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A game is a structured form of
play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
, usually undertaken for
entertainment Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousa ...
or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as
jigsaw puzzle A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In t ...
s or games involving an artistic layout such as Mahjong, solitaire, or some
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. Key components of games are goals,
rules Rule or ruling may refer to: Education * Royal University of Law and Economics (RULE), a university in Cambodia Human activity * The exercise of political or personal control by someone with authority or power * Business rule, a rule pert ...
, challenge, and
interaction Interaction is action that occurs between two or more objects, with broad use in philosophy and the sciences. It may refer to: Science * Interaction hypothesis, a theory of second language acquisition * Interaction (statistics) * Interactions o ...
. Games generally involve mental or physical stimulation, and often both. Many games help develop practical
skills A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of w ...
, serve as a form of exercise, or otherwise perform an educational,
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the s ...
al, or psychological role. Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The
Royal Game of Ur The Royal Game of Ur is a two-player strategy race board game of the tables family that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social strata ...
,
Senet Senet or senat ( egy, znt, translation=passing; cf. Coptic ⲥⲓⲛⲉ /sinə/ "passing, afternoon") is a board game from ancient Egypt. The earliest representation of senet is dated to E from the Mastaba of Hesy-Re, while similar boards and ...
, and
Mancala The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some ...
are some of the oldest known games.


Definitions


Ludwig Wittgenstein

Ludwig Wittgenstein Ludwig Josef Johann Wittgenstein ( ; ; 26 April 1889 – 29 April 1951) was an Austrian-British philosopher who worked primarily in logic, the philosophy of mathematics, the philosophy of mind, and the philosophy of language. He is con ...
was probably the first academic philosopher to address the definition of the word ''game''. In his ''
Philosophical Investigations ''Philosophical Investigations'' (german: Philosophische Untersuchungen) is a work by the philosopher Ludwig Wittgenstein, published posthumously in 1953. ''Philosophical Investigations'' is divided into two parts, consisting of what Wittgens ...
'', Wittgenstein argued that the elements of games, such as
play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term ''game'' to a range of disparate human activities that bear to one another only what one might call
family resemblance Family resemblance (german: Familienähnlichkeit, link=no) is a philosophical idea made popular by Ludwig Wittgenstein, with the best known exposition given in his posthumously published book ''Philosophical Investigations'' (1953). It argues tha ...
s. As the following game definitions show, this conclusion was not a final one and today many philosophers, like
Thomas Hurka Thomas Hurka (born 1952) is a Canadian philosopher who holds the Jackman Distinguished Chair in Philosophical Studies at the University of Toronto and who taught previously, from 1978 to 2002, at the University of Calgary. He is a leading defen ...
, think that Wittgenstein was wrong and that Bernard Suits' definition is a good answer to the problem.


Roger Caillois

French sociologist Roger Caillois, in his book ''Les jeux et les hommes (Games and Men)''(1961), defined a game as an activity that must have the following characteristics: * ''fun'': the activity is chosen for its light-hearted character * ''separate'': it is circumscribed in time and place * ''uncertain'': the outcome of the activity is unforeseeable * ''non-productive'': participation does not accomplish anything useful * ''governed by rules'': the activity has rules that are different from everyday life * ''fictitious'': it is accompanied by the awareness of a different reality


Chris Crawford

Game designer Chris Crawford defined the term in the context of computers. Using a series of
dichotomies A dichotomy is a partition of a whole (or a set) into two parts (subsets). In other words, this couple of parts must be * jointly exhaustive: everything must belong to one part or the other, and * mutually exclusive: nothing can belong simult ...
: # Creative expression is ''art'' if made for its own beauty, and ''entertainment'' if made for money. # A piece of entertainment is a '' plaything'' if it is interactive. Movies and books are cited as examples of non-interactive entertainment. # If no goals are associated with a plaything, it is a ''toy''. ''(Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' and ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' are toys, not games.)'' If it has goals, a plaything is a ''challenge''. # If a challenge has no "active agent against whom you compete", it is a '' puzzle''; if there is one, it is a ''conflict''. ''(Crawford admits that this is a subjective test. Video games with noticeably
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
ic
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
can be played as puzzles; these include the patterns used to evade ghosts in ''Pac-Man''.)'' # Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a ''competition''. ''(Competitions include
racing In sport, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific go ...
and
figure skating Figure skating is a sport in which individuals, pairs, or groups perform on figure skates on ice. It was the first winter sport to be included in the Olympic Games, when contested at the 1908 Olympics in London. The Olympic disciplines are m ...
.)'' However, if attacks are allowed, then the conflict qualifies as a game. Crawford's definition may thus be rendered as: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other. Other definitions, however, as well as history, show that entertainment and games are not necessarily undertaken for monetary gain.


