Evolutionary computation
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In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, evolutionary computation is a family of
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s for global optimization inspired by biological evolution, and the subfield of
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
and
soft computing Soft computing is a set of algorithms, including neural networks, fuzzy logic, and evolutionary algorithms. These algorithms are tolerant of imprecision, uncertainty, partial truth and approximation. It is contrasted with hard computing: al ...
studying these algorithms. In technical terms, they are a family of population-based trial and error problem solvers with a metaheuristic or
stochastic optimization Stochastic optimization (SO) methods are optimization methods that generate and use random variables. For stochastic problems, the random variables appear in the formulation of the optimization problem itself, which involves random objective functi ...
character. In evolutionary computation, an initial set of candidate solutions is generated and iteratively updated. Each new generation is produced by stochastically removing less desired solutions, and introducing small random changes. In biological terminology, a
population Population typically refers to the number of people in a single area, whether it be a city or town, region, country, continent, or the world. Governments typically quantify the size of the resident population within their jurisdiction usi ...
of solutions is subjected to
natural selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Cha ...
(or
artificial selection Selective breeding (also called artificial selection) is the process by which humans use animal breeding and plant breeding to selectively develop particular phenotypic traits (characteristics) by choosing which typically animal or plant ma ...
) and
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, m ...
. As a result, the population will gradually evolve to increase in fitness, in this case the chosen fitness function of the algorithm. Evolutionary computation techniques can produce highly optimized solutions in a wide range of problem settings, making them popular in
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
. Many variants and extensions exist, suited to more specific families of problems and data structures. Evolutionary computation is also sometimes used in
evolutionary biology Evolutionary biology is the subfield of biology that studies the evolutionary processes (natural selection, common descent, speciation) that produced the diversity of life on Earth. It is also defined as the study of the history of life ...
as an ''in silico'' experimental procedure to study common aspects of general evolutionary processes.


