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Graphics () are
visual The visual system comprises the sensory organ (the eye) and parts of the central nervous system (the retina containing photoreceptor cells, the optic nerve, the optic tract and the visual cortex) which gives organisms the sense of sight (th ...
images or
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design' ...
s on some surface, such as a wall, canvas, screen,
paper Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, rags, grasses or other vegetable sources in water, draining the water through fine mesh leaving the fibre evenly distrib ...
, or stone, to inform,
illustrate An illustration is a decoration, interpretation or visual explanation of a text, concept or process, designed for integration in print and digital published media, such as posters, flyers, magazines, books, teaching materials, animations, vid ...
, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational
software Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. ...
. Images that are generated by a computer are called
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
. Examples are photographs,
drawings Drawing is a form of visual art in which an artist uses instruments to mark paper or other two-dimensional surface. Drawing instruments include graphite pencils, pen and ink, various kinds of paints, inked brushes, colored pencils, crayons, c ...
,
line art Line art or line drawing is any image that consists of distinct straight lines or curves placed against a background (usually plain), without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objec ...
, mathematical graphs, line graphs, charts, diagrams,
typography Typography is the art and technique of arranging type to make written language legible, readable and appealing when displayed. The arrangement of type involves selecting typefaces, point sizes, line lengths, line-spacing ( leading), ...
,
number A number is a mathematical object used to count, measure, and label. The original examples are the natural numbers 1, 2, 3, 4, and so forth. Numbers can be represented in language with number words. More universally, individual numbers c ...
s, symbols, geometric designs,
map A map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although ...
s, engineering drawings, or other images. Graphics often combine
text Text may refer to: Written word * Text (literary theory), any object that can be read, including: **Religious text, a writing that a religious tradition considers to be sacred **Text, a verse or passage from scripture used in expository preachin ...
, illustration, and
color Color (American English) or colour (British English) is the visual perceptual property deriving from the spectrum of light interacting with the photoreceptor cells of the eyes. Color categories and physical specifications of color are assoc ...
. Graphic design may consist of the deliberate selection, creation, or arrangement of
typography Typography is the art and technique of arranging type to make written language legible, readable and appealing when displayed. The arrangement of type involves selecting typefaces, point sizes, line lengths, line-spacing ( leading), ...
alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style. Graphics can be functional or artistic. The latter can be a recorded version, such as a photograph, or interpretation by a scientist to highlight essential features, or an artist, in which case the distinction with imaginary graphics may become blurred. It can also be used for architecture.


History

The earliest graphics known to
anthropologists An anthropologist is a person engaged in the practice of anthropology. Anthropology is the study of aspects of humans within past and present societies. Social anthropology, cultural anthropology and philosophical anthropology study the norms and ...
studying prehistoric periods are cave paintings and markings on boulders, bone, ivory, and antlers, which were created during the
Upper Palaeolithic The Upper Paleolithic (or Upper Palaeolithic) is the third and last subdivision of the Paleolithic or Old Stone Age. Very broadly, it dates to between 50,000 and 12,000 years ago (the beginning of the Holocene), according to some theories coin ...
period from 40,000–10,000 B.C. or earlier. Many of these were found to record astronomical, seasonal, and chronological details. Some of the earliest graphics and drawings are known to the modern world, from almost 6,000 years ago, are that of engraved stone tablets and ceramic
cylinder seal A cylinder seal is a small round cylinder, typically about one inch (2 to 3 cm) in length, engraved with written characters or figurative scenes or both, used in ancient times to roll an impression onto a two-dimensional surface, generally ...
s, marking the beginning of the historical periods and the keeping of records for accounting and inventory purposes. Records from Egypt predate these and
papyrus Papyrus ( ) is a material similar to thick paper that was used in ancient times as a writing surface. It was made from the pith of the papyrus plant, '' Cyperus papyrus'', a wetland sedge. ''Papyrus'' (plural: ''papyri'') can also refer to a ...
was used by the Egyptians as a material on which to plan the building of
pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
s; they also used slabs of
limestone Limestone ( calcium carbonate ) is a type of carbonate sedimentary rock which is the main source of the material lime. It is composed mostly of the minerals calcite and aragonite, which are different crystal forms of . Limestone forms whe ...
and
wood Wood is a porous and fibrous structural tissue found in the stems and roots of trees and other woody plants. It is an organic materiala natural composite of cellulose fibers that are strong in tension and embedded in a matrix of lignin ...
. From 600–250 BC, the Greeks played a major role in
geometry Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is ...
. They used graphics to represent their mathematical theories such as the Circle Theorem and the Pythagorean theorem. In art, "graphics" is often used to distinguish work in a monotone and made up of lines, as opposed to
painting Painting is the practice of applying paint, pigment, color or other medium to a solid surface (called the "matrix" or "support"). The medium is commonly applied to the base with a brush, but other implements, such as knives, sponges, and ai ...
.


