Donkey Kong (arcade game)
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is a 1981
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
developed and published by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
. As
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from the giant gorilla
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
. It is the first game in the ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' series as well as Mario's first appearance in a video game. ''Donkey Kong'' is the product of Nintendo's efforts to develop a hit to rival ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' (1980) and break into the North American market.
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
, Nintendo's president at the time, assigned the project to first-time
video game design Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
er
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
. Drawing from a wide range of inspirations including ''
Popeye Popeye the Sailor Man is a fictional cartoon character created by Elzie Crisler Segar.Beauty and the Beast ''Beauty and the Beast'' (french: La Belle et la Bête) is a fairy tale written by French novelist Gabrielle-Suzanne Barbot de Villeneuve and published in 1740 in ''La Jeune Américaine et les contes marins'' (''The Young American and Marine ...
'', and
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
, Miyamoto developed the scenario and designed the game alongside chief engineer
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
. They broke new ground by using graphics as a means of characterization, including
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s to advance the game's plot and integrating multiple stages into the gameplay. Although Nintendo's American staff was initially apprehensive, ''Donkey Kong'' succeeded commercially and critically in Japan and North America, where it became the highest-grossing 1981 and 1982, respectively. It was ported to the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
, selling units, while Nintendo licensed the game to
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consol ...
, a developer of arcade conversions for
home consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
, selling cartridges; the game's various ports sold more than units worldwide. Other companies
cloned Cloning is the process of producing individual organisms with identical or virtually identical DNA, either by natural or artificial means. In nature, some organisms produce clones through asexual reproduction. In the field of biotechnology, ...
the game and avoided royalties altogether. Miyamoto's characters were mass marketed in multitudes of products, including breakfast cereal, toys, and television cartoons. Universal City Studios filed a
lawsuit - A lawsuit is a proceeding by a party or parties against another in the civil court of law. The archaic term "suit in law" is found in only a small number of laws still in effect today. The term "lawsuit" is used in reference to a civil act ...
alleging ''Donkey Kong'' violated its trademark of King Kong, ultimately failing. The success of ''Donkey Kong'' positioned the company for market dominance from 1981 through the late 1990s. The game debuts Mario, who became Nintendo's mascot and one of the world's most recognizable characters. ''Donkey Kong'' pioneered the platform game genre before the term existed, is one of the most important games from the golden age of arcade video games, and one of the most popular arcade games of all time.


Gameplay

Following 1980's ''
Space Panic is a 1980 arcade game designed by Universal. Predating Nintendo's ''Donkey Kong'', and lacking a jump mechanic, ''Space Panic'' was the first game involving climbing ladders between walkable platforms. The genre was initially labeled as "climbi ...
'', ''Donkey Kong'' is one of the earliest examples of the
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
genre, even prior to the term being coined; the U.S. gaming press used 'climbing game' for games with platforms and ladders. As the first platform game to feature jumping, ''Donkey Kong'' requires the player to jump between gaps and over obstacles or approaching enemies, setting the template for the future of the genre. With its four unique stages, ''Donkey Kong'' is the most complex arcade game of the time, and one of the first arcade games with multiple stages, following games such as 1980's '' Phoenix'' and 1981's ''
Gorf ''Gorf'' is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on ''Space Inva ...
'' and ''
Scramble Scramble, Scrambled, or Scrambling may refer to: Arts, entertainment, and media Games * ''Scramble'' (video game), a 1981 arcade game Music Albums * ''Scramble'' (album), an album by Atlanta-based band the Coathangers * ''Scrambles'' (album) ...
''. In addition to the goal of saving Pauline, the player has a score. Points are awarded for the following: leaping over obstacles; destroying objects with a hammer
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
; collecting items such as hats, parasols, and purses; removing rivets from platforms; and completing each stage according to a steadily decreasing bonus counter. The player starts with three lives with a bonus life awarded at 7,000 points. A life is lost when Mario touches Donkey Kong or any enemy object, falls too far, or lets the bonus counter reach zero. The game ends when all lives are lost. Each of the four single-screen stages represents 25 meters of the structure Donkey Kong has climbed: 25, 50, 75, and 100 meters. Stage one involves Mario scaling a construction site made of crooked girders and ladders while jumping over or hammering barrels and oil drums tossed by Donkey Kong. Stage two involves climbing a five-story structure of
conveyor belt A conveyor belt is the carrying medium of a belt conveyor system (often shortened to belt conveyor). A belt conveyor system is one of many types of conveyor systems. A belt conveyor system consists of two or more pulleys (sometimes referred t ...
s, each of which transport cement pans. The third stage involves the player riding elevators while avoiding bouncing springs. The final stage requires Mario to remove eight rivets from the platforms supporting Donkey Kong; this causes Donkey Kong to fall and the hero to be reunited with Pauline. These four stages combine to form one level. After each level, the stages repeat with increased difficulty. For example, Donkey Kong begins to hurl barrels faster and sometimes diagonally, and fireballs speed up. The victory music alternates between levels 1 and 2. The fourth level consists of 5 stages with the final stage at 125 meters. The 22nd level is colloquially known as the
kill screen ''Kill Screen'' (stylized as ''KILL SCREEN'') was a print and online magazine founded in 2009 by Jamin Warren and Chris Dahlen and owned by Kill Screen Media, Inc. It focused on video games and culture, but also included articles based on ...
, due to a programming error that kills Mario after a few seconds, effectively ending the game. However, in the Japanese Version 1, the player can complete all the stages up to 100 meters. 100 meters in level 22 is the true kill screen of this version.


