Emulators
   HOME

TheInfoList



OR:

In
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
, an emulator is hardware or
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
that enables one
computer system A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These prog ...
(called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a
computer program A computer program is a sequence or set of instructions in a programming language for a computer to Execution (computing), execute. Computer programs are one component of software, which also includes software documentation, documentation and oth ...
in an electronic device to emulate (or imitate) another program or device. Many printers, for example, are designed to emulate HP LaserJet printers because so much software is written for HP printers. If a non-HP printer emulates an HP printer, any software written for a real HP printer will also run in the non-HP printer emulation and produce equivalent printing. Since at least the 1990s, many
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
enthusiasts and hobbyists have used emulators to play classic
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s from the 1980s using the games' original 1980s machine code and data, which is interpreted by a current-era system, and to emulate old
video game consoles A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
. A hardware emulator is an emulator which takes the form of a hardware device. Examples include the DOS-compatible card installed in some 1990s-era
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
computers, such as the Centris 610 or Performa 630, that allowed them to run
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
(PC) software programs and
field-programmable gate array A field-programmable gate array (FPGA) is an integrated circuit designed to be configured by a customer or a designer after manufacturinghence the term ''Field-programmability, field-programmable''. The FPGA configuration is generally specifi ...
-based hardware emulators. The Church-Turing thesis implies that theoretically, any operating environment can be emulated within any other environment, assuming memory limitations are ignored. However, in practice, it can be quite difficult, particularly when the exact behavior of the system to be emulated is not documented and has to be deduced through
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
. It also says nothing about timing constraints; if the emulator does not perform as quickly as it did using the original hardware, the software inside the emulation may run much more slowly (possibly triggering timer interrupts that alter behavior).


Types

Most emulators just emulate a hardware architecture—if operating system firmware or software is required for the desired software, it must be provided as well (and may itself be emulated). Both the OS and the software will then be interpreted by the emulator, rather than being run by native hardware. Apart from this interpreter for the emulated binary machine's language, some other hardware (such as input or output devices) must be provided in virtual form as well; for example, if writing to a specific memory location should influence what is displayed on the screen, then this would need to be emulated. While emulation could, if taken to the extreme, go down to the atomic level, basing its output on a simulation of the actual circuitry from a virtual power source, this would be a highly unusual solution. Emulators typically stop at a simulation of the documented hardware specifications and digital logic. Sufficient emulation of some hardware platforms requires extreme accuracy, down to the level of individual clock cycles, undocumented features, unpredictable analog elements, and implementation bugs. This is particularly the case with classic home computers such as the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness W ...
, whose software often depends on highly sophisticated low-level programming tricks invented by game programmers and the "
demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
". In contrast, some other platforms have had very little use of direct hardware addressing, such as an emulator for the PlayStation 4. In these cases, a simple
compatibility layer In software engineering, a compatibility layer is an interface that allows binaries for a legacy or foreign system to run on a host system. This translates system calls for the foreign system into native system calls for the host system. With s ...
may suffice. This translates system calls for the foreign system into system calls for the host system e.g., the Linux compatibility layer used on *BSD to run closed source Linux native software on
FreeBSD FreeBSD is a free and open-source Unix-like operating system descended from the Berkeley Software Distribution (BSD), which was based on Research Unix. The first version of FreeBSD was released in 1993. In 2005, FreeBSD was the most popular ...
and
NetBSD NetBSD is a free and open-source Unix operating system based on the Berkeley Software Distribution (BSD). It was the first open-source BSD descendant officially released after 386BSD was forked. It continues to be actively developed and is ava ...
. For example, while the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
graphic processor was fully programmable, most games used one of a few pre-made programs, which were mostly self-contained and communicated with the game via FIFO; therefore, many emulators do not emulate the graphic processor at all, but simply interpret the commands received from the CPU as the original program would. Developers of software for
embedded system An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded ...
s or
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s often design their software on especially accurate emulators called
simulators A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
before trying it on the real hardware. This is so that software can be produced and tested before the final hardware exists in large quantities, so that it can be tested without taking the time to copy the program to be debugged at a low level and without introducing the side effects of a debugger. In many cases, the simulator is actually produced by the company providing the hardware, which theoretically increases its accuracy. Math co-processor emulators allow programs compiled with math instructions to run on machines that do not have the co-processor installed, but the extra work done by the CPU may slow the system down. If a math coprocessor is not installed or present on the CPU, when the CPU executes any co-processor instruction it will make a determined interrupt (coprocessor not available), calling the math emulator routines. When the instruction is successfully emulated, the program continues executing.


