (FMV) sequences would have video playing in the background, with the polygonal characters composited on top. Final Fantasy IX returned to the more stylized design of earlier games in the series, although it still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games.[122] Final Fantasy X was released on the PlayStation
PlayStation
2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain a more dynamic look; the game features full 3D environments, rather than have 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy
Fantasy
game to introduce voice acting, occurring throughout the majority of the game, even with many minor characters.[19] This aspect added a whole new dimension of depth to the character's reactions, emotions, and development.[19][123] Taking a temporary divergence, Final Fantasy XI used the PlayStation
PlayStation
2's online capabilities as an MMORPG.[124] Initially released for the PlayStation 2
PlayStation 2
with a PC port arriving six months later, Final Fantasy XI was also released on the Xbox 360
Xbox 360
nearly four years after its original release in Japan.[125] This was the first Final Fantasy
Fantasy
game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2
PlayStation 2
and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting.[126][127] It also retains the freely rotating camera from Final Fantasy XI. Final Fantasy XIII and Final Fantasy XIV both make use of Crystal Tools, a middleware engine developed by Square Enix.[128][129]

Music[edit] Main article: Music of the Final Fantasy
Fantasy
series

Nobuo Uematsu, composer of most of the Final Fantasy
Fantasy
soundtracks

The Final Fantasy
Fantasy
games feature a variety of music, and frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments.[23][73][94] Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo
Chocobo
appearances has been rearranged in a different musical style for each installment. A piece called "Prologue" (and sometimes "Final Fantasy"), originally featured in the first game, is often played during the ending credits.[73] Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.[46] Nobuo Uematsu
Nobuo Uematsu
was the chief music composer of the Final Fantasy
Fantasy
series until his resignation from Square Enix
Square Enix
in November 2004.[46] Other composers include Masashi Hamauzu, Hitoshi Sakimoto[130][131] and Junya Nakano. Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[132] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[133] Technical limitations were prevalent in earlier games; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[132] It was not until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.[114] Reception[edit] Overall, the Final Fantasy
Fantasy
series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold over 10 million units worldwide by early 1996,[134] 45 million by August 2003, 63 million by December 2005, and 85 million by July 2008.[135][136][137] In June 2011, Square Enix
Square Enix
announced that the series had sold over 100 million units,[138] and by March 2014, it had sold over 110 million units.[139] Its high sales numbers have ranked it as one of the best-selling video game franchises in the industry; in January 2007, the series was listed as number three, and later in July as number four.[46][140] As of 2017, the series has sold over 135 million units worldwide.[141] Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X respectively.[142] Final Fantasy VII has sold more than 11 million copies worldwide,[143] earning it the position of the best-selling Final Fantasy
Fantasy
game.[144] Within two days of Final Fantasy VIII's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks.[145] Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG.[142][146] The MMORPG, Final Fantasy XI, reached over 200,000 active daily players in March 2006[147] and had reached over half a million subscribers by July 2007.[46] Final Fantasy XII sold more than 1.7 million copies in its first week in Japan.[148] By November 6, 2006—one week after its release—Final Fantasy XII had shipped approximately 1.5 million copies in North America.[149] Final Fantasy
Fantasy
XIII became the fastest-selling game in the franchise,[150] and sold one million units on its first day of sale in Japan.[151] Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded,[152] and eventually gaining over one million unique subscribers within two months of its launch.[153] Critical response[edit] The series has received critical acclaim for the quality of its visuals and soundtracks.[46] In 1996, Next Generation ranked the series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories.[154] It was awarded a star on the Walk of Game
Walk of Game
in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation.[155] In 2006, GameFAQs
GameFAQs
held a contest for the best video game series ever, with Final Fantasy
Fantasy
finishing as the runner-up to The Legend of Zelda.[156] In a 2008 public poll held by The Game Group plc, Final Fantasy
Fantasy
was voted the best game series, with five games appearing in their "Greatest Games of All Time" list.[157] Many Final Fantasy
Fantasy
games have been included in various lists of top games. Several games have been listed on multiple IGN
IGN
"Top Games" lists.[158][159][160][161][162][163] Eleven games were listed on Famitsu's 2006 "Top 100 Favorite Games of All Time", four of which were in the top ten, with Final Fantasy X and Final Fantasy VII coming first and second, respectively.[164] The series holds seven Guinness World Records
Guinness World Records
in the Guinness World Records Gamer's Edition 2008, which include the "Most Games in an RPG Series" (13 main games, seven enhanced games, and 32 spin-off games), the "Longest Development Period" (the production of Final Fantasy XII took five years), and the "Fastest-Selling Console RPG in a Single Day" (Final Fantasy X).[142][165] The 2009 edition listed two games from the series among the top 50 consoles games: Final Fantasy XII at number 8 and Final Fantasy VII at number 20.[166] However, the series has garnered some criticism. IGN
IGN
has commented that the menu system used by the games is a major detractor for many and is a "significant reason why they haven't touched the series."[23] The site has also heavily criticized the use of random encounters in the series' battle systems.[167][168] IGN
IGN
further stated the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games.[11] In 2007, Edge criticized the series for a number of related games that include the phrase "Final Fantasy" in their titles, which are considered inferior to previous games. It also commented that with the departure of Hironobu Sakaguchi, the series might be in danger of growing stale.[46] Several individual Final Fantasy
Fantasy
games have garnered extra attention; some for their positive reception and others for their negative reception. Final Fantasy
Fantasy
VII topped GamePro's "26 Best RPGs of All Time" list,[169] as well as GameFAQs
GameFAQs
"Best Game Ever" audience polls in 2004 and 2005.[170][171] Despite the success of Final Fantasy VII, it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the seventh most overrated game of all time, while IGN
IGN
presented views from both sides.[172][173] Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than that of other Final Fantasy
Fantasy
games.[174][175][176] A delayed, negative review after the Japanese release of Dirge of Cerberus
Dirge of Cerberus
from Japanese gaming magazine Famitsu
Famitsu
hinted at a controversy between the magazine and Square Enix.[177] Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and the film was considered a box office bomb.[45][46][47][178] Final Fantasy Crystal Chronicles for the GameCube
GameCube
received overall positive review scores, but reviews stated that the use of Game Boy Advances as controllers was a big detractor.[116][179] The predominantly negative reception of the original version of Final Fantasy
Fantasy
XIV caused then-president Yoichi Wada to issue an official apology during a Tokyo press conference, stating that the brand had been "greatly damaged" by the game's reception.[180] Impact and legacy[edit] The Final Fantasy
Fantasy
series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs.[3][116] The original game is often cited as one of the most influential early console RPGs, and played a major role in legitimizing and popularizing the genre. Many console RPGs featured one-on-one battles against monsters from a first-person perspective. Final Fantasy
Fantasy
introduced a side view perspective with groups of monsters against a group of characters that has been frequently used.[3][94][116] It also introduced an early evolving class change system,[181][182] as well as different methods of transportation, including a ship, canoe, and flying airship.[183] Final Fantasy II was the first sequel in the industry to omit characters and locations from the previous game.[5] It also introduced an activity-based progression system,[184] which has been used in later RPG series such as SaGa,[185] Grandia,[186] and The Elder Scrolls.[184] Final Fantasy
Fantasy
III introduced the job system, a character progression engine allowing the player to change character classes, as well as acquire new and advanced classes and combine class abilities, at any time during the game.[187] Final Fantasy
Fantasy
IV is considered a milestone for the genre, introducing a dramatic storyline with a strong emphasis on character development and personal relationships.[188] Final Fantasy VII is credited as having the largest industry impact of the series,[117] and with allowing console role-playing games to gain mass-market appeal.[189] The series affected Square's business on several levels. The commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix
Enix
during merger discussions with Square.[47][94] Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo.[3][116] Final Fantasy
Fantasy
games were absent from Nintendo
Nintendo
consoles, specifically the Nintendo
Nintendo
64, for seven years.[100][117] Critics attribute the switch of strong third-party games like the Final Fantasy
Fantasy
and Dragon Quest games to Sony's PlayStation, and away from the Nintendo
Nintendo
64, as one of the reasons behind PlayStation
PlayStation
being the more successful of the two consoles.[3][116][120] The release of the Nintendo
Nintendo
GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for the system, Square created the shell company The Game Designers Studio and released Final Fantasy
Fantasy
Crystal Chronicles, which spawned its own metaseries within the main franchise.[38] Final Fantasy XI's lack of an online method of subscription cancellation prompted the creation of legislation in Illinois
Illinois
that requires internet gaming services to provide such a method to the state's residents.[190] The series' popularity has resulted in its appearance and reference in numerous facets of popular culture like anime, TV series, and webcomics.[191][192][193] Music from the series has permeated into different areas of culture. Final Fantasy IV's "Theme of Love" was integrated into the curriculum of Japanese school children and has been performed live by orchestras and metal bands.[194] In 2003, Uematsu became involved with The Black Mages, a rock group independent of Square that has released albums of arranged Final Fantasy tunes.[195][196] Bronze medalists Alison Bartosik and Anna Kozlova performed their synchronized swimming routine at the 2004 Summer Olympics to music from Final Fantasy VIII.[142] Many of the soundtracks have also been released for sale. Numerous companion books, which normally provide in-depth game information, have been published. In Japan, they are published by Square and are called Ultimania books.[197][198] See also[edit]