Plot

''Donkey Kong'' is considered to be the earliest video game with a storyline that visually unfolds on screen. The eponymous Donkey Kong character is the game's ''
de facto ''De facto'' ( ; , "in fact") describes practices that exist in reality, whether or not they are officially recognized by laws or other formal norms. It is commonly used to refer to what happens in practice, in contrast with '' de jure'' ("by l ...
'' villain. The hero is a carpenter originally unnamed in the Japanese arcade release, later named Jumpman, and then Mario. Donkey Kong kidnaps Mario's girlfriend, originally known as Lady and later renamed Pauline. The player must take the role of Mario and rescue her. This is the first occurrence of the
damsel in distress The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motiv ...
scenario that provided the template for countless video games released after. The game uses graphics and animation for characterization. Donkey Kong smirks upon Mario's demise. Pauline has a pink dress and long hair, and a speech balloon crying "HELP!". Mario, depicted in red overalls and a red cap, is an
everyman The everyman is a stock character of fiction. An ordinary and humble character, the everyman is generally a protagonist whose benign conduct fosters the audience's identification with them. Origin The term ''everyman'' was used as early as ...
character, a type common in Japan. Graphical limitations and the low pixel resolution of the small sprites prompted his design. A mustache implies a mouth, a cap obviates the animation of hair, and colored overalls distinguish his arm movements. The artwork of the cabinets and promotional materials make these cartoon-like character designs even more explicit. Pauline, for example, is depicted as disheveled like ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
''s
Fay Wray Vina Fay Wray (September 15, 1907 – August 8, 2004) was a Canadian/American actress best known for starring as Ann Darrow in the 1933 film ''King Kong''. Through an acting career that spanned nearly six decades, Wray attained international r ...
in a torn dress and
stiletto heel A stiletto heel, or just stiletto, is a shoe with a long, thin, high heel. It is named after the stiletto dagger. Stiletto heels may vary in length from 2.5 centimetres (1 inch) to 25 cm (10 inches) or more if a platform s ...
s. Like ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' (1980), ''Donkey Kong'' has
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
, but innovates by advancing a complete plot. The game opens with the gorilla climbing a pair of ladders to the top of a construction site, accompanied by a variation on the
musical theme In music, a subject is the material, usually a recognizable melody, upon which part or all of a composition is based. In forms other than the fugue, this may be known as the theme. Characteristics A subject may be perceivable as a complete mus ...
from '' Dragnet''. He drops Pauline and stomps his feet, warping the steel beams. He moves to his final perch and sneers. A melody plays, and the level starts. This brief animation sets the scene and adds background to the gameplay, a first for video games. At the stage, a heart appears between Mario and Pauline, but Donkey Kong grabs her and climbs higher, causing the heart to break. The narrative concludes when Mario reaches the end of the rivet stage. He and Pauline are reunited, and a short intermission plays.


