FantaVision
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, sometimes stylized as ''FantaVision'', is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
developed by
Japan Studio Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', ''Gravity ...
and published by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
for the PlayStation 2 (PS2). The game's objective is to use a cursor to select three or more launched
fireworks Fireworks are a class of low explosive pyrotechnic devices used for aesthetic and entertainment purposes. They are most commonly used in fireworks displays (also called a fireworks show or pyrotechnics), combining a large number of devices ...
(called "flares") of the same color in a row and then to detonate them to increase the player's score. Used in conjunction with various power-ups, the resulting explosions can ignite and chain together even more flares for additional points. ''Fantavision'' was created during Sony's transition from its original PlayStation (PS1) to its next generation console. The game was initially conceived by
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
Katsushi Kanetaka, inspired by the fireworks shows he witnessed in his youth. After successfully pitching the project to Sony, ''Fantavision '' was supervised by the company's first-party development head
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects. Yoshida has been a key member of the Play ...
and was completed by a small team in a short time frame. The graphics emphasize the PS2's ability to show
particle effects A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to repro ...
. ''Fantavision'' was released in Japan on March 9, 2000, a few days after the PS2 itself. It was released the same day as the console in North America, Europe, Australia, and New Zealand later that year with an added
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode. An updated version with this mode titled was released in Japan in 2002. ''Fantavision'' was then remade for Japanese
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
s starting in 2003. Finally, the game was digitally re-released on Sony's newer consoles via the PlayStation Network outside of Japan beginning in 2015. The game received a mostly above-average critical response with reviewers generally praising its visual presentation, core gameplay, and multiplayer. However, many found fault with the length and
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professiona ...
of its single-player experience when compared to contemporary titles in the puzzle genre.


Gameplay

''Fantavision'' is a real-time
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
that relies on quick color matching and symbol recognition skills from the player. The game consists of a series of
stages Stage or stages may refer to: Acting * Stage (theatre), a space for the performance of theatrical productions * Theatre, a branch of the performing arts, often referred to as "the stage" * ''The Stage'', a weekly British theatre newspaper * S ...
set in darkened, 3D environments where brightly-colored
fireworks Fireworks are a class of low explosive pyrotechnic devices used for aesthetic and entertainment purposes. They are most commonly used in fireworks displays (also called a fireworks show or pyrotechnics), combining a large number of devices ...
called '"flares" are launched onto the screen and will hover for a period of time before disappearing. Using the
DualShock 2 The DualShock (originally Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with Haptic technology, vibration-feedback and analog controls developed by Sony Interactive Enterta ...
's left
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
, the player controls the direction of a guideline ray extending from a circular
cursor Cursor may refer to: * Cursor (user interface), an indicator used to show the current position for user interaction on a computer monitor or other display device * Cursor (databases), a control structure that enables traversal over the records in ...
that allows a flare along the ray to be "captured" with the controller's X button. The goal is to string together three or more flares of the same color and then detonate them by pressing the circle button, thus increasing the player's score. Different types of flares can be encountered including "peonies", which explode in a circular fashion; "willows", which have sparks that descend downward in dome shape; and "multiflares", which break apart into smaller pieces that can be detonated a second time. More points can be obtained with
chain reaction A chain reaction is a sequence of reactions where a reactive product or by-product causes additional reactions to take place. In a chain reaction, positive feedback leads to a self-amplifying chain of events. Chain reactions are one way that sys ...
s caused by new flares touching the sparks of detonated flares of the same color. This creates a "daisy chain" that allows flares of multiple colors to be detonated simultaneously. Flashing flares called "wilds" can also be used to directly chain together flares of different colors. Flares not detonated before they disappear are considered "missed" and cause a "Play Meter" at the bottom of the screen to decrease. If flares are continuously captured and detonated for a specific period of time while keeping this meter from depleting, the player eventually advances to the next stage. If the Play Meter fully empties, the game ends. Power-ups periodically appear and can be captured and detonated along with an existing set of three or more normal flares. These include power-ups that can award extra points or refill the Play Meter. Another power-up appears in the form of a white star and for each one captured, the player earns a letter of the word "Starmine". After collecting all eight letters, a large glowing Starmine flare is launched onto the screen. If the player captures it and detonates it with at least three colored flares, a time-limited
bonus stage A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage eithe ...
is entered where a large number of fireworks appear at a rapid pace. The more flares initially detonated along with the Starmine, the longer the bonus mode lasts. ''Fantavision'' offers eight stages on a single-player playthrough as well as extra unlockable challenges such as a hard difficulty setting. The game also has a split-screen versus mode where two players compete in a race to detonate a preset total of flares. In this mode, there are additional power-ups which can either increase the size of the play area (while decreasing that of the opponent) or swap both the play areas and undetonated fireworks of the two competitors. By using these mechanisms, it is possible to steal flares intended for the opponent's side of the screen, including during an opponent's Starmine bonus. Finally, a replay feature allows the player to rewatch recorded levels with different camera angles while adding in weather effects, psychedelic lighting patterns, and time delays between seeing and hearing firework detonations for an added sense of realism.