Japan portal Final Fantasy
Fantasy
portal

Dragon Quest – Initially a competing series from Enix, continues to be produced alongside Final Fantasy
Fantasy
after their merger with Square Kingdom Hearts – An RPG series developed by Square Enix
Square Enix
in collaboration with the American company Disney. It includes both Disney-related and Final Fantasy
Fantasy
characters Granblue Fantasy – a 2013 video game featuring key staff from Final Fantasy The Last Story – a 2012 video game featuring key staff from Final Fantasy List of Square Enix
Square Enix
franchises List of Japanese role-playing game franchises Final Fantasy
Fantasy
series – book

Notes[edit]

^ Final Fantasy
Fantasy
(ファイナルファンタジー, Fainaru Fantajī)

References[edit]

^ Jason Schreier (July 8, 2012). "What In The World Is Final Fantasy? A Beginner's Guide To The Biggest RPG Series On The Planet". Kotaku. Archived from the original on March 4, 2016. Retrieved 2013-05-16.  ^ "Final Fantasy
Fantasy
- Release Summary". GameSpot. Archived from the original on February 10, 2009. Retrieved August 2, 2011.  ^ a b c d e f g h i j k l m n o p q r s Vestal, Andrew. "The Main Final Fantasies". The History of Final Fantasy. GameSpot. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ "Final Fantasy II - Release Summary". GameSpot. Archived from the original on February 10, 2009. Retrieved August 2, 2011.  ^ a b c d "Final Fantasy
Fantasy
Retrospective Part II". GameTrailers. July 23, 2007. Archived from the original on June 28, 2009. Retrieved August 4, 2011.  ^ "Final Fantasy III - Release Summary". GameSpot. Archived from the original on February 14, 2009. Retrieved August 2, 2011.  ^ "Final Fantasy II (SNES) - Release Summary". GameSpot. Archived from the original on February 13, 2009. Retrieved August 2, 2011.  ^ Square Co, ed. (1991). Final Fantasy II instruction manual. Square Co. p. 74. SFS-F4-USA-1.  ^ "Final Fantasy
Fantasy
Chronicles". IGN. July 18, 2001. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ "Final Fantasy V - Release Summary". GameSpot. Archived from the original on February 13, 2009. Retrieved August 2, 2011.  ^ a b Isler, Ramsey (December 17, 2007). "Gaming to Anime: Final Fantasy VI". IGN. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ "Final Fantasy III (SNES) - Release Summary". GameSpot. Archived from the original on September 13, 2011. Retrieved August 2, 2011.  ^ "Final Fantasy VIII - Release Summary". GameSpot. Archived from the original on April 15, 2009. Retrieved August 2, 2011.  ^ "Final Fantasy IX - Release Summary". GameSpot. Archived from the original on April 30, 2011. Retrieved August 2, 2011.  ^ "Final Fantasy
Fantasy
X - PlayStation 2
PlayStation 2
- IGN". IGN. Retrieved 2012-10-18.  ^ "Final Fantasy
Fantasy
XI - PlayStation 2
PlayStation 2
- IGN". IGN. Retrieved 2012-10-18.  ^ "Final Fantasy
Fantasy
XII - PlayStation 2
PlayStation 2
- IGN". IGN. Retrieved 2012-10-18.  ^ "Final Fantasy X - Release Summary". GameSpot. Archived from the original on July 11, 2011. Retrieved August 2, 2011.  ^ a b c d "Final Fantasy
Fantasy
Retrospective Part VII". GameTrailers. August 28, 2007. Archived from the original on June 22, 2009. Retrieved August 4, 2011.  ^ "Final Fantasy XI - Release Summary". GameSpot. Archived from the original on May 25, 2009. Retrieved August 2, 2011.  ^ a b "Final Fantasy
Fantasy
Retrospective Part VIII". GameTrailers. September 4, 2007. Archived from the original on June 22, 2009. Retrieved August 4, 2011.  ^ "Final Fantasy XII - Release Summary". GameSpot. Archived from the original on August 11, 2011. Retrieved August 2, 2011.  ^ a b c d e f g h i Kolan, Patrick (January 18, 2007). "The Evolution of Final Fantasy". IGN. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ "Interview". FFWorld.com (in French). 2004. Archived from the original on October 11, 2007. Retrieved 2007-05-25.  ^ Thang, Jimmy (July 14, 2008). "E3 2008: Final Fantasy XIII Coming to Xbox 360". IGN. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ Magrino, Tom (May 5, 2009). " Square Enix
Square Enix
fast-tracking FFXIII localization - Report". GameSpot. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ Gantayat, Anoop (May 17, 2006). " Famitsu
Famitsu
with More on Fabula Nova". IGN. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ a b Yoon, Andrew (October 24, 2013). "Fabula Nova Crystallis & a decade of Final Fantasy
Fantasy
XIII: an interview with producer Yoshinori Kitase". Shacknews. Archived from the original on March 6, 2016. Retrieved 2013-10-26.  ^ "Final Fantasy
Fantasy
XIV Online Release". GameSpot. Archived from the original on August 17, 2011. Retrieved August 2, 2011.  ^ Andrew Webster (June 10, 2013). "Sony reveals new PlayStation
PlayStation
4 games at E3, including 'Final Fantasy
Fantasy
XV,' 'The Order: 1886' and 'Transistor'". TheVerge. Archived from the original on June 14, 2013. Retrieved 2013-06-10.  ^ Brown, Peter (August 6, 2015). "Final Fantasy
Fantasy