History

The concept of mimicking evolutionary processes to solve problems originates before the advent of computers, such as when
Alan Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical ...
proposed a method of genetic search in 1948 . Turing's B-type u-machines resemble primitive
neural network A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
s, and connections between neurons were learnt via a sort of genetic algorithm. His P-type u-machines resemble a method for reinforcement learning, where pleasure and pain signals direct the machine to learn certain behaviors. However, Turing's paper went unpublished until 1968, and he died in 1954, so this early work had little to no effect on the field of evolutionary computation that was to develop. Evolutionary computing as a field began in earnest in the 1950s and 1960s. There were several independent attempts to use the process of evolution in computing at this time, which developed separately for roughly 15 years. Three branches emerged in different places to attain this goal:
evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
, evolutionary programming, and genetic algorithms. A fourth branch, genetic programming, eventually emerged in the early 1990s. These approaches differ in the method of selection, the permitted mutations, and the representation of genetic data. By the 1990s, the distinctions between the historic branches had begun to blur, and the term 'evolutionary computing' was coined in 1991 to denote a field that exists over all four paradigms. In 1962, Lawrence J. Fogel initiated the research of Evolutionary Programming in the United States, which was considered an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
endeavor. In this system,
finite state machines A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number ...
are used to solve a prediction problem: these machines would be mutated (adding or deleting states, or changing the state transition rules), and the best of these mutated machines would be evolved further in future generations. The final finite state machine may be used to generate predictions when needed. The evolutionary programming method was successfully applied to prediction problems, system identification, and automatic control. It was eventually extended to handle time series data and to model the evolution of gaming strategies. In 1964, Ingo Rechenberg and Hans-Paul Schwefel introduce the paradigm of
evolution strategies In computer science, an evolution strategy (ES) is an optimization technique based on ideas of evolution. It belongs to the general class of evolutionary computation or artificial evolution methodologies. History The 'evolution strategy' optimizat ...
in Germany. Since traditional gradient descent techniques produce results that may get stuck in local minima, Rechenberg and Schwefel proposed that random mutations (applied to all parameters of some solution vector) may be used to escape these minima. Child solutions were generated from parent solutions, and the more successful of the two was kept for future generations. This technique was first used by the two to successfully solve optimization problems in
fluid dynamics In physics and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids— liquids and gases. It has several subdisciplines, including ''aerodynamics'' (the study of air and other gases in motion) a ...
. Initially, this optimization technique was performed without computers, instead relying on dice to determine random mutations. By 1965, the calculations were performed wholly by machine. John Henry Holland introduced genetic algorithms in the 1960s, and it was further developed at the
University of Michigan , mottoeng = "Arts, Knowledge, Truth" , former_names = Catholepistemiad, or University of Michigania (1817–1821) , budget = $10.3 billion (2021) , endowment = $17 billion (2021)As o ...
in the 1970s. While the other approaches were focused on solving problems, Holland primarily aimed to use genetic algorithms to study adaptation and determine how it may be simulated. Populations of chromosomes, represented as bit strings, were transformed by an artificial selection process, selecting for specific 'allele' bits in the bit string. Among other mutation methods, interactions between chromosomes were used to simulate the recombination of DNA between different organisms. While previous methods only tracked a single optimal organism at a time (having children compete with parents), Holland's genetic algorithms tracked large populations (having many organisms compete each generation). By the 1990s, a new approach to evolutionary computation that came to be called genetic programming emerged, advocated for by John Koza among others. In this class of algorithms, the subject of evolution was itself a program written in a
high-level programming language In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to u ...
(there had been some previous attempts as early as 1958 to use machine code, but they met with little success). For Koza, the programs were Lisp S-expressions, which can be thought of as trees of sub-expressions. This representation permits programs to swap subtrees, representing a sort of genetic mixing. Programs are scored based on how well they complete a certain task, and the score is used for artificial selection. Sequence induction, pattern recognition, and planning were all successful applications of the genetic programming paradigm. Many other figures played a role in the history of evolutionary computing, although their work did not always fit into one of the major historical branches of the field. The earliest computational simulations of
evolution Evolution is change in the heritable characteristics of biological populations over successive generations. These characteristics are the expressions of genes, which are passed on from parent to offspring during reproduction. Variation ...
using evolutionary algorithms and artificial life techniques were performed by
Nils Aall Barricelli Nils Aall Barricelli (24 January 1912 – 27 January 1993) was a Norwegian-Italian mathematician. Barricelli's early computer-assisted experiments in symbiogenesis and evolution are considered pioneering in artificial life research. Barrice ...
in 1953, with first results published in 1954. Another pioneer in the 1950s was Alex Fraser, who published a series of papers on simulation of
artificial selection Selective breeding (also called artificial selection) is the process by which humans use animal breeding and plant breeding to selectively develop particular phenotypic traits (characteristics) by choosing which typically animal or plant ma ...
. As academic interest grew, dramatic increases in the power of computers allowed practical applications, including the automatic evolution of computer programs. Evolutionary algorithms are now used to solve multi-dimensional problems more efficiently than software produced by human designers, and also to optimize the design of systems.