Other definitions

* "A game is a form of art in which participants, termed ''players'', make decisions in order to manage resources through game tokens in the pursuit of a goal." (
Greg Costikyan Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wa ...
) According to this definition, some "games" that do not involve choices, such as Chutes and Ladders,
Candy Land ''Candy Land'' (also ''Candyland'') is a simple racing board game published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to ma ...
, and
War War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular o ...
are not technically games any more than a slot machine is. * "A game is a form of play with goals and structure." (Kevin J. Maroney) * "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (
Katie Salen Katie Salen Tekinbas is an American game designer, animator, and educator. She is a professor at the University of California, Irvine. Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for ...
and
Eric Zimmerman Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game ''Diner Dash''. Each year Zimmerman hosts the Game Design C ...
) * "A game is an ''activity'' among two or more independent ''decision-makers'' seeking to achieve their ''objectives'' in some ''limiting context.''" ( Clark C. Abt) * "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and
Brian Sutton-Smith Brian Sutton Smith (July 15, 1924 – March 7, 2015), better known as Brian Sutton-Smith, was a play theorist who spent his lifetime attempting to discover the cultural significance of play in human life, arguing that any useful definition of pla ...
) * "to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity." (Bernard Suits) * "When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (
Jane McGonigal Jane McGonigal (born October 21, 1977) is an American author, game designer, and researcher. McGonigal advocates using mobile and digital technology to channel positive attitudes and collaboration in a real-world context. Biography Early years ...
)


Gameplay elements and classification

Games can be characterized by "what the player does". This is often referred to as
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
. Major key elements identified in this context are tools and rules that define the overall context of game.


Tools

Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). In places where the use of leather is well-established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as
rugby Rugby may refer to: Sport * Rugby football in many forms: ** Rugby league: 13 players per side *** Masters Rugby League *** Mod league *** Rugby league nines *** Rugby league sevens *** Touch (sport) *** Wheelchair rugby league ** Rugby union: 1 ...
,
basketball Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular court, compete with the primary objective of shooting a basketball (approximately in diameter) through the defender's h ...
,
soccer (football) Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is to ...
,
cricket Cricket is a bat-and-ball game played between two teams of eleven players on a field at the centre of which is a pitch with a wicket at each end, each comprising two bails balanced on three stumps. The batting side scores runs by str ...
,
tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball ...
, and
volleyball Volleyball is a team sport in which two teams of six players are separated by a net. Each team tries to score points by grounding a ball on the other team's court under organized rules. It has been a part of the official program of the Sum ...
. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s. Other games such as
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
may be traced primarily through the development and evolution of its game pieces. Many game tools are tokens, meant to represent other things. A token may be a pawn on a board,
play money Play money is noticeably fake bills or coins intended to be used as toy currency, especially for classroom instruction or as a marker in board games such as Monopoly, rather than currency in a legitimate exchange market. Play money coins and bi ...
, or an intangible item such as a point scored. Games such as
hide-and-seek Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chos ...
or tag do not use any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an
auto race Auto racing (also known as car racing, motor racing, or automobile racing) is a motorsport involving the racing of automobiles for competition. Auto racing has existed since the invention of the automobile. Races of various sorts were organise ...
can be radically different depending on the track or street course, even with the same cars.


Rules and aims

Games are often characterized by their tools and rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance,
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
can be played with "real" baseballs or with
wiffleball Wiffle ball, a team sport developed in 1953 in Fairfield, Connecticut, is a scaled back variation of baseball designed for playing in a confined space. The sport is played using a perforated light-weight plastic ball and a long hollow plastic ...
s. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules. Rules generally determine the time-keeping system, the rights and responsibilities of the players, scoring techniques, preset boundaries, and each player's goals. The rules of a game may be distinguished from its aims. For most competitive games, the ''ultimate'' aim is winning: in this sense, checkmate is the aim of chess. Common win conditions are being first to amass a certain quota of points or tokens (as in
Settlers of Catan ''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Pl ...
), having the greatest number of tokens at the end of the game (as in
Monopoly A monopoly (from Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situation where a speci ...
), or some relationship of one's game tokens to those of one's opponent (as in chess's checkmate). There may also be ''intermediate'' aims, which are tasks that move a player toward winning. For instance, an intermediate aim in football is to score goals, because scoring goals will increase one's likelihood of winning the game, but isn't alone sufficient to win the game. An aim identifies a Sufficient Condition for successful action, whereas the rule identifies a
necessary condition In logic and mathematics, necessity and sufficiency are terms used to describe a conditional or implicational relationship between two statements. For example, in the conditional statement: "If then ", is necessary for , because the truth of ...
for permissible action. For example, the aim of chess is to checkmate, but although it is expected that players will ''try'' to checkmate each other, it is not a rule of chess that a player ''must'' checkmate the other player whenever possible. Similarly, it is not a rule of football that a player must score a goal on a penalty; while it is expected the player will try, it is not required. While meeting the aims often requires a certain degree of skill and (in some cases) luck, following the rules of a game merely requires knowledge of the rules and some careful attempt to follow them; it rarely (if ever) requires luck or demanding skills.