Drawing

Drawing generally involves making marks on a surface by applying pressure from a tool or moving a tool across a surface. In which a tool is always used as if there were no tools it would be art. Graphical drawing is an instrumental guided drawing.


Printmaking

Woodblock printing Woodblock printing or block printing is a technique for printing text, images or patterns used widely throughout East Asia and originating in China in antiquity as a method of textile printing, printing on textiles and later paper. Each page o ...
, including images is first seen in China after
paper Paper is a thin sheet material produced by mechanically or chemically processing cellulose fibres derived from wood, rags, grasses or other vegetable sources in water, draining the water through fine mesh leaving the fibre evenly distrib ...
was invented (about A.D. 105). In the West, the main techniques have been
woodcut Woodcut is a relief printing technique in printmaking. An artist carves an image into the surface of a block of wood—typically with gouges—leaving the printing parts level with the surface while removing the non-printing parts. Areas tha ...
,
engraving Engraving is the practice of incising a design onto a hard, usually flat surface by cutting grooves into it with a burin. The result may be a decorated object in itself, as when silver, gold, steel, or glass are engraved, or may provide an in ...
and
etching Etching is traditionally the process of using strong acid or mordant to cut into the unprotected parts of a metal surface to create a design in intaglio (incised) in the metal. In modern manufacturing, other chemicals may be used on other types ...
, but there are many others.


Etching

Etching is an intaglio method of printmaking in which the image is incised into the surface of a metal plate using an acid. The acid eats the metal, leaving behind roughened areas, or, if the surface exposed to the acid is very thin, burning a line into the plate. The use of the process in printmaking is believed to have been invented by
Daniel Hopfer Daniel Hopfer (circa 1470 in Kaufbeuren – 1536 in Augsburg) was a German artist who is widely believed to have been the first to use etching in printmaking, at the end of the fifteenth century. He also worked in woodcut. Although his etchings wer ...
(c. 1470–1536) of
Augsburg Augsburg (; bar , Augschburg , links=https://en.wikipedia.org/wiki/Swabian_German , label=Swabian German, , ) is a city in Swabia, Bavaria, Germany, around west of Bavarian capital Munich. It is a university town and regional seat of the ...
, Germany, who decorated armour in this way. Etching is also used in the manufacturing of printed circuit boards and semiconductor devices.


Line art

Line art is a rather non-specific term sometimes used for any image that consists of distinct straight and curved lines placed against a (usually plain) background, without gradations in shading, shade (darkness) or hue (
color Color (American English) or colour (British English) is the visual perceptual property deriving from the spectrum of light interacting with the photoreceptor cells of the eyes. Color categories and physical specifications of color are assoc ...
) to represent two-dimensional or three-dimensional objects. Line art is usually monochromatic, although lines may be of different colors.


Illustration

An illustration is a Visual system, visual Representation (arts), representation such as a drawing,
painting Painting is the practice of applying paint, pigment, color or other medium to a solid surface (called the "matrix" or "support"). The medium is commonly applied to the base with a brush, but other implements, such as knives, sponges, and ai ...
, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message. Illustration, Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as: * giving faces to characters in a story * displaying a number of examples of an item described in an academic textbook (e.g. A Typology (archaeology), Typology) * visualizing step-wise sets of instructions in a technical manual * communicating subtle thematic tone in a narrative * linking brands to the ideas of human expression, individuality, and creativity * making a reader laugh or smile * for fun (to make laugh) funny


Graphs

A ''graph'' or ''chart'' is an graphic that represents Table (information), tabular or number, numeric data. Charts are often used to make it easier to understand large quantities of data and the relationships between different parts of the data.


Diagrams

A diagram is a simplified and structured visual representation of concepts, ideas, constructions, relations, statistical data, etc., used to visualize and clarify the topic.


Symbols

A symbol, in its basic sense, is a representation of a concept or quantity; i.e., an idea, object (philosophy), object, concept, Quality (philosophy), quality, etc. In more psychological and philosophical terms, all concepts are symbolic in nature, and representations for these concepts are simply token artifacts that are allegorical to (but do not directly codify) a symbolic Meaning (semiotics), meaning, or symbolism.


Maps

A map is a simplified depiction of a space, a navigational aid which highlights relations between objects within that space. Usually, a map is a 2D geometric model, two-dimensional, geometrically accurate representation of a three-dimensional space. One of the first 'modern' maps was made by Waldseemüller.