15 Release Date Confirmed for 2016". GameSpot. Archived from the original on August 6, 2015. Retrieved 2015-08-06.  ^ "Interview: Tetsuya Nomura". Edge Online. June 25, 2007. Archived from the original on November 3, 2013. Retrieved 2011-08-27.  ^ Schammell, David (February 13, 2014). "Final Fantasy
Fantasy
15 'quite far into development, given high priority' by Square". VideoGamer.com. Archived from the original on February 13, 2014. Retrieved 2014-02-13.  ^ "【PS4クリエイターインタビュー】『ファイナルファンタジーXV』新世代機で描かれる『FF』を野村哲也氏が語る". Famitsu. September 20, 2013. Archived from the original on January 28, 2014. Retrieved January 28, 2014.  ^ Juba, Joe (May 2016). "Final Fantasy
Fantasy
XV - The Clearing Storm". Game Informer. GameStop
GameStop
(277): 38–64.  ^ 『ファイナルファンタジーXV』発売時期を示唆、『Just Cause 3』との技術協力も決定【gamescom 2015】 (in Japanese). Famitsu. August 7, 2015. Archived from the original on August 7, 2015. Retrieved August 7, 2015.  ^ "Gamescom 2015: Hajime Tabata Interview (English)". Finaland. August 11, 2015. Archived from the original on August 11, 2015. Retrieved August 15, 2015.  ^ a b c "Final Fantasy
Fantasy
Retrospective Part XI". GameTrailers. October 10, 2007. Archived from the original on June 9, 2009. Retrieved August 4, 2011.  ^ "Final Fantasy
Fantasy
Retrospective Part X". GameTrailers. September 25, 2007. Archived from the original on June 5, 2009. Retrieved August 4, 2011.  ^ a b "Final Fantasy
Fantasy
Retrospective Part IX". GameTrailers. September 15, 2007. Archived from the original on June 9, 2009. Retrieved August 4, 2011.  ^ " Tetsuya Nomura
Tetsuya Nomura
Interview". Edge (177). Future Publishing. July 2007. pp. 80–81.  ^ "Final Fantasy
Fantasy
X-2 - Release Summary". GameSpot. Archived from the original on August 18, 2011. Retrieved August 2, 2011.  ^ Clements, Ryan (August 14, 2009). "Dissidia Final Fantasy
Fantasy
Review". IGN. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ Clements, Ryan (February 22, 2011). "Heroes of Dissidia 012 Final Fantasy". IGN. Archived from the original on August 3, 2011. Retrieved August 2, 2011.  ^ a b c "Overview over Final Fantasy: The Spirits Within reviews". Metacritic. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ a b c d e f g h i "Final Frontiers". Edge. Future Publishing (177): 72–79. June 25, 2007. Archived from the original on July 6, 2011. Retrieved August 3, 2011.  ^ a b c Long, Andrew (2003). "Square- Enix
Enix
Gives Chrono Break Trademark Some Playmates". RPGamer. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ Studio BentStuff, ed. (2008). Final Fantasy
Fantasy
20th Anniversary Ultimania File
File
2: Scenario (in Japanese). Square Enix. p. 226. ISBN 978-4-7575-2251-0.  ^ McLaughlin, Rus (April 30, 2008). " IGN
IGN
Presents: The History of Final Fantasy
Fantasy
VII". IGN. Archived from the original on September 17, 2008. Retrieved September 14, 2008.  ^ Santos, Carlo (April 28, 2006). " Anime
Anime
News Network: Final Fantasy VII Advent Children review". Anime
Anime
News Network. Archived from the original on August 8, 2009. Retrieved August 2, 2009.  ^ Mielke, James (September 16, 2005). "Final Fantasy
Fantasy
VII Advent Children review". 1UP.com. Archived from the original on October 3, 2012. Retrieved February 25, 2008.  ^ Beckett, Michael. "Final Fantasy
Fantasy
VII Advent Children – Staff Review". RPGamer. Archived from the original on November 13, 2010. Retrieved August 3, 2010.  ^ "Final Fantasy
Fantasy
VII Advent Children Complete". Square Enix. May 12, 2009. Archived from the original on February 21, 2012. Retrieved February 19, 2011.  ^ Crocker, Janet; Smith, Lesley; Henderson, Tim; Arnold, Adam. "The Legacy of Final Fantasy
Fantasy
VII". AnimeFringe. Archived from the original on May 29, 2008. Retrieved August 5, 2008.  ^ Douglass Jr., Todd (March 7, 2007). "Final Fantasy
Fantasy
VII - Advent Children: Limited Edition". DVD Talk. Archived from the original on March 23, 2010. Retrieved August 11, 2010.  ^ Carle, Chris (February 16, 2007). "Double Dip Digest: Final Fantasy VII: Advent Children (Limited Edition Collector's Set)". IGN. Archived from the original on July 7, 2012. Retrieved August 5, 2008.  ^ McCarthy, Dave (April 28, 2008). "Crisis Core: Final Fantasy
Fantasy
VII UK Interview". IGN. Archived from the original on February 21, 2009. Retrieved March 8, 2009.  ^ Sato (March 30, 2016). "Kingsglaive: Final Fantasy
Fantasy
XV Revealed As An Advent Children-Style CGI Film". Siliconera. Archived from the original on March 31, 2016. Retrieved March 31, 2016.  ^ Sato (March 31, 2016). "Kingsglaive: Final Fantasy
Fantasy
XV Is Being Directed By Advent Children Director". Siliconera. Archived from the original on March 31, 2016. Retrieved March 31, 2016.  ^ Lada, Jenni (March 30, 2016). "Brotherhood: Final Fantasy
Fantasy
XV Follows Noctis From Childhood To Adulthood". Siliconera. Archived from the original on March 31, 2016. Retrieved March 31, 2016.  ^ 『FFXV』の期待値を最大限に高めるプロジェクト"FINAL FANTASY XV UNIVERSE"――"UNCOVERED FINAL FANTASY XV"詳細リポ. Famitsu. April 1, 2016. Archived from the original on April 1, 2016. Retrieved April 1, 2016.  ^ ファイナルファンタジー2 夢魔の迷宮. Yahoo!
