Dragon Age II
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''Dragon Age II'' is a 2011
action role-playing An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
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developed by
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA). It is the second major game in the ''
Dragon Age ''Dragon Age'' is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The fr ...
'' series and the successor to '' Dragon Age: Origins'' (2009). Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival. BioWare began the game's development during the production of ''Origins''s
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
'' Awakening''. EA gave them only 14 to 16 months to finish the game's development, thus forcing the team to crunch for an extended period and reuse assets. BioWare looked at players' feedback and reviews of ''Origins'', and decided to improve its gameplay, making it more action-oriented. They improved the
Eclipse Engine BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, th ...
, renaming it Lycium, to enhance the game's visuals and
lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing dayl ...
, and accommodate a new art style inspired by movies like '' Yojimbo'' and '' Conan''. Mike Laidlaw,
David Gaider David Gaider is a Canadian Narrative Designer and writer. He was the lead writer and creator of the setting for the role-playing video game series ''Dragon Age''. He worked for Edmonton, Alberta-located game developer BioWare from 1999 to 2016, ...
and
Inon Zur Inon Zur ( he, ינון צור, ; born July 4, 1965) is an Israeli-American composer. Originally writing for movies and television, he later moved into composing for video games. He has been described as being "internationally recognized as one ...
returned to their roles as lead designer, writer and composer respectively. Announced in July 2010, the game was released for
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,
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,
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and
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in March 2011. The game received generally positive reviews from critics, who praised its gameplay, companions and writing; although changes to the storytelling structure and the combat system had a more mixed reception. The limited setting and reused assets were widely criticized. It received a more polarized response from players, though more than one million copies were sold in less than two weeks, a faster sales pace than its predecessor. Upon launch, BioWare supported the game with several downloadable content packs. A sequel, '' Dragon Age: Inquisition'' was released in November 2014.


Gameplay

''Dragon Age II'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player ...
played from a third-person perspective. In the game, players control a human named Hawke, a refugee during the Fifth Blight, who eventually becomes the Champion of Kirkwall. Hawke's sex and appearance can be customized, and players need to select their class at the beginning of the game. There are three class types: a mage (who wields a magical staff to cast spells), a rogue (who wields a dagger or bow and arrow), or a warrior (who wields a melee weapon in both hands, or with a shield). Players can incorporate choices they made in ''Origins'' to the game by importing their saved game, or choosing a background at the starter menu, which bring modifications to the game's narrative. During combat and exploration, players are accompanied by different companions, who can be recruited into Hawke's
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often featu ...
. Hawke can only bring three companions with them, while others stay in different home bases in Kirkwall. Though players can directly control these companions and switch between them freely, they are usually controlled by
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
, which can be modified by players using the "Tactic" menu. For instance, players can customize a companion's stance to be aggressive, and set their behaviors like consuming
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organ ...
potions when they get injured. During battles, players may pause the game and issue commands to both Hawke and party members separately. Players can also move the
camera A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with ...
freely in the PC version. However, commands cannot be queued, meaning that players can only issue a new command after the previous one is completed. In addition to basic attacks, players can utilize different talents. For instance, warriors can stun enemies with the "Tremor" ability while mages can unleash fireballs to burn enemies, though some talents drain the character's