Development

Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
was founded in 1980 with minor success at importing its parent's arcade cabinets from Japan. In early 1981, its president
Minoru Arakawa is a Japanese businessman best known as the founder and former president of Nintendo of America, and the co-founder of Tetris Online, Inc. Biography Minoru Arakawa was born on 3 September 1946 in Kyoto, Japan, the second son of Waichiro Arakaw ...
bet the small startup company on a major order of 3,000 '' Radar Scope''. Its poor reception in America filled a warehouse with 2,000 unsold ''Radar Scope'' machines, so Arakawa requested that the parent company president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
send a conversion kit of new game software. Yamauchi polled the company's entire talent pool for fresh game design concepts to save the distressed startup. This yielded
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
's debut as lead game designer of his ''Donkey Kong'' concept, and Yamauchi appointed head engineer
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
as project supervisor with a budget of according to Miyamoto.
Ikegami Tsushinki () is a Japanese manufacturer of professional and broadcast television equipment, especially professional video cameras, both for electronic news gathering and studio use. The company was founded in 1946. History Ikegami introduced the first ...
was subcontracted for some of the development, with no role in the game's creation or concept, but to provide "mechanical programming assistance to fix the software created by Nintendo". Nintendo instructed Ikegami to produce a program according to its instructions and put it onto
read-only memory Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing ...
(ROM) chips on
printed circuit boards A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a laminated sandwich struc ...
(PC boards). This later led to mutual lawsuits in 1983, as Ikegami asserted ownership over ''Donkey Kong'' which Nintendo denied as Ikegami was a subcontractor who had already been paid. '' Game Machine'' called it "simply a nuisance tactic" on the part of Ikegami. At the time, Nintendo was also pursuing a license to make a game based on the ''
Popeye Popeye the Sailor Man is a fictional cartoon character created by Elzie Crisler Segar. Miyamoto came up with many characters and plot concepts, but he settled on a love triangle between a gorilla, a plumber with a large hammer, and a girlfriend that mirrors the rivalry between
Bluto Bluto, at times known as Brutus, is a cartoon and comics character created in 1932 by Elzie Crisler Segar as a one-time character, named "Bluto the Terrible", in his ''Thimble Theatre'' comic strip (later renamed ''Popeye''). Bluto made his fi ...
and Popeye for Olive Oyl. Bluto became an ape, which Miyamoto said was "nothing too evil or repulsive". He would be the pet of the main character, "a funny, hang-loose kind of guy". Miyamoto has named "
Beauty and the Beast ''Beauty and the Beast'' (french: La Belle et la Bête) is a fairy tale written by French novelist Gabrielle-Suzanne Barbot de Villeneuve and published in 1740 in ''La Jeune Américaine et les contes marins'' (''The Young American and Marine ...
" and the 1933 film ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
'' as influences. Although its origin as a comic strip license played a major part, ''Donkey Kong'' marked the first time that the storyline for a video game preceded the game's programming rather than simply being appended as an afterthought. An unrelated game was released by Nintendo for the
Game & Watch The Game & Watch brand ( ''Gēmu & Uotchi''; called ''Tricotronic'' in West Germany and Austria, abbreviated as ''G&W'') is a series of handheld electronic games developed, manufactured, released, and marketed by Nintendo from 1980 to 1991. C ...
the following month, as well as a game called ''
Popeye Popeye the Sailor Man is a fictional cartoon character created by Elzie Crisler Segar. The story of how Miyamoto came up with the name "Donkey Kong" varies. A false urban myth says that the name was originally meant to be "Monkey Kong", but was misspelled or misinterpreted due to a blurred fax or bad telephone connection. Another, more credible story claims Miyamoto looked in a Japanese-English dictionary for something that would mean "stubborn gorilla", or that "Donkey" was meant to convey "silly" or "stubborn"; "Kong" was common Japanese slang for "gorilla". A rival claim is that he worked with Nintendo's export manager to come up with the title, and that "Donkey" was meant to represent "stupid and goofy". In 2001, Miyamoto stated that he thought the name would convey the thought of a "stupid ape". Miyamoto had high hopes for his new project. He was not a programmer, so instead consulted technicians for concept feasibility. He wanted to make the characters different sizes, and have different movements and reactions. Yokoi thought Miyamoto's original design was too complex, though he had some difficult suggestions, such as using see-saws to catapult the hero across the screen which was eventually found too hard to program, though a similar concept came later in the ''Popeye'' arcade game. Miyamoto then thought of using sloped platforms, barrels, and ladders. When he specified that the game would have multiple stages, the four-man programming team complained that he was essentially asking them to implement the game repeatedly. Nevertheless, they followed Miyamoto's design, creating a total of approximately 20 kilobytes of content. Yukio Kaneoka composed a soundtrack to serve as background music for the levels and story events. The circuit board of ''Radar Scope'' was restructured for ''Donkey Kong''. The ''Radar Scope'' hardware, originally inspired by the
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
'' hardware, was designed for a large number of enemies moving around at high speeds, which ''Donkey Kong'' does not require, so the development team removed unnecessary functions and reduced the scale of the circuit board. The gameplay and graphics were reworked for updated ROM chips, and the existing
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, a ...
, sound hardware, and monitor were left intact. The character set, scoreboard, upper HUD display, and font are almost identical to ''Radar Scope'', with palette differences. The ''Donkey Kong'' hardware has the memory capacity for displaying 128 foreground sprites at 16x16
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the ...
s each and 256 background
tiles Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, Rock (geology), stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, wa ...
at 8x8 pixels each. Mario and all moving objects use single sprites, the taller Pauline uses two sprites, and the larger Donkey Kong uses six sprites. Hiroshi Yamauchi thought the game was going to sell well and phoned to inform Arakawa. Nintendo of America's distributors, Ron Judy and Al Stone, brought Arakawa to a lawyer named
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball team ...
to secure a trademark. The game was sent to Nintendo of America for testing. The sales manager disliked it for being too different from the
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that le ...
and
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s common at the time, and Judy and Lincoln expressed reservations over the strange title. Still, Arakawa adamantly believed that it would be a hit. American staff began translating the storyline for the cabinet art and naming the characters. They chose "Pauline" for the Lady, after Polly James, wife of Nintendo's warehouse manager Don James. Arakawa suggested that the name of "Jumpman", a name originally chosen for its similarity to the popular brands
Walkman Walkman, stylised as , is a brand of portable audio players manufactured and marketed by Japanese technology company Sony since 1979. The original Walkman was a portable cassette player and its popularity made "walkman" an unofficial term for p ...
and ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', be changed to "Mario" in likeness of Mario Segale, the landlord of the original office space of Nintendo of America. These character names were printed on the American cabinet art and used in promotional materials. ''Donkey Kong'' was ready for release. Stone and Judy convinced the managers of two bars in Seattle, Washington, to set up ''Donkey Kong'' machines. The managers initially showed reluctance, but when they saw sales of $30 a day—or 120 plays—for a solid week, they requested more units. In their Redmond headquarters, a skeleton crew composed of Arakawa, his wife Yoko, James, Judy, Phillips, and Stone gutted 2,000 surplus ''Radar Scope'' machines and applied the ''Donkey Kong'' conversion kits imported from Japan, consisting of
motherboard A motherboard (also called mainboard, main circuit board, mb, mboard, backplane board, base board, system board, logic board (only in Apple computers) or mobo) is the main printed circuit board (PCB) in general-purpose computers and other expand ...
s, power supplies, and marquee graphics. The game officially went on sale in July 1981.


Ports

Makers of
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s were interested.
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
offered a considerable fee for all rights to ''Donkey Kong'', but Nintendo declined after three days of internal discussion. Rivals
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consol ...
and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
approached Nintendo in Japan and the United States respectively. In the end, Yamauchi granted Coleco exclusive console and tabletop rights to ''Donkey Kong'' because he believed that "it asthe hungriest company". In addition, Arakawa believed that as a more established company in the U.S., Coleco could better handle marketing. In return, Nintendo received an undisclosed lump sum plus $1.40 per game cartridge sold and $1 per tabletop unit. On December 24, 1981, Howard Lincoln drafted the contract. He included language that Coleco would be held liable for anything on the game cartridge, an unusual clause for a licensing agreement. Arakawa signed the document the next day, and, on February 1, 1982, Yamauchi persuaded the Coleco representative in Japan to sign without review by the company's lawyers. Coleco did not offer the game cartridge stand-alone; instead, it was bundled with the
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
console, which went on sale in August 1982. Coleco offered
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
and
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
versions as well. Coleco's Atari 2600 port was programmed by Garry Kitchen. Coleco's sales doubled to $500 million and its earnings quadrupled to $40 million. Coleco also released stand-alone Mini-Arcade tabletop versions of ''Donkey Kong'', along with ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', ''
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, wh ...
'', and ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' in 1982. Coleco also bundled a copy of ''Donkey Kong'' with its Atari VCS clone, the
Coleco Gemini The Coleco Gemini is an Atari 2600 clone manufactured by Coleco Industries, Inc. in 1983. Technical specifications * Processor: 8-bit 6507 * CPU speed: 1.19 MHz * RAM: 128 bytes * Resolution: 160x200, 128 Colors History In 1982, Colec ...
, in 1983. Atari obtained the license for home computer versions of ''Donkey Kong'' and released it for the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
. When Coleco unveiled the Adam Computer, running a port of ''Donkey Kong'' at the 1983
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event t ...
in Chicago, Illinois, Atari protested that it was in violation of the licensing agreement. Yamauchi demanded that Arnold Greenberg, Coleco's president, withdraw his Adam port. Greenberg complied, and the game was not published.


