Experience curve
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industry Industry may refer to: Economics * Industry (economics), a generally categorized branch of economic activity * Industry (manufacturing), a specific branch of economic activity, typically in factories with machinery * The wider industrial sector ...
, models of the learning or experience curve effect express the relationship between experience producing a
good In most contexts, the concept of good denotes the conduct that should be preferred when posed with a choice between possible actions. Good is generally considered to be the opposite of evil and is of interest in the study of ethics, morality, ph ...
and the efficiency of that production, specifically, efficiency gains that follow investment in the effort. The effect has large implications for costs and market share, which can increase competitive advantage over time.


History: from psychological learning curves to the learning curve effect

An early empirical demonstration of learning curves was produced in 1885 by the German psychologist Hermann Ebbinghaus. Ebbinghaus was investigating the difficulty of memorizing verbal stimuli. He found that performance increased in proportion to experience (practice and testing) on memorizing the word set. (More detail about the complex processes of learning are discussed in the
Learning curve A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the ...
article.)


Wright's law and the discovery of the learning curve effect

This was later more generalized to: the more times a task has been performed, the less time is required on each subsequent iteration. This relationship was probably first quantified in the industrial setting in 1936 by
Theodore Paul Wright Theodore Paul Wright (May 25, 1895 – August 21, 1970), also known as T. P. Wright, was a U.S. aeronautical engineer and educator. Biography He was born in Galesburg, Illinois on May 25, 1895. His father was the economist Philip Green Wri ...
, an engineer at
Curtiss-Wright The Curtiss-Wright Corporation is a manufacturer and services provider headquartered in Davidson, North Carolina, with factories and operations in and outside the United States. Created in 1929 from the consolidation of Curtiss, Wright, and v ...
in the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territori ...
. Wright found that every time total
aircraft An aircraft is a vehicle that is able to fly by gaining support from the air. It counters the force of gravity by using either static lift or by using the dynamic lift of an airfoil, or in a few cases the downward thrust from jet engine ...
production doubled, the required labor time for a new aircraft fell by 20%. This has become known as "Wright's law". Studies in other industries have yielded different percentage values (ranging from only a couple of percent up to 30%), but in most cases, the value in each industry was a constant percentage and did not vary at different scales of operation. The learning curve model posits that for each doubling of the total quantity of items produced, costs decrease by a fixed proportion. Generally, the production of any good or service shows the learning curve or experience curve effect. Each time cumulative volume doubles, value-added costs (including administration, marketing, distribution, and manufacturing) fall by a constant percentage. The phrase ''experience curve'' was proposed by Bruce D. Henderson, the founder of the
Boston Consulting Group Boston Consulting Group, Inc. (BCG) is an American global management consulting firm founded in 1963 and headquartered in Boston, Massachusetts. It is one of the Big Three (or MBB, the world’s three largest management consulting firms by re ...
(BCG), based on analyses of overall cost behavior in the 1960s. While accepting that the learning curve formed an attractive explanation, he used the name ''experience curve'', suggesting that "the two are related, but quite different." In 1968, Henderson and BCG began to emphasize the implications of the experience curve for strategy. Research by BCG in the 1960s and 70s observed experience curve effects for various industries that ranged from 10% to 25%.