Techniques

Evolutionary computing techniques mostly involve metaheuristic optimization
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s. Broadly speaking, the field includes: *
Agent-based modeling An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and wha ...
* Ant colony optimization *
Artificial immune system In artificial intelligence, artificial immune systems (AIS) are a class of computationally intelligent, rule-based machine learning systems inspired by the principles and processes of the vertebrate immune system. The algorithms are typically mode ...
s * Artificial life (also see
digital organism A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hypotheses or mathematical models of evolut ...
) * Cultural algorithms *
Differential evolution In evolutionary computation, differential evolution (DE) is a method that optimizes a problem by iteratively trying to improve a candidate solution with regard to a given measure of quality. Such methods are commonly known as metaheuristics as ...
* Dual-phase evolution * Estimation of distribution algorithms * Evolutionary algorithms * Evolutionary programming * Evolution strategy * Gene expression programming * Genetic algorithm * Genetic programming * Grammatical evolution * Learnable evolution model * Learning classifier systems *
Memetic algorithms A memetic algorithm (MA) in computer science and operations research, is an extension of the traditional genetic algorithm. It may provide a sufficiently good solution to an optimization problem. It uses a local search technique to reduce the like ...
*
Neuroevolution Neuroevolution, or neuro-evolution, is a form of artificial intelligence that uses evolutionary algorithms to generate artificial neural networks (ANN), parameters, and rules. It is most commonly applied in artificial life, general game playing ...
* Particle swarm optimization * Beetle Antennae Search *
Self-organization Self-organization, also called spontaneous order in the social sciences, is a process where some form of overall order arises from local interactions between parts of an initially disordered system. The process can be spontaneous when suffic ...
such as self-organizing maps,
competitive learning Competitive learning is a form of unsupervised learning in artificial neural networks, in which nodes compete for the right to respond to a subset of the input data. A variant of Hebbian learning, competitive learning works by increasing the special ...
* Swarm intelligence


Evolutionary algorithms

Evolutionary algorithms form a subset of evolutionary computation in that they generally only involve techniques implementing mechanisms inspired by biological evolution such as reproduction,
mutation In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, m ...
, recombination,
natural selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Cha ...
and
survival of the fittest "Survival of the fittest" is a phrase that originated from Darwinian evolutionary theory as a way of describing the mechanism of natural selection. The biological concept of fitness is defined as reproductive success. In Darwinian terms, ...
. Candidate solutions to the optimization problem play the role of individuals in a population, and the cost function determines the environment within which the solutions "live" (see also fitness function).
Evolution Evolution is change in the heritable characteristics of biological populations over successive generations. These characteristics are the expressions of genes, which are passed on from parent to offspring during reproduction. Variation ...
of the population then takes place after the repeated application of the above operators. In this process, there are two main forces that form the basis of evolutionary systems: Recombination mutation and crossover create the necessary diversity and thereby facilitate novelty, while selection acts as a force increasing quality. Many aspects of such an evolutionary process are
stochastic Stochastic (, ) refers to the property of being well described by a random probability distribution. Although stochasticity and randomness are distinct in that the former refers to a modeling approach and the latter refers to phenomena themselv ...
. Changed pieces of information due to recombination and mutation are randomly chosen. On the other hand, selection operators can be either deterministic, or stochastic. In the latter case, individuals with a higher fitness have a higher chance to be selected than individuals with a lower fitness, but typically even the weak individuals have a chance to become a parent or to survive.


Evolutionary algorithms and biology

Genetic algorithms deliver methods to model
biological systems A biological system is a complex network which connects several biologically relevant entities. Biological organization spans several scales and are determined based different structures depending on what the system is. Examples of biological syst ...
and
systems biology Systems biology is the computational and mathematical analysis and modeling of complex biological systems. It is a biology-based interdisciplinary field of study that focuses on complex interactions within biological systems, using a holistic ...
that are linked to the theory of dynamical systems, since they are used to predict the future states of the system. This is just a vivid (but perhaps misleading) way of drawing attention to the orderly, well-controlled and highly structured character of development in biology. However, the use of algorithms and informatics, in particular of computational theory, beyond the analogy to dynamical systems, is also relevant to understand evolution itself. This view has the merit of recognizing that there is no central control of development; organisms develop as a result of local interactions within and between cells. The most promising ideas about program-development parallels seem to us to be ones that point to an apparently close analogy between processes within cells, and the low-level operation of modern computers. Thus, biological systems are like computational machines that process input information to compute next states, such that biological systems are closer to a computation than classical dynamical system. Furthermore, following concepts from computational theory, micro processes in biological organisms are fundamentally incomplete and undecidable ( completeness (logic)), implying that “there is more than a crude metaphor behind the analogy between cells and computers. The analogy to computation extends also to the relationship between inheritance systems and biological structure, which is often thought to reveal one of the most pressing problems in explaining the origins of life. ''Evolutionary automata'', a generalization of ''Evolutionary Turing machines'', have been introduced in order to investigate more precisely properties of biological and evolutionary computation. In particular, they allow to obtain new results on expressiveness of evolutionary computation. This confirms the initial result about undecidability of natural evolution and evolutionary algorithms and processes. ''Evolutionary finite automata'', the simplest subclass of Evolutionary automata working in ''terminal mode'' can accept arbitrary languages over a given alphabet, including non-recursively enumerable (e.g., diagonalization language) and recursively enumerable but not recursive languages (e.g., language of the universal Turing machine).


