Dissidia Final Fantasy
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is a fighting game with
action RPG An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009, and in Europe on September 4, 2009. It was then re-released in Japan, based on the North American version, as ''Dissidia Final Fantasy: Universal Tuning'', on November 1, 2009. The game features characters from different ''Final Fantasy'' games and centers on a great conflict between Cosmos, the goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first ten ''Final Fantasy'' games, in their journey. The game's English and international versions also give access to other features such an arcade mode. ''Dissidia'' originated from '' Kingdom Hearts'' director
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with ''Final Fantasy VI'' and continuing with various later installments. Addi ...
's desire to create a spin-off for the franchise but then changed to the ''Final Fantasy'' series. Besides designing the characters, Nomura worked with the Square staff with the desire to make it appealing to Western players. ''Dissidia'' was well-received commercially and critically, with positive reviews and sales of over 1.8 million. A follow-up titled ''
Dissidia 012 Final Fantasy ''Dissidia 012 Final Fantasy'' (pronounced as ) is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the ''Final Fantasy'' series. It was developed by the company's 1st Production Department and released in Ja ...
'' was released in March 2011 and features several new characters and gameplay features.


Gameplay

''Dissidia Final Fantasys genre has been described as "dramatic progressive action" and its graphics are in
three dimensions Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can also customize their characters with equipment. Character movement is fully functional within the
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
field map. Characters are able to perform special maneuvers using the environment by pressing the Triangle button. Traps with a variety of ill effects can be found throughout the arena. Characters' equipment can be customized, and they can gain EXP and gil from battles. Similar to many fighting games, the aim is for the player to reduce their opponent's HP to zero. A character's offensive (and, to a lesser extent, defensive) power is shown in numerical form called BRV or "Bravery Points". Both characters start out with a set amount of BRV, and each must reduce their health to 0 by attacking them with a HP attack. Players can steal BRV from their opponent by attacking them with the basic "BRV attack" to add it to their own total and gain the upper hand. Players can then use the "HP attack" to cause direct damage to their opponent; HP damage is equal to the player's current amount of Bravery. However, once an HP attack is used, the character's own BRV is reduced to 0 and then slowly recovers to its starting amount. A character whose BRV total has been depleted (past 0 BRV and into the negatives) is forced into "Break mode", where, aside from not being able to cause HP and BRV damage (But being able to gain BRV), all attacks made against them cause critical damage and the opponent gets all of the BRV in the "Bravery Pool" (a number that can be seen at the bottom of the screen), massively boosting their BRV amount. One main feature of the combat system is the "EX Gauge", which can be filled in a variety of ways, such as inflicting damage on opponents, taking damage from opponents, and obtaining EX cores scattered around the field of play. Once the EX Gauge is filled, the character can enter their "EX Mode", significantly increasing their power and enabling new attacks, including the "EX Burst", an unavoidable and very damaging special attack similar to the Limit Break mechanic seen in many games in the series. The player on the offense charges up the attack by following the on-screen instructions, while the player on the defense can reduce the amount of damage taken by continuously pressing the circle button. Once the EX Burst is executed, EX Mode ends. In a gameplay mode exclusive to Western releases, the Arcade mode converts the game in a traditional fighting game, with all RPG elements removed and characters' abilities being stripped down to the basics to balance the playing field. Within the Arcade Mode, there are three tiers: Normal, Hard, and Time Attack; beating any tier of the Arcade mode will reward the player with PP (player points) and special items that can be used in story mode. All characters, including villains, are playable in Arcade mode; for example, Golbez, Sephiroth, Kuja, and Jecht are available for use in this mode from the start, but they still need to be bought via the PP Catalog for use in other modes.


Plot


Setting and characters

The story revolves around two gods: the goddess of harmony, and the god of discord. The game unites both protagonists and antagonists from installments of the main ''Final Fantasy'' series, their stories narrated by the first ''Final Fantasy'' game's Cid of the Lufaine. Other than the gods and their champions, the player also deals with crystal-like doppelgangers called Manikins. The game has an overarching storyline that requires playing through all of the characters to complete. The game contains twenty-two total playable characters: ten heroes and ten villains, one of each representing ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' through '' Final Fantasy X'', and two secret characters: a heroine representing ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'', and a villain representing ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the '' Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open ...
''. Initially, only the ten main heroes are playable in all gameplay modes; the ten main villains are playable in Arcade mode, but must still be unlocked for access in all other gameplay modes.


