Don Daglow
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Don Daglow (born circa 1953) is an American
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
,
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
, and producer. He is best known for being the creator of early games from several different genres, including pioneering
simulation game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
'' for
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
in 1981,
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' in 1975,
sports games A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
including the first interactive computer baseball game ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
'' in 1971, and the first graphical
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
, ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'' in 1991. He founded long-standing game developer Stormfront Studios in 1988. In 2008 Daglow was honored at the 59th Annual Technology & Engineering Emmy Awards for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and Mike Morhaime of
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentatio ...
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Inte ...
. In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry."


University mainframe games in the 1970s

In 1971 Daglow was studying playwriting at
Pomona College Pomona College ( ) is a private liberal arts college in Claremont, California. It was established in 1887 by a group of Congregationalists who wanted to recreate a "college of the New England type" in Southern California. In 1925, it became t ...
in
Claremont, California Claremont () is a suburban city on the eastern edge of Los Angeles County, California, United States, east of downtown Los Angeles. It is in the Pomona Valley, at the foothills of the San Gabriel Mountains. As of the 2010 census it had a popu ...
. A
computer terminal A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and ...
connected to the
Claremont Colleges The Claremont Colleges (known colloquially as the 7Cs) are a consortium of seven private institutions of higher education located in Claremont, California, United States. They comprise five undergraduate colleges (the 5Cs)— Pomona College, Sc ...
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, espec ...
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
was set up in his dorm, and he saw this as a new form of writing. Like Kelton Flinn, another prolific game designer of the 1970s, his nine years of computer access as a student, grad student and grad school instructor throughout the 1970s gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since home computers had not yet been invented. Some of Daglow's titles were distributed to
universities A university () is an institution of higher (or tertiary) education and research which awards academic degrees in several academic disciplines. Universities typically offer both undergraduate and postgraduate programs. In the United State ...
by the
DECUS The Digital Equipment Computer Users' Society (DECUS) was an independent computer user group related to Digital Equipment Corporation (DEC). The Connect User Group Community, formed from the consolidation in May, 2008 of DECUS, Encompass, HP- ...
program-sharing organization, earning popularity in the free-play era of 1970s college gaming. His best known games and experiments of this era include: * ''
Baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
'' (1971) — A member of
Society for American Baseball Research The Society for American Baseball Research (SABR) is a membership organization dedicated to fostering the research and dissemination of the history and record of baseball primarily through the use of statistics. Established in Cooperstown, New ...
, Daglow created the first interactive computer
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding t ...
game, allowing players to manage the game as it unfolded. It appeared ten years after
John Burgeson John W. Burgeson (19 August 1931 – 12 September 2016) was an IBM engineer who created the first computer baseball simulation game in 1961 on an IBM 1620 Computer in Akron, Ohio. Burgeson's invention was accepted and officially recognized by th ...
wrote the first baseball simulation game, on an
IBM 1620 The IBM 1620 was announced by IBM on October 21, 1959, and marketed as an inexpensive scientific computer. After a total production of about two thousand machines, it was withdrawn on November 19, 1970. Modified versions of the 1620 were used as ...
at an IBM lab in Akron, Ohio. Daglow continued to expand ''Baseball'' throughout the 1970s, and ported the game to the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
in 1981, adding graphics in 1982. The simulation model in the Apple version in turn was ported to the
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
in 1982 as the basis for '' Intellivision World Series Baseball''. * ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' (1971) — One of several popular
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
computer games widely played in American colleges during this era, along with ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' (1971). Daglow's game was "the #2 Star Trek at most schools", garnering him fan mail after it was distributed through DECUS. The game printed out dialogue of characters on the ''Enterprise'', describing the events of a battle with an enemy spaceship. The player could enter in choices, such as moving the ''Enterprise'' or firing phasers, and the game would advance accordingly until one of the ships surrendered, fled, or was destroyed. * ''Ecala'' (1973) — Improved version of the ''
ELIZA ELIZA is an early natural language processing computer program created from 1964 to 1966 at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum. Created to demonstrate the superficiality of communication between humans and machines, ...
'' computer conversation program. This project paved the way for his later work by suggesting new kinds of game interfaces. * ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' (1975) — The first computer
role playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
, based on the then-new ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' gaming system. The game was steadily expanded over the following five years. * ''Spanish Translator'' (1977) — As he experimented with
parser Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from Lat ...
s he created a context-sensitive Spanish translation program. * ''Killer Shrews'' (1978) — A simulation game based on the
cult In modern English, ''cult'' is usually a pejorative term for a social group that is defined by its unusual religious, spiritual, or philosophical beliefs and rituals, or its common interest in a particular personality, object, or goal. Thi ...
sci-fi Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universe ...
film '' The Killer Shrews''. The player has not many decisions to make, only when to try to escape the island during the simulation of the depleting of the food that is there. * '' Educational Dungeon'' (1979) — An attempt to make rote
computer-aided instruction Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
(CAI) programs more interesting by taking ''Dungeon'' and making correct answers propel the story.