Photography

One difference between photography and other forms of graphics is that a photographer, in principle, just records a single moment in reality, with seemingly no interpretation. However, a photographer can choose the field of view and angle, and may also use other techniques, such as various photographic lens, lenses to choose the view or filter (photography), filters to change the colors. In recent times, digital photography has opened the way to an infinite number of fast, but strong, manipulations. Even in the early days of photography, there was controversy over photographs of enacted scenes that were presented as 'real life' (especially in war photography, where it can be very difficult to record the original events). Shifting the viewer's eyes ever so slightly with simple pinpricks in the negative could have a dramatic effect. The choice of the field of view can have a strong effect, effectively 'censoring out' other parts of the scene, accomplished by cropping them out or simply not including them in the photograph. This even touches on the philosophical question of what reality is. The human brain processes information based on previous experience, making us see what we want to see or what we were taught to see. Photography does the same, although the photographer interprets the scene for their viewer.


Engineering drawings

An engineering drawing is a type of drawing and is technical in nature, used to fully and clearly define requirements for engineering, engineered items. It is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance (such as typefaces and line styles), size, etc.


Computer graphics

There are two types of computer graphics: raster graphics, where each pixel is separately defined (as in a digital photograph), and vector graphics, where mathematical formulas are used to draw lines and shapes, which are then interpreted at the viewer's end to produce the graphic. Using vectors results in infinitely sharp graphics and often smaller Computer file, files, but, when complex, like vectors take time to render and may have larger file sizes than a raster equivalent. In 1950, the first computer-driven display was attached to MIT's Whirlwind (computer), Whirlwind I computer to generate simple pictures. This was followed by MIT's TX-0 and TX-2, interactive computing which increased interest in computer graphics during the late 1950s. In 1962, Ivan Sutherland invented Sketchpad, an innovative program that influenced alternative forms of interaction with computers. In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors Corporation, General Motors, Bell Labs, and Lockheed Corporation. Douglas T. Ross of MIT developed an advanced compiler language for graphics programming. Steven Anson Coons, S.A.Coons, also at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. General Motors Corporation, GM developed their DAC-1 system, and other companies, such as Douglas Aircraft Company, Douglas, Lockheed Corporation, Lockheed, and McDonnell Aircraft, McDonnell, also made significant developments. In 1968, Ray tracing (graphics), ray tracing was first described by Arthur Appel of the IBM Research Center, Yorktown Heights, N.Y. During the late 1970s, personal computers became more powerful, capable of drawing both basic and complex shapes and designs. In the 1980s, artists and graphic designers began to see the personal computer, particularly the Commodore Amiga and Apple Macintosh, Macintosh, as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics became possible in the late 1980s with the powerful Silicon Graphics, SGI computers, which were later used to create some of the first fully computer-generated short films at Pixar. The Apple Macintosh, Macintosh remains one of the most popular tools for computer graphics in graphic design studios and businesses. Modern computer systems, dating from the 1980s and onwards, often use a graphical user interface (GUI) to present data and information with symbols, icons, and pictures, rather than text. Graphics are one of the five key elements of multimedia technology. 3D graphics became more popular in the 1990s in Video game, gaming, multimedia and animation. In 1996, Quake (video game), Quake, one of the first fully 3D games, was released. In 1995, Toy Story, the first full-length computer-generated animation film, was released in cinemas. Since then, computer graphics have become more accurate and detailed, due to more advanced computers and better 3D modeling software applications, such as Maya (software), Maya, 3D Studio Max, and Cinema 4D. Another use of computer graphics is screensavers, originally intended to prevent the layout of much-used Graphical user interface, GUIs from 'burning into' the computer screen. They have since evolved into true pieces of art, their practical purpose obsolete; modern screens are not susceptible to such artifacts.


Web graphics

In the 1990s, Internet speeds increased, and Internet browsers capable of viewing images were released, the first being Mosaic (web browser), Mosaic. Websites began to use the Graphics Interchange Format, GIF format to display small graphics, such as banners, advertisements, and navigation buttons, on web pages. Modern web browsers can now display JPEG, Portable Network Graphics, PNG and increasingly, Scalable Vector Graphics, SVG images in addition to GIF, GIFs on web pages. Scalable Vector Graphics, SVG, and to some extent Vector Markup Language, VML, support in some modern web browsers have made it possible to display vector graphics that are clear at any size. Plug-in (computing), Plugins expand the web browser functions to display animated, interactive and 3D computer graphics, 3-D graphics contained within file formats such as SWF and X3D. Modern web graphics can be made with software such as Adobe Photoshop, the GIMP, or Corel Paint Shop Pro. Users of Microsoft Windows have Paint (software), MS Paint, which many find to be lacking in features. This is because MS Paint is a drawing package and not a graphics package. Numerous platforms and websites have been created to cater to web graphics artists and to host their communities. A growing number of people use create internet forum signatures—generally, appearing after a user's post—and other digital artwork, such as photo manipulations and large graphics. With computer games' developers creating their own communities around their products, many more websites are being developed to offer graphics for the fans and to enable them to show their appreciation of such games in their own gaming profiles.