Yahoo!
Japan: Books (in Japanese). Yahoo!. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ 悠久の風伝説 ファイナルファンタジー3より 3. Yahoo!
Yahoo!
Japan: Books (in Japanese). Yahoo!. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ "Final Fantasy: The Spirits Within (Mass Market Paperback)". Amazon.com. ISBN 0743424190. Archived from the original on August 3, 2011.  ^ "FF Crystal Chronicles Goes Comic". IGN. December 18, 2003. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ ファイナルファンタジー11 星の誓い. Yahoo!
Yahoo!
Japan: Books (in Japanese). Yahoo!. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ "Final Fantasy XI T-1" (in French). Fleuve Noir. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ "Final Fantasy: Unlimited To End at 26". Anime
Anime
News Network. March 20, 2002. Archived from the original on August 3, 2011. Retrieved August 3, 2011.  ^ Fahey, Mike. "Oh No, The Final Fantasy
Fantasy
Trading Card Game Launches in English Next Month". Kotaku. Retrieved 2017-10-03.  ^ Duffy, Owen (2017-05-07). "The 'Final Fantasy
Fantasy
Trading Card Game' Unpicks a Very Particular Secret of Mana". Retrieved 2017-10-03.  ^ Vincent, Brittany (2017-07-13). "Final Fantasy's Trading Card Game is Getting Its Own Tournament". Retrieved 2017-10-03.  ^ a b c Morris, Dave (2004). "Insider Secrets: Final Fantasy
Fantasy
X-2". The Art of Game Worlds. HarperCollins. pp. 98–102. ISBN 0-06-072430-7.  ^ a b c d e f g h i j Vestal, Andrew. "Final Fantasy
Fantasy
Series". The History of Final Fantasy. GameSpot. Archived from the original on July 9, 2006. Retrieved August 4, 2011.  ^ a b c d e f g h i j k l m n o p q "Final Fantasy
Fantasy
Retrospective Part XIII". GameTrailers. November 2, 2007. Archived from the original on September 5, 2013. Retrieved August 4, 2011.  ^ Craig, Timothy J. (2000). Japan Pop!: Inside the World of Japanese Popular Culture. M.E. Sharpe. ISBN 0-7656-0561-9.  ^ a b Clarke, Andy; Mitchell, Grethe (2007). Videogames and art. Intellect. ISBN 978-1-84150-954-9.  ^ "Interivew with Yoshinori Kitase
Yoshinori Kitase
and Tetsuya Nomura". Electronic Gaming Monthly (196). October 2005. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Smith, Luke (June 7, 2006). "FFXIII Interview: Nomura, Kitase, Hashimoto and Toriyama". 1up.com. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Fahey, Rob (October 31, 2006). "This Great Fantasy
Fantasy
Interview". Eurogamer. p. 2. Archived from the original on January 25, 2009. Retrieved August 4, 2011.  ^ Cork, Jeff (February 28, 2007). "Ten Gaming Clichés". Game Informer. Archived from the original on October 10, 2007. Retrieved August 4, 2011.  ^ "Final Fantasy XII Q&A". IGN. November 20, 2003. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b Jenkins, David (February 28, 2007). "(Never the) Final Fantasy". Virgin Media. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ "Final Fantasy X (PS2) Reviews". 1UP.com. January 1, 2000. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Bramwell, Tom (January 2, 2002). "Final Fantasy XI". Eurogamer. Archived from the original on March 10, 2009. Retrieved August 4, 2011.  ^ BradyGAMES, ed. (2006). Final Fantasy XII Official Strategy Guide. DKPublishing. pp. 35–36. ISBN 0-7440-0837-9.  ^ Gantayat, Anoop (May 9, 2006). "E3 2006: FFXIII Staff Check". IGN. News Corporation. Archived from the original on April 3, 2008. Retrieved 2008-12-15.  ^ Bramwell, Tom (June 7, 2006). "FF to look like Advent Children?". Eurogamer. Archived from the original on June 24, 2009. Retrieved 2008-07-27.  ^ Loguidice, Bill; Barton, Matt (2009). Vintage Games. Focal Press/Elsevier. ISBN 978-0-240-81146-8.  ^ David Cassady. (1999). Final Fantasy
Fantasy
Anthology Official Strategy Guide. BradyGames. ISBN 1-56686-925-0.  ^ Sutajio bento sutaffu. (2004). Final Fantasy VIII Ultimania (in Japanese). Studio BentStuff. ISBN 4-7575-1243-0.  ^ Sutajio bento sutaffu. (2004). Final Fantasy
Fantasy
X-2 Ultimania Omega (in Japanese). Square-Enix. ISBN 4-7575-1161-2.  ^ Fear, Ed (December 13, 2007). "Sakaguchi discusses the development of Final Fantasy". Develop. Intent Media. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b c Berardini, César A. (April 26, 2006). "An Introduction to Square-Enix". TeamXbox. IGN. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b c d "Final Fantasy
Fantasy
Retrospective Part I". GameTrailers. July 15, 2007. Archived from the original on June 8, 2009. Retrieved August 4, 2011.  ^ Vestal, Andrew. "The History of Final Fantasy: Introduction". The History of Final Fantasy. GameSpot. Archived from the original on February 10, 2009. Retrieved August 4, 2011.  ^ "『FF』はどのように世界に広がっていったのか? 坂口博信氏と浜村弘一ファミ通グループ代表が"国際日本ゲーム研究カンファレンス"にて語る". Famitsu. May 24, 2015. Archived from the original on May 26, 2015. Retrieved 2015-05-29.  ^ John Harris (July 2, 2009). "Game Design Essentials: 20 RPGs - Dragon Slayer". Gamasutra. p. 13. Archived from the original on October 12, 2011. Retrieved August 4, 2011.  ^ Kurt Kalata. "Dragon Slayer". Hardcore Gaming 101. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Yin-Poole, Wesley (November 21, 2011). "SE wants to release a Final Fantasy