Story mode

The gods Cosmos and Chaos have been locked in eternal conflict with "World B", a mirror dimension to the realm of "World A" where the first ''Final Fantasy'' takes place, summoning several warriors from other worlds from the main series to battle in a never-ending cycle of death and rebirth until the balance is tipped in favor of Chaos. As the war seems to be nearing its end, the ten warriors of Cosmos band together to strike back at Chaos's minions and restore balance. Having lost much of her power in the previous cycle, Cosmos gives her ten warriors—Warrior of Light, Firion, Onion Knight, Cecil, Bartz, Terra, Cloud, Squall, Zidane, and Tidus—the task of retrieving the ten crystals that will help them defeat Chaos. They each set out on a journey called a "Destiny Odyssey", where their respective stories are told and interlink with one another. During their travels the heroes encounter their villains, defeating them through epiphanies about themselves that help them obtain their crystals. Following the "Destiny Odysseys" is the "Shade Impulse", where all ten warriors have their crystals but arrive too late to save Cosmos, who is killed by Chaos. The heroes begin to fade away but are saved by the power of the crystals, allowing them to use what time they have left to strike back against the villains and defeat Chaos. In the end, the other warriors leave World A for their respective worlds, the Warrior of Light embarks on another adventure, setting up the events of the original ''Final Fantasy'', and Cosmos revives to reign over World B. The game also features two other storylines with "Distant Glory", where Shanttoto and Gabranth are introduced to the player in two different areas where they are trapped and have to find a way out. The other story mode, "Inward Chaos", serves as an alternate scenario in which Chaos has never been defeated and the player is guided by an entity known as Shinryu to defeat Chaos.


Development

''Dissidia Final Fantasy'' was originally envisioned by creative producer
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with ''Final Fantasy VI'' and continuing with various later installments. Addi ...
as a '' Kingdom Hearts'' spin-off featuring a cast of Disney characters while the Square Enix staff were developing '' Kingdom Hearts II''. Nomura later felt uncomfortable with the Disney characters fighting each other and instead opted to use ''Final Fantasy'' characters, although the original idea eventually gave rise to the development of ''
Kingdom Hearts 358/2 Days (subtitle read as "Three-Five-Eight Days over Two") is an Action role-playing game, action role-playing video game developed by h.a.n.d. and Square Enix (in collaboration with Disney Interactive Studios) for the Nintendo DS. It is the fifth ins ...
'', with the game's multiplayer mode inspired by ''Dissidia's'' gameplay. The game was made in commemoration of the franchise's 20th anniversary and despite being handled by young employees, Nomura noticed there was no pressure, having assisted them in the designing various areas from the gameplay. The game was directed by Takeshi Arakawa whom Nomura noted that his experience in a previous Square Enix game, ''
The World Ends With You ''The World Ends with You'' is an action role-playing game developed by Square Enix and Jupiter and published by Square Enix for the Nintendo DS. Set in the modern-day Shibuya shopping district of Tokyo, the game uses urban fantasy elements insp ...
'', had a good effect in the game. To have their desired way of fighting, the team chose the PlayStation Portable console. There were plans for online play but the console's capacities made them unable to add such a feature. Developing the game took three years due with the battle system requiring two years and the RPG mode one. Deciding the ''Final Fantasy'' heroes was easy for the staff except for Terra Branford. While her game, ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
'', features multiple characters that would fit the role of the main character, Terra was chosen in the end so that there would be a female fighter in Cosmos' side. For villains, they decided to include warriors who had a strong rivalry with the heroes rather than automatically choosing the games' final bosses. This resulted in the inclusion of non-final bosses such as ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
''s Golbez, ''
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main '' Final Fantasy'' series. The plot focuses on a war between nations in a medieval fantasy world cal ...
''s Kuja and '' Final Fantasy X''s Jecht who were connected with their games' leads, Cecil Harvey, Zidane Tribal and Tidus, respectively. Shantotto from ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' was used based on her popularity, while Gabranth was used to represent ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the '' Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open ...
'' in
Balthier is a 25-year-old fictional character in the ''Final Fantasy'' series, and a protagonist in ''Final Fantasy XII''. He was designed by Akihiko Yoshida, was voiced by Gideon Emery and Hiroaki Hirata in the English and Japanese versions respectivel ...
's place as the latter had already been featured in '' Final Fantasy Tactics: War of the Lions'' and Square wanted his inclusion to surprise gamers. Other characters meant to have been featured were ''Final Fantasy IV''s Kain Highwind and '' Final Fantasy XIII''s
Lightning Lightning is a naturally occurring electrostatic discharge during which two electrically charged regions, both in the atmosphere or with one on the ground, temporarily neutralize themselves, causing the instantaneous release of an avera ...
. Nomura was responsible for the character designs, which changed much of the look and style of
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became ...
's illustrations. Working in the ''Final Fantasy'' and ''Final Fantasy IX'' designs brought no difficulties since in for the former game, Nomura based his designs on Amano's illustrations while he had already been involved in handling his illustrations in the latter. On the other hand, Nomura had difficulties making Onion Knight as it ended being too cartoony and requested advice from Amano. Nomura's own original illustrations were also redesigned for ''Dissidia''; Nomura commented to the Japanese gaming magazine ''Famitsu'' that Tidus was designed to look younger than he was in ''Final Fantasy X'' to "match the design touch of the rest of the ''Dissidia''" cast. On April 6, 2007, Square Enix filed for United States trademark registration of "Dissidia"; the mark's relation to ''Final Fantasy'' was omitted. The title was connected with ''Final Fantasy'' when Square Enix introduced ''Dissidia Final Fantasy'' on May 8, 2007, with an official Japanese website.