Skill, strategy, and chance

A game's tools and rules will result in its requiring skill, strategy,
luck Luck is the phenomenon and belief that defines the experience of improbable events, especially improbably positive or negative ones. The naturalistic interpretation is that positive and negative events may happen at any time, both due to rand ...
, or a combination thereof, and are classified accordingly.
Games of skill A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such ...
include games of physical skill, such as
wrestling Wrestling is a series of combat sports involving grappling-type techniques such as clinch fighting, throws and takedowns, joint locks, pins and other grappling holds. Wrestling techniques have been incorporated into martial arts, combat ...
,
tug of war Tug of war (also known as tug o' war, tug war, rope war, rope pulling, or tugging war) is a sport that pits two teams against each other in a test of strength: teams pull on opposite ends of a rope, with the goal being to bring the rope a certa ...
,
hopscotch Hopscotch is a popular playground game in which players toss a small object, called a lagger, into numbered triangles or a pattern of rectangles outlined on the ground and then hop or jump through the spaces and retrieve the object. It is a ch ...
,
target shooting Shooting sports is a group of competitive and recreational sporting activities involving proficiency tests of accuracy, precision and speed in shooting — the art of using ranged weapons, mainly small arms ( firearms and airguns, in forms su ...
, and stake, and games of mental skill such as
checkers Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
and
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
. Games of strategy include checkers, chess, Go,
arimaa Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented in 2003 by Omar Syed, an Indian-Ame ...
, and
tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
, and often require special equipment to play them.
Games of chance A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from ...
include gambling games ( blackjack, Mahjong, roulette, etc.), as well as snakes and ladders and
rock, paper, scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each ...
; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example,
American football American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team wi ...
and
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
involve both physical skill and strategy while
tiddlywinks Tiddlywinks is a game played on a flat felt mat with sets of small discs called "winks", a pot, which is the target, and a collection of squidgers, which are also discs. Players use a "squidger" (nowadays made of plastic) to shoot a wink in ...
, poker, and
Monopoly A monopoly (from Greek el, μόνος, mónos, single, alone, label=none and el, πωλεῖν, pōleîn, to sell, label=none), as described by Irving Fisher, is a market with the "absence of competition", creating a situation where a speci ...
combine strategy and chance. Many card and board games combine all three; most
trick-taking game A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such ...
s involve mental skill, strategy, and an element of chance, as do many strategic board games such as
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environm ...
,
Settlers of Catan ''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Pl ...
, and
Carcassonne Carcassonne (, also , , ; ; la, Carcaso) is a French fortified city in the department of Aude, in the region of Occitanie. It is the prefecture of the department. Inhabited since the Neolithic, Carcassonne is located in the plain of the Au ...
.


Single-player games

Most games require multiple players. However, single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a
yo-yo A yo-yo (also spelled yoyo) is a toy consisting of an axle connected to two disks, and a string looped around the axle, similar to a spool. It is an ancient toy with proof of existence since 500 BCE. The yo-yo was also called a bandalore in ...
or playing
tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball ...
against a wall is not generally recognized as playing a game due to the lack of any formidable opposition. Many games described as "single-player" may be termed actually puzzles or recreations.


Multiplayer games

A multiplayer game is a game of several players who may be independent opponents or teams. Games with many independent players are difficult to analyze formally using game theory as the players may form and switch coalitions. The term "game" in this context may mean either a true game played for entertainment or a competitive activity describable in principle by mathematical game theory.