Fantasy
every year or two". Eurogamer. Archived from the original on November 23, 2011. Retrieved November 22, 2011.  ^ a b Kent, Steven (2001). "The Mainstream and All Its Perils". Ultimate History of Video Games. Three Rivers Press. pp. 541–542. ISBN 0-7615-3643-4.  ^ a b c d Vestal, Andrew. "Staff Spotlight". The History of Final Fantasy. GameSpot. Archived from the original on July 9, 2006. Retrieved August 4, 2011.  ^ Rogers, Tim (March 27, 2006). "In Defense of Final Fantasy
Fantasy
XII". Edge. Next Generation. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b c "Final Fantasy III (SNES) - Tech Info". GameSpot. Archived from the original on February 12, 2009. Retrieved August 4, 2011.  ^ "Final Fantasy VII - Tech Info". GameSpot. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ "Final Fantasy VIII - Tech Info". GameSpot. Archived from the original on April 12, 2009. Retrieved August 4, 2011.  ^ Jeremy Parish. "30 Things You (Probably) Didn't Know About Final Fantasy". 1UP.com. p. 6. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ McWhertor, Michael (January 25, 2008). "Super Smash Bros. Brawl Storyline Penned By Final Fantasy VII Writer". Kotaku. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Studio BentStuff. Final Fantasy
Fantasy
X Ultimania Omega (in Japanese). Square Enix. pp. 191–193, 476.  ^ "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix
Square Enix
Co., Ltd. October 31, 2006. Archived from the original on December 6, 2013. Retrieved April 8, 2011. Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished. Which is unfortunate, since I'm sure people would have enjoyed the game that much more if we could have left all our original ideas in.  ^ "『ファイナルファンタジーXIII REMINISCENCE -tracer of memories-』著者、渡辺大祐氏にインタビュー" [Final Fantasy
Fantasy
XIII: Reminiscence -tracer of memories-: Interview with author Daisuke Watanabe]. Famitsu. July 11, 2014. Archived from the original on July 11, 2014. Retrieved 2014-07-11.  ^ "Final Fantasy IX - Tech Info". GameSpot. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ "The Hot 100 Game Developers of 2007". Edge. Next Generation. March 3, 2007. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ "Final Fantasy XI Tech Info". Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b c "Final Fantasy
Fantasy
Retrospective Part IV". GameTrailers. August 5, 2007. Archived from the original on June 11, 2009. Retrieved August 4, 2011.  ^ a b Vestal, Andrew. "Related Final Fantasies". The History of Final Fantasy. GameSpot. Archived from the original on July 14, 2006. Retrieved August 4, 2011.  ^ a b c d e f Casamassina, Matt (July 19, 2005). "State of the RPG: GameCube". IGN. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b c d e "Final Fantasy
Fantasy
Retrospective Part V". GameTrailers. August 13, 2007. Archived from the original on June 11, 2009. Retrieved August 6, 2011.  ^ "10 Years of PlayStation
PlayStation
Through the Eyes of PSM". PlayStation: The Official Magazine. Future Publishing (127): 34–43. September 2007.  ^ "Final Fantasy VII (PS1) - Review". 1UP.com. May 9, 2004. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b Buchanan, Levi (September 30, 2008). " Nintendo
Nintendo
64 Week: Day Two". IGN. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ "Interview with Final Fantasy VIII developers" (in Japanese). Famitsu
Famitsu
Weekly. June 5, 1998. Archived from the original (Translation by Coxon, Sachi) on August 5, 2011. Retrieved August 4, 2011.  ^ a b "Final Fantasy
Fantasy
Retrospective Part VI". GameTrailers. August 20, 2007. Archived from the original on June 4, 2009. Retrieved August 4, 2011.  ^ "Behind The Game The Creators". Square Enix. 2001. Archived from the original on August 4, 2011. Retrieved August 4, 2011.  ^ "Final Fantasy XI – Big Plans, Big Money". IGN. May 10, 2002. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Thorsen, Tor (April 17, 2006). "Shippin' Out 4/17-4/21: Final Fantasy XI Online, Brain Age". GameSpot. Archived from the original on February 10, 2009. Retrieved August 4, 2011.  ^ "Final Fantasy XII (PS2) Previews". 1UP.com. November 9, 2003. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Winkler, Chris (December 4, 2003). "Final Fantasy XII - Preview First Look". RPGFan. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ Shoemaker, Brad; Tochen, Dan (May 8, 2006). "E3 06: Square Enix announces trio of Final Fantasy XIII games". GameSpot. Archived from the original on November 18, 2006. Retrieved August 4, 2011.  ^ Yoon, Andrew (February 22, 2008). "GDC08: Square Enix
Square Enix
unveils Crystal Tools
Crystal Tools