stamina Stamina may refer to: Biology and healthcare * Endurance, the ability of an organism to exert itself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fat ...
or mana. Skills can be used to supplement each other to create combos, which further enhance combat efficiency. Defeated companions are automatically revived after all enemies are eliminated, but they will suffer from injuries. The game features an
inventory Inventory (American English) or stock (British English) refers to the goods and materials that a business holds for the ultimate goal of resale, production or utilisation. Inventory management is a discipline primarily about specifying the sha ...
system that acts as an item storage. There are several types of items: weapons and armors, crafting recipes, runes, plot items and consumables. Players must micro-manage the inventory system. A player can only carry a certain amount of equipment, though extra inventory space can be purchased. In the game, players encounter different containers and
loot Loot may refer to: Film *''Loot'' (1919 film), a film by William C. Dowlan * ''Loot'' (1970 film), a British film by Silvio Narizzano * ''Loot'' (2008 film), a documentary * ''Loot'' (2011 film), an Indian film * ''Loot'' (2012 film), a Nepali fi ...
, as well as merchants who sell different items. Some items give players perks that improve their
statistics Statistics (from German: '' Statistik'', "description of a state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a scientific, indust ...
. Only Hawke can equip armors found in the game's world. Companions' armors cannot be changed, but players can collect armor upgrades for them, and customize them with rings,
amulet An amulet, also known as a good luck charm or phylactery, is an object believed to confer protection upon its possessor. The word "amulet" comes from the Latin word amuletum, which Pliny's ''Natural History'' describes as "an object that protect ...
s, and belts. Weapons can be enchanted using runes which introduce new properties to the weapon on which they are inscribed. Upon discovering crafting recipes, Hawke can contact craftsmen to create new items like potions, poisons, bombs, and runes. In the game, players may also collect different junk items that can be sold to merchants. As players complete quests and kill enemies, players earn
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
. After earning enough experience points, they will level up. In addition to having more health, stamina and mana, players can also unlock new talents and upgrade the character's attributes. These are divided into six categories: Strength, Dexterity, Magic, Cunning, Willpower and Constitution. A skill tree is present for players to unlock talents in a non-linear manner. Unlocked talents can be upgraded further to enhance their effectiveness. On reaching a certain level, Hawke can specialize in a sub-class. Each companion has talents that are exclusive to them, and can be upgraded as players progress. Skills such as crafting and lockpicking are unlocked automatically when players' attributes are high enough. Outside combat, players engage in dialogue, asking or answering questions. A
dialogue tree A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games (including action-adventure games) and role-playing video games. When interacting with a non-player character, the player is given a choice ...
offers several dialogue options for players to select. There are three main personality types: diplomatic, humorous, or aggressive. The most chosen option becomes Hawke's core personality type. Hawke can also tell lies, bribe or extort money from others, and flirt with non-playable characters. In the game, players will make many decisions that lead to different consequences for both Hawke's party and the game's world. The approval system from ''Origins'' has been adjusted into a friendship/rivalry system. Depending on players' decisions and dialogue choices, a companion will either recognize Hawke as a friend or a rival. A companion who consistently agrees with Hawke's views considers them a friend, while a companion who consistently disagrees with Hawke forms a tense but respectful rivalry with them. Full friendship unlocks bonuses which generally benefit Hawke or the party, while full rivalry boosts combat ability for companions to help them outdo Hawke in competition. To improve the relationship with a companion, certain items can be gifted to them. Up to five companions are romance options for Hawke regardless of friendship and rivalry.