Logic simulators

Logic simulation is the use of a computer program to simulate the operation of a digital circuit such as a processor. This is done after a digital circuit has been designed in logic equations, but before the circuit is fabricated in hardware.


Functional emulators

Functional simulation is the use of a computer program to simulate the execution of a second computer program written in symbolic
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence b ...
or
compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs tha ...
language, rather than in binary
machine code In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a ve ...
. By using a functional simulator, programmers can execute and trace selected sections of source code to search for programming errors (bugs), without generating binary code. This is distinct from simulating execution of binary code, which is software emulation. The first functional simulator was written by
Autonetics Autonetics was a division of North American Aviation that produced various avionics but is best known for their inertial navigation systems used in submarines and intercontinental ballistic missiles. Its 188-acre facility in Anaheim, California, ...
about 1960 for testing assembly language programs for later execution in military computer
D-17B The D-17B (D17B) computer was used in the Minuteman I NS-1OQ missile guidance system. The complete guidance system contained a D-17B computer, the associated stable platform, and power supplies. The D-17B weighed approximately , contained 1,52 ...
. This made it possible for flight programs to be written, executed, and tested before D-17B computer hardware had been built. Autonetics also programmed a functional simulator for testing flight programs for later execution in the military computer D-37C.


Video game console emulators

Video game console emulators are programs that allow a personal computer or video game console to emulate another video game console. They are most often used to play older 1980s to 2000s-era video games on modern personal computers and more contemporary video game consoles. They are also used to translate games into other languages, to modify existing games, and in the development process of "home brew"
DIY "Do it yourself" ("DIY") is the method of building, modifying, or repairing things by oneself without the direct aid of professionals or certified experts. Academic research has described DIY as behaviors where "individuals use raw and sem ...
demos and in the creation of new games for older systems. The
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, p ...
has helped in the spread of console emulators, as most - if not all - would be unavailable for sale in retail outlets. Examples of console emulators that have been released in the last few decades are:
RPCS3 RPCS3 is a free and open-source video game console emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a perso ...
,
Dolphin A dolphin is an aquatic mammal within the infraorder Cetacea. Dolphin species belong to the families Delphinidae (the oceanic dolphins), Platanistidae (the Indian river dolphins), Iniidae (the New World river dolphins), Pontoporiidae (the b ...
,
Cemu Cemu is an open-source Wii U video game console emulator, first released October 13, 2015 for Microsoft Windows as a closed-source emulator developed by Exzap and Petergov. Experimental builds currently support Linux, and experimentally macOS in a ...
, PCSX2,
PPSSPP (an acronym for "PlayStation Portable Simulator Suitable for Playing Portably") is a free and open-source PSP emulator for Windows, macOS, Linux, iOS, Android, Nintendo WiiU, Nintendo Switch, BlackBerry 10, MeeGo, Pandora, Xbox Series X, X ...
,
ZSNES ZSNES is a free software Super Nintendo Entertainment System emulator written mostly in x86 assembly with official ports for Linux, DOS, Windows, and unofficial ports for Xbox and macOS. Background Development of ZSNES began on 3 July 1997 and ...
, Citra, ePSXe, Project64, Visual Boy Advance,
Nestopia Nestopia UE - and its predecessor Nestopia - are an open-source NES/Famicom emulator designed to emulate the NES hardware as accurately as possible. Features The requirements for the original Nestopia were considered higher than some of its co ...
, and
Yuzu Yuzu (''Citrus junos'', from Japanese or ) is a citrus fruit and plant in the family Rutaceae of East Asian origin. Yuzu has been cultivated mainly in East Asia, though recently also in New Zealand, Australia, Spain, Italy, and France. ...
. Due to their popularity, emulators have been impersonated by malware. Most of these emulators are for video game consoles like the Xbox 360, Xbox One, Nintendo 3DS, etc. Generally such emulators make currently impossible claims such as being able to run
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
games in a single program.