Intellivision and Electronic Arts in the 1980s

In 1980 Daglow was hired as one of the original five in-house
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
programmers at
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in mor ...
during the first console wars.Olsen, Jennifer (July 2001). "Profiles: Don Daglow—breaking typecasts", '' Game Developer'' 8 (7): 18. Intellivision titles where he did programming and extensive ongoing design include: * '' Geography Challenge'' (1981) — an educational title for the ill-fated Intellivision Keyboard component. * ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
'' — the first sim game or
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
(1982). Utopia was a surprise hit and received wide press coverage for its unique design in an arcade-dominated era. The game has been named to two different video game halls of fame. * '' Intellivision World Series Baseball'' (1983) — the first video game to use multiple camera angles to display the action rather than a static playfield; developed with Eddie Dombrower. As the team grew into what in 1982 became known as the
Blue Sky Rangers The Blue Sky Rangers is a group of Intellivision game programmers who previously worked for Mattel in the early 1980s. When the Intellivision first came out in 1978, its games were all developed by an outside firm, APh Technological Consulting. R ...
Daglow was promoted to be Director of Intellivision Game Development, where he created the original designs for a number of Mattel titles in 1982-83 that were enhanced and expanded by other programmers, including: * '' Tron Deadly Discs'' (programmed by Steve Sents) * '' Shark! Shark!'' (programmed by Ji-Wen Tsao) * '' Buzz Bombers'' (programmed by Michael Breen) * ''
Pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
'' (programmed by Minh-Chau Tran). During the
Video Game Crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
Daglow was recruited to join
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
by founder Trip Hawkins, where he joined the EA producer team of
Joe Ybarra Joseph Ybarra (born ~1954) is an American producer and designer of video games. He left Apple Computer in 1982 to work at the new Electronic Arts that was founded by his fellow ex-employee Trip Hawkins. He was the original producer of the first ...
and Stewart Bonn. His EA titles include: * '' Realm of Impossibility'' (1984) * ''
Adventure Construction Set An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme s ...
'' (1985) * ''
Racing Destruction Set ''Racing Destruction Set'' is a racing video game published in 1985 for the Commodore 64 by Electronic Arts. It was advertised as being Commodore 128 compatible. A version for the Atari 8-bit family, programmed by Rebecca Heineman of Interplay, ...
'' (1985) * ''
Mail Order Monsters ''Mail Order Monsters'' is an action-strategy computer game created by Paul Reiche III, Evan Robinson, and Nicky Robinson. It was published by Electronic Arts (Ariolasoft in Europe) for the Commodore 64 in 1985, then released for Atari 8-bit f ...
'' (1985) * '' Thomas M. Disch's Amnesia'' (1986) * ''
Lords of Conquest ''Lords of Conquest'' is a strategy video game published in 1986 by Electronic Arts. It is based on the 1982 board game '' Borderlands'' by Eon Productions and developed by Eon's software division. It was marketed with the slogan "Better than ...
'' (1986) * ''
World Tour Golf ''World Tour Golf'' is a 1986 video game by Evan and Nicky Robinson, Paul Reiche III and published by Electronic Arts for Commodore 64, Amiga, Apple IIGS, and DOS. Development After completing '' Mail Order Monsters'' in 1985, developers a ...
'' (1986) * '' Super Boulder Dash'' (1986) * '' Ultimate Wizard'' (1986) * '' Earl Weaver Baseball'' (1987) — again teamed with Eddie Dombrower. One of the earliest
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the "EA Sports Network ...
titles, ''EWB'' was later named to the computer game Hall of Fame by
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
and
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
. ''CGW'' named it as one of the top 25 games of all time in 1996. * ''
Patton Versus Rommel ''Patton vs. Rommel'' is a computer wargame designed and programmed by Chris Crawford for the Macintosh and published by Electronic Arts in 1986. Versions for MS-DOS compatible operating systems and Commodore 64 were developed by Sculptured Soft ...
'' (1987) * '' Return to Atlantis'' (1987) In addition to Dombrower, at EA, Daglow often worked with former members of the Intellivision team, including programmer Rick Koenig, artist Connie Goldman and musician Dave Warhol. Daglow spent 1987–88 at
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and '' ...
as head of the company's Entertainment and Education Division. Although he supervised the creation of games like
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games '' Karateka'' and '' Prince of Persia'' in the 1980s, the l ...
's ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
'', ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'', the '' Ancient Art of War'' series, and '' Where in the World is Carmen Sandiego?'', his role was executive rather than creative. He took a lead role in signing the original distribution deal for ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim ...
'' with
Maxis Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including '' The Sims ...
, and acquired the ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' license for Broderbund from
LucasFilm Lucasfilm Ltd. LLC is an American film and television production company and a subsidiary of Walt Disney Studios, which is a business segment of The Walt Disney Company. The studio is best known for creating and producing the '' Star Wars'' and ...
.