Music

The ''Dissidia Final Fantasy Original Soundtrack'' by Takeharu Ishimoto was released on December 24, 2008, and is available in both regular and special editions, similar to the game itself. Most tracks are often remixes done by Ishimoto of past ''Final Fantasy'' music originally composed by
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
. The main theme of the game is "The Messenger" by
Your Favorite Enemies Your Favorite Enemies is a Canadian alternative rock band that was formed in Varennes, Quebec, in 2006 by Alex Henry Foster (vocals), Jeff Beaulieu (guitar), Sef Lemelin (guitar), Ben Lemelin (bass), Miss Isabel (vocals and keyboard), and Char ...
. The tracks "Cosmos" and "Chaos - Last Battle 1" are also performed by Your Favorite Enemies. "The Messenger" is the main theme song of the game, with lyrics from both "Cosmos" and "Chaos - Last Battle 1." "Cosmos" features female vocals, while "Chaos" is dominated by male vocals. In YFE's documentary on the conception of the songs for ''Dissidia'', lyricist-vocalist Alex Foster admitted that the lyrics have no direct connection to themes of the game; rather, he left it up to the listeners to interpret the lyrics based on their thoughts and ideas. Track list


Release and merchandise

For the western
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
, the Square Enix staff used analysis from their subsidiary companies in London and Los Angeles to readjust the game for Western audiences. Director Takeshi Arakawa and producer Yoshinori Kitase announced that the release date for the western world would be August 25, 2009 (starting in North America), and that it will include a number of small changes, including re-adjustments in gameplay, new gameplay events, an arcade gameplay mode, a shortened tutorial, new moves for playable characters, and extra cutscenes featuring cameos from several other characters from the main characters' original games that do not appear in the Japanese version. Arakawa referred to the Western version as a more action-based game than the original Japanese version which was more RPG-based. For the ''Dissidia Final Fantasy'' US release, Gamestop released the game with two additional covers for anyone who reserved it before it came out. On August 24, 2009, it was announced that there would be an international version of the game. Named , this revision of the game would be a direct port of the North American version of the game, retaining all the extra features added, and was released in Japan on November 1, 2009. Both English and Japanese voices are available in battle, with the player deciding which language the characters will speak. SCEA later announced a ''Dissidia Final Fantasy''-themed PSP bundle, which included a "Mystic Silver" PSP system, a copy of ''Dissidia Final Fantasy'', a 2GB memory stick, and a copy of '' Final Fantasy VII: Advent Children''. It was also released on August 25, 2009. Studio BentStuff published the ''Dissidia Final Fantasy Ultimania α'' as the initial reference guide for the game. Released on December 4, 2008, this book became part of the Ultimania series, which includes the Kingdom Hearts Ultimania α. Suntory Ltd. also collaborated with Square Enix to create the "Dissidia Final Fantasy Potion" drinks which were released on December 9, 2008, in Japan to promote the game's release. Square Enix released a line of Trading Arts figures in early 2009 with Series 1 containing Cloud Strife, Squall Leonhart, Zidane Tribal, Tidus, and the Warrior of Light. A second series was later released featuring Sephiroth, Terra, Bartz, Firion, and Cecil.


Reception


Sales

''Dissidia'' sold well according to Takeshi Arakawa, despite concerns about piracy. As of August 17, 2009, ''Dissidia Final Fantasy'' has sold 910,000 copies in Japan, making it the fourth best-selling game for the PSP in Japan. It was the 12th best-selling game in Japan in 2008, selling 660,262 copies. In the United States, ''Dissidia'' debuted as the 7th top-selling software of the August 2009 charts with 130,000 copies, despite only four days of availability. Figures from the
NPD Group The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest mar ...
list ''Dissidia Final Fantasy'' as the best-selling PSP game of 2009.