Nintendo Entertainment System

The game was ported by
Nintendo Research & Development 2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the ...
to Nintendo's
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
(Famicom) console and released in Japan on July 15, 1983, as one of the system's three
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
s. Masayuki Uemura, the Famicom's lead architect, designed the console specifically to faithfully recreate ''Donkey Kong''. It is an early
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
game in the ''Arcade Classics Series'', released on June 1, 1986, in North America and October 15 in Europe. Omitted are the cement factory stage and most of the cutscenes, because early ROM cartridges do not have enough memory. It includes a new song composed by Yukio Kaneoka for the title screen. Both ''Donkey Kong'' and its sequel, ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying t ...
'', are included in the 1988 NES compilation ''Donkey Kong Classics''.


Game Boy

A complete remake of the original arcade game on the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
, titled ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (referred to as ''Donkey Kong '94'' during development) contains levels from both the original ''Donkey Kong'' and ''Donkey Kong Jr.'' arcades. It starts with the same gameplay and four locations as the arcade game and then progresses to 97 additional puzzle-based levels. It is the first game to have built-in enhancement for the Super Game Boy system.


Atari computer Easter egg

The Atari 8-bit computer conversion of ''Donkey Kong'' contains one of the longest-undiscovered '' Easter eggs'' in a video game. Programmer Landon Dyer's initials appear if the player dies under certain conditions and returns to the title screen. This remained undiscovered for 26 years until Dyer revealed it on his blog, stating that "there's an Easter egg, but it's totally not worth it, and I don't remember how to bring it up anyway". The steps required to trigger it were later discovered by Don Hodges, who used an emulator and a debugger to trace through the game's code.


Reception

Upon release in arcades, ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' compared it favorably with ''King Kong'' and predicted that it would likely become a success. In his 1982 book ''Video Invaders'', Steve Bloom described ''Donkey Kong'' as "another bizarre cartoon game, courtesy of Japan" and said it was one of the "most exciting variations" on ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
''s maze theme along with
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' due to how players need to "scale from the bottom of the screen to the top" which make them "more like obstacle courses than mazes" since "you always know where you're going — up". In January 1983, the 1982 Arcade Awards gave it the award for the best
single-player video game A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
and the Certificate of Merit as runner-up for Coin-Op Game of the Year. In September 1982, ''Arcade Express'' reviewed the ColecoVision port and scored it 9 out of 10. ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
Video & Arcade Games'' in 1983 stated that "Coleco did a fabulous job" with ''Donkey Kong'', the best of the console's first five games and "the most faithful adaptation of the original video game I have seen". The magazine's
Danny Goodman Danny Goodman is a computer programmer, technology consultant, and an author of over three dozen books and hundreds of magazine articles on computer-related topics. He is best known as the author of ''The Complete HyperCard Handbook'' (1987, Banta ...
stated that of Coleco's three console versions, the one for the ColecoVision was the best, followed by Atari and Intellivision. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' reviewed the ColecoVision port in its September 1984 issue and scored it 4 out of 4 in all four categories of Action, Graphics, Addiction and Theme. Ed Driscoll reviewed the Atari VCS version of ''Donkey Kong'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the ...
'' No. 59. Edwards commented that a game is near perfect and that anyone can be caught in ''Donkey Kong'' "fever".


Commercial performance

''Donkey Kong'' was popular worldwide, garnering a positive reaction from consumers, and was a significant commercial success for Nintendo, pulling them out of financial troubles. After the game's initial 2,000
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
s sold out, more orders were made. Arakawa began manufacturing the electronic components in Redmond because waiting for shipments from Japan was taking too long. The game's success led to Arakawa expanding Nintendo of America. By October, ''Donkey Kong'' was selling 4,000 units a month, and by June 1982, Nintendo had sold 60,000 ''Donkey Kong'' machines in the United States, earning $180 million. Judy and Stone, who worked on straight commission, became millionaires. Arakawa used Nintendo's profits to buy of land in Redmond in July 1982. Nintendo earned another $100 million on the game in its second year of release in America, totaling $280 million in US cabinet sales by 1982 (). In Japan, the annual '' Game Machine'' charts listed ''Donkey Kong'' as the highest-grossing arcade game of 1981, and then the sixth highest-grossing arcade game of 1982, with ''Game Machine'' later listing the game in its October 1, 1983 issue as the twentieth most successful table arcade cabinet of the month. In the United States, ''Donkey Kong'' topped the ''
Play Meter ''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C. ...
'' arcade charts in October 1981, setting a weekly earnings record, and it was later listed by ''RePlay'' as the highest-grossing arcade game of 1982. It was also among the thirteen highest-grossing arcade games of 1983 in the United States. According to ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' in June 1983, the home versions contributed to the arcade version's extended popularity, compared to the four to six months that the average game lasted. It remained Nintendo's top seller into mid-1983, with steady sales in Japan. A total of 65,000 arcade units were sold in Japan, and 67,000 arcade units in the United States, for a total of arcade units sold in Japan and the United States. Nintendo's Game & Watch handheld version of ''Donkey Kong'' released in 1982 sold units. Coleco had sold ''Donkey Kong'' cartridges for home consoles, grossing more than and earning Nintendo more than in royalties; the bundled ColecoVision version sold units, while the Atari 2600 version sold units in 1982 for , making it one of the best-selling Atari 2600 games. It was also one of the earliest cartridges available for video game rental at certain stores in 1982. Atari's 1987 re-release for the Atari 2600 sold a further units for by 1990. Coleco's Mini-Arcade tabletop versions of ''Donkey Kong'', along with ''Pac-Man'', ''Galaxian'', and ''Frogger'', had combined sales of three million units. In Japan, 840,000 units of the Famicom version were sold; the ''
Famicom Mini This is a list of games that are part of the ''Classic NES Series'' in North America, in Japan, and ''NES Classics'' in Europe and Australia. The series consists of emulated Nintendo Entertainment System, Family Computer, and Family Computer Di ...
'' version for the Game Boy Advance later had a further 160,000 units sold, for a total of units sold in Japan. The Atari 8-bit computer version sold units in 1986 and 1990. This totals units sold worldwide for the Game & Watch, ColecoVision, Atari and Famicom ports. , all versions of the original ''Donkey Kong'' are estimated to have grossed in revenue.


