Eye of the Beholder (video game)
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''Eye of the Beholder'' is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
operating system and later ported to the Amiga, the
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and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the
Atari Lynx The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal disp ...
handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
. The game has two sequels, '' Eye of the Beholder II: The Legend of Darkmoon'', also released in 1991, and '' Eye of the Beholder III: Assault on Myth Drannor'', released in 1993. The third game, however, was not developed by Westwood, which had been acquired by
Virgin Interactive Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwo ...
in 1992 and created the '' Lands of Lore'' series instead.


Plot

The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. The adventurers enter the city's sewer, but the entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The team descends further beneath the city, going through Dwarf and
Drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
clans, to Xanathar's lair, where the final confrontation takes place. Once the eponymous beholder is killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers returned to the surface where they were treated as heroes. Nothing else was mentioned in the ending and there were no accompanying graphics. This was changed in the later released Amiga version, which featured an animated ending.


Gameplay

''Eye of the Beholder'' features a
first-person perspective A first-person narrative is a mode of storytelling in which a storyteller recounts events from their own point of view using the first person It may be narrated by a first-person protagonist (or other focal character), first-person re-teller ...
in a three-dimensional dungeon, very similar to the earlier '' Dungeon Master''. The player controls four characters, initially, using a point-and-click interface to fight monsters. This can be increased to a maximum of six characters, by resurrecting one or more skeletons from dead non-player characters ( NPCs), or finding NPCs that are found throughout the dungeons. The possibility to increase the size of the player's party through the recruiting of NPCs was a tradition in all of the ''Eye of the Beholder'' series. It was also possible to import a party from ''Eye of the Beholder'' into ''The Legend of Darkmoon'' or from ''The Legend of Darkmoon'' into ''Assault on Myth Drannor''; thus, a player could play through all three games with the same party.


Development

The graphics for the MS-DOS version were created using
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. Over 150
Adlib Ad Lib, Inc. was a Canadian manufacturer of sound cards and other computer equipment founded by Martin Prevel, a former professor of music and vice-dean of the music department at the Université Laval. The company's best known product, the ''Ad ...
sound effects exist in the game's audio.


Reception


Critical reception

''Eye of the Beholder'' was reviewed in 1991 in '' Dragon'' #171 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column, who gave it 5 out of 5 stars. It was #1 on the Software Publishers Association's list of top MS-DOS games for April 1991, the last SSI D&D game to reach the rank. Dennis Owens of '' Computer Gaming World'' called it "a stunning, brilliantly graphic and agonizingly tricky" 3-D CRPG. The magazine stated that the game's VGA graphics and
sound card A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio ...
audio finally gave IBM PC owners a ''Dungeon Master''-like game. Scorpia, another reviewer for the magazine, was less positive. Although also praising the graphics and audio, stating that they "really give you the ''feeling'' of being in an actual dungeon", she criticized the awkward spell user interface and the "outrageous" abrupt ending. Other areas that needed work included the combat, plot, and NPC interaction; nonetheless, she was hopeful that with such improvements "the Legend series will become one of the leaders in the CRPG field". In 1993 Scorpia called the game "an impressive first effort that bodes well for the future". ''
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'' gave the Amiga version of ''Eye of the Beholder'' an overall score of 92%, heavily comparing it to '' Dungeon Master'', stating that "Comparisons to the ging classic – ''Dungeon Master'' – are inevitable. When two games look this similar, even their programmers would have trouble telling them apart." ''The One'' praises ''Eye of the Beholder's'' gameplay, stating that "in contrast to previous AD&D titles, there's more emphasis on puzzle-solving than combat – a refreshing change ... Combat is also handled extremely well, the spells and 'ranged weapons' rules are all faithful to the original game ... The gameplay works wonderfully, conjuring up both the spirit and the atmosphere that you get from abletop AD&D" Despite this, ''The One'' expresses that ''Eye of the Beholder'' is on par with ''Dungeon Master'' and '' Chaos Strikes Back'', but states that ''Eye of the Beholder'' is still "an essential purchase for followers of the AD&D series". Hailing the game as "a dream come true" for ''Dungeons & Dragons'' fans, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' gave the Super NES version a 6.2 out of 10, praising its 3-D graphics and variety of characters. They gave the Sega CD version a 7.2 out of 10, this time praising the ability to create custom characters but criticizing the audio. They also remarked that the game has a difficult learning curve. While reviewing the Sega CD version, '' Computer and Video Games'' said it is "Not quite up there with '' Snatcher'', but without doubt a highly ace role-player". According to GameSpy in 2004, despite the issues in the first ''Eye of the Beholder'', "most players found the game well worth the effort". IGN ranked ''Eye of the Beholder'' No. 8 on their list of "The Top 11 Dungeons & Dragons Games of All Time" in 2014. Ian Williams of '' Paste'' rated the game #8 on his list of "The 10 Greatest Dungeons and Dragons Videogames" in 2015. In 1991, ''
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'' placed ''Eye of the Beholder'' on its list of the 50 best computer games of all time. The editors called it a "classic romp through dungeons dealing with monsters, puzzles, traps and things mythical".


Commercial performance

SSI sold 129,234 copies of ''Eye of the Beholder''. By mid-1991, over 150,000 copies had been sold worldwide. The ''Eye of the Beholder'' series overall, including the game's two sequels, reached global sales above 350,000 units by 1996.


Promotion

In January 1991, SSI participated in '' Computer Gaming Worlds Top Ad contest and their cover art for ''Eye of the Beholder'' came in first place among voting readers, despite the magazine publisher's objection to the piece. From February till October 1991, SSI started up a contest "Beholder Bonus", which required players to find a bonus feature (easter egg) in each level of the game, indicated by an onscreen message. The first 50 PC players and 50 Amiga players to discover all 12 features would win $100 worth of prizes.


Legacy


Sequels

There were two sequels: '' Eye of the Beholder II: The Legend of Darkmoon'' used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more 'roleplaying' aspects to the game. '' Eye of the Beholder III: Assault on Myth Drannor'' was not developed by Westwood, the developer of ''Eye of the Beholder'' and ''The Legend of Darkmoon'', but rather in-house by the publisher SSI. ''Eye of the Beholder Trilogy'' (1995, SSI) was a rerelease of all the three games for MS-DOS on CD-ROM. Interplay released the three games along with a number of other ''AD&D'' DOS Games in two collection CDs: ''The Forgotten Realms Archives'' (1997) and ''Gamefest: Forgotten Realms Classics'' (2001).


Related games

Several modules for '' Neverwinter Nights'' (2002) have been created by fans as remakes of the original ''Eye of the Beholder'' game. A team of Indie game developers led by Andreas Larsson did a fan conversion of the game for the Commodore 64 available for free as a cartridge image.


References


External links

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