Stormfront Studios in the 1990s and 2000s

Looking to return to hands-on game development, Daglow founded game developer Stormfront Studios in 1988 in
San Rafael, California San Rafael ( ; Spanish for " St. Raphael", ) is a city and the county seat of Marin County, California, United States. The city is located in the North Bay region of the San Francisco Bay Area. As of the 2020 U.S. census, the city's popula ...
. Between 1988 and 1995 Daglow designed or co-designed the following titles: * '' Tony La Russa Baseball'' (1991–1997) — with Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl, winner of multiple Game of the Year awards from
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
and other publications. * ''
Quantum Space Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
'' (1989–1991) — The first original play by email game offered by a major online service * ''
Gateway to the Savage Frontier Gateway to the Savage Frontier (1991) is a ''Gold Box'' ''Dungeons and Dragons'' computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers. Development When SSI began work on the D ...
'' (1991) — A Gold Box
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
RPG for SSI, went to #1 on the U.S. game charts. * '' Rebel Space'' (1992–1993) — with Mark Buchignani, David Bunnett and Hudson Piehl. * ''
Treasures of the Savage Frontier ''Treasures of the Savage Frontier'' (1992) is a Gold Box Dungeons and Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS. Plot overview A few weeks after the events of ''Gateway to t ...
'' (1992) — Gold Box D&D RPG for SSI, the first game where an NPC could fall in love with a player character. * ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'' (1991–1997) — The first graphical
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
, with programmer
Cathryn Mataga Cathryn Mataga (born William Mataga) is a game programmer and founder of independent video game company Junglevision. Under the name William, she wrote Atari 8-bit family games for Synapse Software in the early to mid 1980s, including '' Shamus'', ...
, and the top revenue producing title in the first ten years of online games. ''NWN'' paved the way for ''
Ultima Online ''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. ...
'' (1997), ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs. It was released by Sony Online Entertainment in March 1999 in North Amer ...
'' (1999), and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
'' (2004). * ''
Stronghold A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere' ...
'' (1993) — The first 3D
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
game, with Mark Buchignani and David Bunnett * ''
Old Time Baseball ''Old Time Baseball'' is a 1995 baseball video game designed and programmed by Don Daglow, Hudson Piehl, Clay Dreslough, and James Grove. It was developed and published for MS-DOS by Stormfront Studios. ''Old Time Baseball'' uses the ''Tony La ...
'' (1995) — a baseball sim with over 12,000 players and 100 years of teams. By 1995 Stormfront had placed on the
Inc. 500 ''Inc.'' is an American business magazine founded in 1979 and based in New York City. The magazine publishes six issues per year, along with surrounding online and social media content. The magazine also produces several live and virtual events ...