Legal issues

In April
1982 Events January * January 1 – In Malaysia and Singapore, clocks are adjusted to the same time zone, UTC+8 (GMT+8.00). * January 13 – Air Florida Flight 90 crashes shortly after takeoff into the 14th Street Bridge in Washington, D.C ...
,
Sid Sheinberg Sidney Jay Sheinberg (January 14, 1935 – March 7, 2019) was an American lawyer and entertainment executive. He served as President and CEO of MCA Inc. and Universal Studios for over 20 years. Early life and education Sheinberg, the son of J ...
, a seasoned lawyer and president of
MCA MCA may refer to: Astronomy * Mars-crossing asteroid, an asteroid whose orbit crosses that of Mars Aviation * Minimum crossing altitude, a minimum obstacle crossing altitude for fixes on published airways * Medium Combat Aircraft, a 5th gen ...
and Universal City Studios, learned of the game's success and suspected it might be a trademark infringement of Universal's own ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
''. On April 27, he met with Arnold Greenberg of Coleco and threatened to sue over Coleco's home version of ''Donkey Kong''. Coleco agreed on May 3 to pay
royalties A royalty payment is a payment made by one party to another that owns a particular asset, for the right to ongoing use of that asset. Royalties are typically agreed upon as a percentage of gross or net revenues derived from the use of an asset o ...
to Universal of 3% of their ''Donkey Kong''s net sale price, worth about $4.6 million. Meanwhile, Sheinberg revoked Tiger's license to make its ''King Kong'' game, but O. R. Rissman refused to acknowledge Universal's claim to the trademark. When Universal threatened Nintendo, Howard Lincoln and Nintendo refused to cave. In preparation for the court battle ahead, Universal agreed to allow Tiger to continue producing its ''King Kong'' game as long as they distinguished it from ''Donkey Kong''. Universal sued Nintendo on June 29, and announced its license with Coleco. The company sent
cease and desist A cease and desist letter is a document sent to an individual or business to stop alleged illegal activity. The phrase "cease and desist" is a legal doublet, made up of two near-synonyms. The letter may warn that, if the recipient does not disc ...
letters to Nintendo's licensees, all of which agreed to pay royalties to Universal except
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
and
Ralston Purina Ralston Purina Company was a St. Louis, Missouri,–based American conglomerate with substantial holdings in animal feed, food, pet food, consumer products, and entertainment. On December 12, 2001, it merged with Swiss food-giant Nestlé's Fr ...
. ''Universal City Studios, Inc. v. Nintendo, Co., Ltd.'' was heard in the
United States District Court for the Southern District of New York The United States District Court for the Southern District of New York (in case citations, S.D.N.Y.) is a federal trial court whose geographic jurisdiction encompasses eight counties of New York State. Two of these are in New York City: New ...
by Judge Robert W. Sweet. Over seven days, Universal's counsel, the New York firm Townley & Updike, argued that the names ''King Kong'' and ''Donkey Kong'' were easily confused and that the plot of the game was an infringement on that of the films. Nintendo's counsel, John Kirby, countered that Universal had themselves argued in a previous case that ''King Kong''s scenario and characters were in the
public domain The public domain (PD) consists of all the creative work to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable. Because those rights have expired ...
. Judge Sweet ruled in Nintendo's favor, awarding the company Universal's profits from Tiger's game ($56,689.41), damages and attorney's fees. Universal appealed, trying to prove consumer confusion by presenting the results of a telephone survey and examples from print media where people had allegedly assumed a connection between the two Kongs. On October 4, 1984, however, the court upheld the previous verdict. Nintendo and its licensees filed counterclaims against Universal. On May 20, 1985, Judge Sweet awarded Nintendo $1.8 million for legal fees, lost revenues, and other expenses, but he denied Nintendo's claim of damages from those licensees who had paid royalties to both Nintendo and Universal. Both parties appealed this judgment, but the verdict was upheld on July 15, 1986. Nintendo thanked John Kirby with the gift of a $30,000 sailboat named ''Donkey Kong'' and "exclusive worldwide rights to use the name for sailboats". Kirby, the titular protagonist of the Kirby series, was named in John Kirby's honor. The court battle also taught Nintendo they could compete with larger entertainment industry companies. After the release of ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying t ...
'', the arcade successor to ''Donkey Kong'', Ikegami sued Nintendo for the unauthorized duplication of the ''Donkey Kong'' program code. Nintendo managed to settle the dispute out of court after the two companies came to an agreement. At the time of the suit, computer programs were not considered copyrightable material. The Tokyo High Court gave a verdict in 1989 that acknowledged the originality of program code. Ikegami and Nintendo reached a settlement the following year; the terms of it were never disclosed.


Legacy

In 1996 '' Next Generation'' listed the arcade, Atari 7800, and cancelled Coleco Adam versions as number 50 on their "Top 100 Games of All Time", commenting that even ignoring its massive historical significance, ''Donkey Kong'' stands as a great game due to its demanding challenges and graphics which manage to elegantly delineate an entire scenario on a single screen. In February 2006, ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' rated it the 148th best game made on a Nintendo system. In 2017,
The Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
inducted ''Donkey Kong'' to its
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the Internatio ...
. Today, ''Donkey Kong'' is the fifth most popular arcade game among collectors.