Reviews

''Dissidia'' was well received by the Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' with individual scores of 9/9/10/8, earning the game a place in its "Best Picks of This Week" feature as well as its "Platinum Hall of Fame." The game's battle system was described as fast-paced and exhilarating, with simple controls capable of producing battles like those found in '' Final Fantasy VII: Advent Children'', though it was noted that the action can become difficult to follow when things got hectic and that some of the more technical aspects of the game can be hard to grasp. The game was also praised for its story and cutscenes, with one reviewer noting that the history was "exacting". The game also enjoyed positive reviews by American critics. ''
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'' and ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' praised the fighting system and visuals, with the latter commenting on the mix of RPG and action gameplay. The story received mixed reactions, as ''GameSpot'' stated that it would only interest fans of the franchise, while ''1UP.com'' enjoyed its references to previous games. RandomNPC called the game "one of the few must-have games for the PSP." ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' was critical, claiming the story and gameplay were too similar to past ''Final Fantasy'' titles and would turn off new players. In the Best of E3 2009, ''Dissidia'' was awarded "Best Fighting Game" by IGN. ''Dissidia'' also received awards from ''Famitsu'' and in the
Japan Game Awards The Japan Game Awards is the Ministry of Economy, Trade and Industry, Japanese Ministry of Economy, Trade and Industry's awards ceremony, which was created in 1996 as the Computer Entertainment Supplier's Association, CESA Awards. While it repres ...
2008. In 2010, the game was included as one of the titles in the book ''
1001 Video Games You Must Play Before You Die ''1001 Video Games You Must Play Before You Die'' is a video game reference book first published in October 2010. It consists of a list of video games released between 1970 and 2013, arranged chronologically by release date. Each entry in the list ...
''.


Legacy

Following the game's positive reception by gamers in Japan that surpassed Nomura's expectations, he already had in mind several new ideas for a sequel and wished to feature Kain in it. Yoshinori Kitase stated that the fight between Cloud and Sephiroth from the film ''Advent Children'' was popular enough to make Japanese gamers do a remake of it for the crossover ''Dissidia Final Fantasy'' and expected Western fans to also emulate it. A follow up to ''Dissidia'' titled ''
Dissidia 012 Final Fantasy ''Dissidia 012 Final Fantasy'' (pronounced as ) is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the ''Final Fantasy'' series. It was developed by the company's 1st Production Department and released in Ja ...
'' was released in March 2011 for the PlayStation Portable. Since ''Dissidia'' had a concrete ending, the team decided to make the story a prequel. Tetsuya Nomura stated that there would be no more ''Dissidia'' games following ''Dissidia 012'' although the series may continue "in another form" since the team already believed they did enough with the fighting genre. The main story of ''Dissidia'' also served as a basis for the 2012
rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press ...
''
Theatrhythm Final Fantasy ''Theatrhythm Final Fantasy'' is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the ''Final Fantasy'' video game franchise, the game involves using the touch screen in time to various ...
'' for the Nintendo 3DS, which also uses multiple characters from the ''Final Fantasy'' series. In 2013, Ichiro Hazama stated that he and much of the team intended to make a third ''Dissidia'' title, but did not mention possible platforms. In February 2015 at Japan Amusement Expo (JAEPO), a gameplay teaser trailer was unveiled for a new game titled ''Dissidia Final Fantasy'' coming to arcades in Japan, later released for PlayStation 4 as ''
Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for Microsoft Windows and PlayStation 4. The game is a follow-up to ''Dissidia Final Fantasy'' and ''Dissidia 012 Final Fan ...
''. Unlike the previous ''Dissidia'' titles, this game features 3v3 combat, as well as adding new playable characters such as Y’shtola and Ramza Beoulve. A freemium mobile spinoff titled '' Dissidia Final Fantasy Opera Omnia'' was released in February 1, 2017 for Japan, and January 30, 2018 for international territories respectively.


See also


References

;Translation ;References


External links


Official website

''Dissidia Final Fantasy Universal Tuning'' website
{{Authority control 2008 video games Crossover role-playing video games Fiction about deicide Fighting role-playing video games PlayStation Portable games PlayStation Portable-only games Fighting games Video games developed in Japan Video games featuring female protagonists Video games scored by Takeharu Ishimoto War video games