engine". Joystiq. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ "Artist: 浜渦正志". MusicBrainz. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ "Artist: 崎元仁". MusicBrainz. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ a b Mielke, James (February 15, 2008). "A Day in the Life of Final Fantasy's Nobuo Uematsu". 1UP.com. Archived from the original on August 5, 2011. Retrieved August 4, 2011.  ^ VanBurkleo, Meagan (May 25, 2009). "Nobuo Uematsu: The Man Behind The Music". Game Informer. Archived from the original on June 5, 2009. Retrieved August 4, 2011.  ^ "Final Fantasy
Fantasy
VII", Computer and Video Games, no. 174, pp. 106–11, May 1996  ^ " Square Enix
Square Enix
announces Song Summoner: The Unsung Heroes" (Press release). Square Enix. July 7, 2008. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ " Square Enix
Square Enix
U.S.A. announces details for Final Fantasy XI". Square Enix. August 11, 2003. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ "(Official Xbox Magazine press release) Playable Beta Disc for Xbox 360 Console to be included with February 2006 Issue" (PDF). Square Enix. December 19, 2005. Archived from the original (PDF) on August 2, 2011. Retrieved August 2, 2011.  ^ Rose, Mike (June 7, 2011). "Final Fantasy
Fantasy
Series Hits 100M Units Shipped". Gamasutra. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ "Businesses - SQUARE ENIX HOLDINGS CO., LTD". Square Enix. March 31, 2014. Archived from the original on September 22, 2014. Retrieved 2014-08-15.  ^ Ransom-Wiley, James (January 10, 2007). " Nintendo
Nintendo
holds key to franchise longevity, profitability". Joystiq. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ "Rise of the tomb raider "Blood ties" chapter now available for SteamVR". Gamasutra. December 5, 2017. Retrieved March 14, 2018.  ^ a b c d Craig Glenday, ed. (March 11, 2008). "Record Breaking Games: Role-Playing Games". Guinness World Records
Guinness World Records
Gamer's Edition 2008. Guinness World Records. Guinness. pp. 156–167. ISBN 978-1-904994-21-3.  ^ Yip, Spencer (August 19, 2015). "Final Fantasy
Fantasy
VII Has Sold Over 11 Million Units Worldwide". Siliconera. Curse, Inc.
Curse, Inc.
Archived from the original on March 24, 2016. Retrieved March 26, 2017.  ^ " Square Enix
Square Enix
Announces Release Date of Final Fantasy VII Advent Children". Square Enix. May 15, 2005. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ "Final Fantasy VIII Tops Videogame Charts". IGN. October 5, 1999. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ "Final Fantasy X Sells Like Crazy; World Not Shocked". IGN. July 19, 2001. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ Woodard, Christopher (March 24, 2006). "GDC: Creating a Global MMO: Balancing Cultures and Platforms in Final Fantasy XI". Gamasutra. Archived from the original on December 7, 2010. Retrieved August 6, 2011.  ^ Jenkins, David (March 24, 2006). "Japanese Sales Charts, Week Ending March 19". Media Create. Gamasutra. Archived from the original on August 5, 2011. Retrieved August 2, 2011.  ^ " Square Enix
Square Enix
Announces Record Shipment With Final Fantasy XII". Square Enix. November 6, 2006. Archived from the original on August 2, 2011. Retrieved August 2, 2011.  ^ Sharkey, Mike (March 19, 2010). "Final Fantasy
Fantasy
XIII: Biggest First Week in Franchise History". GameSpy. Archived from the original on May 7, 2011. Retrieved 2010-03-19.  ^ Alexander, Leigh (December 18, 2009). "FFXIII Tops 1 Million Units Day One". Gamasutra. Archived from the original on May 10, 2010. Retrieved 2009-12-18.  ^ Plunkett, Luke (August 25, 2013). "Early Final Fantasy
Fantasy
XIV Launch Goes (Surprise!) Badly". Kotaku. Archived from the original on August 27, 2013. Retrieved August 25, 2013.  ^ Ligman, Kris (October 30, 2013). "Final Fantasy
Fantasy
XIV hits 1.5M registrations after relaunch woes". Gamasutra. Think Services. Archived from the original on March 3, 2016. Retrieved October 31, 2013.  ^ "Top 100 Games of All Time". Next Generation. No. 21. United States: Imagine Media. September 1996. p. 64.  ^ "2006 Walk of Game
Walk of Game
Inductees". Walk of Game. Archived from the original on July 2, 2008. Retrieved August 2, 2011.  ^ "Summer 2006: Best. Series. Ever". GameFAQs. Archived from the original on June 6, 2009. Retrieved August 6, 2011.  ^ "Greatest Games Results". The Game Group plc. 2008. Archived from the original on February 6, 2009. Retrieved August 6, 2011.  ^ "IGN's Top 100 Games". IGN. 2003. Archived from the original on February 22, 2009. Retrieved August 6, 2011.  ^ "IGN's Top 100 Games". IGN. 2005. Archived from the original on February 27, 2009. Retrieved August 6, 2011.  ^ "Top 99 Games of All Time: Readers' Pick". IGN. 2005. Archived from the original on February 18, 2009. Retrieved August 6, 2011.  ^ IGN
IGN
PlayStation
PlayStation
Team (March 16, 2007). "The Top 25 PS2 Games of All Time". IGN. Archived from the original on February 28, 2009. Retrieved August 6, 2011.  ^ "Top 100 PlayStation 2
PlayStation 2