Development

''Fantavision'' was produced by
Japan Studio Japan Studio was a Japanese video game developer based in Tokyo. A first-party studio for Sony Interactive Entertainment (formerly Sony Computer Entertainment), it was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', ''Gravity ...
, the
first-party developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
for
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
during the transition period to the corporation's next generation console, the PS2. After completing ''
Ape Escape ''Ape Escape'' is a series of video games developed primarily by Japan Studio and published by Sony Computer Entertainment, starting with '' Ape Escape'' for PlayStation in 1999. The series incorporates ape-related humour, unique gameplay, and a ...
'' for the PS1, ''Fantavision'' was one of a handful of projects supervised by former head of Japan Studio
Shuhei Yoshida is a Japanese businessman and gaming industry veteran. He was the President of SIE Worldwide Studios for Sony Interactive Entertainment from 2008 to 2019, before moving onto other SIE-related projects. Yoshida has been a key member of the Play ...
before he left Japan to become vice president of product development at Sony's North American division. Yoshida recalled that the game was essentially created by a team of just three to five people in a mere six months time. ''Fantavision'' was
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
Katsushi Kanetaka's first game project, the concept for which he had devised around 1995. He stated that he was inspired by the fireworks shows he saw at
Lake Biwa is the largest freshwater lake in Japan, located entirely within Shiga Prefecture (west-central Honshu), northeast of the former capital city of Kyoto. Lake Biwa is an ancient lake, over 4 million years old. It is estimated to be the 13th ol ...
in his youth. Kanetaka admitted to having no experience programming, but prototyped ''Fantavision'' on the computer application ''Klik & Play'' and refined the idea through much
trial and error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (18 ...
. With the PS1 technically incapable of displaying the sheer number of desired visual effects on-screen simultaneously, the director felt the impending release of the PS2 was the right time to pitch the game. After witnessing more fireworks demonstrations for research, the game's creators were still not initially confident they could replicate the more complex portions of the shows as no technological precedent existed. Ultimately, ''Fantavision'' was marketed to showcase the PS2's ability to provide
particle effects A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to repro ...
through its graphics accelerator and trademark
Emotion Engine The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North Americ ...
. All the pyrotechnics displayed are individually rendered as 3D
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
. Despite this, Yoshida claimed that both he and his team were "ridiculed" within the company for working on a seemingly small-scale puzzle game during Sony's move to newer hardware. ''Fantavision'' was announced in late 1999 as part of the initial lineup of PS2 software. It was the only game developed internally by Sony to accompany the PS2's debut. Yoshida explained that this was because Sony did not want to rush a large number of its products and compete with the slew of high quality,
third-party Third party may refer to: Business * Third-party source, a supplier company not owned by the buyer or seller * Third-party beneficiary, a person who could sue on a contract, despite not being an active party * Third-party insurance, such as a Ve ...
support the console was receiving at the time. Like most of the PS2's early software library, Japanese copies of ''Fantavision'' would be manufactured on CD-ROM instead of the system's newer
DVD The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind ...
format.