Game theory

John Nash proved that games with several players have a stable solution provided that coalitions between players are disallowed. Nash won the
Nobel prize The Nobel Prizes ( ; sv, Nobelpriset ; no, Nobelprisen ) are five separate prizes that, according to Alfred Nobel's will of 1895, are awarded to "those who, during the preceding year, have conferred the greatest benefit to humankind." Alfr ...
for economics for this important result which extended von Neumann's theory of
zero-sum Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
games. Nash's stable solution is known as the Nash equilibrium. If cooperation between players is allowed, then the game becomes more complex; many concepts have been developed to analyze such games. While these have had some partial success in the fields of economics, politics and
conflict Conflict may refer to: Arts, entertainment, and media Films * ''Conflict'' (1921 film), an American silent film directed by Stuart Paton * ''Conflict'' (1936 film), an American boxing film starring John Wayne * ''Conflict'' (1937 film) ...
, no good general theory has yet been developed. In
quantum game theory Quantum game theory is an extension of classical game theory to the quantum domain. It differs from classical game theory in three primary ways: # Superposed initial states, #Quantum entanglement of initial states, #Superposition of strategies to b ...
, it has been found that the introduction of
quantum information Quantum information is the information of the state of a quantum system. It is the basic entity of study in quantum information theory, and can be manipulated using quantum information processing techniques. Quantum information refers to both t ...
into multiplayer games allows a new type of equilibrium strategy not found in traditional games. The entanglement of player's choices can have the effect of a contract by preventing players from profiting from what is known as ''betrayal''.


Types

Games can take a variety of forms, from competitive
sport Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
s to
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
s and video games.


Sports

Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organization of sports leagues. Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of
fandom A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant ...
began with sports fans.


Lawn games

Lawn game A lawn game is an outdoor game that can be played on a lawn. Many types and variations of lawn games exist, which includes games that use balls and the throwing of objects as their primary means of gameplay. Some lawn games are historical in natu ...
s are outdoor games that can be played on a
lawn A lawn is an area of soil-covered land planted with grasses and other durable plants such as clover which are maintained at a short height with a lawnmower (or sometimes grazing animals) and used for aesthetic and recreational purposes. ...
; an area of mowed grass (or alternately, on graded soil) generally smaller than a
sports field A pitch or a sports ground is an outdoor playing area for various sports. The term ''pitch'' is most commonly used in British English, while the comparable term in American and Canadian English is playing field or sports field. For most sports t ...
(pitch). Variations of many games that are traditionally played on a sports field are
marketed Marketing is the process of exploring, creating, and delivering value to meet the needs of a target market in terms of goods and services; potentially including selection of a target audience; selection of certain attributes or themes to emph ...
as "lawn games" for home use in a front or back yard. Common lawn games include
horseshoes Horseshoe is a shoe for horses and by analogy is applied to many things with a similar shape. Horseshoes (game), a tossing game played with a horseshoe Horseshoe(s) or Horse Shoe(s) may also refer to: Places * Horseshoe Valley (disambiguation) ...
,
sholf Sholf is a lawn game that is a cross between table shuffleboard and golf. Players take turns putting golf balls into scoring zones printed on a putting green. Game play Players take turns putting golf balls, trying to score points, bump opposin ...
,
croquet Croquet ( or ; french: croquet) is a sport that involves hitting wooden or plastic balls with a mallet through hoops (often called "wickets" in the United States) embedded in a grass playing court. Its international governing body is the W ...
,
bocce (, or , ), sometimes anglicized as bocce ball, bocci or boccie, is a ball sport belonging to the boules family. Developed into its present form in Italy, it is closely related to British bowls and French , with a common ancestry from ancie ...
, and
lawn bowls Bowls, also known as lawn bowls or lawn bowling, is a sport in which the objective is to roll biased balls so that they stop close to a smaller ball called a "jack" or "kitty". It is played on a bowling green, which may be flat (for "flat-gre ...
.


Tabletop games

A tabletop game is a game where the elements of play are confined to a small area and require little physical exertion, usually simply placing, picking up and moving game pieces. Most of these games are played at a table around which the players are seated and on which the game's elements are located. However, many games falling into this category, particularly
party game Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; ...
s, are more free-form in their play and can involve physical activity such as mime. Still, these games do not require a large area in which to play them, large amounts of strength or stamina, or specialized equipment other than what comes in a box.


