Dice pool
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In some
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
(RPG) systems, the dice pool is the number of
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ...
that a player is allowed to roll when attempting to perform a certain action.


Mechanics

In many RPG systems, non-trivial actions often require dice rolls. Some RPGs roll a fixed number of dice, add a number to the die roll based on the character's
attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
and
skills A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of w ...
, and compare the resulting number with a difficulty rating. In other systems, the character's attributes and skills determine the number of dice to be rolled. Dice pool systems generally use a single size of die, the most common being six- or ten-sided dice (d6s or d10s), though in some games a character's Attributes or Skills may determine the size of the dice in the pool, as well as their number (such as ''
Deadlands ''Deadlands'' is a genre-mixing alternate history role-playing game which combines the Western and horror genres, with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Grou ...
''). While such games may require different sized dice for different rolls, the dice in a given pool are usually all the same size. The results on each die may be added together and compared to a target number (as in '' Over the Edge'' first and second editions), or the player may count the number of dice which roll higher than a specified target number, and compare that to a required number of "successes" (as in early editions of ''
Shadowrun ''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime fiction, crime, with ...
'' or the
Storyteller System The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System ...
). In systems using the latter method, the target number required for a success may be fixed (the same for every roll) or variable (assigned depending on the difficulty of a task); the number of successes required may indicate the degree of success, or a minimum number of successes may be required as another means of determining difficulty. Another variation is that a number of dice are rolled, but only some are added together (as in the "Roll and Keep" system used by ''
Legend of the Five Rings Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson and John Wick and first published by a joint venture between Alderac Entertai ...
'' and '' 7th Sea'').


Modifying the dice pool

In dice pool systems it is common to add or subtract dice from the pool to represent different circumstances. Penalties may temporarily reduce the dice pool for one or more skills (for example, a leg wound may reduce the dice pool for actions such as running, climbing, and jumping), and are usually fixed numbers (the leg wound may reduce a pool by two dice). Bonuses may temporarily increase dice pools, and usually represent beneficial circumstances (e.g. a character may have a powerful computer to aid her in a database search) or some special effort on the character's part (an effort of will, a strong desire to succeed, or even a supernatural power). Circumstantial bonuses are also usually fixed numbers – for example, the aforementioned computer might grant two additional dice – while character traits which grant bonuses are usually an expendable resource, representing special effort. This may take the form of "points" (e.g. "Willpower points" in the
Storytelling System The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System i ...
), or an extra pool of dice which may be allocated to other pools to augment rolls (e.g. the Combat and Karma pools of earlier editions of ''Shadowrun''). Other complications may be used to simulate luck, superhuman ability or other conditions; a common one is to allow high (or low) rolling dice to be rolled again, the second roll counting as if it were an additional die.


Advantages and problems

Dice pools are more complex to explain and less intuitive than traditional "roll over" or "roll under" systems, though they are faster to resolve if there are a lot of modifiers, as it is easier to count each individual die that succeeded than it is to add four or five separate modifiers to a die roll. They also provide players with a physical representation for the modifiers, as real, concrete dice are added to the pool (or taken away from it). The other thing dice pools allow is opening up a lot of design space for game designers; if something other than the number on the dice is important, the number itself can be used to add richness to the system. * Exploding Dice as used in the Storyteller System or '' Diana: Warrior Princess'' involve counting each maximum result on a die as a success – and rolling it again to see what the extra die does. This can create some impressive outcomes where luck favours the character. * Counting Sets as used in One-Roll Engine games like Monsters and Other Childish Things gives a method of separating whether a character succeeded from how successful they are, and introduces a risk element. * Drama Dice as used in Seventh Sea and Fortune Dice as used in Star Wars: Edge of the Empire allow for abstract one shot rewards where the actual effect is unknown. * Keep the two highest as used in Marvel Heroic Roleplaying and other
Cortex Plus The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the ''Cortex Plus Ha ...
games is a hybrid with the roll-over system, which uses the dice pool's ability to add modifiers without introducing much math while having the simplicity of traditional roll-over. * Some results are botches again as used in Marvel Heroic Roleplaying and other
Cortex Plus The Cortex Plus System is a toolkit RPG system that evolved from Margaret Weis Productions, Ltd's Cortex System. It has been used for four published games and one published preview to date, and the design principles are in the ''Cortex Plus Ha ...
games as well as Star Wars: Edge of the Empire allow a combination of a very successful attempt at what a character is trying to and a lot of collateral damage. It can also serve to limit the desired size of the dice pool as more dice produce diminishing returns in terms of success while providing more probability of botches. ** Early versions of the Storyteller System used a version of this by which if a player rolled a 1, his character suffered a critical failure rather than just negative consequences. This made rolling botches (critical failures) more likely the higher the skill or attribute as these added more dice. This problem was eliminated in the Revised version of the system and later derivatives by stating that a botch only occurred if no normal successes were scored ''and'' at least one die is a 1.


History

West End Games West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', ...
's ''
Ghostbusters ''Ghostbusters'' is a 1984 American supernatural comedy film directed and produced by Ivan Reitman, and written by Dan Aykroyd and Harold Ramis. It stars Bill Murray, Aykroyd, and Ramis as Peter Venkman, Ray Stantz, and Egon Spengler, thr ...
'' role-playing game by
Greg Stafford Francis Gregory Stafford (February 9, 1948 – October 10, 2018), usually known as Greg Stafford, was an American game designer, publisher, and practitioner of shamanism. Stafford is most famous as the creator of the fantasy world of Gloranth ...
, Lynn Willis, and
Sandy Petersen Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and later creating the acclaimed and influential horror role-playing game ''Call ...
featured a d6 system with an additive dice pool that was applied to both characteristics and skills. The first widely successful game to feature dice pools was Greg Costikyan's '' Star Wars: The Roleplaying Game'' (1987), developing the system pioneered the year before in ''Ghostbusters''. ''Shadowrun'' (1989), designed by
Bob Charrette Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall o ...
, Paul Hume, and
Tom Dowd Thomas John Dowd (October 20, 1925 – October 27, 2002) was an American recording engineer and producer for Atlantic Records. He was credited with innovating the multitrack recording method. Dowd worked on a veritable "who's who" of recording ...
, used a comparative dice pool, in which players roll a set of six-sided dice and each die rolled was compared to a target number to determine if that die was a success or a failure, with the number of successes determining the outcome of the action taken. ''Shadowrun'' was probably the first game to use the "success" mechanic rather than adding the dice together. Dowd refined the dice pool system for
White Wolf Publishing White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
's '' Vampire: The Masquerade'' (1991). ''Vampire: The Masquerade'' and '' Over the Edge'' (1992) were written by ''
Ars Magica ''Ars Magica'' is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High ...
'' designers
Mark Rein-Hagen Mark Rein-Hagen, stylized as Mark Rein•Hagen (born 1964), is an American role-playing, card, video and board game designer best known as the creator of '' Vampire: The Masquerade'' and its associated ''World of Darkness'' games. Along with Jo ...
and Jonathan Tweet respectively, the pair having been impressed by the potential of the dice pool mechanic and each having decided to make their own game based on dice pools. The majority of White Wolf Publishing's subsequent games use variations on ''Vampires Storyteller System and use its dice pool mechanic.


External links


Scott Gray's Dice Pool Calculator


References

{{reflist Role-playing game terminology