Legal issues

: As computers and global computer networks continued to advance and emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink. Fifth generation consoles such as
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
,
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
and sixth generation handhelds, such as the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, saw significant progress toward emulation during their production. This led to an effort by console manufacturers to stop unofficial emulation, but consistent failures such as '' Sega v. Accolade'' 977 F.2d 1510 (9th Cir. 1992), '' Sony Computer Entertainment, Inc. v. Connectix Corporation'' 203 F.3d 596 (2000), and '' Sony Computer Entertainment America v. Bleem'' 214 F.3d 1022 (2000), have had the opposite effect. According to all legal precedents, emulation is legal within the United States. However, unauthorized distribution of copyrighted code remains illegal, according to both country-specific
copyright A copyright is a type of intellectual property that gives its owner the exclusive right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, educatio ...
and international copyright law under the
Berne Convention The Berne Convention for the Protection of Literary and Artistic Works, usually known as the Berne Convention, was an international assembly held in 1886 in the Swiss city of Bern by ten European countries with the goal to agree on a set of leg ...
. Under United States law, obtaining a dumped copy of the original machine's
BIOS In computing, BIOS (, ; Basic Input/Output System, also known as the System BIOS, ROM BIOS, BIOS ROM or PC BIOS) is firmware used to provide runtime services for operating systems and programs and to perform hardware initialization during the b ...
is legal under the ruling ''
Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. ''Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.'' is a 1992 legal case where the United States Court of Appeals for the Ninth Circuit concluded that there was no copyright infringement made by the Game Genie, a video game accessory that ...
'', 964 F.2d 965 (9th Cir. 1992) as
fair use Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests ...
as long as the user obtained a legally purchased copy of the machine. To mitigate this however, several emulators for platforms such as
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
are capable of running without a BIOS file, using high-level emulation to simulate BIOS subroutines at a slight cost in emulation accuracy.


Terminal

Terminal emulators are software programs that provide modern computers and devices interactive access to applications running on
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
operating systems or other host systems such as
HP-UX HP-UX (from "Hewlett Packard Unix") is Hewlett Packard Enterprise's proprietary implementation of the Unix operating system, based on Unix System V (initially System III) and first released in 1984. Current versions support HPE Integrity Se ...
or
OpenVMS OpenVMS, often referred to as just VMS, is a multi-user, multiprocessing and virtual memory-based operating system. It is designed to support time-sharing, batch processing, transaction processing and workstation applications. Customers using Ope ...
. Terminals such as the
IBM 3270 The IBM 3270 is a family of block oriented display and printer computer terminals introduced by IBM in 1971 and normally used to communicate with IBM mainframes. The 3270 was the successor to the IBM 2260 display terminal. Due to the te ...
or
VT100 The VT100 is a video terminal, introduced in August 1978 by Digital Equipment Corporation (DEC). It was one of the first terminals to support ANSI escape codes for cursor control and other tasks, and added a number of extended codes for special ...
and many others are no longer produced as physical devices. Instead, software running on modern operating systems simulates a "dumb" terminal and is able to render the graphical and text elements of the host application, send keystrokes and process commands using the appropriate terminal protocol. Some terminal emulation applications include Attachmate Reflection, IBM Personal Communications, and
Micro Focus Micro Focus International plc is a British multinational software and information technology business based in Newbury, Berkshire, England. The firm provides software and consultancy. The company is listed on the London Stock Exchange and is ...
Rumba.


