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The Family Computer Network System
Family Computer Network System
(Japanese: ファミリーコンピュータ ネットワークシステム, Hepburn: Famirī Konpyūta Nettowāku Shisutemu), also known as the Famicom
Famicom
Net System or Famicom
Famicom
Modem, is a video game peripheral for Nintendo's Family Computer, released in September 1988 only in Japan. It uses a card based format, reminiscent to the HuCard
HuCard
for Hudson Soft's and NEC's PC Engine or the Sega Card
Sega Card
for the Master System.[2][3] It allowed the user access to a server that provided live stock trades, game cheats, jokes, weather forecasts, horse betting, and a small amount of downloadable content.[1] The experience Nintendo
Nintendo
gained with this endeavor led directly to the deployment of the satellite based Satellaview
Satellaview
network for the Super Famicom
Famicom
in the early 1990s. Nintendo
Nintendo
would eventually engage in Internet based networking, via the 64DD
64DD
and its accompanying Randnet service, the GameCube, the Game Boy
Game Boy
Advance Cable, the Nintendo
Nintendo
DS's DS Download Play, the Wii's WiiConnect24
WiiConnect24
and its shop, the Nintendo DSi's DSi Shop, and the Nintendo
Nintendo
Network for the Nintendo
Nintendo
3DS, Wii
Wii
U, and Switch.

Contents

1 History

1.1 Development 1.2 Production

2 Reception

2.1 Legacy

3 See also 4 References 5 External links

History[edit] Development[edit] Beginning in mid-1987, Nintendo
Nintendo
president Hiroshi Yamauchi requested the exploration of a partnership with the Nomura Securities
Nomura Securities
financial company, to create an information network service in Japan
Japan
based on the Famicom. Led by Masayuki Uemura, Nintendo
Nintendo
Research & Development 2 developed the modem hardware; and Nomura Securities developed the client and server software and the information database. Uemura cautioned that they "weren't confident that they would be able to make network games entertaining". Five unreleased prototypes of network-enabled games were developed for the system, including Yamauchi's favorite classic, Go.[1] Production[edit] The Famicom
Famicom
Modem
Modem
began mass production in September 1988. The accompanying proprietary online service was soon launched the same year alongside Nippon Telegraph and Telephone's new DDX-TP telephone gateway for its existing packet switched network. NTT's launch initially suffered reliability problems that were painstakingly assessed by Nintendo
Nintendo
at individual users' homes and traced back to the network.[1] Nintendo's sole final application of the Famicom
Famicom
Modem
Modem
was the 1991 system called Super Mario Club. It was formed for toy shops, where the Famicom
Famicom
was deployed as a networked arcade kiosk, serving consumers with a member-store-created searchable online database of Famicom
Famicom
game reviews. Nintendo
Nintendo
performed market research by analyzing users' search behaviors, and directly received user feedback messages.[1] In June 1989, Nintendo
Nintendo
of America's vice president of marketing Peter Main, said that the Famicom
Famicom
was present in 37% of Japan's households and that its interactive game and stock network based upon the Famicom Modem
Modem
had been running for some time.[4] Reception[edit] Nintendo
Nintendo
shipped a lifetime total of 130,000 Famicom
Famicom
Modems. Even after the resolution of stability problems with the NTT's network launch, the Famicom
Famicom
Modem
Modem
market presence was considered "weak" for its whole lifetime for various reasons: product usability; competition from personal computers and other appliances; and the difficult nature of early adoption by the technologically unsavvy financial customer. Uemura stated that the system's most popular application was ultimately home-based horse race betting, with a peak of 100,000 units used and capturing 35% of the online horse betting market even amongst diverse competition from PCs and from dedicated horse betting network terminal appliances.[1] Legacy[edit] Wanting to replicate and expand upon the progress seen with the Famicom
Famicom
Modem
Modem
in Japan, Nintendo
Nintendo
of America began a series of open announcements in mid-1989 to describe its private talks with AT&T over the prospect of launching an information network service in America in 1990.[4] The plans never materialized. A modem for NES was tested in the United States by the Minnesota State Lottery. It would have allowed players to buy scratchcards and play the lottery with their NES at home. It was not released in the United States because some parents and legislators voiced concern that minors might learn to play the lottery illegally and anonymously, regardless of assurances from Nintendo
Nintendo
to the contrary.[5] Internet-based gambling was banned in Minnesota.[6] Online content would later be delivered to Nintendo's customers via the Super Famicom's Satellaview
Satellaview
peripheral. Masayuki Uemura, lead designer of the Famicom
Famicom
Modem
Modem
at Nintendo
Nintendo
Research & Development 2, said: "Our experiences with the Famicom
Famicom
Modem
Modem
triggered Nintendo’s entrance into the satellite data broadcasting market in April, 1995".[1] See also[edit]