Release

''Fantavision'' was first prominently featured as part of the February 2000 PlayStation Festival at
Makuhari Messe is a Japanese convention center outside Tokyo, located in the Mihama-ku ward of Chiba City, in the northwest corner of Chiba Prefecture. Designed by Fumihiko Maki, it is accessible by Tokyo's commuter rail system. ''Makuhari'' is the name of ...
in Chiba. Though initially slated to be released alongside the console in Japan on March 4, 2000, ''Fantavision'' was slightly delayed until March 9. To promote the game during the following months, ''Fantavision'' was featured at the
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. ...
in April; at the Electronic Entertainment Expo in
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in May; at the
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as part of the main event of the 21st Century Dream Technology Exhibition from July into August; and at
Olympia London Olympia London, sometimes referred to as the Olympia Exhibition Centre, is an exhibition centre, event space and conference centre in West Kensington, in the London Borough of Hammersmith and Fulham, London, England. A range of internation ...
for the
European Computer Trade Show The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004. The exposition was only open to industry professionals and journalists, although it w ...
in September. The game hit store shelves the same day as the PS2 in North America on October 26, 2000: in Europe on November 24, 2000; and in Australia and New Zealand on November 30, 2000. The Western releases of the game added a
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
option. An updated version titled ''Futari no Fantavision'' was released in Japan on July 4, 2002 and included a two-player mode and a remixed soundtrack. Each of the major regional releases of ''Fantavision'' features a different music composer and soundtrack. The Japanese version was composed by
Soichi Terada is a Japanese electronic music composer, best known for his work in the ''Ape Escape'' video game series. He started producing music in 1989 as well as remixing singers such as Nami Shimada. He and fellow producer Shinichiro Yokota formed Far Ea ...
, who previously worked on the soundtrack for Sony's ''Ape Escape''. The North American version of ''Fantavision'' was composed by Ashif Hakik. Jim Croft composed for the
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
versions. An associate of Croft had a connection with Sony, which informed them that new music was needed because the Japanese score might be perceived as "too weird" for European consumers. The Japanese soundtracks for ''Fantavision'' and ''Futari no Fantavision'' (also by Terada) were released on March 24, 2000 and August 5, 2002 respectively. A mobile phone remake of ''Fantavision'' was made available for two Japanese mobile phone services:
J-Sky J-Sky is a Ferris wheel A Ferris wheel (also called a Giant Wheel or an observation wheel) is an amusement ride consisting of a rotating upright wheel with multiple passenger-carrying components (commonly referred to as passenger cars, cab ...
on July 16, 2003 and
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on July 3, 2008. Outside of Japan, the PS2 version of ''Fantavision'' was re-released digitally on Sony's more modern consoles via the PlayStation Network starting on December 22, 2015.