Synopsis


Setting

The player selects a preset or imported story to determine the events of '' Dragon Age: Origins''. This forms the background story of ''Dragon Age II''. The main story has a linear
frame narrative A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (co ...
, unfolding through flashbacks from the perspective of the game's
unreliable narrator An unreliable narrator is a narrator whose credibility is compromised. They can be found in fiction and film, and range from children to mature characters. The term was coined in 1961 by Wayne C. Booth in ''The Rhetoric of Fiction''. While unr ...
, a dwarf rogue named Varric Tethras (
Brian Bloom Brian Keith Bloom (born June 30, 1970) is an American actor and screenwriter. He co-wrote the screenplay and starred in ''The A-Team'', produced by brothers Tony and Ridley Scott. Bloom is the voice of Captain America in '' The Avengers: Earth ...
) with a humorous though caring personality. The protagonist is Hawke (voiced by either Nicholas Boulton or Jo Wyatt), whose sex, first name, appearance, and class type is player-determined. During the events of ''Origins'', Hawke fled the nation of Ferelden as a refugee to the
city-state A city-state is an independent sovereign city which serves as the center of political, economic, and cultural life over its contiguous territory. They have existed in many parts of the world since the dawn of history, including cities such as ...
of Kirkwall. There they eventually grew in power and influence to become the legendary "Champion of Kirkwall", and the center of events that change the course of history. Varric, Hawke's companion, relates the Champion's "true story" to his interrogator
Cassandra Pentaghast Cassandra Pentaghast is a fictional character in BioWare's ''Dragon Age'' franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the ''Dragon Age'' setting, and a Seeker of Truth, an order of said religious orga ...
( Miranda Raison), mainly based on the protagonist's choices. The story is told in three acts, with each act separated by a gap of almost three years. Although the story remains unaltered until the two endings, it is greatly influenced by the player's decisions. Hawke can recruit up to eight companions, each of whom can be player-controlled. Along with Varric, mandatory companions include Anders (
Adam Howden Adam Howden (; born 1 July) is an English actor who has worked in video games, television, theatre, film, and audiobooks. In video games, his most notable roles are as Shulk in the ''Xenoblade Chronicles'' games and the '' Super Smash Bros.'' ...
), a proud but mercurial mage and former Grey Warden determined to defend the mages in Kirkwall from the Templars; Aveline Vallen (
Joanna Roth Joanna Roth (born Joanna Angelis in 1965) is a Danish-British actress. She trained at the Royal Academy of Dramatic Art (RADA) and has appeared in film, TV, video games and theatre, in roles such as Ophelia in the film ''Rosencrantz & Guildens ...
), a pragmatic and strict warrior who rise up the ranks of the Kirkwall City Guard to become its leader; and Merrill (
Eve Myles Eve Myles (born 26 July 1978) is a Welsh actress. She is best known for her television roles portraying Ceri Lewis in the long-running BBC Wales drama series '' Belonging'' (2000–2009), Gwen Cooper in the BBC science-fiction series ''Torchw ...
), a soft-hearted but socially awkward Dalish elven mage shunned by her clan due to her obsession with a dangerous ancient artifact as well as her use of blood magic. As well, one of Hawke's two siblings serves as a companion for the story's first act: their sister
Bethany Bethany ( grc-gre, Βηθανία,Murphy-O'Connor, 2008, p152/ref> Syriac: ܒܝܬ ܥܢܝܐ ''Bēṯ ʿAnyā'') or what is locally known as Al-Eizariya or al-Azariya ( ar, العيزرية, " laceof Lazarus"), is a Palestinian town in the West ...
( Rebekah Staton), a kind though timid mage who has a loving relationship with her sibling; or their brother Carver (Nico Lennon), a prideful and abrasive warrior who cares for Hawke but feels overshadowed by them. Optional companions include Fenris (
Gideon Emery Gideon Emery is an English actor and singer. He is best known for his role as Deucalion in ''Teen Wolf'' and for providing voice-over work in video games, television series and films. Early life and education Emery was born to Pauline, a compet ...
), a powerful elven warrior seeking revenge on his former slaver; and Isabela (Victoria Kruger), a confident and promiscuous pirate captain searching for a coveted relic. Sebastian Vael (
Alec Newman Alec Newman (born 27 November 1974) is a Scottish actor best known for portraying Paul Atreides in the Sci Fi Channel's 2000 miniseries adaptation of Frank Herbert's ''Dune''. Early life Newman was born in Glasgow, Scotland. His father is Sa ...
), a master archer and pious
layman In religious organizations, the laity () consists of all members who are not part of the clergy, usually including any non-ordained members of religious orders, e.g. a nun or a lay brother. In both religious and wider secular usage, a layper ...
of the Kirkwall Chantry, can be recruited via the
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
, ''The Exiled Prince.'' Anders, Fenris, Isabela and Merrill are romance options for Hawke of either sex, with Sebastian a chaste love interest for a female Hawke.