Impact

''Donkey Kong'' spawned a number of other titles with a mix of running, jumping and vertical traversal, a novel genre that did not match the style of games that came before it. The genre was initially referred to as "Donkey Kong-type" or "Kong-style" games, before the genre eventually came to be known as platform games. The game was also a milestone in terms of video game storytelling and
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
. While there were earlier games that either told a story or used cutscenes, ''Donkey Kong'' combined both concepts together to introduce its own new concept: using cutscenes to visually advance a complete story. It also notably had multiple, distinct levels that progressed the storyline. ''Donkey Kong'' was also one of the first Japanese games brought to Western regions that introduced a surreal concept using cute artwork, a representation of typical Japanese fantasy but unusual to Western audiences. For that reason, ''Donkey Kong'' and similar games that followed were briefly called "novelty games" by Western gaming press. ''Donkey Kong'' and other such novelty games helped to acclimate Western audiences to Japanese approaches to game design, narrative, and abstraction that would become key elements in the decade that followed with the release of the Famicom/Nintendo Entertainment System. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' called ''Donkey Kong'' "the most momentous" release of 1981, as it "introduced three important names" to the global video game industry: Nintendo, Shigeru Miyamoto, and Mario. These three figures went on to play a significant role in video game history. ''Donkey Kong'' paved the way for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES), known as the Famicom in Japan. Following the success of ''Donkey Kong'', Nintendo began developing the Famicom, the hardware of which was largely based on the ''Donkey Kong'' arcade hardware, with the goal of matching the system's powerful sprite capabilities in a home system. * Nintendo wanted the Famicom to match the ''Donkey Kong'' arcade hardware, so they took a ''Donkey Kong'' arcade cabinet to
semiconductor A semiconductor is a material which has an electrical conductivity value falling between that of a conductor, such as copper, and an insulator, such as glass. Its resistivity falls as its temperature rises; metals behave in the opposite way ...
chip manufacturer
Ricoh is a Japanese Multinational corporation, multinational imaging and electronics company (law), company. It was founded by the now-defunct commercial division of the Riken, Institute of Physical and Chemical Research (Riken) known as the ''Riken ...
for analysis, which led to Ricoh producing the
Picture Processing Unit A video display controller or VDC (also called a display engine or display interface) is an integrated circuit which is the main component in a video-signal generator, a device responsible for the production of a TV video signal in a computing ...
(PPU) chip for the NES. *


Emulation

The NES version was re-released as an unlockable game in '' Animal Crossing'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
. It was also published on
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
,
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
, and
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
. The Wii U version is also the last game that was released to celebrate the 30-year anniversary of the Japanese version of the NES, the Famicom. The original arcade version of the game appears in the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
game ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the '' Donkey Kong'' series. As the gorilla Donkey Kong, the player explores themed levels to collect it ...
'', and must be beaten to finish the game. Nintendo released the NES version on the
e-Reader An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. Any device that can display text on a screen may act as an e-read ...
and for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
''
Classic NES Series This is a list of games that are part of the ''Classic NES Series'' in North America, in Japan, and ''NES Classics'' in Europe and Australia. The series consists of emulated Nintendo Entertainment System, Family Computer, and Family Computer D ...
'' in 2002 and 2004, respectively. In 2004, Namco released an arcade cabinet which contains ''Donkey Kong'', ''Donkey Kong Jr.'', and ''Mario Bros.'' ''Donkey Kong: Original Edition'' is a port based on the NES version that reinstates the cement factory stage and includes some intermission animations absent from the original NES version, which has only ever been released on the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
. It was preinstalled on 25th Anniversary PAL region red Wii systems, which were first released in Europe on October 29, 2010. In Japan, a download code for the game for Nintendo 3DS Virtual Console was sent to users who purchased ''
New Super Mario Bros. 2 is a 2D side-scrolling platform video game in the ''New Super Mario Bros.'' series developed by Nintendo EAD Group No. 4 and published by Nintendo for its Nintendo 3DS handheld video game console, being released first in Japan on July 28, 201 ...
'' or '' Brain Age: Concentration Training'' from the
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was e ...
from July 28 to September 2, 2012. In North America, a download code for the game for Nintendo 3DS Virtual Console was sent to users who purchased one of five select 3DS games on the
Nintendo eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was e ...
and registered it on
Club Nintendo Club Nintendo was a customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned ...
from October 1, 2012, to January 6, 2013. In Europe and Australia, it was released for purchase on the Nintendo 3DS eShop in September 2014. The original arcade version was re-released as part of the ''
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation. A sub-series called is focused on rereleasing Neo Ge ...
'' series for
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
on June 14, 2018, and the NES version was re-released as one of the launch titles for
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Ninte ...
on September 19.