list of fast-growing companies three times and Daglow stepped back from his design role to focus on the CEO position. See the article on Stormfront Studios for further information. In 2003 and again in 2007 Daglow was elected to the Board of Directors of the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentatio ...
. He also serves on the
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17t ...
Advisory Board of the
IGDA The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower video game developers, game developers around the world in achieving fulfilling and sustainable careers. ...
, the Advisory Board to the President of the
Academy of Art University The Academy of Art University (AAU or ART U), formerly Academy of Art College and Richard Stephens Academy of Art, is a private for-profit art school in San Francisco, California. It was founded as the Academy of Advertising Art by Richard S. ...
and served on the Advisory Board to the
Games Convention The Games Convention (GC), sometimes called the Leipzig Games Convention, was an annual video game event held in Leipzig, Germany, first held in 2002. Besides video games, the event also covers Infotainment, Hardware, and Edutainment. Its c ...
Developers Conference until it was dissolved in 2008. In 2009, Daglow joined the board of GDC Europe.Game Developers Conference , 2009 GDC Europe Announces Advisory Board
Gdconf.com (2009-04-08). Retrieved on 2014-05-22.
He has been a keynote speaker, lecturer and panelist at game development conferences in Australia, Canada, Germany, the United Kingdom and the United States.


Fiction

During the late 1970s Daglow worked as a teacher and graduate school instructor while pursuing his writing career. He was a winner of the
National Endowment for the Humanities The National Endowment for the Humanities (NEH) is an independent federal agency of the U.S. government, established by thNational Foundation on the Arts and the Humanities Act of 1965(), dedicated to supporting research, education, preserv ...
''New Voices'' playwriting competition in 1975. His 1979 novelette ''The Blessing of La Llorona'' appeared in the April, 1982 issue of ''
Fantasy and Science Fiction ''The Magazine of Fantasy & Science Fiction'' (usually referred to as ''F&SF'') is a U.S. fantasy and science fiction magazine first published in 1949 by Mystery House, a subsidiary of Lawrence Spivak's Mercury Press. Editors Anthony Boucher ...
'' magazine.


References


Bibliography

* Daglow, Don, ''The Changing Role of Computer Game Designers'', ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'', August, 1988, p. 18. * Daglow, Don, ''The Dark Ages of Game Design'', ''Computer Gaming World'', May, 1986, p. 12. * Daglow, Don, ''Through Hope-Colored Glasses: A Publisher's Perspective on Game Development'', The Journal of Computer Game Design, 1(4) (1987), 3—5. * Picture of ''Daglow Decles'' and ''Minkoff Measures'' Mattel softball teams, 1982 * * * *


External links

*
1up.com featureGameBanshee featureDon Daglow's personal websiteSource code for Star Trek script game
{{DEFAULTSORT:Daglow, Don 1950s births Academy of Art University faculty American video game designers Dungeons & Dragons video game designers Intellivision Living people Pomona College alumni Video game programmers