Plot

Cassandra seeks out Hawke, the "Champion of Kirkwall", with the Seekers, an offshoot of the Templars. She captures and interrogates Varric, demanding to know how Hawke started a war between the mages and Templars. Varric complies and tells her how the war started. The story starts shortly after the Battle of Ostagar, with the Hawke family escaping their home village of Lothering in Ferelden with a darkspawn horde in pursuit. Either Bethany or Carver (Hawke's siblings) are killed in the process.
Flemeth Flemeth is a character in BioWare's ''Dragon Age'' franchise. She first appears in the 2009 novel ''The Stolen Throne'' as the Witch of the Wilds, a notorious sorceress who resides in the Korcari Wilds region within the Kingdom of Ferelden in th ...
, a witch who can assume the form of a dragon, helps the party escape to Kirkwall, a city across the sea, provided Hawke completes a task for her. Hawke enters the service of a mercenary band or smuggler group to enter Kirkwall, after which the family takes up residence in the city's Lowtown with Hawke's uncle Gamlen. A year later, a prosperous opportunity presents itself to Hawke; Varric and his brother Bartrand are planning a treasure hunting expedition into the perilous region of the Deep Roads. Varric partners with Hawke to acquire funding and knowledge of the region. Hawke enlists the aid of Anders, a former Grey Warden with knowledge of the Deep Roads. However, a magical red lyrium idol corrupts Bartrand's mind and causes him to betray Hawke and Varric. Additionally, Hawke's surviving sibling is either killed by the darkspawn taint, or conscripted into the Grey Wardens if they are brought along. If not, then they are conscripted either into the Circle of Mages or the Templar Order, depending on the sibling who survives. Despite this, Hawke and Varric are able to escape back to the surface, and the proceeds from the expedition make Hawke famous and wealthy, enabling them to buy back their family mansion in Hightown. Three years later, the Viscount of Kirkwall summons Hawke to help resolve a political situation caused by the foreign military forces of the Qunari. The Qunari, shipwrecked in Kirkwall three years earlier, neither obey Kirkwall's laws nor seem willing to leave, escalating tension between them and the inhabitants of Kirkwall. Hawke's mother, Leandra, is murdered by a blood mage serial killer preying on Kirkwall's women. Hawke resolves to uncover "O", the identity of the serial killer's accomplice, but eventually discovers the reason the Qunari refuse to leave Kirkwall is because Isabela stole a coveted artifact from them, which they are not allowed to return to their homeland of Par Vollen without. When she flees Kirkwall with the artifact, the Qunari leader, the Arishok, decides to attack Kirkwall and executes the Viscount. Hawke's party successfully retakes Kirkwall and, if Hawke chooses, eliminates the Arishok. Hawke is declared the Champion of Kirkwall in the aftermath. After another three years, Kirkwall is turned into a police state under the tyrannical rule of the Templars. Under the command of Knight-Commander Meredith, they aim to oppress mages for their use of blood magic. Meredith is challenged by First Enchanter Orsino, the Circle of Magi leader in Kirkwall, who tries to topple her with public support. Constant violence between the two sides forces the Champion of Kirkwall to intervene, during which a group of anti-Meredith rebels kidnap Hawke's surviving sibling/closest friend. Fearing for their loved ones' safety, Hawke attempts to get away from the conflict. However, Anders orchestrates an explosion that levels the Chantry and kills Grand Cleric Elthina. This triggers a battle between the mages and templars across the city, forcing Hawke to choose a side. They end up killing both Orsino, who is surmised to have been "O", and Meredith, who bought the lyrium idol from Bartrand, which has corrupted her mind and convinced her to go through a mass extermination of mages. Afterwards, Hawke either leaves Kirkwall as a hero to mages, or is elected the city's Viscount. Varric concludes the story, saying that eventually, Hawke's companions drifted apart, and Hawke left Kirkwall. The Circles of Magi all over Thedas have followed Kirkwall's example and rebelled, with the Templars breaking away from the Chantry to fight them. Cassandra lets Varric go and leaves with
Leliana Leliana is a fictional character from BioWare, BioWare's ''Dragon Age'' media franchise, first appearing as a Party (role playing games), party member in the 2009 role-playing game ''Dragon Age: Origins''. A bard who is originally from the nation ...
and fellow Seekers, believing that since both Hawke and the
Warden A warden is a custodian, defender, or guardian. Warden is often used in the sense of a watchman or guardian, as in a prison warden. It can also refer to a chief or head official, as in the Warden of the Mint. ''Warden'' is etymologically identic ...
(if alive) have disappeared, they must be found to stop the war.


Development

BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
's
Edmonton Edmonton ( ) is the capital city of the Canadian province of Alberta. Edmonton is situated on the North Saskatchewan River and is the centre of the Edmonton Metropolitan Region, which is surrounded by Alberta's central region. The city an ...
office began development of ''Dragon Age II'' during the production of '' Dragon Age: Origins - Awakening''. Publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
gave BioWare only 14 to 16 months to finish the game's development, forcing the team to crunch for an extended period. Mike Laidlaw,
David Gaider David Gaider is a Canadian Narrative Designer and writer. He was the lead writer and creator of the setting for the role-playing video game series ''Dragon Age''. He worked for Edmonton, Alberta-located game developer BioWare from 1999 to 2016, ...
and
Inon Zur Inon Zur ( he, ינון צור, ; born July 4, 1965) is an Israeli-American composer. Originally writing for movies and television, he later moved into composing for video games. He has been described as being "internationally recognized as one ...
returned to their roles as lead designer, writer and composer respectively. The game's development was completed on February 11, 2011, with BioWare confirming it had been declared
gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
, indicating it was being prepared for duplication and release.


