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An electronic game is a
game A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
that uses
electronics The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification ...
to create an interactive system with which a player can play.
Video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s), and exclusively non-visual products (e.g.
audio game An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games ...
s).


Teletype games

The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to require a great amount of paper. As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing Teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements. This transition was accompanied by a simultaneous shift from the
mainframe A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
environment to the
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
. Several of these subsequently were ported to systems with video displays, eliminating the need for a teletype printer. Examples of text-based Teletype games include: *'' The Oregon Trail'' (1971) *'' Trek73'' (1973) *'' Dungeon'' (1975) *'' Super Star Trek'' (1975) *'' Colossal Cave Adventure'' (1976) *'' Zork'' (1977)


Electronic handhelds

The earliest form of dedicated console, handheld electronic games are characterized by their size and portability. Used to play interactive games, handheld electronic games are often miniaturized versions of
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
. The controls, display and speakers are all part of a single unit, and rather than a general-purpose screen made up of a grid of small
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the ...
s, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a
digital watch A watch is a portable timepiece intended to be carried or worn by a person. It is designed to keep a consistent movement despite the motions caused by the person's activities. A wristwatch is designed to be worn around the wrist, attached ...
, which they sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and
Vacuum fluorescent display A vacuum fluorescent display (VFD) is a display device once commonly used on consumer electronics equipment such as video cassette recorders, car radios, and microwave ovens. A VFD operates on the principle of cathodoluminescence, roughly ...
screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are both the predecessors to and inexpensive alternatives to the
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
. Examples of handheld electronic games include: *''
Mattel Auto Race ''Mattel Electronics Auto Race'' is the first in the line of many Mattel Electronics games, and it is credited with being the first handheld game that was entirely digital, with only solid-state electronics, having no moving mechanisms except ...
'' (1976) *'' Simon'' (1978) *'' Merlin'' (1978) *'' Game & Watch'' (1980) *''MB Omni'' (1980) *''
Bandai LCD Solarpower Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose s ...
'' (1982) *''
Entex Adventure Vision Adventure Vision is a cartridge-based video game console released by Entex Industries in either August or October 1982. The launch price of the system was $79.95. The monitor, game controls, and computer hardware are all contained within a single ...
'' (1982) *'' Lights Out'' (1995)


Pinball machines and similar devices

Since the introduction of
electromechanics In engineering, electromechanics combines processes and procedures drawn from electrical engineering and mechanical engineering. Electromechanics focuses on the interaction of electrical and mechanical systems as a whole and how the two syste ...
to the pinball machine in 1933's ''Contact'', pinball has become increasingly dependent on
electronics The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification ...
as a means to keep score on the backglass and to provide quick impulses on the
playfield A pitch or a sports ground is an outdoor playing area for various sports. The term ''pitch'' is most commonly used in British English, while the comparable term in American and Canadian English is playing field or sports field. For most sports ...
(as with bumpers and
flippers Flipper may refer to: Common meanings *Flipper (anatomy), a forelimb of an aquatic animal, useful for steering and/or propulsion in water *Alternate name for a swimfin, footwear that boosts human swimming efficiency * Flipper (cricket), a type of ...
) for exciting gameplay. Unlike games with electronic visual displays, pinball has retained a physical display that is viewed on a table through glass. Similar forms of game such as pachinko have also become increasingly dependent on electronics in modern times. Examples of pinball games include: *'' The Addams Family'' (1991) *'' Indiana Jones: The Pinball Adventure'' (1993) *'' Star Trek: The Next Generation'' (1993) *
List of pinball machines This is a partial list of pinball games organized alphabetically by name. List There are currently games on this list. See also * List of pinball manufacturers * Glossary of pinball terms * List of arcade video games Notes Referenc ...


Redemption games and merchandisers

Redemption games such as '' Skee-Ball'' have been around since the days of the carnival game - well earlier than the development of the electronic game, however with modern advances many of these games have been re-worked to employ electronic scoring and other game mechanics. The use of electronic scoring mechanisms has allowed carnival or arcade attendants to take a more passive role, simply exchanging prizes for electronically dispensed coupons and occasionally emptying out the coin boxes or banknote acceptors of the more popular games. Merchandisers such as the ''
Claw Crane A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys. Machine components A cla ...
'' are more recent electronic games in which the player must accomplish a seemingly simple task (e.g. remotely controlling a mechanical arm) with sufficient ability to earn a reward. Examples of redemption games include: *'' Whac-A-Mole'' (1976) *'' Skee-Ball'' - modern electric versions Examples of merchandisers include: *''
Claw crane A claw crane, claw machine, toy crane, or skill crane is a type of arcade game known as a merchandiser, commonly found in video arcades, supermarkets, restaurants, movie theaters, shopping malls, and bowling alleys. Machine components A cla ...
'' (1980)


Slot machines

The slot machine is a casino gambling machine with three or more reels which spin when a button is pushed. Though slot machines were originally operated mechanically by a lever on the side of the machine (the one arm) instead of an electronic button on the front panel as used on today's models, many modern machines still have a "legacy lever" in addition to the button on the front. Slot machines include a currency detector that validates the coin or money inserted to play. The machine pays off based on patterns of symbols visible on the front of the machine when it stops. Modern computer technology has resulted in many variations on the slot machine concept.