Wright's law unit cost curve

Mathematically, Wright's law takes the form of a power function. Empirical research has validated the following mathematical form for the unit cost ''Cx'' of producing the xth unit, starting with unit ''C1'', for a wide variety of products and services: :C_x = C_1 x^, where ''b'' is the ''progress ratio'' and 1-''b'' = ''l'' is the proportion reduction in the unit cost with each doubling in the cumulative production (''learning rate''). To see this, note the following: :C_ = C_1 (2x)^ = C_1 x^ \cdot 2^ = C_x \cdot 2^ = C_x \cdot b The exponent ''b'' is a statistical parameter and thus does not exactly predict the unit cost of producing any future unit. However, it has been found to be useful in many contexts. Across numerous industries (see below), estimates of ''b'' range from 0.75 to 0.9 (i.e., 1-''b'' ranges from 0.1 to 0.25). The unit curve was expressed in slightly different nomenclature by Henderson: :C_n = C_1 n^ where: * ''C''1 is the cost of the first
unit of production In economics, factors of production, resources, or inputs are what is used in the production process to produce output—that is, goods and services. The utilized amounts of the various inputs determine the quantity of output according to the rela ...
* ''Cn'' is the cost of the ''n''-th unit of production * ''n'' is the cumulative volume of production * ''a'' is the elasticity of cost with regard to output These effects are often expressed graphically. The curve is plotted with the cumulative units produced on the horizontal axis and unit cost on the vertical axis. The BCG group used the value of b to name a given industry curve. Thus a curve showing a 15% cost reduction for every doubling of output was called an “85% experience curve”. A third formulation of Wright's Law is used by a group of innovation investment analysts, working with cumulative average cost per unit and cumulative numbers of units produced.


Reasons for the effect

The primary reason for why experience and learning curve effects apply is the complex processes of learning involved. As discussed in the Learning curve article, learning generally begins with making successively larger finds and then successively smaller ones. The equations for these effects come from the usefulness of mathematical models for certain somewhat predictable aspects of those generally non-deterministic processes. They include: * Labor efficiency: Workers become physically more dexterous. They become mentally more confident and spend less time hesitating, learning, experimenting, or making mistakes. Over time they learn short-cuts and improvements. This applies to all employees and managers, not just those directly involved in production. * Standardization, specialization, and methods improvements: As processes, parts, and products become more standardized, efficiency tends to increase. When employees specialize in a limited set of tasks, they gain more experience with these tasks and operate at a faster rate. * Technology-driven learning: Automated production technology and information technology can introduce efficiencies as they are implemented and people learn how to use them efficiently and effectively. * Better use of equipment: As total production has increased, manufacturing equipment will have been more fully exploited, lowering fully accounted unit costs. In addition, purchase of more productive equipment can be justifiable. * Changes in the resource mix: As a company acquires experience, it can alter its mix of inputs and thereby become more efficient. * Product redesign: As the manufacturers and consumers have more experience with the product, they can usually find improvements. This filters through to the manufacturing process. A good example of this is Cadillac's testing of various "bells and whistles" specialty accessories. The ones that did not break became mass-produced in other General Motors products; the ones that didn't stand the test of user "beatings" were discontinued, saving the car company money. As General Motors produced more cars, they learned how to best produce products that work for the least money. * Network-building and use-cost reductions (
network effect In economics, a network effect (also called network externality or demand-side economies of scale) is the phenomenon by which the value or utility a user derives from a good or service depends on the number of users of compatible products. Net ...
s): As a product enters more widespread use, the consumer uses it more efficiently because they're familiar with it. One fax machine in the world can do nothing, but if everyone has one, they build an increasingly efficient network of communications. Another example is email accounts; the more there are, the more efficient the network is, the lower everyone's cost per utility of using it. * Shared experience effects: Experience curve effects are reinforced when two or more products share a common activity or resource. Any efficiency learned from one product can be applied to the other products. (This is related to the
principle of least astonishment The principle of least astonishment (POLA), aka principle of least surprise (alternatively a law or rule), applies to user interface and software design. It proposes that a component of a system should behave in a way that most users will expect it ...
.) For some examples, NASA quotes the following progress ratios in experience curves from different industries: *
Aerospace Aerospace is a term used to collectively refer to the atmosphere and outer space. Aerospace activity is very diverse, with a multitude of commercial, industrial and military applications. Aerospace engineering consists of aeronautics and astr ...
: 85% *
Shipbuilding Shipbuilding is the construction of ships and other floating vessels. It normally takes place in a specialized facility known as a shipyard. Shipbuilders, also called shipwrights, follow a specialized occupation that traces its roots to befo ...
: 80-85% * Complex
machine tool A machine tool is a machine for handling or machining metal or other rigid materials, usually by cutting, boring, grinding, shearing, or other forms of deformations. Machine tools employ some sort of tool that does the cutting or shaping. All ...
s for new models: 75–85% * Repetitive electronics manufacturing: 90–95% * Repetitive machining or punch-press operations: 90–95% * Repetitive electrical operations: 75–85% * Repetitive
welding Welding is a fabrication process that joins materials, usually metals or thermoplastics, by using high heat to melt the parts together and allowing them to cool, causing fusion. Welding is distinct from lower temperature techniques such as bra ...
operations: 90% * Raw materials: 93–96% * Purchased parts: 85–88%