Games". IGN. Archived from the original on June 18, 2013. Retrieved November 17, 2012.  ^ "Top 100 PlayStation 2
PlayStation 2
Games". IGN. Archived from the original on June 18, 2013. Retrieved November 17, 2012.  ^ Campbell, Colin (2006). "Japan Votes on All Time Top 100". Edge. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Parsons, Doug (July 30, 2008). "Record Breaking Final Fantasy
Fantasy
Series heads to The Record Breaking Nintendo
Nintendo
DS". Guinness World Records. Archived from the original on June 2, 2009. Retrieved August 6, 2011.  ^ "Top 50 Console Games". Guinness World Records
Guinness World Records
2009 Gamer's Edition. Guinness World Records. Guinness. February 3, 2009. pp. 190–191. ISBN 978-1-904994-45-9.  ^ Lundigran, Jeff (September 10, 1999). "IGN: Final Fantasy VIII Review". IGN. Archived from the original on February 11, 2009. Retrieved August 6, 2011.  ^ Smith, David (November 22, 2000). "IGN: Final Fantasy IX Review". IGN. Archived from the original on February 12, 2009. Retrieved August 6, 2011.  ^ "The 26 Best RPGs of the All Time". GamePro. November 5, 2008. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ "Spring 2004: Best. Game. Ever". GameFAQs. Archived from the original on February 9, 2009. Retrieved August 6, 2011.  ^ "Fall 2005: 10-Year Anniversary Contest—The 10 Best Games Ever". GameFAQs. Archived from the original on March 16, 2009. Retrieved August 6, 2011.  ^ "25 Most Overrated Games of All Time". GameSpy. September 2003. Archived from the original on April 12, 2009. Retrieved August 6, 2011.  ^ Buchanan, Levi (March 3, 2009). "Is Final Fantasy VII Overrated?". IGN. Archived from the original on March 10, 2009. Retrieved August 6, 2011.  ^ "Top 10 Weekly Software Sales". January 23–29, 2006. Archived from the original on February 5, 2006. Retrieved August 6, 2011.  ^ "Dirge of Cerberus: Final Fantasy VII Reviews". GameRankings. Archived from the original on June 25, 2009. Retrieved August 6, 2011.  ^ "Dirge of Cerberus: Final Fantasy VII Reviews". Metacritic. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Dormer, Dan (February 8, 2006). " Famitsu
Famitsu
Digs Into Dirge of Cerberus". 1UP.com. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Ebert, Roger (July 11, 2001). "Final Fantasy: The Spirits Within". RogerEbert.com. Archived from the original on June 20, 2009. Retrieved August 6, 2011.  ^ "Reviews: FF: Crystal Chronicles". 1UP.com. January 1, 2000. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Gantayat, Anoop (September 27, 2011). " Square Enix
Square Enix
CEO: Final Fantasy
Fantasy
XIV Damaged FF Brand". Andriasang.com. Archived from the original on December 25, 2012. Retrieved December 1, 2013.  ^ "Ranking the Final Fantasy
Fantasy
Series". IGN. December 29, 2009. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Final Fantasy
Fantasy
Explorer's Handbook (instruction manual). Square. 1989. p. 75.  ^ Vestal, Andrew (November 2, 1998). "The History of Console RPGs". GameSpot. Archived from the original on February 6, 2009. Retrieved August 6, 2011.  ^ a b Jeremy Dunham (July 26, 2007). "Final Fantasy
Fantasy
II Review". IGN. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Patrick Gann. "Romancing SaGa". RPGFan. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Francesca Reyes (November 4, 1999). "Grandia". IGN. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ "Final Fantasy
Fantasy
III". Na.square-enix.com. Archived from the original on June 27, 2009. Retrieved August 6, 2011.  ^ Kasavin, Greg (December 12, 2005). "Final Fantasy
Fantasy
IV Advance Review". GameSpot. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ Kraus, Alex (August 30, 2006). "'Dirge of Cerberus' defies expectations, for better and worse". USA Today. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ "Record Breaking Games: Role-Playing Games". Guinness World Records 2009 Gamer's Edition. Guinness World Records. Guinness. February 3, 2009. pp. 174–175. ISBN 978-1-904994-45-9.  ^ Craig, Timothy J. (2000). Japan Pop!: Inside the World of Japanese Popular Culture. M.E. Sharpe. p. 140. ISBN 0-7656-0561-9.  ^ Kuchera, Ben (May 23, 2006). "Robot Chicken pokes fun at Final Fantasy". Ars Technica. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ "Adventure Log". VG Cats. Archived from the original on April 18, 2009. Retrieved August 6, 2011.  ^ "Final Fantasy
Fantasy
Retrospective Part III". GameTrailers. July 30, 2007. Archived from the original on June 9, 2009. Retrieved August 6, 2011.  ^ "Nobuo Uematsu's Profile". Square Enix. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ "The Black Mages-Darkness and Starlight" (in Japanese). Dog Ear Records. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ "Final Fantasy X Ultimania Guide". IGN. August 20, 2001. Archived from the original on August 6, 2011. Retrieved August 6, 2011.  ^ " Square Enix
Square Enix
Game Books Online" (in Japanese). Square Enix. Archived from the original on August 6, 2011. Retrieved August 6, 2011. 