Dexterity and coordination games

This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks,
paper football Paper football (also called FIKI football, finger football, flick football, or tabletop football) refers to a table-top game, loosely based on American football, in which a sheet of paper folded into a small triangle is slid back and forth acro ...
, and
Jenga Jenga is a game of physical skill created by British board game designer and author Leslie Scott and marketed by Hasbro. Players take turns removing one block at a time from a tower constructed of 54 blocks. Each block removed is then placed on ...
require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
,
billiards Cue sports are a wide variety of games of skill played with a cue, which is used to strike billiard balls and thereby cause them to move around a cloth-covered table bounded by elastic bumpers known as . There are three major subdivisions ...
,
air hockey Air hockey is a ''Pong''-like tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs ("mallets") and a lightweight plastic puck. The air hockey table has raised edges ...
,
foosball Table football, also known as foosball, table soccer, futbolito in Mexico, Taca Taca in Chile and Metegol in Argentina is a table-top game that is loosely based on association football. The aim of the game is to move the ball into the opponen ...
, and
table hockey A table hockey game, also called rod hockey game, stick hockey, bubble hockey, and board hockey, is a game for two players, derived from ice hockey. The game consists of a representation of a hockey rink; the players score goals by hitting a smal ...
require specialized tables or other self-contained modules on which the game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such the games are popular as
drinking games Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned ...
. In addition, dedicated drinking games such as quarters and
beer pong Beer pong, also known as Beirut, is a drinking game in which players throw a ping pong ball across a table with the intent of landing the ball in a cup of beer on the other end. The game typically consists of opposing teams of two or more player ...
also involve physical coordination and are popular for similar reasons.


Board games

Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice or cards. Most games that simulate war are board games (though a large number of video games have been created to simulate strategic combat), and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to "real-time" play as is found in some card games, most sports and most video games. Some games, such as
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
and Go, are entirely deterministic, relying only on the strategy element for their interest. Such games are usually described as having " perfect information"; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children's games, on the other hand, tend to be very luck-based, with games such as
Candy Land ''Candy Land'' (also ''Candyland'') is a simple racing board game published by Hasbro. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to ma ...
and Chutes and Ladders having virtually no decisions to be made. By some definitions, such as that by
Greg Costikyan Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wa ...
, they are not games since there are no decisions to make which affect the outcome. Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's. Most other board games combine strategy and luck factors; the game of
backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back nearly 5,000 years to the regions of Mesopotamia and Pe ...
requires players to decide the best strategic move based on the roll of two dice. Trivia games have a great deal of randomness based on the questions a person gets.
German-style board game A Eurogame, also called a German-style board game, German game, or Euro-style game, (generally just referred to as board games in Europe) is a class of tabletop games that generally has indirect player interaction and abstract physical componen ...
s are notable for often having rather less of a luck factor than many board games. Board game groups include
race games Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least t ...
, roll-and-move games,
abstract strategy games Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information ...
,
word games Word games (also called word game puzzles or word search games) are spoken, board, or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can ad ...
, and
wargames ''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follow ...
, as well as
trivia Trivia is information and data that are considered to be of little value. It can be contrasted with general knowledge and common sense. Latin Etymology The ancient Romans used the word ''triviae'' to describe where one road split or forke ...
and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium (game), Cranium is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language.


Card games

Card games use a deck of cards as their central tool. These cards may be a standard Playing card#Anglo-American, Anglo-American (52-card) deck of playing cards (such as for Contract Bridge, bridge, poker, Rummy, etc.), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat (card game), skat), a tarot card games, tarot deck of 78 cards (used in Europe to play a variety of
trick-taking game A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such ...
s collectively known as Tarot, Tarock or Tarocchi games), or a deck specific to the individual game (such as ''Set (game), Set'' or 1000 Blank White Cards). Uno (card game), Uno and Rook (card game), Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card games such as ''Magic: The Gathering'' are played with a small selection of cards that have been collected or purchased individually from large available sets. Some board games include a deck of cards as a gameplay element, normally for randomization or to keep track of game progress. Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of the game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose.


Dice games

Dice games use a number of dice as their central element. Board games often use dice for a randomization element, and thus each roll of the dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person's standing in the game. Popular dice games include ''Yahtzee'', Farkle, Bunco, Liar's dice/Perudo, and Poker dice. As dice are, by their very nature, designed to produce random number generator, apparently random numbers, these games usually involve a high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory. Such games are thus popular as gambling games; the game of Craps is perhaps the most famous example, though Liar's dice and Poker dice were originally conceived of as gambling games.