Experience curve discontinuities

The experience curve effect can on occasion come to an abrupt stop. Graphically, the curve is truncated. Existing processes become obsolete and the firm must upgrade to remain competitive. The upgrade will mean the old experience curve will be replaced by a new one. This occurs when: * Competitors introduce new products or processes that demand a response * Key suppliers have much bigger customers that determine the price of products and services, and that becomes the main cost driver for the product * Technological change requires a change in processes to remain competitive * The experience curve strategies must be re-evaluated because ** they are leading to
price wars A price is the (usually not negative) quantity of payment or compensation given by one party to another in return for goods or services. In some situations, the price of production has a different name. If the product is a "good" in the c ...
** they are not producing a
marketing mix The term "marketing mix" is a foundation model for businesses, historically centered around product, price, place, and promotion (also known as the "4 Ps"). The marketing mix has been defined as the "set of marketing tools that the firm uses to ...
that the market values


Strategic consequences of the effect

Henderson wrote on the development of the experience curve. According to Henderson, BCG's first "attempt to explain cost behavior over time in a process industry" began in 1966. The datum he focused on was the striking correlation between competitive profitability and market share. Using price data in the semiconductor industry supplied by the Electronic Industries Association, he suggested that not one but two patterns emerged.
"In one pattern, prices, in current dollars, remained constant for long periods and then began a relatively steep and long continued decline in constant dollars. In the other pattern, prices, in constant dollars, declined steadily at a constant rate of about 25 percent each time accumulated experience doubled. That was the experience curve."
The suggestion was that failure of production to show the learning curve effect was a risk indicator. The BCG strategists examined the consequences of the experience effect for businesses. They concluded that because relatively low cost of operations is a very powerful strategic advantage, firms should invest in maximizing these learning and experience effects and that market share is underestimated as an enabler of this investment. The reasoning is that increased activity leads to increased learning, which leads to lower costs, which can lead to lower prices, which can lead to increased market share, which can lead to increased profitability and market dominance. This was particularly true when a firm had an early leadership in market share. It was suggested that if a company cannot get enough market share to be competitive, it should exit that business and concentrate resources where it was possible to take advantage of experience effects and gain (preferably dominant) market share. The BCG strategists developed product portfolio techniques like the BCG Matrix (in part) to manage this strategy. One consequence of experience curve strategy is that it predicts that cost savings should be passed on as price decreases rather than kept as profit margin increases. The BCG strategists felt that maintaining a relatively high price, although very profitable in the short run, spelled disaster for the strategy in the long run. High profits would encourage competitors to enter the market, triggering a steep price decline and a competitive
shakeout Shakeout is a term used in business and economics to describe the consolidation of an industry or sector, in which businesses are eliminated or acquired through competition. It may also refer to a situation in which many investors exit their po ...
. If prices were reduced as unit costs fell (due to experience curve effects), then competitive entry would be discouraged while market share increases should increase overall profitability.