External links[edit]

Wikiquote has quotations related to: Final Fantasy

Wikimedia Commons has media related to Final Fantasy.

Official website (in Japanese) Final Fantasy
Fantasy
Games at Curlie (based on DMOZ) IGN
IGN
Presents the History of Final Fantasy

v t e

Final Fantasy
Fantasy
series

Main games

Final Fantasy Final Fantasy
Fantasy
II Final Fantasy
Fantasy
III

Music

Music

Music

Final Fantasy
Fantasy
IV Final Fantasy
Fantasy
V Final Fantasy
Fantasy
VI

Characters Music Remake The After Years The Complete Collection Chronicles

Music

Characters

Kefka Terra

Music

Final Fantasy
Fantasy
VII Final Fantasy
Fantasy
VIII Final Fantasy
Fantasy
IX

Characters

Aerith Barret Cloud Sephiroth Tifa Vincent Yuffie Zack

Music Remake Compilation

Characters

Squall

Music

Characters Music

Final Fantasy
Fantasy
X Final Fantasy
Fantasy
XI Final Fantasy
Fantasy
XII

Characters

Tidus Yuna

Music X-2

Music

HD Remaster

Music

Characters

Vaan Balthier

Music Revenant Wings

Final Fantasy
Fantasy
XIII Final Fantasy
Fantasy
XIV Final Fantasy
Fantasy
XV

Characters

Lightning

Music XIII-2

Music

Lightning Returns

Music

Music Original version Heavensward

Development Pocket Edition Characters

Noctis

Music

Other games

Airborne Brigade All the Bravest Artniks Brave Exvius Dimensions

II

Explorers Mobius Mystic Quest Record Keeper The 4 Heroes of Light World

Subseries

Crystal Chronicles Dissidia Fabula Nova Crystallis Ivalice
Ivalice
Alliance Theatrhythm

Curtain Call Dragon Quest

Related games

Bravely Default

Second: End Layer

Ehrgeiz Super Smash Bros. for Nintendo 3DS
Nintendo 3DS
and Wii
Wii
U

Related series

Chocobo Fortune Street Kingdom Hearts Mana SaGa

Films and animation

Legend of the Crystals The Spirits Within Unlimited Last Order Advent Children Brotherhood Kingsglaive

Media

video games

Recurring elements Music

concerts

v t e

Square Enix
Square Enix
video game franchises

Square Enix

The 7th Saga ActRaiser All Star Pro-Wrestling Bravely Bushido Blade Chaos Rings Chrono Death Trap Dragon Quest Drakengard E.V.O.: Search for Eden Final Fantasy Fortune Street Front Mission Hanjuku Hero Kingdom Hearts Mana Million Arthur Musashi Ogre Parasite Eve Rad Racer SaGa Star Ocean Tobal Valkyrie Profile Wonder Project WorldRunner

Square Enix
Square Enix
Europe

Battlestations Championship Manager Conflict Deus Ex Eclipse Fear Effect Fighting Force Gex Heimdall Just Cause Kane & Lynch Legacy of Kain Life Is Strange Pandemonium Shellshock Sleeping Dogs SWIV Thief Thunderhawk Tomb Raider Urban Chaos

Taito

Arkanoid Battle Gear Birdie King Bubble Bobble

Puzzle Bobble Rainbow Islands

Chase Cleopatra Fortune Darius Densha de Go! Don Doko Don Elevator Action Exit Gunslinger Stratos Hat Trick Hero Halley KiKi KaiKai The Legend of Kage Lufia Operation Ougon no Shiro Psychic Force Qix Rakugaki Ōkoku Rastan Ray Sonic Blast Man Space Invaders

Groove Coaster

Speed Race Tiger Heli Violence Fight

v t e

Visual Works

Feature films

Final Fantasy
Fantasy
VII: Advent Children Kingsglaive: Final Fantasy
Fantasy
XV

Video game franchises

Deus Ex Dragon Quest Drakengard Final Fantasy Gunslinger Stratos Hitman Kingdom Hearts Parasite Eve Tomb Raider

Standalone video games

The Bouncer Chrono Cross Densha de Go! Thief Vagra

.