The Dogic (/ˈdɒdʒɪk/) is an icosahedron-shaped puzzle like the Rubik's Cube. The 5 triangles meeting at its tips may be rotated, or 5 entire faces (including the triangles) around the tip may be rotated. It has a total of 80 movable pieces to rearrange, compared to the 20 pieces in the Rubik's Cube.
1 History 2 Description 3 Solutions 4 Number of combinations
4.1 12-color Dogic 4.2 10-color Dogic
5 See also 6 References
The 10-color Dogic
The Dogic was patented by Zoltan and Robert Vecsei in Hungary on 20 October 1993. The patent was granted 28 July 1998 (HU214709). It was originally sold by VECSO in two variants under the names "Dogic" and " Dogic 2", but was only produced in quantities far short of the demand; for a long time, the only feasible way to acquire it was via second-hand channels such as eBay. In 2004, Uwe Mèffert acquired the plastic molds from its original manufacturer at the request of puzzle fans and collectors worldwide, and made another production run of the Dogics. These Dogics were first shipped in January 2005, and are now being sold by Meffert in his puzzle shop, Meffert's until September 2010 when the lack of interest for Meffert's Dogics made Uwe Meffert stop his Dogic production run. According to Uwe Mèffert, 2000 units have been produced by him. Now, the Dogics are very rare and are sold around $500 on eBay. Description The basic design of the Dogic is an icosahedron cut into 60 triangular pieces around its 12 tips and 20 face centers. All 80 pieces can move relative to each other. There are also a good number of internal moving pieces inside the puzzle, which are necessary to keep it in one piece as its surface pieces are rearranged.
The 10-color Dogic, with the two possible layers of rotation slightly twisted.
There are two types of twists that it can undergo: a shallow twist which rotates the 5 triangles around a single tip, and a deep twist which rotates 5 entire faces (including the triangles around the tip) around the tip. The shallow twist moves the triangles between faces but keeps them around the same tip; the deeper twist moves the triangles between the 5 tips lying at the base of the rotated faces but keeps them on the same faces. Each triangle has a single color, while the face centers may have up to 3 colors, depending on the particular coloring scheme employed. Solutions The solutions for the different versions of the Dogic differ. The 12-color Dogic is the more challenging version, where the face centers must be rearranged to match the colors of the face centers in adjacent faces. The triangles must then match the corresponding colors in the face centers. The face centers are mathematically equivalent to the corner pieces of the Megaminx, and so the same algorithms may be used for solving either. The triangles are relatively easy to solve once the face centers are in place, because the 5 triangles per tip are identical in color and may be freely interchanged. The 10-color Dogic is slightly less challenging, since there is no unique solved state: the face centers may be randomly placed relative to each other, and the result would still look 'solved'. However, it may still be desirable to put them in aesthetically pleasing arrangements, such as pairing up faces of the same color, as depicted in the second photograph. The triangles are slightly more tricky to solve than in the 12-color Dogic, because adjacent triangles in the solved state are not the same color and so cannot be freely interchanged. The 5-color and 2-color Dogics are even less of a challenge, since there is a large number of identical pieces. These simpler versions cater to those puzzle fans who are not yet at the skill level to manage the full complexity of the 12-color Dogic. Number of combinations Due to different numbers of visually identical pieces in the two versions of the puzzle, they each have a different number of possible combinations. There are 60 tip pieces and 20 centres with 3 orientations, giving a theoretical maximum of 60!·20!·320 positions. This limit is not reached on either puzzle, due to reducing factors detailed below. 12-color Dogic
Only even permutations of centres are possible (2) The orientation of the first 19 centres determines the orientation of the last centre. (3) Some tip pieces are indistinguishable (5!12) The orientation of the puzzle does not matter (60): all 60 possible positions and orientations of the first center are equivalent because of the lack of fixed reference points.
59 ! × 20 ! ×
2 × 5
≈ 2.20 ×
displaystyle frac 59!times 20!times 3^ 19 2times 5!^ 12 approx 2.20times 10^ 82
positions for the 12-color Dogic. The precise figure is 21 991 107 793 244 335 592 538 616 581 443 187 569 604 232 889 165 919 156 829 382 848 981 603 083 878 400 000 (roughly 22 sesvigintillion on the short scale or 22 tredecilliard on the long scale). 10-color Dogic
Only even permutations of the centres are possible (2) Centre orientation does not matter (320) Ten of the centres are visually identical to the other ten (210) Some tip pieces are indistinguishable (6!10) The orientation of the puzzle does not matter (60)
59 ! × 20 !
≈ 4.40 ×
displaystyle frac 59!times 20! 2^ 11 times 6!^ 10 approx 4.40times 10^ 66
positions for the 10-color Dogic. The precise figure is 4 400 411 583 858 825 100 777 127 453 704 140 502 784 413 155 112 522 644 357 120 000 000 (roughly 4.4 unvigintillion on the short scale or 4.4 undecillion on the long scale). See also
Jaap's Dogic page, which includes solutions and some brief historical data. The Magic Polyhedra Patent Page
v t e
Ernő Rubik Uwe Mèffert Tony Fisher Panagiotis Verdes Oskar van Deventer
Overview 2×2×2 (Pocket Cube) 3×3×3 (Rubik's Cube) 4×4×4 (Rubik's Revenge) 5×5×5 (Professor's Cube) 6×6×6 (V-Cube 6) 7×7×7 (V-Cube 7) 8×8×8 (V-Cube 8)
Helicopter Cube Skewb Square 1 Sudoku Cube Nine-Colour Cube Void Cube
Virtual variations (>3D)
MagicCube4D MagicCube5D MagicCube7D Magic 120-cell
Missing Link Rubik's 360 Rubik's Clock Rubik's Magic
Rubik's Revolution Rubik's Snake Rubik's Triamid Rubik's Cheese
Erik Akkersdijk Yu Nakajima Bob Burton, Jr. Jessica Fridrich Chris Hardwick Rowe Hessler Leyan Lo Shotaro Makisumi Toby Mao Tyson Mao Frank Morris Lars Petrus Gilles Roux David Singmaster Ron van Bruchem Eric Limeback Anthony Michael Brooks Mats Valk Feliks Zemdegs Collin Burns Lucas Etter
Layer by Layer CFOP Method Roux Method Corners First Optimal
World Cube Association