Edge of Nowhere
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''Edge of Nowhere'' is an
action-adventure An action-adventure game is a video game genre, video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements f ...
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
video game developed by
Insomniac Games Insomniac Games, Inc. is an American video game developer based in Burbank, California, and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most ...
and published by Oculus Studios. The player controls adventurer Victor Howard as he ventures into Antarctica in order to find his fiancée's lost expedition while encountering unworldly beasts. Edge of Nowhere is based on the work of H.P. Lovecraft, '' At the Mountains of Madness''. The game released on June 6, 2016, exclusively for the Oculus Rift virtual reality headset on
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
.


Plot

Victor Howard (based on William Dyer) is searching for his fiancé, Ava Thorne, who is part of a lost expedition in Antarctica. His plane crashes near the shore, killing his co-pilot and leaving him stranded. As he ventures deeper into a dark monstrous world, reality twists and warps around him. Desperate to find the one he loves, Victor must encounter disturbing creatures and climb sheer cliff walls as he descends further into madness from the Great Old Ones that hide deep in the mountain range.


Gameplay

In ''Edge of Nowhere'', the player controls the
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a ...
Victor Howard (voiced by Robin Atkin Downes) throughout his journey to find his fiancée, Ava Thorne (voiced by
Chantelle Barry Chantelle Barry (born 18 March 1980) is an Australian musician and actress from Perth, Western Australia, Perth, best known for being in the original line-up of girl group Bardot (Australian band), Bardot before leaving the group suddenly under ...
) who, along with the rest of her scientific expedition, went missing. The game takes place from the third person, with the camera following behind Victor. Besides controlling the camera, head tracking is used to move the direction of the flashlight and to aim weapons. An Xbox Controller is used as the main method of input for the game, as the title precedes the Oculus Touch controllers. Stealth sections are present, the player must avoid Lovecraftian creatures by staying out of their paths or using objects like stones to distract them. The game features numerous climbing sequences, either requiring the use of ice axes to scale walls, or climbing on marked ledges to reach the top.


Development

In an interview the CEO of Insomniac Games, he discussed the collaborative process with Oculus Studios, saying that "They'll give us research that they've created by taking people through various iterations of our games and another games, and they'll share those findings with us and we apply them in our designs." The developers faced challenges with camera movement specifically, as they couldn't move it too fast otherwise the player might become motion-sick. Designing areas was also a challenge, as they had to be laid out in a way that didn't make the camera go up or backwards too much to avoid player discomfort. The controls had to be simplified with a developer stating "When you're wearing a headset you can't see the controller that you're holding in your hand, so you have to be a little bit more thoughtful about how you lay out your buttons on the controller and what you ask players to do in your game". The Antarctic setting was chosen as it allowed for the heavy use of fog and other stylized elements in order to reach a high framerate necessary for virtual reality. As for music, the composer for the game, Michael Bross mentioned some of the differences in scoring a virtual reality game, "there are differences in how the music itself can be mixed and presented in the game. With VR, we have an opportunity to make the music more immersive in a way where it envelops the player, not just in a horizontal space but also in a vertical sense."


Reception

''Edge of Nowhere'' received above-average reviews according to the review aggregation website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Peter Brown, writing for ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'', praised the immersive quality that virtual reality brought to the game, writing, "Edge of Nowhere is a third-person experience, but being enveloped in a headset, cut off from the real world, makes the sense of being consumed by darkness and tight-spaces feel eerily convincing". However, he criticized the storage limits on ammunition in the game "when I can't pick up a cache of shotgun ammo lying in an abandoned camp because I'm already carrying four shells... I'm brought back to reality; I'm playing a video game that unreasonably limits my abilities in order to inflate tension". ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
''s Jeff Cork liked the game's use of virtual reality to create a sense of scale for the game, "Drops of a few hundred feet aren’t uncommon, and looking down from a precipice is exhilarating". While Cork praised the enemy variety, he criticized the game's implementation of stealth. "Monsters have a knack for getting randomly alerted, however, which gets frustrating. That makes navigating the stealth in some of the cave networks tricky, since it’s hard to get a solid sense of your position in the world; you can’t simply rotate the camera." In a mixed review for ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'', Jed Whitaker criticized the game's overreliance on climbing walls, saying it wasn't interesting and that ''Edge of Nowhere'' devoted too much time to the mechanic over its brief runtime. He enjoyed the hallucination sections from the game "While it isn't exactly all that original, I found it to be the best part of the game." He was mixed on the use of virtual reality, feeling that the surround sound helped the game create tension, but that it was difficult to move the camera quickly due to the weight of the headset.


References


External links

* {{Insomniac Games 2016 video games Insomniac Games games Oculus Rift games Oculus Studios games Single-player video games Video games based on works by H. P. Lovecraft Video games developed in the United States Video games set in Antarctica Virtual reality games Windows games Windows-only games Works based on At the Mountains of Madness