Nintendo
Nintendo
portal Video Games portal 1980s portal Japan
Japan
portal

64DD's Japan-based dialup Internet service called Randnet, from December 1999 to February 2001 Nintendo
Nintendo
Entertainment System's Teleplay Modem Famicom
Famicom
Disk System Atari 2600's GameLine Intellivision's PlayCable Sega Genesis's Sega Channel XBAND Super Famicom's Satellaview

References[edit]

^ a b c d e f g Takano, Masaharu (September 11, 1995). "How the Famicom
Famicom
Modem
Modem
was Born". Nikkei Electronics (in Japanese). English translation by GlitterBerri.  access-date= requires url= (help) ^ "ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 11". Ne.jp. Retrieved 2014-06-14.  ^ Wi-Fiコネクションについて講演 『ウイイレ』など40タイトルが開発中. Famitsu. 25 March 2006. ^ a b Freitag, Michael (June 8, 1989). "Talking Deals; How Nintendo Can Help A.T.&T." International New York Times. ISSN 0362-4331. Retrieved February 7, 2015.  ^ Shapiro, Eben (1991-09-27). " Nintendo
Nintendo
and Minnesota Set A Living-Room Lottery Test". New York Times. Retrieved 2008-02-16.  ^ "Minnesota Gambling and Criminal Defense". Retrieved February 7, 2015. 

External links[edit]

The Famicom
Famicom
Modem

v t e

Nintendo
Nintendo
Entertainment System

Known in Japan
Japan
as the Family Computer or Famicom Third generation console

Accessories

Nintendo
Nintendo
manufactured

Family Computer Disk System Famicom
Famicom
Modem Family BASIC NES Advantage NES Controller (Basic) NES Controller 2 (Basic) NES Four Score NES Lockout NES Max NES Satellite NES Zapper Power Pad R.O.B.

Third-party

Aladdin Deck Enhancer Arkanoid Controller Double Player FamiCoin Game Genie HES Unidaptor Jammer LaserScope Miracle Piano Power Glove Pro Beam Light Gun Speedboard Super Controller Teleplay Modem Turbo Tech Controller Turbo Touch 360 Turbotronic U-Force Ultimate Superstick

Hardware

Ricoh 2A03 MOS Technology 6502 Picture Processing Unit Game Pak

Software

List of Family Computer games

List of Family Computer Disk System
Family Computer Disk System
games

List of NES games

Variations

NES-101 NES Classic Edition Twin Famicom Sharp Nintendo
Nintendo
Television Famicom
Famicom
Titler Hardware clones

Predecessor: Color TV Game Successor: Super Nintendo
Nintendo
Entertainment System

v t e

Nintendo
Nintendo
video game hardware

Consoles

Home

NES

Famicom
Famicom
Titler Twin Famicom NES-101 Sharp Nintendo
Nintendo
Television NES Classic Edition accessories

Super NES

New-Style SF Naizou TV SF1 Super NES Classic Edition

Nintendo
Nintendo
64

iQue Player

GameCube

Panasonic Q accessories

Wii Wii
Wii
U Switch

Handheld

Game Boy Game Boy
Game Boy
Color Virtual Boy Game Boy
Game Boy
Advance

SP Micro Dockable Entertainment

Pokémon Mini Nintendo
Nintendo
DS

Lite DSi

Nintendo
Nintendo
3DS

2DS New 3DS New 2DS XL

Switch

Dedicated

Home

Color TV-Game NES Classic Edition Super NES Classic Edition

Handheld

Game & Watch

Mini Classics

Pokémon Pikachu

Arcade

VS. System PlayChoice-10 Super Famicom
Famicom
Box Nintendo
Nintendo
Super System

Peripherals

Add-ons

3D System Data Recorder Disk System Satellaview Super NES CD-ROM
Super NES CD-ROM
(unreleased) Super Game Boy Game Boy
Game Boy
Camera Game Boy
Game Boy
Printer 64DD Rumble Pak e-Reader Game Boy
Game Boy
Player

Connectivity

NES Four Score NES Satellite Game Link Cable GCN-GBA Link Cable

Controllers

Family BASIC NES Advantage NES Zapper Power Pad R.O.B. Speedboard SNES Mouse Super Scope Nintendo
Nintendo
64 controller GameCube
GameCube
controller

WaveBird Wireless

Wii
Wii
Balance Board Wii
Wii
Remote

Classic Controller MotionPlus Wii
Wii
Zapper Third-party accessories

Wii
Wii
Speak Wii U
Wii U
GamePad Wii U
Wii U
Pro Controller Joy-Con

Networking

Family Computer Network System Teleplay Modem XBAND Satellaview Nintendo
Nintendo
Wi-Fi USB Connector

Other

Nintendo
Nintendo
Power Nintendo
Nintendo
DS & DSi Browser Amiibo

Technology

Media

NES Game Pak SNES Game Pak N64 Game Pak Game Boy
Game Boy
Advance Video Nintendo
Nintendo
optical discs Nintendo
Nintendo
game card

Processors

2A03 PPU 5A22 S-APU GSU RCP Gekko Broadway Hollywood PICA200 Espresso Erista

List

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