Other types

Other types of emulators include: * Hardware emulator: the process of imitating the behavior of one or more pieces of hardware (typically a system under design) with another piece of hardware, typically a special purpose emulation system *
In-circuit emulator In-circuit emulation (ICE) is the use of a hardware device or in-circuit emulator used to debug the software of an embedded system. It operates by using a processor with the additional ability to support debugging operations, as well as to carr ...
: the use of a hardware device to
debug In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve i ...
the
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
of an
embedded system An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded ...
* Floating-point emulator: Some floating-point hardware only supports the simplest operations: addition, subtraction, and multiplication. In systems without any floating-point hardware, the CPU emulates it using a series of simpler fixed-point arithmetic operations that run on the integer arithmetic logic unit. * Instruction set simulator in a
high-level programming language In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language ''elements'', be easier to u ...
: Mimics the behavior of a mainframe or
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
by "reading" instructions and maintaining internal variables which represent the processor's registers. * Network emulation: a technique for testing the performance of real applications over a virtual network. This is different from network simulation where virtual models of traffic, network models, channels, and protocols are applied. * Server emulator: Multiplayer video games often rely on an online game server, which may or may not be available for on-premises installation. A server emulator is an unofficial on-premises server that imitates the behavior of the official online server, even though its internal working might be different. * Semulation: the process of controlling an emulation through a simulator


Structure and organization

Typically, an emulator is divided into
modules Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a s ...
that correspond roughly to the emulated computer's subsystems. Most often, an emulator will be composed of the following modules: * a CPU emulator or CPU simulator (the two terms are mostly interchangeable in this case), unless the target being emulated has the same CPU architecture as the host, in which case a
virtual machine In computing, a virtual machine (VM) is the virtualization/ emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized h ...
layer may be used instead * a memory subsystem module * various input/output (I/O) device emulators Buses are often not emulated, either for reasons of performance or simplicity, and virtual peripherals communicate directly with the CPU or the memory subsystem.


Memory subsystem

It is possible for the memory subsystem emulation to be reduced to simply an array of elements each sized like an emulated word; however, this model fails very quickly as soon as any location in the computer's logical memory does not match physical memory. This clearly is the case whenever the emulated hardware allows for advanced memory management (in which case, the MMU logic can be embedded in the memory emulator, made a module of its own, or sometimes integrated into the CPU simulator). Even if the emulated computer does not feature an MMU, though, there are usually other factors that break the equivalence between logical and physical memory: many (if not most) architectures offer
memory-mapped I/O Memory-mapped I/O (MMIO) and port-mapped I/O (PMIO) are two complementary methods of performing input/output (I/O) between the central processing unit (CPU) and peripheral devices in a computer. An alternative approach is using dedicated I/O pr ...
; even those that do not often have a block of logical memory mapped to ROM, which means that the memory-array module must be discarded if the read-only nature of ROM is to be emulated. Features such as
bank switching Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor instructions. It can be used to configure a system differently at different times; for example ...
or segmentation may also complicate memory emulation. As a result, most emulators implement at least two procedures for writing to and reading from logical memory, and it is these procedures' duty to map every access to the correct location of the correct object. On a base-limit addressing system where memory from address ''0'' to address ''ROMSIZE-1'' is read-only memory, while the rest is RAM, something along the line of the following procedures would be typical: void WriteMemory(word Address, word Value) word ReadMemory(word Address)