Clones

''Donkey Kong'' was one of the most widely cloned video games in the early 1980s, along with ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (1978) and ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' (1980). By 1983, ''Donkey Kong'' clones had become available on various different platforms. ''The Giant List of Classic Game Programmers'' lists 17 different ''Donkey Kong'' clones released for various home platforms. ''
Crazy Kong is an arcade game developed by Falcon, released in 1981 and similar to Nintendo's ''Donkey Kong''. Although commonly believed to be a bootleg version, it was officially licensed for operation only in Japan when Nintendo couldn't keep up with ...
'' was officially licensed from Nintendo and manufactured by Falcon for some non-US markets. Nevertheless, ''Crazy Kong'' machines found their way into some American arcades, often installed in cabinets marked as ''Congorilla''. Nintendo was quick to take legal action against those distributing the game in the US.
Bootleg Bootleg or bootlegging most often refers to: * Bootleg recording, an audio or video recording released unofficially * Rum-running, the illegal business of transporting and trading in alcoholic beverages, hence: ** Moonshine, or illicitly made a ...
copies of ''Donkey Kong'' also appeared in both North America and France under the ''Crazy Kong'', ''Konkey Kong'' or ''Donkey King'' names. The 1982 ''Logger'' arcade game from Century Electronics is a direct clone of ''Donkey Kong'', with a large bird standing in for the ape and rolling logs instead of barrels. In 1981, O. R. Rissman, president of
Tiger Electronics Tiger Electronics Ltd. (also known as Tiger and Tiger Toys) was an independent American toy manufacturer best known for its handheld LCD games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as ''Brain Warp'' and th ...
, obtained a license to use the name ''
King Kong King Kong is a fictional giant monster resembling a gorilla, who has appeared in various media since 1933. He has been dubbed The Eighth Wonder of the World, a phrase commonly used within the franchise. His first appearance was in the novelizat ...
'' from Universal City Studios. Under this title, Tiger created a handheld LCD game with a scenario and gameplay based directly on Nintendo's creation. Many home computer clones directly borrowed the gorilla theme: '' Killer Gorilla'' (BBC Micro, 1983), ''Killer Kong'' (ZX Spectrum, 1983), ''Crazy Kong 64'' (Commodore 64, 1983), ''Kongo Kong'' (Commodore 64, 1983), ''Donkey King'' (TRS-80 Color Computer, 1983), and ''Kong'' (TI-99/4A, 1983). One of the first releases from
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
was '' Hard Hat Mack'' (Apple II, 1983), a three-stage game without an ape, but using the construction site setting from ''Donkey Kong''. Other clones recast the game with different characters, such as '' Cannonball Blitz'' (Apple II, 1982), with a soldier and cannonballs replacing the ape and barrels, and the American Southwest-themed ''
Canyon Climber ''Canyon Climber'' is a video game designed by Steve Bjork and James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1982. Ports to other home computers were published by Datasoft. ''Canyon Climber'' is a three-screen ...
'' (Atari 8-bit, 1982). Epyx's '' Jumpman'' (Atari 8-bit, 1983) reuses a prototypical name for the Mario character in ''Donkey Kong''. A magazine ad for the game has the tagline "If you liked ''Donkey Kong'', you'll love ''JUMPMAN''!" '' Jumpman'', ''
Miner 2049er ''Miner 2049er'' is a platform game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely converted to other systems. The title "Miner 2049er" evokes a 21st-century take on th ...
'' (Atari 8-bit, 1982), and '' Mr. Robot and His Robot Factory'' (Atari 8-bit, 1984), focus on traversing all of the platforms in the level, or collecting scattered objects, instead of climbing to the top. There were so many games with multiple ladder and platforms stages by 1983 that ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' described Nintendo's own ''Popeye'' game as "yet another variation of a theme that's become all too familiar since the success of ''Donkey Kong''". That year
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
released a ''Donkey Kong'' clone called ''
Congo Bongo , also known as , is an isometric platform game released by Sega for arcades in 1983. The game includes a ROM that contains a message indicating it was likely coded at least in part by the company Ikegami Tsushinki. The game is viewed in an is ...
'' in arcades. Although using
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective ...
, the structure and gameplay are similar. Nintendo attempted to take legal action against unauthorized clones of ''Donkey Kong'', but estimated they lost in potential sales to these clones. By 1990, Nintendo had successfully won over thirty lawsuits related to ''Donkey Kong''. For example, Nintendo won a 1990 Japanese lawsuit against Falcon Company, which had sold 12,000 counterfeit arcade cabinets in the United States during the 1980s.


Sequels

''Donkey Kong'' spawned the sequel ''
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to ''Donkey Kong'', but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying t ...
'' (1982) with the player controlling Donkey Kong's son in an attempt to save his father from Mario. The 1983 spin-off '' Mario Bros.'' introduced Mario's brother Luigi in a single-screen cooperative game, set in a sewer, and launched the ''Mario'' franchise. Also in 1983, '' Donkey Kong 3'' appeared in the form of a fixed shooter, with an exterminator named Stanley ridding the ape—and insects—from a greenhouse.


Later games


Nintendo revived the ''Donkey Kong''
franchise in the 1990s for a series of platform games and spin-offs developed by Rare, beginning with ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
'' in
1994 File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nels ...
. In
2004 2004 was designated as an International Year of Rice by the United Nations, and the International Year to Commemorate the Struggle Against Slavery and its Abolition (by UNESCO). Events January * January 3 – Flash Airlines Flight ...
, Nintendo released '' Mario vs. Donkey Kong'', a sequel to the Game Boy's ''Donkey Kong'', in which Mario must chase Donkey Kong to get back the stolen Mini-Mario toys. In the follow-up '' Mario vs. Donkey Kong 2: March of the Minis'', Donkey Kong once again falls in love with Pauline and kidnaps her, and Mario uses the Mini-Mario toys to help him rescue her. ''Donkey Kong Racing'' for the GameCube was in development by Rare, but was canceled when Microsoft purchased the company. In 2004, Nintendo released the first of the '' Donkey Konga'' games, a rhythm-based game series that uses a special bongo controller. ''
Donkey Kong Jungle Beat is a 2004 platform and score-attack game developed and published by Nintendo for the GameCube. It follows the gorilla Donkey Kong as he sets out to defeat a series of evil kings and conquer the jungle. ''Jungle Beat'' is designed for use with ...
'' (
2005 File:2005 Events Collage V2.png, From top left, clockwise: Hurricane Katrina in the Gulf of Mexico; the Funeral of Pope John Paul II is held in Vatican City; " Me at the zoo", the first video ever to be uploaded to YouTube; Eris was discover ...
) is a unique platform action game that uses the same bongo controller accessory. In
2007 File:2007 Events Collage.png, From top left, clockwise: Steve Jobs unveils Apple Inc., Apple's first iPhone (1st generation), iPhone; TAM Airlines Flight 3054 overruns a runway and crashes into a gas station, killing almost 200 people; Former Pakis ...
, ''
Donkey Kong Barrel Blast ''Donkey Kong Barrel Blast'' is a 2007 racing game for Nintendo's Wii video game console. The game was shown at E3 2006 convention in May for the GameCube under the title of ''DK: Bongo Blast'', but this version was ultimately cancelled in favor ...
'' was released for the Nintendo Wii. It was originally developed as a GameCube game and would have used the bongo controller, but it was delayed and released exclusively as a
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
game with no support for the bongo accessory. The ''Donkey Kong Country'' series was revived by
Retro Studios Retro Studios, Inc. is an American video game developer and subsidiary of Nintendo based in Austin, Texas. The studio is best known for its work on the '' Metroid Prime'' and '' Donkey Kong Country'' series, and has contributed to several o ...
in 2010 with the release of ''
Donkey Kong Country Returns ''Donkey Kong Country Returns'' is a 2010 side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the fol ...
'', and its sequel, '' Donkey Kong Country: Tropical Freeze'', in 2014. ''Donkey Kong'' appears as a game in the Wii U game '' NES Remix'', which features multiple NES games and sometimes "remixes" them by presenting significantly modified versions of the games as challenges. One such challenge features Link from ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' traveling through the first screen to save Pauline. The difficulty is increased compared to the original ''Donkey Kong'' because Link cannot jump, as in ''Zelda''. ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the ''Super Smash Bros.'' series, it was announced at a pre-E3 2005 press conferenc ...
'' and '' Super Smash Bros. for Wii U'' include a demo of the NES version of ''Donkey Kong'', and a stage called "75m", a replica of its Donkey Kong namesake.