Notable practitioners

The list of active researchers is naturally dynamic and non-exhaustive. A network analysis of the community was published in 2007. * Kalyanmoy Deb * Kenneth A De Jong * Peter J. Fleming *
David B. Fogel David B. Fogel (born February 2, 1964) is a pioneer in evolutionary computation. Fogel received his Ph.D. in engineering from the University of California, San Diego The University of California, San Diego (UC San Diego or colloquially, U ...
*
Stephanie Forrest Stephanie Forrest (born circa 1958) is an American computer scientist and director of the Biodesign Center for Biocomputing, Security and Society at the Biodesign Institute at Arizona State University Arizona State University (Arizona State o ...
* David E. Goldberg * John Henry Holland *
Theo Jansen Theodorus Gerardus Jozef Jansen (; born 14 March 1948) is a Dutch artist. In 1990, he began building large mechanisms out of PVC that are able to move on their own and, collectively, are titled ''Strandbeest''. The kinetic sculptures appear to ...
* John Koza * Zbigniew Michalewicz * Melanie Mitchell * Peter Nordin *
Riccardo Poli Riccardo Poli (born 1961) is a Professor in the Department of Computing and Electronic Systems of the University of Essex. His work has centered on genetic programming. Education Poli started his academic career with a Laurea in electronic engin ...
* Ingo Rechenberg * Hans-Paul Schwefel


Conferences

The main conferences in the evolutionary computation area include * ACM Genetic and Evolutionary Computation Conference (GECCO), * IEEE Congress on Evolutionary Computation (CEC), * EvoStar, which comprises four conferences: EuroGP, EvoApplications, EvoCOP and EvoMUSART, *
Parallel Problem Solving from Nature Parallel Problem Solving from Nature, or PPSN, is a research conference focusing on the topic of natural computing. Other conferences in the area include the ACM Genetic and Evolutionary Computation Conference (GECCO), the IEEE Congress on ...
(PPSN).


See also

*
Adaptive dimensional search Adaptive dimensional search algorithms differ from nature-inspired metaheuristic techniques in the sense that they do not use any metaphor as an underlying principle for implementation. Rather, they utilize a simple, performance-oriented methodolo ...
*
Artificial development Artificial development, also known as artificial embryogeny or machine intelligence or computational development, is an area of computer science and engineering concerned with computational models motivated by genotype–phenotype mappings in biol ...
* Autoconstructive * Developmental biology *
Digital organism A digital organism is a self-replicating computer program that mutates and evolves. Digital organisms are used as a tool to study the dynamics of Darwinian evolution, and to test or verify specific hypotheses or mathematical models of evolut ...
* Estimation of distribution algorithm * Evolutionary robotics * Evolved antenna * Fitness approximation * Fitness function * Fitness landscape *
Genetic operators A genetic operator is an operator used in genetic algorithms to guide the algorithm towards a solution to a given problem. There are three main types of operators (mutation, crossover and selection), which must work in conjunction with one another ...
* Grammatical evolution *
Human-based evolutionary computation Human-based evolutionary computation (HBEC) is a set of evolutionary computation techniques that rely on human innovation. Classes and examples Human-based evolutionary computation techniques can be classified into three more specific classes ana ...
*
Inferential programming In ordinary computer programming, the programmer keeps the program's intended results in mind and painstakingly constructs a computer program to achieve those results. Inferential programming refers to (still mostly hypothetical) techniques and tec ...
*
Interactive evolutionary computation Interactive evolutionary computation (IEC) or aesthetic selection is a general term for methods of evolutionary computation that use human evaluation. Usually human evaluation is necessary when the form of fitness function is not known (for example, ...
* List of digital organism simulators * Mutation testing * No free lunch in search and optimization * Program synthesis * Test functions for optimization *
Universal Darwinism Universal Darwinism, also known as generalized Darwinism, universal selection theory, or Darwinian metaphysics, is a variety of approaches that extend the theory of Darwinism beyond its original domain of biological evolution on Earth. Universal ...