CPU simulator

The CPU simulator is often the most complicated part of an emulator. Many emulators are written using "pre-packaged" CPU simulators, in order to concentrate on good and efficient emulation of a specific machine. The simplest form of a CPU simulator is an interpreter, which is a computer program that follows the execution flow of the emulated program code and, for every machine code instruction encountered, executes operations on the host processor that are semantically equivalent to the original instructions. This is made possible by assigning a variable to each
register Register or registration may refer to: Arts entertainment, and media Music * Register (music), the relative "height" or range of a note, melody, part, instrument, etc. * ''Register'', a 2017 album by Travis Miller * Registration (organ), th ...
and
flag A flag is a piece of fabric (most often rectangular or quadrilateral) with a distinctive design and colours. It is used as a symbol, a signalling device, or for decoration. The term ''flag'' is also used to refer to the graphic design empl ...
of the simulated CPU. The logic of the simulated CPU can then more or less be directly translated into software algorithms, creating a software re-implementation that basically mirrors the original hardware implementation. The following example illustrates how CPU simulation can be accomplished by an interpreter. In this case, interrupts are checked-for before every instruction executed, though this behavior is rare in real emulators for performance reasons (it is generally faster to use a subroutine to do the work of an interrupt). void Execute(void) Interpreters are very popular as computer simulators, as they are much simpler to implement than more time-efficient alternative solutions, and their speed is more than adequate for emulating computers of more than roughly a decade ago on modern machines. However, the speed penalty inherent in interpretation can be a problem when emulating computers whose processor speed is on the same
order of magnitude An order of magnitude is an approximation of the logarithm of a value relative to some contextually understood reference value, usually 10, interpreted as the base of the logarithm and the representative of values of magnitude one. Logarithmic di ...
as the host machine. Until not many years ago, emulation in such situations was considered completely impractical by many. What allowed breaking through this restriction were the advances in
dynamic recompilation In computer science, dynamic recompilation is a feature of some emulators and virtual machines, where the system may recompile some part of a program during execution. By compiling during execution, the system can tailor the generated code t ...
techniques. Simple ''a priori'' translation of emulated program code into code runnable on the host architecture is usually impossible because of several reasons: * code may be modified while in RAM, even if it is modified only by the emulated operating system when loading the code (for example from disk) * there may not be a way to reliably distinguish
data In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpret ...
(which should not be translated) from
executable In computing, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instructions", as opposed to a data fil ...
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
. Various forms of dynamic recompilation, including the popular Just In Time compiler (JIT) technique, try to circumvent these problems by waiting until the processor control flow jumps into a location containing untranslated code, and only then ("just in time") translates a block of the code into host code that can be executed. The translated code is kept in a ''code cache'', and the original code is not lost or affected; this way, even data segments can be (meaninglessly) translated by the recompiler, resulting in no more than a waste of translation time. Speed may not be desirable as some older games were not designed with the speed of faster computers in mind. A game designed for a 30 MHz PC with a level timer of 300 game seconds might only give the player 30 seconds on a 300 MHz PC. Other programs, such as some DOS programs, may not even run on faster computers. Particularly when emulating computers which were "closed-box", in which changes to the core of the system were not typical, software may use techniques that depend on specific characteristics of the computer it ran on (e.g. its CPU's speed) and thus precise control of the speed of emulation is important for such applications to be properly emulated.


Input/output (I/O)

Most emulators do not, as mentioned earlier, emulate the main
system bus A system bus is a single computer bus that connects the major components of a computer system, combining the functions of a data bus to carry information, an address bus to determine where it should be sent or read from, and a control bus to det ...
; each I/O device is thus often treated as a special case, and no consistent interface for virtual peripherals is provided. This can result in a performance advantage, since each I/O module can be tailored to the characteristics of the emulated device; designs based on a standard, unified I/O API can, however, rival such simpler models, if well thought-out, and they have the additional advantage of "automatically" providing a plug-in service through which third-party virtual devices can be used within the emulator. A unified I/O API may not necessarily mirror the structure of the real hardware bus: bus design is limited by several electric constraints and a need for hardware concurrency management that can mostly be ignored in a software implementation. Even in emulators that treat each device as a special case, there is usually a common basic infrastructure for: * managing
interrupt In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, ...
s, by means of a procedure that sets flags readable by the CPU simulator whenever an interrupt is raised, allowing the virtual CPU to "poll for (virtual) interrupts" * writing to and reading from physical memory, by means of two procedures similar to the ones dealing with logical memory (although, contrary to the latter, the former ''can'' often be left out, and direct references to the memory array be employed instead)


