Diary of a Camper
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''Diary of a Camper'' is an American short film released in October 1996 that was made using
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's
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'' Quake''. The film was created by the Rangers, a clan or group of video game players, and first released over the
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as a non-interactive
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file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone camper in a
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deathmatch. Machinima had its roots in the
demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
of the 1980s, helping to inspire the demo recording modes of the video games ''
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'' and ''Quake''. Although players had previously recorded segments of gameplay, these were usually deathmatches or
speedrun Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glit ...
s. ''Diary of a Camper'' was the first demo to contain a narrative with text-based dialogue, instead of merely showing gameplay. Commentators have called ''Diary of a Camper'' primitive, but acknowledge its importance in establishing video games as a medium for filmmaking; the film inspired machinima filmmakers and spurred more complex machinima works in ''Quake'' and other games.


Synopsis

''Diary of a Camper'' is set on the ''Quake'' map "The Dark Zone", with dialogue displayed as text messages. First exploring some of the map, the Rangers next gather and send two members to scout a room above. After teleporting into the room, a camper lying in wait kills them both. The remaining three Rangers realize their comrades' fate and return fire from a distance, killing the camper. Examining the camper's remains, they identify their foe as
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
, designer of ''Quake''.


Background

In the 1970s and 80s,
demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
developers showcased their talents creating demos—short introductory audiovisual presentations. The demoscene inspired
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
's John Carmack and his approach to game development. Id's 1993 computer game ''
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'' featured a gameplay recording tool that produced its own demo files; these files contained information about character positions and game events, and could be played back by others using the ''Doom'' game engine. This enabled smaller file sizes than rendered video frames, and facilitated easy file sharing in an era of slow internet speeds. ''Doom''s successor, ''Quake'', included new multiplayer gameplay and customization options, and expanded the gameplay recording feature. As ''Quake''s multiplayer became popular, players began recording matches to study their performance or impress others with their skills. Director and animator
Paul Marino Paul Marino (born March 10, 1980) is a film director, producer, animator, voice actor, and author currently focused on machinima, the art of using engines from video games to create films. He is a co-founder and the executive director of the ...
noted that players shifted to recording deathmatches with a more cinematic flair, and that the player's point of view increasingly became that of a director as well. Groups of players known as clans hosted demo files on the web for easy distribution. Uwe Girlich, a German doctoral candidate, had documented the ''Quake'' demo file format, and suggested that ''Quake'' could replace a dedicated 3D modeling program. One such ''Quake'' clan, the Rangers, had made a name for themselves with ''Quake'' highlight videos, and for their ability to program game modifications. Members of the Rangers conceived the idea to use ''Quake'' for filmmaking in August 1996, two months after the game's release. Clan member Heath "ColdSun" Brown recalled that after a long game session, clan members chatting in
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discussed making demos to show off to the wider ''Quake'' community. "One of the members made a joke, saying something along the lines of 'wouldn't it be cool if we could make a movie out of a demo.' esat for a second ..as the wheels turned", and they excitedly began making plans. The demo was recorded in ''Quake''s networked multiplayer deathmatch mode. Even the simple story of the film required complex choreographing of the players in the scene, with one player's point of view acting as the camera from which action was perceived. As the film was created before any demo-editing software tools had been publicly released, clan member Eric "ArchV" Fowler instead created his own tools to reposition the camera, splice recorded footage, and place custom text in the demo files. Heath Brown wrote the story, and Matt "UnknownSoldier" Van Sickler was the director and camera. In the release notes, Brown credits clan members Chris "Sphinx" Birke and "Mute" with helping Fowler with movie packaging. The Rangers released ''Diary of a Camper'' on October 26, 1996. While the film contained the usual action and gore of previous gameplay demos and deathmatches, it added the context of a simple story. It marked a transition from competitive, sportslike play to moviemaking, with players working as actors. Stanford University media curator Henry Lowood wrote that "''Diary of a Camper'' broke with the demo movie as documented gameplay by moving away from the traditional first-person perspective of players." ''Diary of a Camper'' and the films that it inspired were initially called "''Quake'' movies"; the term machinima (a fusion of "machine" and "cinema") was coined in 1998, in response to the increasing use of other game engines to make similar content. Differentiating machinima from the demoscene and earlier demo recordings, ''Diary of a Camper'' is often called the first work of narrative machinima, or else the first work of machinima outright.


Reception

''Diary of a Camper'' was widely shared in the ''Quake'' demoscene, and later via rendered video versions on sites like Machinima.com, garnering millions of views. Despite the film's importance in establishing machinima, critics often panned the film's actual content. The plot was deemed simple, with Lowood writing that "the plot offers little more than a brief sequence of inside jokes". Major ''Quake'' movie review sites of the time called the film dull. Stephen Lum of The Cineplex criticized the film's sense of humor, but gave the film high marks for originality. Reviewer Paul Coates gave a negative review, but later commented on his low score of the film: "I feel I overreacted at the fact that ''Diary of a Camper'' was old. It's the first ''ever'' Quake movie. I have to give the Rangers massive credit for that... But, by today's standards, the ow ratingseems to fit." Despite the effort put into creating a narrative, authors Michele Knobel and Colin Lankshear noted that it still looks more like a straight recording of gameplay, rather than film. In comparison, professor Daniel Cermak-Sassenrath argued that despite the simplicity of the resulting work, "''Diary of a Camper'' still displays an artistic vision and perspective that is informed by expert players." Professor and video game researcher Riccardo Fassone described ''Diary of a Camper'' as a "ur-machinima", stating that it would go on to define machinima but that the medium would use more complex narratives and become more institutionalized in the following years. ''Diary of a Camper'' would be a major influence on other machinima creators and game developers; machinima makers Marino and Hugh Hancock described the film as an
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, a work that inspired and directed their own efforts. Works after ''Diary of a Camper'' immediately began to develop more sophisticated storytelling methods and narratives, and would break out of the gamer subcommunities they were created by. John Romero recalled that some developers introduced custom camera tools to facilitate machinima production in response to the film. ''Diary of a Camper'' was one of the first works to be included in the Machinima Archive, a collaboration among Stanford University, the
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, the AMAS, and machinima.com. The film has been included in machinima exhibitions, including a 2006 Australian Centre for the Moving Image exhibit.;


Notes


References

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External links

* {{DEFAULTSORT:Diary Of A Camper 1990s American animated films 1990s animated short films 1996 animated films 1996 films American animated short films Fan films Machinima based on a Quake series engine 1990s English-language films