Game design

One of BioWare's core goals when creating the game was to improve the formula established in ''Origins''. According to Laidlaw, the team evaluated ''Origins'' different gameplay components, especially its overly complex mechanics, and studied players' feedback. After learning most players never finished the early hours of ''Origins'', the team's goal was to make ''Dragon Age II'' more accessible to new players, and appeal to more players. They decided to streamline some of the game's mechanics, while retaining many conventional elements of a role-playing game. The team also looked at reviews of ''Origins'', and realized that one of the common criticisms, especially of the console versions, focused on the game's slow combat. As a result, the team looked at gameplay of
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s and sped up its combat so it would be more responsive and give more immediate responses without latency. The game's combat
animation Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most ani ...
was made to be more reactive and "stylish" to reflect this. While it became more action-orientated, the team did not completely remove the tactical aspect of ''Origins'' as they felt that would alienate its fan base. Despite this, the
bird's-eye view A bird's-eye view is an elevated view of an object or location from a very steep viewing angle, creating a perspective as if the observer were a bird in flight looking downwards. Bird's-eye views can be an aerial photograph, but also a d ...
from ''Origins'' was removed as the team wanted to create more varied scenery for players without needing to "slice off" the top of a room. Laidlaw added the gameplay is more tactical in nature as the team overhauled the combo system which prompts players to make use of all the classes' talents. According to Robyn Theberge, the game's development manager, the team hoped players could "think like a general" using Tactic, and "fight like a spartan" with the game's faster combat. The works of Pieter Bruegel,
Sergio Leone Sergio Leone (; 3 January 1929 – 30 April 1989) was an Italian film director, producer and screenwriter credited as the pioneer of the Spaghetti Western genre and widely regarded as one of the most influential directors in the history of cin ...
and
Akira Kurosawa was a Japanese filmmaker and painter who directed thirty films in a career spanning over five decades. He is widely regarded as one of the most important and influential filmmakers in the history of cinema. Kurosawa displayed a bold, dyna ...
, as well as movies including '' Yojimbo'' and '' Conan'' inspired the game. The team aimed to create art that was "memorable" and stylistic as they addressed a shortcoming of ''Origins'' where locales looked largely unremarkable. The team also aimed to have consistent graphic designs throughout the game to rectify ''Origins''s visual inconsistencies. The game's races featured redesigns so they look more distinctive. For instance, the Qunari now have a pair of horns, as opposed to their hornless counterparts in ''Origins''. Due to the game's short development cycle, BioWare set the game in a single city so they could reuse many art assets. Laidlaw added the team drew inspiration from ''
Eternal Darkness ''Eternal Darkness: Sanity's Requiem'' is an action-adventure video game developed by Silicon Knights and published by Nintendo, using themes of psychological horror and cosmic horror. Originally planned for the Nintendo 64, it was switched to ...
'' where players get to see the city evolve as time progresses. This meant the team only had to modify the assets and did not need to create new ones. While ''Origins'' was developed mainly for
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or te ...
s, BioWare developed ''Dragon Age II'' for both PCs and consoles, hoping players of both machines could enjoy the same experience. The game's controls, including the Tactic menu and commands, as well as its story are identical across all the versions, though there are differences in their
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
s. Laidlaw described porting ''Origins'' to the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
as a terrible experience. Learning from it, the team redesigned all of their art assets to make the game look better graphically. The game was powered by an improved version of the
Eclipse Engine BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, th ...
. Renamed Lycium, it was designed to accommodate the game's new art style. Neil Thompson, BioWare's art and animation director, revealed in 2013 the team was disappointed by the game's visuals as the Eclipse Engine had become outdated by the time the game was released, leading to mediocre visuals. The game's
lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing dayl ...
was largely improved by the introduction of
global illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from ...
in the game's engine. New tools for sky editing and water rendering were introduced to further enhance the game's visuals.


Production

Gaider and five other writers penned the game's narrative. The team hoped to move away from ''Origins'' narrative formula. It was criticized for being a predictable and formulaic hero journey. As a result, the team decided to make the narrative more "personal", focusing on one character over the course of several years with a framed structure that allows the story to skip periods that do not interest players. To offer a more focused experience, the team decided to ditch players' origin stories. Inspired by '' Planescape: Torment'', Hawke is fully voiced as opposed to the Warden (the silent player character in ''Origins''). The story's tone was also considered darker than its predecessor. Gaider believed this approach introduced new opportunities for storytelling, as consequences of a player's decisions can be highlighted further, and the state of the game's world can be radically changed. Laidlaw added that with choices having more impact, ''Dragon Age II'' would be BioWare's "most reactive game". There were different types of choices in the game, namely flavors, local choices and global choices. Some have little effect on the game's narrative, while others may affect the story dramatically. As players have no knowledge of the extent of the impact a choice will bring, the team hoped they had created a more individualized experience. Like its predecessor, the choices presented were not "black or white", so players are motivated to do what they deem is appropriate. The team used an approach called a "one-pager", where the general overview of the story was produced; then the writers expanded the smaller components. The team also used a
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pub ...
to store the game's lore to keep it consistent. All story content was reviewed twice. The first, named a "white box" interview, was used to evaluate its pacing and the choices presented, while the second, named an "orange box" interview, was used to flesh out the details of each quest. Though players can import saves from ''Origins'' into the game, the narrative was not changed significantly because the team wanted to acknowledge players' choices and pay homage to certain characters, without having to create "obligatory cameos" of characters. The team also felt that new players would be alienated if ''Origins'' story arc continued in the sequel. Laidlaw added that unlike ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
'', ''Dragon Age'' is more about the place and the setting than the characters. According to Gaider, the game was about "freedom versus security", as reflected by the conflicts between the mages and the Templars. The game had 103 minutes of
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s, and nearly half a million lines of dialogue.