Applications


In preservation

Emulation is one strategy in pursuit of
digital preservation In library and archival science, digital preservation is a formal endeavor to ensure that digital information of continuing value remains accessible and usable. It involves planning, resource allocation, and application of preservation methods and ...
and combating
obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
. Emulation focuses on recreating an original computer environment, which can be time-consuming and difficult to achieve, but valuable because of its ability to maintain a closer connection to the authenticity of the digital object, operating system, or even gaming platform. Emulation addresses the original hardware and
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
environment of the digital object, and recreates it on a current machine. The emulator allows the user to have access to any kind of
application Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
or
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
on a current platform, while the
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
runs as it did in its original environment.Muira, Gregory. " Pushing the Boundaries of Traditional Heritage Policy: maintaining long-term access to multimedia content." IFLA Journal 33 (2007): 323-326. Jeffery Rothenberg, an early proponent of emulation as a
digital preservation In library and archival science, digital preservation is a formal endeavor to ensure that digital information of continuing value remains accessible and usable. It involves planning, resource allocation, and application of preservation methods and ...
strategy states, "the ideal approach would provide a single
extensible Extensibility is a software engineering and systems design principle that provides for future growth. Extensibility is a measure of the ability to extend a system and the level of effort required to implement the extension. Extensions can be ...
, long-term solution that can be designed once and for all and applied uniformly, automatically, and in organized synchrony (for example, at every refresh cycle) to all types of documents and media". He further states that this should not only apply to out of date systems, but also be upwardly mobile to future unknown systems. Practically speaking, when a certain application is released in a new version, rather than address
compatibility Compatibility may refer to: Computing * Backward compatibility, in which newer devices can understand data generated by older devices * Compatibility card, an expansion card for hardware emulation of another device * Compatibility layer, compon ...
issues and
migration Migration, migratory, or migrate may refer to: Human migration * Human migration, physical movement by humans from one region to another ** International migration, when peoples cross state boundaries and stay in the host state for some minimum le ...
for every digital object created in the previous version of that
application Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
, one could create an emulator for the
application Application may refer to: Mathematics and computing * Application software, computer software designed to help the user to perform specific tasks ** Application layer, an abstraction layer that specifies protocols and interface methods used in a c ...
, allowing access to all of said digital objects.


In new media art

Because of its primary use of digital formats,
new media art New media art includes artworks designed and produced by means of electronic media technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D pri ...
relies heavily on emulation as a preservation strategy. Artists such as
Cory Arcangel Cory Arcangel (born May 25, 1978) is an American post-conceptual artist who makes work in many different media, including drawing, music, video, performance art, and video game modifications, for which he is best known. Arcangel often uses the ...
specialize in resurrecting obsolete technologies in their artwork and recognize the importance of a decentralized and deinstitutionalized process for the preservation of digital culture. In many cases, the goal of emulation in new media art is to preserve a digital medium so that it can be saved indefinitely and reproduced without error, so that there is no reliance on hardware that ages and becomes obsolete. The paradox is that the emulation and the emulator have to be made to work on future computers.


In future systems design

Emulation techniques are commonly used during the design and development of new systems. It eases the development process by providing the ability to detect, recreate and repair flaws in the design even before the system is actually built. It is particularly useful in the design of
multi-core A multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such ...
systems, where concurrency errors can be very difficult to detect and correct without the controlled environment provided by virtual hardware. This also allows the software development to take place before the hardware is ready, thus helping to validate design decisions and give a little more control.