Audio games

An audio game is a game played on an electronic device such as—but not limited to—a personal computer. It is similar to a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
save that the only feedback device is audible rather than visual. Audio games originally started out as 'blind accessible'-games, but recent interest in audio games has come from sound artists, game accessibility researchers, mobile game developers, and mainstream
video gamers A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely ...
. Most audio games run on a computer platform, although there are a few audio games for handhelds and
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s. Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc. Examples of audio games include: *'' Real Sound: Kaze no Regret'' (1997) *'' Chillingham'' (2004) *''BBBeat'' (2005)


Tabletop games

A tabletop audio game is an audio game that is designed to be played on a table rather than a handheld game. Examples of tabletop audio games include: *''
Brain Shift Brain Warp is an electronic audio game designed and showcased by Big Monster Toys, and was manufactured and published by Tiger Electronics and released on June 16, 1996. In this game, players follow the spoken instructions from sound files spoken ...
'' (1998) *'' Who Wants to be a Millionaire?'' (2000)


Video games

A video game is a game that involves interaction with a user interface to generate visual feedback on a video device. The word ''video'' in ''video game'' traditionally referred to a raster display device. However, with the popular use of the term "video game", it now implies any type of
display device A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the ...
. Term "digital game" has been offered by some in academia as an alternative term.


Arcade games

Electronic video arcade games make extensive use of solid state electronics and integrated circuits. In the past coin-operated arcade video games generally used custom per-game hardware often with multiple CPUs, highly specialized sound and graphics chips and/or boards, and the latest in computer graphics display technology. Recent arcade game hardware is often based on modified video game console hardware or high end pc components. Arcade games may feature specialized ambiance or control accessories, including fully enclosed dynamic cabinets with force feedback controls, dedicated
lightgun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
s, rear-projection displays, reproductions of car or plane cockpits and even motorcycle or horse-shaped controllers, or even highly dedicated controllers such as dancing mats and
fishing rod A fishing rod is a long, thin rod used by anglers to catch fish by manipulating a line ending in a hook (formerly known as an ''angle'', hence the term "angling"). At its most basic form, a fishing rod is a straight rigid stick/pole with ...
s. These accessories are usually what set modern arcade games apart from PC or console games, and they provide an experience that some gamers consider more immersing and realistic. Examples of arcade games include: *'' Galaxy Game'' (1971) *'' Pong'' (1972) *'' Space Invaders'' (1978) *'' Galaxian'' (1979) *''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' (1980) *'' Battlezone'' (1980) *'' Donkey Kong'' (1981) *''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP S ...
'' (1991) *'' Mortal Kombat'' (1992) *'' Fatal Fury'' (1992) *'' Killer Instinct'' (1994) *'' King of Fighters'' (1994–2005) *''
Time Crisis ''Time Crisis'' is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a ...
'' (1995) *'' Dance Dance Revolution'' (1998) *'' DrumMania'' (1999) *'' House of the Dead'' (1998)


Computer video games

A personal computer video game (also known as a computer game or simply PC game) is a video game played on a personal computer, rather than on a video game console or arcade machine. The vast majority of computer games today are video games, and since the earliest days of the medium, visual displays such as the
cathode ray tube A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms ( oscilloscope), ...
have been used to relay game information.


Console games

A console game is a form of interactive
multimedia Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to tradit ...
used for entertainment. The game consists of manipulable images (and usually sounds) generated by a
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, and displayed on a television or similar audio-video system. The game itself is usually controlled and manipulated using a handheld device connected to the console called a
controller Controller may refer to: Occupations * Controller or financial controller, or in government accounting comptroller, a senior accounting position * Controller, someone who performs agent handling in espionage * Air traffic controller, a person w ...
. The controller generally contains a number of buttons and directional controls (such as analog joysticks) each of which has been assigned a purpose for interacting with and controlling the images on the screen. The display, speakers, console, and controls of a console can also be incorporated into one small object known as a
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
. Console games are most frequently differentiated between by their compatibility with consoles belonging in the following categories: * Traditional console, also called "home console" - A multi-game system that uses the screen of a television to produce graphics. *
Handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the co ...
- A multi-game system the screen and controls of which are compacted into a single handheld device. * Dedicated console - A (typically) single game system of either the Plug and play variety or the LCD game. *
Educational console Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. ...
- A multi-game console supporting primarily
educational game Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are desi ...
s. These consoles are often simplified for use by children. Within these categories the systems are differentiated between by their manufacturer and generation (corresponding to the year of their release). Console games are also often differentiated by game genre.