Music

As the game focuses on Hawke's family and their adventures in the world, Zur used a
string quartet The term string quartet can refer to either a type of musical composition or a group of four people who play them. Many composers from the mid-18th century onwards wrote string quartets. The associated musical ensemble consists of two violinist ...
to play the solo, while the
orchestra An orchestra (; ) is a large instrumental ensemble typical of classical music, which combines instruments from different families. There are typically four main sections of instruments: * bowed string instruments, such as the violin, viola, c ...
had a supporting role. He introduced Middle-eastern sounds for the city of Kirkwall, since it was foreign to the Hawke family. Zur collaborated with Aubrey Ashburn, who sang the main title and several songs in the game, an Israeli songwriter, and
Florence and The Machine Florence and the Machine (stylised as Florence + the Machine) are an English indie rock band that formed in London in 2007, consisting of lead vocalist Florence Welch, keyboardist Isabella Summers, guitarist Rob Ackroyd, harpist Tom Monger, and ...
, whose song "I’m Not Calling You a Liar" was reimagined for the game. Like its predecessor, the game's music is a cross between "heroic" and "demonic". According to Zur, he was given more creative freedom by BioWare since the style of the game's music had already been established in ''Origins''.


Marketing and release

Electronic Arts announced ''Dragon Age II'' in July 2010. They released a public demo of the game, which was available from February 22 to March 1, 2011. Players who pre-ordered the game received two exclusive weapons. Players who had pre-ordered the game before January 11, 2011 also had access to the "BioWare Signature Edition", which included new items and missions, a new companion, and a digital version of the game's original soundtrack. BioWare partnered with Razer to launch a gaming periphery product line called the "Collector's Edition Product Line". A
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dust ...
tie-in game called ''Dragon Age Legends'', a 2D
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
, was announced in November 2010 for release in March 2011. Players of '' Dead Space 2'' received an exclusive armor in the game modeled after ''Dead Space''s protagonist Isaac Clarke. ''Dragon Age II'' went on sale in North America and Europe on March 8 and 11, 2011, respectively. The game was removed from the digital
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
storefront by the
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
in July 2011. According to EA, the reason was they had breached Valve's policy, which " imitshow developers interact with customers to sell
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
(DLC)". About a month after the game's release, EA rewarded early adopters of the game with a free download code for '' Mass Effect 2'', another BioWare title. The game became a backward compatible title on
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on May 3, 2018. Six downloadable content packs for ''Dragon Age II '' were released between March 2011 and October 2011. The content ranges from minor in-game item packs to more significant plot-driven campaign modules. Major packs include ''Legacy'' and ''Mark of The Assassin'', which advance the narrative of the ''Dragon Age'' series as a whole. In ''Legacy'', Hawke investigates a prison constructed by the Grey Wardens, which holds a powerful and ancient darkspawn. In ''Mark of The Assassin'', Hawke must infiltrate an estate outside Kirkwall and steal a precious relic. An expansion pack entitled ''The Exalted March'' had been in development, but was cancelled as the studio decided to focus on tweaking the
Frostbite Frostbite is a skin injury that occurs when exposed to extreme low temperatures, causing the freezing of the skin or other tissues, commonly affecting the fingers, toes, nose, ears, cheeks and chin areas. Most often, frostbite occurs in t ...
engine, which would be used for their future games. A mini-series titled '' Dragon Age: Redemption'', which features Felicia Day in the lead role of Tallis was announced in February 2011. Peter Winther directed the series,
John Bartley John Stanley Bartley, A.S.C. (born February 12, 1947), often credited as John S. Bartley, is a New Zealand-born American cinematographer best known for his work on television series such as ''Lost'', '' Bates Motel'' and ''The X Files'' and featur ...
served as its
cinematographer The cinematographer or director of photography (sometimes shortened to DP or DOP) is the person responsible for the photographing or recording of a film, television production, music video or other live action piece. The cinematographer is the ch ...
, and Day was involved in its
scriptwriting Screenwriting or scriptwriting is the art and craft of writing scripts for mass media such as feature films, television productions or video games. It is often a freelance profession. Screenwriters are responsible for researching the story, devel ...
. The six-part
webseries A web series (also known as a web show) is a series of scripted or non-scripted online videos, generally in episodic form, released on the Internet, which first emerged in the late 1990s and became more prominent in the early 2000s. A single in ...
premiered on October 10, 2011, one day before the release of the ''Mark of The Assassin'' DLC pack where Tallis appears as a guest companion.


