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Artificiality (the state of being artificial or manmade) is the state of being the product of intentional human manufacture, rather than occurring nature, naturally through processes not involving or requiring human activity.


Connotations

Artificiality often carries with it the implication of being false, counterfeit, or deceptive. The philosopher Aristotle wrote in his ''Rhetoric (Aristotle), Rhetoric'': However, artificiality does not necessarily have a negative connotation, as it may also reflect the ability of humans to replicate forms or functions arising in nature, as with an artificial heart or artificial intelligence. Political scientist and artificial intelligence expert Herbert A. Simon observes that "some artificial things are imitations of things in nature, and the imitation may use either the same basic materials as those in the natural object or quite different materials.Herbert A. Simon, ''The Sciences of the Artificial'' (1996), p. 4. Simon distinguishes between the artificial and the synthetic, the former being an imitation of something found in nature (for example, an artificial sweetener which generates sweetness using a formula not found in nature), and the latter being a replication of something found in nature (for example, a sugar created in a laboratory that is chemically indistinguishable from a naturally occurring sugar). Some philosophers have gone further and asserted that, in a Determinism, deterministic world, "everything is natural and nothing is artificial", because everything in the world (including everything made by humans) is a product of the physical laws of the world.


Distinguishing natural objects from artificial objects

It is generally possible for humans, and in some instances, for computers, to distinguish natural from artificial environments. The artificial environment tends to have more physical regularity both spatially and over time, with natural environments tending to have both irregular structures and structures that change over time.Herman Kaken, "Recognition of Natural and Artificial Environments by Computers: Commonalities and Differences", in Juval Portugali, ''Complex Artificial Environments'' (2006), p. 31-48. However, on close observation it is possible to discern some mathematical structures and Patterns in nature, patterns in natural environments, which can then be replicated to create an artificial environment with a more natural appearance. For example, by identifying and imitating natural means of pattern formation, some types of Finite state machine, automata have been used to generate organic-looking Texture (computer graphics), textures for more realistic Shader, shading of 3D modeling, 3D objects.


See also

*Cultural artifact *Fake (disambiguation) *Homo faber *Simulation *Synthetic (disambiguation) *Tamagotchi


References

{{reflist Culture Artificial materials