Uses

Graphics are visual elements often used to point readers and viewers to particular information. They are also used to supplement text in an effort to aid readers in their understanding of a particular concept or make the concept more clear or interesting. Popular culture, Popular magazines, such as ''Time (magazine), Time'', ''Wired (magazine), Wired'' and ''Newsweek'', usually contain graphic material in abundance to attract readers, unlike the majority of Academic journal, scholarly journals. In computing, they are used to create a graphical User interface, interface for the user; and graphics are one of the five key elements of multimedia technology. Graphics are among the primary ways of advertising the sale of goods or services.


Business

Graphics are commonly used in business and economics to create financial charts and tables. The term ''business graphics'' came into use in the late 1970s, when personal computers became capable of drawing graphs and charts instead of using a tabular format. Business graphics can be used to highlight changes over time.


Advertising

Advertising is one of the most profitable uses of graphics; artists often do advertising work or take advertising potential into account when creating art, to increase the chances of selling the artwork. Most importantly, graphics give a good look to artwork whenever it is applied. Graphics contribute to the general outlook of a designed artwork, this, in turn, lure interested members of the public to look at the work of art or purchasing it. Any graphical work (especially advertisement) or any work of art that is poorly designed will not persuade the audience. therefore, for an advertisement to persuade and convince readers or viewers, it must be well designed with needed graphical tools so as to bring profit to the designer or advertiser.


Political

The use of graphics for overtly political purposes—cartoons, graffiti, poster art, flag design, etc.—is a centuries-old practice which thrives today in every part of the world. The Northern Irish murals are one such example. A more recent example is Shepard Fairey's 2008 U.S. Presidential election Barack Obama "Hope" poster. It was first published on the web, but soon found its way onto streets throughout the United States.Heller, Steven and Chwast, Seymour (2011). ''Graphic Style: From Victorian to New Century''. Abrams.


Education

Graphics are heavily used in textbooks, especially those concerning subjects such as geography, science, and mathematics, in order to illustrate theories and concepts, such as the human anatomy. Diagrams are also used to label photographs and pictures. Educational animation is an important emerging field of graphics. Animated graphics have obvious advantages over static graphics when explaining subject matter that changes over time. The ''Oxford Illustrated Dictionary'' uses graphics and technical illustrations to make reading material more interesting and easier to understand. In an encyclopedia, graphics are used to illustrate concepts and show examples of the particular topic being discussed. In order for a graphic to function effectively as an educational aid, the learner must be able to interpret it successfully. This interpretative capacity is one aspect of graphicacy.


Film and animation

Computer graphics are often used in the majority of new feature films, especially those with a large budget. Films that heavily use computer graphics include The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy, the Harry Potter (film series), ''Harry Potter'' films, ''Spider-Man (2002 film), Spider-Man'' and ''War of the Worlds (2005 film), War of the Worlds''.


Graphics education

The majority of schools, colleges, and universities around the world educate students on the subject of graphic design and art. The subject is taught in a broad variety of ways, each course teaching its own distinctive balance of craft skills and intellectual response to the client's needs. Some graphics courses prioritize traditional craft skills—drawing, printmaking, and typography—over modern craft skills. Other courses may place an emphasis on teaching digital craft skills. Still, other courses may downplay the crafts entirely, concentrating on training students to generate novel intellectual responses that engage with the brief. Despite these apparent differences in training and curriculum, the staff and students on any of these courses will generally consider themselves to be graphic designers. The typical pedagogy of a graphic design (or graphic communication, visual communication, graphic arts or any number of synonymous course titles) will be broadly based on the teaching models developed in the Bauhaus school in Germany or Vkhutemas in Russia. The teaching model will tend to expose students to a variety of craft skills (currently everything from drawing to motion capture), combined with an effort to engage the student with the world of visual culture.


Noted graphic designers

Aldus Manutius designed the first italic type style which is often used in desktop publishing and graphic design. April Greiman is known for her influential poster design. Paul Rand is well known as a design pioneer for designing many popular corporate logos, including the logo for IBM, NeXT and United Parcel Service, UPS. William Caslon, during the mid-18th century, designed many typefaces, including ''ITC Founder's Caslon'', ''ITC Founder's Caslon Ornaments'', ''Caslon Graphique'', ''ITC Caslon No. 224'', ''Caslon Old Face'' and ''Big Caslon''.


See also

* Editorial cartoon * Visualization (graphics) * Semiotics


References


External links


A Historical Timeline of Computer Graphics and Animation
{{Authority control Graphics, Computer graphics Graphic design