Hybrid or combined games

Game hybridization refers to the integration of an interactive, electronic component into a game. A "hybrid" or "combined game" is any tabletop game where an electronic device and/or application is an element crucial to the gameplay. These games are a catalyst for creating new game mechanics. Important consequences of this technology are: the possible substitution of the gamemaster or person who leads a game for an application or device, which can be more fair, with less room for bias, cheating or favouritism, and can be intelligently randomised; the possibility of using
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
and machine learning in games; greater randomisation of events; possibility of conducting fast and advanced mathematical calculations, making some complex games easier or available to a wider group of consumers; and enhanced player immersion with the aid of various stimuli like sound or animation. One may categorize hybrid games as follows: * Purpose-built devices: Where the game uses a device that has certain functions (like an electronic dice or spinner) to play out the game. An example would be "Monopoly: Electronic Banking" (2007) by Hasbro, where all players have an electronic card which carries virtual Monopoly currency, and use a machine to increase and deduct their earnings. * Beacon technology games are mobile, digital games that employ BLE (Bluetooth Low Energy) Beacons to track and control players movements and actions. An example: Artifact Technologies created a mobile, digital board game, called BattleKasters where players physically walk around to cast spells or unlock cards. * Augmented Reality: board games that interact with a mobile device and immerse the player in the virtual environment through animation, sound and/or vibrations. Example: Roar! by Trefl, which utilises sound as part of the gameplay.


Other

Electronics have been adapted for use in a wide range of applications. Board games such as '' Dark Tower'', for instance, rely heavily upon electronics. Non-traditional electronic games such as ''
Rubik's Revolution The Rubik's Revolution is a handheld electronic game invented, designed, developed and patented by Rehco, LLC, a Chicago toy and game inventing firm. The Rubik's Revolution was formerly distributed by Techno Source and received the 2008 TOTY Ga ...
'' or electronic toys which blur the boundaries between games and toys such as the ''Electronic Magic 8 Ball Date Ball'' or the ''Electronic
Ouija The ouija ( , ), also known as a spirit board or talking board, is a flat board marked with the letters of the Latin alphabet, the numbers 0–9, the words "yes", "no", occasionally "hello" and "goodbye", along with various symbols and gra ...
Board'' are often considered electronic games as well.


Electro-mechanical games

These were types of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s similar to arcade video games but relying on electro-mechanical components to produce sounds or images rather than a cathode ray tube screen. These were popular during the 1960s and 1970s, but video games eventually overtook them in popularity during the golden age of video arcade games that began in 1978. A popular early example was
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's ''Periscope'' in 1966.
Steven L. Kent Steven L. Kent (born August 28, 1960), son of woodworker Ron Kent, is an American writer, known for both video game journalism and military science fiction novels. Career In 1993, Steven started work as a freelance journalist, writing monthly ...
(2000), ''The First Quarter: A 25-Year History of Video Games'', p. 83, BWD Press,
It was an early submarine simulator and light gun shooter, which used lights and plastic waves to simulate sinking ships from a submarine. Sega later produced gun games which resemble
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to the ancient
zoetrope A zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. It was basically a cylindrical variation of the phénak ...
to produce moving
animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
s on a screen. An early example of this was the light gun game '' Duck Hunt'', which Sega released in 1969; it featured animated moving targets on a screen, printed out the player's
score Score or scorer may refer to: *Test score, the result of an exam or test Business * Score Digital, now part of Bauer Radio * Score Entertainment, a former American trading card design and manufacturing company * Score Media, a former Canadian ...
on a ticket, and had sound effects that were volume controllable.


Non-human games

With the development of technology geared toward electronic entertainment of animals (typically pets), video games for pets have also been created. Since the majority of animals lack opposable thumbs, the fine motor skills required for use in most gaming is unavailable to these animals. Furthermore, the
visual perception Visual perception is the ability to interpret the surrounding environment through photopic vision (daytime vision), color vision, scotopic vision (night vision), and mesopic vision (twilight vision), using light in the visible spectrum ref ...
of many animals is influenced by a different
visible spectrum The visible spectrum is the portion of the electromagnetic spectrum that is visible to the human eye. Electromagnetic radiation in this range of wavelengths is called '' visible light'' or simply light. A typical human eye will respond to ...
than humans. Techniques that de-emphasize manual control and visual components have been developed to circumvent these problems beginning with the development of television for pets. From this point, developers have branched out into the realm of electronic games with such products as ''Mice Arena'' (for mice), ''Chicken Petman'', and ''Cyberpounce'' (for cats).Chatterton, Sally.
The Daily Website: www.cyberpounce.com
'
The Independent ''The Independent'' is a British online newspaper. It was established in 1986 as a national morning printed paper. Nicknamed the ''Indy'', it began as a broadsheet and changed to tabloid format in 2003. The last printed edition was publish ...
(London). 12 June 2001.


References

{{DEFAULTSORT:Electronic Game Digital media Electronic design