Criticisms

Ernst R. Berndt claims that in most organizations, experience effects are so closely intertwined with
economies of scale In microeconomics, economies of scale are the cost advantages that enterprises obtain due to their scale of operation, and are typically measured by the amount of output produced per unit of time. A decrease in cost per unit of output enables ...
(efficiencies arising from an increased scale of production) that it is impossible to separate the two. In practice, this view suggests, economies of scale coincide with experience effects (efficiencies arising from the learning and experience gained over repeated activities). The approach, however, accepts the existence of both as underlying causes. Economies of scale afford experience and experience may afford economies of scale. Approaches such as
Porter's generic strategies Porter's generic strategies describe how a company pursues competitive advantage across its chosen market scope. There are three/four generic strategies, either lower cost, differentiated, or focus. A company chooses to pursue one of two types of ...
based on
product differentiation In economics and marketing, product differentiation (or simply differentiation) is the process of distinguishing a product or service from others to make it more attractive to a particular target market. This involves differentiating it from co ...
and focused
market segmentation In marketing, market segmentation is the process of dividing a broad consumer or business market, normally consisting of existing and potential customers, into sub-groups of consumers (known as ''segments'') based on some type of shared charact ...
have been proposed as alternative strategies for leadership that do not rely on lower unit costs. Attempts to use the learning curve effect to improve
competitive advantage In business, a competitive advantage is an attribute that allows an organization to outperform its competitors. A competitive advantage may include access to natural resources, such as high-grade ores or a low-cost power source, highly skilled ...
, for instance by pre-emptively expanding production have been criticized, with factors such as bounded rationality and durable products cited as reasons for this. The well travelled road effect may lead people to overestimate the effect of the experience curve.


See also

*
Economies of scale In microeconomics, economies of scale are the cost advantages that enterprises obtain due to their scale of operation, and are typically measured by the amount of output produced per unit of time. A decrease in cost per unit of output enables ...
* Hermann Ebbinghaus *
Management Management (or managing) is the administration of an organization, whether it is a business, a nonprofit organization, or a Government agency, government body. It is the art and science of managing resources of the business. Management includ ...
*
Marketing strategies Marketing strategy allows organizations to focus limited resources on best opportunities to increase sales and achieve a competitive advantage in the market. Strategic marketing emerged in the 1970s/80s as a distinct field of study, further buil ...
*
Porter's generic strategies Porter's generic strategies describe how a company pursues competitive advantage across its chosen market scope. There are three/four generic strategies, either lower cost, differentiated, or focus. A company chooses to pursue one of two types of ...
* Strategic planning *
Gordon Moore Gordon Earle Moore (born January 3, 1929) is an American businessman, engineer, and the co-founder and chairman emeritus of Intel Corporation. He is also the original proponent of Moore's law. As of March 2021, Moore's net worth is repor ...
's law of affordable computing performance growth *
Mark Kryder Mark Howard Kryder (born October 7, 1943 in Portland, Oregon) was Seagate Corp.'s senior vice president of research and chief technology officer. Kryder holds a Bachelor of Science degree in electrical engineering from Stanford University and a ...
's law of magnetic disk storage growth *
Jakob Nielsen Jacob or Jakob Nielsen may refer to: * Jacob Nielsen, Count of Halland (died c. 1309), great grandson of Valdemar II of Denmark * , Norway (1768-1822) * Jakob Nielsen (mathematician) (1890–1959), Danish mathematician known for work on automorphi ...
's law of wired bandwidth growth * Martin Cooper's law of simultaneous wireless conversation capacity growth *
Learning-by-doing Learning by doing refers to a theory of education. This theory has been expounded by American philosopher John Dewey and Latinamerican pedagogue Paulo Freire. It's a hands-on approach to learning, meaning students must interact with their envir ...


References


Further reading

* * * * * * * * * * * * External links
Cost Models - Learning Curve Calculator (Accessed May 28, 2013)
* https://web.archive.org/web/20071127020721/http://fast.faa.gov/pricing/98-30c18.htm {{DEFAULTSORT:Experience Curve Effects Strategic management Production economics te:లెర్నింగ్ కర్వ్