Dungeons of Daggorath
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''Dungeons of Daggorath'' is one of the first
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
, first-person perspective
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s. It was produced by DynaMicro for the TRS-80 Color Computer in 1983. A sequel, ''Castle of Tharoggad'', was released in 1988.


Gameplay

''Dungeons of Daggorath'' was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. It followed the 1974 games '' Maze War'' and ''
Spasim ''Spasim'' is a 32-player 3D networked space flight simulation game and first-person space shooter developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controll ...
'', written for research computers, and the first 3D maze game for home computers, '' 3D Monster Maze'', released in 1981. The game '' Phantom Slayer'', which was released in 1982 for the Color Computer, also featured monsters lurking in a maze. While ''Daggorath'' was visually similar to these games, it added several elements of strategy, such as different kinds of monsters, complex mazes, different levels of visibility, and the use of different objects and weapons. The player moves around a dungeon, issuing commands by means of typing – for example, typing "GET LEFT SHIELD" or "USE RIGHT" (or abbreviations such as "G L SH" and "U R"), gathering strength and ever more powerful weapons as the game progresses. Various creatures appear, and can often be heard when they are nearby, even when not visible. The object of the game is to defeat the second of two wizards, who is on the fifth and last level of the dungeon. A unique feature of the game is a heartbeat which rises as the player moves, takes actions or takes damage within the virtual environment. The heartbeat is a direct predecessor of the "health" indicator in later games; the higher the heart rate, the more vulnerable the player is to attack. The player can faint from overexertion, in which case there is the risk of being attacked while defenseless. This heartbeat system was used instead of numerical
statistics Statistics (from German: '' Statistik'', "description of a state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a scientific, indust ...
such as
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or
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, and was inspired by
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s, specifically 1978's ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' where a heartbeat-like sound gradually increases pace as enemies advance towards the player.


Development

The game was developed by Douglas J. Morgan and Keith S. Kiyohara, with sounds by Phil Landmeier, in 1980–81 for the Tandy (
RadioShack RadioShack, formerly RadioShack Corporation, is an American retailer founded in 1921. At its peak in 1999, RadioShack operated over 8,000 worldwide stores named RadioShack or Tandy Electronics in the United States, Mexico, United Kingdom, Austra ...
) TRS-80 Color Computer. Produced by DynaMicro, it was released in 1983 as an eight
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ROMpak
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for the Color Computer, which took several months of recoding to achieve. Despite this, the game features a multi-level
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that le ...
and has what for the time were advanced sound effects that provide important clues to the locations of monsters.


Legacy

After ''Dungeons of Daggorath'' became one of the most popular Color Computer games, Tandy produced a sequel, ''Castle of Tharoggad'', in 1988 which was made without the participation of the ''Daggorath'' team. It was poorly received. Around 2001, Douglas J. Morgan noticed that the exclusive copyright had fallen back to him since for years there was no production and selling by the publisher
RadioShack RadioShack, formerly RadioShack Corporation, is an American retailer founded in 1921. At its peak in 1999, RadioShack operated over 8,000 worldwide stores named RadioShack or Tandy Electronics in the United States, Mexico, United Kingdom, Austra ...
. He released the game under a
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-like license to the public, also offering the
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for a small fee. It has been ported by fans to
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,
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, whi ...
,
RISC OS RISC OS is a computer operating system originally designed by Acorn Computers Ltd in Cambridge, England. First released in 1987, it was designed to run on the ARM chipset, which Acorn had designed concurrently for use in its new line of Archi ...
and PSP via the SDL library. A free, open-source version has also been ported to th
Web
''Dungeons of Daggorath'' was featured in the book ''
Ready Player One ''Ready Player One'' is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality gam ...
'', where the protagonist has to solve the game, emulated within a simulated universe. The plot point does not appear in its film adaptation. The game's artwork was used also for the Oneohtrix Point Never album '' Garden of Delete'', which is an edit from a screenshot of the game.


References


External links


''Dungeons of Daggorath''
at the Tandy Color Computer Games list

with Douglas J. Morgan interview
Original ''Dungeons of Daggorath'' Source Code
on github.com, retrieved January 26, 2022. {{DEFAULTSORT:Dungeons Of Daggorath Dragon 32 games Fantasy video games First-person video games TRS-80 Color Computer games Role-playing video games 1982 video games Commercial video games with freely available source code Video games developed in the United States