Comparison with simulation

The word "emulator" was coined in 1963 at IBM during development of the NPL (
IBM System/360 The IBM System/360 (S/360) is a family of mainframe computer systems that was announced by IBM on April 7, 1964, and delivered between 1965 and 1978. It was the first family of computers designed to cover both commercial and scientific applic ...
) product line, using a "new combination of
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consist ...
,
microcode In processor design, microcode (μcode) is a technique that interposes a layer of computer organization between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. Microcode is a la ...
, and hardware". They discovered that simulation using additional instructions implemented in
microcode In processor design, microcode (μcode) is a technique that interposes a layer of computer organization between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. Microcode is a la ...
and hardware, instead of software simulation using only standard instructions, to execute programs written for earlier IBM computers dramatically increased simulation speed. Earlier, IBM provided
simulators A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the ...
for, e.g., the
650 __NOTOC__ Year 650 (DCL) was a common year starting on Friday (link will display the full calendar) of the Julian calendar. The denomination 650 for this year has been used since the early medieval period, when the Anno Domini calendar era beca ...
on the 705. In addition to simulators, IBM had compatibility features on the 709 and 7090, for which it provided the IBM 709 computer with a program to run legacy programs written for the
IBM 704 The IBM 704 is a large digital mainframe computer introduced by IBM in 1954. It was the first mass-produced computer with hardware for floating-point arithmetic. The IBM 704 ''Manual of operation'' states: The type 704 Electronic Data-Proce ...
on the 709 and later on the IBM 7090. This program used the instructions added by the compatibility feature to trap instructions requiring special handling; all other 704 instructions ran the same on a 7090. The compatibility feature on the 1410 only required setting a console toggle switch, not a support program. In 1963, when microcode was first used to speed up this simulation process, IBM engineers coined the term "emulator" to describe the concept. In the 2000s, it has become common to use the word "emulate" in the context of software. However, before 1980, "emulation" referred only to emulation with a hardware or microcode assist, while "simulation" referred to pure software emulation. For example, a computer specially built for running programs designed for another architecture is an emulator. In contrast, a simulator could be a program which runs on a PC, so that old Atari games can be simulated on it. Purists continue to insist on this distinction, but currently the term "emulation" often means the complete imitation of a machine executing binary code while "simulation" often refers to
computer simulation Computer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be deter ...
, where a computer program is used to simulate an abstract model. Computer simulation is used in virtually every scientific and engineering domain and Computer Science is no exception, with several projects simulating abstract models of computer systems, such as network simulation, which both practically and semantically differs from network emulation.


Comparison with hardware virtualization

Hardware virtualization is the
virtualization In computing, virtualization or virtualisation (sometimes abbreviated v12n, a numeronym) is the act of creating a virtual (rather than actual) version of something at the same abstraction level, including virtual computer hardware platforms, stor ...
of
computers A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These prog ...
as complete hardware platforms, certain logical abstractions of their components, or only the functionality required to run various
operating systems An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ...
. Virtualization hides the physical characteristics of a computing platform from the users, presenting instead an abstract computing platform. At its origins, the software that controlled virtualization was called a "control program", but the terms "
hypervisor A hypervisor (also known as a virtual machine monitor, VMM, or virtualizer) is a type of computer software, firmware or hardware that creates and runs virtual machines. A computer on which a hypervisor runs one or more virtual machines is called ...
" or "virtual machine monitor" became preferred over time. Each hypervisor can manage or run multiple virtual machines.


See also

*
List of emulators This article lists software emulators. Central processing units ARM *ARMulator * Aemulor * QEMU MIPS * SPIM: The OVPsim 500 mips MIPS32 emulator, can be used to develop software using virtual platforms, emulators including MIPS processors ru ...
** List of computer system emulators **
QEMU QEMU is a free and open-source emulator (Quick EMUlator). It emulates the machine's central processing unit, processor through dynamic binary translation and provides a set of different hardware and device models for the machine, enabling it t ...
**
Q (emulator) Q is a free emulator software that runs on Mac OS X, including OS X on PowerPC. Q is Mike Kronenberg's port of the open source and generic processor emulator QEMU. Q uses Cocoa and other Apple technologies, such as Core Image and Core Audio, to ...


References


External links


Gameloop emulators
* {{Authority control Computer hardware Articles with example C code