Popular culture

By late June 1982, ''Donkey Kong''s success had prompted more than 50 parties in the U.S. and Japan to license the game's characters. Mario and his simian nemesis appeared on cereal boxes, board games, pajamas, and
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
. In 1983, the animation studio Ruby-Spears produced a ''Donkey Kong'' cartoon (as well as ''Donkey Kong Jr.'') for the ''
Saturday Supercade ''Saturday Supercade'' is an American animated television series produced for Saturday mornings by Ruby-Spears Productions. It ran for two seasons on CBS. Premise Each episode is composed of several shorter segments featuring video game characte ...
'' program on CBS. In the show, mystery crime-solving plots in the mode of ''
Scooby-Doo ''Scooby-Doo'' is an American animated media franchise based on an animated television series launched in 1969 and continued through several derivative media. Writers Joe Ruby and Ken Spears created the original series, ''Scooby-Doo, Where Are ...
'' are framed around the premise of Mario and Pauline chasing Donkey Kong (voiced by
Soupy Sales Milton Supman (January 8, 1926 – October 22, 2009), known professionally as Soupy Sales, was an American comedian, actor, radio-television personality, and jazz aficionado. He was best known for his local and network children's television serie ...
), who has escaped from the circus. The show lasted two seasons. In 1982, the songs " Do the Donkey Kong" by
Buckner & Garcia Buckner & Garcia was an American musical duo consisting of Jerry Buckner and Gary Garcia from Akron, Ohio. Their first recording was made in 1972, when they performed a novelty song called "Gotta Hear the Beat", which they recorded as Animal Ja ...
and "Donkey Kong" by R. Cade and the Video Victims were released. Artists like DJ Jazzy Jeff & the Fresh Prince and
Trace Adkins Trace may refer to: Arts and entertainment Music * ''Trace'' (Son Volt album), 1995 * ''Trace'' (Died Pretty album), 1993 * Trace (band), a Dutch progressive rock band * ''The Trace'' (album) Other uses in arts and entertainment * ''Trace'' ...
referenced the game in songs. Episodes of ''
The Simpsons ''The Simpsons'' is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical depiction of American life, epitomized by the Simpson family, which consists of Homer, Marge, Bart, ...
'', ''Futurama'', ''Crank Yankers'', and ''The Fairly OddParents'' have referenced the game. Sound effects from the Atari 2600 version serve as generic video game sounds in films and television series. The phrase "It's on like Donkey Kong" was coined by American rapper Ice Cube in 1992, and has been used in various works of popular culture. In November 2010, Nintendo applied for a trademark on the phrase with the United States Patent and Trademark Office.


Competition

The 2007 documentary ''The King of Kong: A Fistful of Quarters'' portrays Steve Wiebe's attempts to break the ''Donkey Kong'' world record, then considered to have been held by Billy Mitchell (video game player), Billy Mitchell. In the early 2010s, Hank Chien set a record of 1,138,600 points. This was broken four years later by Robbie Lakeman. Lakeman's record was then broken by John McCurdy on January 11, 2021, with a score of 1,272,700. Lakeman would reclaim the world record only five months later on June 8, scoring 100 more points than McCurdy. In 2018, Mitchell was stripped of his records by Twin Galaxies and banned from submitting new scores after Twin Galaxies concluded that Mitchell had illicitly used video game emulator, emulators to achieve his scores. Twin Galaxies prohibits the use of emulators for high scores they publish because they allow undetectable cheating. However, in 2020 Guinness World Records reversed its decision and reinstated Billy Mitchell's previous world records, based on new evidence including eyewitness reports and expert testimonials. There are other world record categories for ''Donkey Kong'' besides highest score. One of the most popular is the "No Hammer Challenge" where competitors try to get the highest score without using the hammer found in the game. The current world record in this category was set by Jeff Wolfe on July 8, 2008, with a score of 735,100. Some other categories include most points for different levels, and fewest points.


Notes


References


Bibliography

* Consalvo, Mia (2003). "Hot Dates and Fairy-tale Romances". ''The Video Game Theory Reader''. New York: Routledge. * Fox, Matt (2006). ''The Video Games Guide''. Boxtree Ltd. * Mingo, Jack. (1994) ''How the Cadillac Got its Fins'' New York: HarperBusiness. * Schodt, Frederick L. (1996). ''Dreamland Japan: Writings on Modern Manga''. Berkeley, California: Stone Bridge Press.


External links

*
''Donkey Kong''
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