Reception and legacy

Overall, ''Fantavision'' received a slightly above-average response from critics. It holds a score of 72 out of 100 on the
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, corresponding to "mixed or average reviews". Despite largely receiving middling evaluations from the publications, ''Fantavision'' won the editor's "Puzzle Game of 2000" at
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's "Best of 2000 Awards for PlayStation 2" and was a runner-up for the "Best Puzzle Game" of 2000 award for both
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
and ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine, published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
''. It was also a finalist for the 2000 "Console Innovation" award from the Academy of Interactive Arts & Sciences. The general presentation of ''Fantavision'' has been universally compared to the arcade game ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'' by Atari. Opinions on the particle effects and environments in ''Fantavision'' were largely favorable. The colorful, simulated pyrotechnics enjoyed such descriptions as "mesmerizing", "pretty", "beautiful", "gorgeous", and "jaw-dropping" by various media outlets. Eric Bratcher of '' Next Generation'' lauded, "The screen constantly erupts in blossoms of bright, overloaded color and even the backgrounds pack a visual punch as you move from Earth to outer space and beyond." GameSpot writer Mark Davis complimented the backdrops as "teeming with detail" and how the game maintained a consistently high framerate, even during its most intense fireworks displays. He ventured that puzzle games rarely showcase a console's graphical prowess, but that ''Fantavision'' was a pleasant exception.
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
's Jay Semerad equally commended its backgrounds and alleged that the game's lighting effects did well to emphasize the PS2's capabilities. Other reviewers felt the game's graphics were a failure by Sony to strongly represent to power of its newly-released PS2 hardware. Aaron Curtiss of the ''
Los Angeles Times The ''Los Angeles Times'' (abbreviated as ''LA Times'') is a daily newspaper that started publishing in Los Angeles in 1881. Based in the LA-adjacent suburb of El Segundo since 2018, it is the sixth-largest newspaper by circulation in the U ...
'' stated, "Visually, the game hints at what PlayStation 2 can pump out. But even when the screen is bursting with color, one can’t help but think the machine has yet to break a sweat." IGN's Doug Perry likewise believed that the game could have appeared on any console and been just as graphically impressive. He surmised, "After all of Sony's hoopla about the PS2's phenomenal power, its first PS2 title in the US is the exact antithesis of power or dazzling technology." Impressions of ''Fantavision''s gameplay mechanics were mostly favorable, though many reviewers found that ''Fantavision'' lacked
replay value Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professiona ...
, especially when compared to contemporary puzzle titles. '' PSM'' contributor Stephen Frost declared, "Just like a real fireworks show, ''Fantavision'' is breathtaking at first but fizzles out quickly." Perry, Frost, Curtiss, and
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considered ''Fantavision'' long-term replayability inferior to that of releases like '' Super Puzzle Fighter II Turbo'', '' Tetris DX'', ''
Devil Dice ''Devil Dice'' (known in Japan as ''XI'', ) is a puzzle video game developed by Shift exclusively on PlayStation. It was released by Sony Computer Entertainment in Japan in 1998 and Europe in 1999, and by THQ in North America in 1998. The game is ...
'', '' Super Bust-a-Move'', and '' Pokémon Puzzle Challenge''. Paul Fitzpatrick of ''
PlayStation Official Magazine – UK ''PlayStation Official Magazine – UK'', generally abbreviated as ''OPM'', was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue ...
'' inferred that its comprisal of only eight levels (16 counting hard mode) was one of the game's few yet major shortcomings, but nonetheless acknowledged it as "addictive, innovative, and very playable." ''Edge'' felt that the power-ups and extra modes of ''Fantavision'' successfully extended its seemingly curtailed single-player experience. The magazine declared, "Simple enough, you conclude. Shallow, even. Before you know it, though, hours have passed, yet the one more go factor remains firmly in place." Curtiss and Dudlak both thought the game should have been included as a free
pack-in This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
with the PS2 console rather than be released at full retail price. Frost, Fitzpatrick, Perry, IGN's Marc Nix, and ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Jay Fitzloff all likened ''Fantavision'' to a simple
technology demonstration A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of ...
. In the years following the game's original release, the notion that the game started as a PS2 technology demonstration prior to becoming a full-fledged game has persisted among numerous media outlets. The addition of multiplayer to the Western localizations of ''Fantavision'' was praised. Hill called this mode "hugely entertaining" while the staff of ''Edge'' declared that its inclusion "cements ''Fantavision''s status as an addictive, creative, and excellent title". Perry denoted the two-player mode to be the game's "saving grace" while Davis similarly stated it "breathes a good deal of life into a game that would've otherwise been worthy of a rental at best". Frost concluded that it would be the only way most players would discover a sense of value with the game once its visual charm had worn off. Though he enjoyed the two-player option in ''Fantavision'', Semerad felt it was not as entertaining as similar experiences in other puzzle games possibly due to its "abstract" gameplay.


Sales

According to ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'', ''Fantavision'' was the fifth-best selling game in Japan during its week of release at 26,977 copies sold.
Media Create is a Japanese company that gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market. Business operations include publishing, market research and consulting. It is a popular we ...
reported that the game had sold 165,437 units in Japan by mid-June 2000. Sales quickly tapered off and totalled 173,048 copies in the region by the end of 2000. The commercial performance of ''Fantavision'' outside of Japan was poor. It was only the 15th-best selling PS2 title during the console's launch in the United States per data from
The NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
.
GfK Chart-Track GfK Chart-Track is a market research company that monitors music, videos and software sales in the United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country ...
reported that the game was the 13th-best selling PS2 title during its release week in the United Kingdom at just 826 copies sold.


Notes


References


External links


Official website
*{{moby game, id=/fantavision 2000 video games Mobile games Multiplayer and single-player video games PlayStation 2 games PlayStation 4 games PlayStation 5 games PlayStation Network games Puzzle video games Sony Interactive Entertainment games Video games developed in Japan Video games scored by Ashif Hakik Video games scored by Jim Croft Video games scored by Soichi Terada