Domino and tile games

Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes, which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is ''double-six'', though in more recent times "extended" sets such as ''double-nine'' have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins, Mexican Train, and Chicken Foot (domino game), Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game. Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles. Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards. Mahjong is another game very similar to Rummy that uses a set of tiles with card-like values and art. Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played.
Settlers of Catan ''Catan'', previously known as ''The Settlers of Catan'' or simply ''Settlers'', is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as ''Die Siedler von Catan''. Pl ...
and
Carcassonne Carcassonne (, also , , ; ; la, Carcaso) is a French fortified city in the department of Aude, in the region of Occitanie. It is the prefecture of the department. Inhabited since the Neolithic, Carcassonne is located in the plain of the Au ...
are examples. In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive (game), Hive, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, although it has no board; the pieces themselves both form the layout and can move within it.


Pencil and paper games

Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (''Scrabble'', for instance, is based on the idea of a crossword puzzle, and
tic-tac-toe Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. ...
sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as ''Pictionary'' and "connect-the-dots" games like sprouts (game), sprouts, to letter and word games such as ''Boggle'' and ''Scattergories'', to solitaire and logic puzzle games such as Sudoku and crossword puzzles.


Guessing games

A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as ''Catch Phrase (game), Catch Phrase'', ''Taboo (game), Taboo'', ''Pictionary'', and similar. The genre also includes many game shows such as ''Win, Lose or Draw'', ''Password (American game show), Password'' and ''$25,000 Pyramid''.


Video games

Video games are computer- or microprocessor-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals. A computer or video game uses one or more input devices, typically a button (control), button/joystick combination (on arcade games); a Computer keyboard, keyboard, Computer mouse, mouse or trackball (computer games); or a Game controller, controller or a motion sensitive tool (Video game console, console games). More esoteric devices such as paddle (game controller), paddle controllers have also been used for input. There are many genres of video game; the first commercial video game, ''Pong'', was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
, leading to simulations of such games that can be played by a single player. In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright (game designer), Will Wright's ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' as an example of a toy.)


Online games

Online games have been part of culture from the very earliest days of computer network, networked and time-shared computers. Early commercial systems such as PLATO (computer system), Plato were at least as widely famous for their games as for their strictly educational value. In 1958, ''Tennis for Two'' dominated Visitor's Day and drew attention to the oscilloscope at the Brookhaven National Laboratory; during the 1980s, Xerox PARC was known mainly for ''Maze War'', which was offered as a hands-on demo to visitors. Modern online games are played using an Internet connection; some have dedicated client (computing), client programs, while browser game, others require only a web browser. Some simpler browser games appeal to more casual gaming demographic groups (notably older audiences) that otherwise play very few video games.


Role-playing games

Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games – or at least those explicitly marketed as such – are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and "explore" the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, ''Dungeons & Dragons'' and ''GURPS''. The term ''role-playing game'' has also been appropriated by the video game industry to describe role-playing video game, a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different from traditional role-playing games. Single-player games include ''Final Fantasy'', ''Fable (2004 video game), Fable'', ''The Elder Scrolls'', and ''Mass Effect''. Online multi-player games, often referred to as Massively multiplayer online game, Massively Multiplayer Online role playing games, or MMORPGs, include ''RuneScape'', ''EverQuest 2'', ''Guild Wars'', ''MapleStory'', ''Anarchy Online'', and ''Dofus''. , the most successful MMORPG has been ''World of Warcraft'', which controls the vast majority of the market.


Business games

Business games can take a variety of forms, from interactive board games to interactive games involving different props (balls, ropes, hoops, etc.) and different kinds of activities. The purpose of these games is to link to some aspect of organizational performance and to generate discussions about business improvement. Many business games focus on organizational behaviors. Some of these are computer simulations while others are simple designs for play and debriefing. Team building is a common focus of such activities.


Simulation

The term "game" can include simulation or re-enactment of various activities or use in "real life" for various purposes: e.g., training, analysis, prediction. Well-known examples are military exercise, war games and role-playing. The root of this meaning may originate in the human prehistory of games deduced by anthropology from observing primitive cultures, in which children's games mimic the activities of adults to a significant degree: hunting, warring, nursing, etc. These kinds of games are preserved in modern times.


See also

* Game club * Gamer * Girls' games and toys * History of games * Learning through play * List of games * Ludibrium * Ludology * Ludomania * Mobile game * N-player game * Personal computer game


References


Further reading

* Avedon, Elliot; Brian Sutton-Smith, Sutton-Smith, Brian, ''The Study of Games''. (Philadelphia: Wiley, 1971), reprinted Krieger, 1979. {{Authority control Games, 26th-century BC establishments Leisure activities