Reception


Critical reception

The game received generally positive reviews according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Laidlaw admitted the team never expected the game to perform as well as ''Origins'', but he thought the title would score higher. Several critics praised the game's combat noting it was faster than its predecessor. Joe Juba of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' praised it for being "responsive" and believed the new system suited the game. IGN's Kristine Steimer praised the combat, which integrated action elements and tactical features together well, for being "entertaining" and "versatile". However, she found issues with the console controls' imprecision and AI weaknesses. Mike Sharkey of
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
described the gameplay as "smooth". He noted its improved
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
, and felt it was a "great fusion" of both action and strategic elements, though he remarked that deploying strategy is not as necessary as before.
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Comput ...
's Eric Neigher was disappointed by the "cumbersome" strategy system, which made the combat excessively straightforward. Rich McCormick of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ...
'' liked the game's talents and abilities, saying they are "exciting" to use. VanOrd appreciated its flexibility, though he thought it was streamlined, alongside the inventory management system. Both ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s VanOrd and Juba noted there were issues with the third-person gameplay in the PC version. The game's storytelling attracted mixed responses. The use of an
unreliable narrator An unreliable narrator is a narrator whose credibility is compromised. They can be found in fiction and film, and range from children to mature characters. The term was coined in 1961 by Wayne C. Booth in ''The Rhetoric of Fiction''. While unr ...
was applauded for holding the story together in a cohesive manner by McCormick, and being entertaining by Steimer. Sharkey liked the three-act structure, comparing it to "historical fiction reads" that explores a "tumultuous period in a fully realized fantasy world". Neigher thought the three-act structure delivered a "compelling" story, and appreciated the game's writing, calling it a step-up from ''Origins''. VanOrd disliked the game's storytelling, however, calling it a "downward turn" from ''Origins'' as it lacked a central goal that engaged players, thus making the story less epic than it should be. However, he remarked that there were "heartfelt moments", mostly associated with the game's sidequests and companions. Juba agreed with VanOrd on the story's shortcomings, saying that there was little tension or consequences in the main story, and it felt like several side-quests stitched together. However, he praised the scenarios for being creative and inventive. Both VanOrd and ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
''s Dan Whitehead noted the game drew inspiration from real-life events when the writing team created the setting and its cultural and political conflicts. Whitehead called it "a political game". Critics had varied opinions on the game's dialogue system. McCormick felt the lack of a morality system enabled players to pick different dialogue stances depending on different circumstances, as opposed to being funneled to role-play a certain personality. He praised the game's three-act structure for making choices consequential. Decisions made earlier may result in a significant difference several years later in the game. McCormick called this "impressive". Sharkey and Whitehead liked the choices presented, and felt they were impactful and often morally ambiguous. VanOrd agreed, and attributed it to the setting's unstable political climate. He was disappointed that some choices were merely illusions, but felt there were more impactful decisions in the game than in ''Origins''. However, Steimer felt there were not a lot of impactful choices in the game, and criticized the
cliffhanger A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious or difficult dilemma or confronted with a shocking revelation at the end of an episode or a film of serialized fiction. A cliffhang ...
ending. Joseph Leray of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ...
'' commented on the game's pacing, saying that "Act I is too long, Act III is too short, and Act II feels like the climax of the game but is largely tangential to the main plot". Critics praised the companions featured in the game. Steimer liked the background banter between the companions, saying they are "heartwarming" and "hilarious". Sharkey felt the characters were exceptional, calling them BioWare's best, though he was disappointed by the fact their armor could not be customized. Neigher also liked the companions, saying they were more fleshed out and less "expository". Both Whitehead and VanOrd felt the companions were not as interesting as the original game, though VanOrd noted their personalities are "vivid" nonetheless, and all the companions were excellently voiced and their lines were well-written. Juba, however, found the companions superior to those in ''Origins''. Leray liked the companion quests, singling out Merill's and Aveline's as two of the best. However, he lamented the game did not offer enough opportunities to interact with its cast of companions. Revisiting ''Dragon Age II'' in 2015, Chris Thursten of ''PC Gamer'' praised the game's handling of its roster of companions, noting that "they have their own homes, jobs and opinions". Thrusten also praised the complex relationships they have with each other. He noted that Hawke's decade in Kirkwall is primarily an exploration of these relationships and concluded that "BioWare has not created a narrative with this much nuance since, nor so many clever moments...". Reused assets and the game being set entirely in Kirkwall were criticized. Some critics felt the game confined players to a very small city. Steimer felt the rich lore featured in the game was wasted. McCormick felt the small world helped players become more thoroughly engaged in it, able to understand its culture and politics due to its small scale. Sharkey called certain areas in the game "carbon-copy dungeon crawls", and was disappointed by the excessive reuse of areas. Neigher added that the backtracking featured in the game gave the impression it was more linear than its predecessor. Juba felt the game's locations were "painfully limited", and players would get tired of them after a while. Leray criticized the assets for being "bland", saying that reusing them made the issue even worse. Like Juba, he felt that locations would become "stale" as players progress, and that the city has too few people of interest or missions for players to complete.