External links


Article in the Stanford Encyclopedia of Philosophy about Biological Information (English)


Bibliography

* Th. Bäck, D.B. Fogel, and Z. Michalewicz (Editors)
Handbook of Evolutionary Computation
1997, * Th. Bäck and H.-P. Schwefel
An overview of evolutionary algorithms for parameter optimization
Evolutionary Computation, 1(1):1–23, 1993. * W. Banzhaf, P. Nordin, R.E. Keller, and F.D. Francone. Genetic Programming — An Introduction. Morgan Kaufmann, 1998. * S. Cagnoni, et al.
Real-World Applications of Evolutionary Computing
Springer-Verlag
Lecture Notes in Computer Science ''Lecture Notes in Computer Science'' is a series of computer science books published by Springer Science+Business Media since 1973. Overview The series contains proceedings, post-proceedings, monographs, and Festschrifts. In addition, tutorial ...
, Berlin, 2000. * R. Chiong, Th. Weise, Z. Michalewicz (Editors)
Variants of Evolutionary Algorithms for Real-World Applications
Springer, 2012, * K. A. De Jong, Evolutionary computation: a unified approach.
MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publ ...
, Cambridge MA, 2006 * A. E. Eiben and J.E. Smith
From evolutionary computation to the evolution of things
Nature, 521:476-482, doi:10.1038/nature14544, 2015 * A. E. Eiben and J.E. Smith, Introduction to Evolutionary Computing, Springer
First edition
2003
Second edition
2015 * D. B. Fogel. Evolutionary Computation
Toward a New Philosophy of Machine Intelligence
IEEE Press, Piscataway, NJ, 1995. * L. J. Fogel, A. J. Owens, and M. J. Walsh
Artificial Intelligence through Simulated Evolution
New York: John Wiley, 1966. * D. E. Goldberg. Genetic algorithms in search, optimization and machine learning. Addison Wesley, 1989. * J. H. Holland. Adaptation in natural and artificial systems. University of Michigan Press, Ann Arbor, 1975. * P. Hingston, L. Barone, and Z. Michalewicz (Editors)
Design by Evolution, Natural Computing Series
2008, Springer, * J. R. Koza. Genetic Programming: On the Programming of Computers by means of Natural Evolution. MIT Press, Massachusetts, 1992. * F.J. Lobo, C.F. Lima, Z. Michalewicz (Editors)
Parameter Setting in Evolutionary Algorithms
Springer, 2010, * Z. Michalewicz
Genetic Algorithms + Data Structures – Evolution Programs
1996, Springer, * Z. Michalewicz and D.B. Fogel
How to Solve It: Modern Heuristics
Springer, 2004, * I. Rechenberg. Evolutionstrategie: Optimierung Technischer Systeme nach Prinzipien des Biologischen Evolution. Fromman-Hozlboog Verlag, Stuttgart, 1973. * H.-P. Schwefel. Numerical Optimization of Computer Models. John Wiley & Sons, New-York, 1981. 1995 – 2nd edition. * D. Simon
Evolutionary Optimization Algorithms
Wiley, 2013. * *


References


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