Players reaction

Before the game's release, players of the original game were worried the sequel would be streamlined like ''
Mass Effect ''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known unive ...
''. Head writer David Gaider assured fans of ''Origins'' this was not the case. While BioWare expected fan criticism over the drastic changes implemented in the sequel, they were surprised by the widespread backlash from players. EA acknowledged the game's negative reception among fans, saying that they "lost some 'Origins''fans" with the game's release. Players were divided over ''Dragon Age II''. Most of their criticism was directed at the game's wave-based enemies, excessively reused environments, and the lack of origin choices.


Controversies

A BioWare employee was caught posting as a consumer on Metacritic. The employee, Chris Hoban, gave the game score of 10/10. An EA representative responded after much online controversy saying it is normal for people who work on a game to like and support it, though it is unclear if Hoban acted on his own or at the behest of the company. The game was criticized for allegedly using SecuROM
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted work ...
software, though BioWare refuted the allegations and added they merely used a release date checker (made by the company that produced SecuROM) that deletes itself after the game is released. In early 2011, shortly after the release of ''Dragon Age II'', one player made a forum post on Bioware's then-active social forums expressing their distaste for unwanted homosexual advances, and asked for a much bigger focus on straight male gamers as well as an option to remove
homosexual Homosexuality is romantic attraction, sexual attraction, or sexual behavior between members of the same sex or gender. As a sexual orientation, homosexuality is "an enduring pattern of emotional, romantic, and/or sexual attractions" to pe ...
content. Gaider replied by saying the game is designed to be inclusive and for everyone, and that making romances for both sexes was less costly than creating new ones.


Sales

''Dragon Age II'' was the best-selling retail game in the UK in its week of release according to
Chart-Track GfK Chart-Track is a market research company that monitors music, videos and software sales in the United Kingdom and was formed in 1996. In July 2008, GfK took a majority stake in the company. In the UK the company produces the Official UK Soft ...
, outselling competitors including ''Pokémon Black'' and ''White''. Worldwide, the game sold more than one million copies in less than two weeks, a faster sales pace than its predecessor when it was released in 2009. By May 2011, it has sold over two million copies.


Sequel

The aftermath of the game's ending is explored in the 2011 tie-in novel, '' Dragon Age: Asunder''. A sequel, '' Dragon Age: Inquisition'', was released for Microsoft Windows,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in November 2014. The villain from the ''Legacy'' DLC, Corypheus, returns as the primary antagonist in ''Inquisition'', and Hawke appears as a non-playable support character.


References


Further reading

* Benzio, Kristin
Maker's Breath: Religion, Magic, and the 'Godless' World of BioWare's ''Dragon Age II''
''Heidelberg Journal of Religions on the Internet, Volume 5'', 2014


External links

* {{DEFAULTSORT:Dragon Age II 2011 video games Action role-playing video games BioWare games Dragon Age Fiction with unreliable narrators LGBT-related video games MacOS games PlayStation 3 games Role-playing video games Video games developed in Canada Video game sequels Video games featuring protagonists of selectable gender Video games scored by Inon Zur Video games with alternate endings Windows games Xbox 360 games Video games with downloadable content