Design Thinking
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Design thinking refers to the set of
cognitive Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought ...
, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems. Design thinking is also associated with prescriptions for the
innovation Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed enti ...
of products and services within business and social contexts.


Background

Design thinking has a history extending from the 1950s and '60s, with roots in the study of design cognition and
design methods Design methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be reg ...
. It has also been referred to as "designerly ways of knowing, thinking and acting" and as "designerly thinking". Many of the key concepts and aspects of design thinking have been identified through studies, across different design domains, of design cognition and design activity in both laboratory and natural contexts. The term design thinking has been used to refer to a specific cognitive style (thinking like a designer), a general theory of design (a way of understanding how designers work), and a set of pedagogical resources (through which organisations or inexperienced designers can learn to approach complex problems in a designerly way). See also: The different uses have given rise to some confusion in the use of the term.


As a process of designing

An iterative, non-linear process, design thinking includes activities such as
context analysis Context analysis is a method to analyze the environment in which a business operates. Environmental scanning mainly focuses on the macro environment of a business. But context analysis considers the entire environment of a business, its internal and ...
, user testing,
problem finding Problem finding means problem discovery. It is part of the larger problem process that includes problem shaping and problem solving. Problem finding requires intellectual vision and insight into what is missing. Problem finding plays a major role ...
and framing, ideation and solution generating, creative thinking, sketching and drawing,
prototyping A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
, and evaluating. Core features of design thinking include the abilities to: * resolve ill-defined or 'wicked' problems * adopt solution-focused strategies * use
abductive Abductive reasoning (also called abduction,For example: abductive inference, or retroduction) is a form of logical inference formulated and advanced by American philosopher Charles Sanders Peirce beginning in the last third of the 19th centur ...
and productive reasoning * employ non-verbal, graphic/spatial modelling media, for example, sketching and prototyping.


Wicked problems

Designing typically deals with ill-defined problems which are '' wickedly difficult''. Wicked problems have features such as no definitive formulation and no true/false solution. Horst Rittel introduced the term in the context of design and planning, and with Melvin Webber contrasted this problem type with well-defined or "tame" cases where the problem is clear and the solution available through applying rules or technical knowledge.


Problem framing

Rather than accept the problem as given, designers explore the given problem and its context and may re-interpret or restructure the given problem in order to reach a particular framing of the problem that suggests a route to a solution.Schön, Donald A. ''The Reflective Practitioner: How Professionals Think in Action.'' New York: Basic, 1983.


Solution-focused thinking

In empirical studies of three-dimensional problem solving, Bryan Lawson found architects employed solution-focused cognitive strategies, distinct from the problem-focused strategies of scientists.Lawson, Bryan. 1979. "Cognitive Strategies in Architectural Design". ''Ergonomics'', 22, 59–68 Nigel Cross suggests that "Designers tend to use solution conjectures as the means of developing their understanding of the problem".


Abductive reasoning

In the creation of new design proposals, designers have to infer possible solutions from the available problem information, their experience, and the use of non-deductive modes of thinking such as the use of analogies. This has been interpreted as a form of Peirce's
abductive reasoning Abductive reasoning (also called abduction,For example: abductive inference, or retroduction) is a form of logical inference formulated and advanced by American philosopher Charles Sanders Peirce beginning in the last third of the 19th century ...
, called innovative abduction.


Co-evolution of problem and solution

In the process of designing, the designer's attention typically oscillates between their understanding of the problematic context and their ideas for a solution in a process of co-evolution of problem and solution. New solution ideas can lead to a deeper or alternative understanding of the problematic context, which in turn triggers more solution ideas.


Representations and modelling

Conventionally, designers communicate mostly in visual or object languages to translate abstract requirements into concrete objects.Cross, Nigel. "Designerly Ways of Knowing". ''Design Studies'' 3.4 (1982): 221–27. These 'languages' include traditional sketches and drawings but also extend to computer models and physical prototypes. The use of representations and models is closely associated with features of design thinking such as the generation and exploration of tentative solution concepts, the identification of what needs to be known about the developing concept, and the recognition of emergent features and properties within the representations.


As a process for innovation

A five-phase description of the design innovation process is offered by Plattner, Meinel, and Leifer as: ''(re)defining the problem, needfinding and benchmarking, ideating, building, and testing''. Plattner, Meinel, and Leifer state: "While the stages are simple enough, the adaptive expertise required to choose the right inflection points and appropriate next stage is a high order intellectual activity that requires practice and is learnable." The process may also be thought of as a system of overlapping spaces rather than a sequence of orderly steps:
inspiration Inspiration, inspire, or inspired often refers to: * Artistic inspiration, sudden creativity in artistic production * Biblical inspiration, the doctrine in Judeo-Christian theology concerned with the divine origin of the Bible * Creative inspirat ...
, ideation, and
implementation Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy. Industry-specific definitions Computer science In computer science, an implementation is a real ...
. Projects may loop back through inspiration, ideation, and implementation more than once as the team refines its ideas and explores new directions.Brown, T. Wyatt, J. (2010). Design thinking for social innovation. ''Stanford Social Innovation Review''.


Inspiration

Generally, the design innovation process starts with the inspiration phase: observing how things and people work in the real world and noticing problems or opportunities. These problem formulations can be documented in a brief which includes constraints that gives the project team a framework from which to begin, benchmarks by which they can measure progress, and a set of objectives to be realized, such as price point, available technology, and
market segment In marketing, market segmentation is the process of dividing a broad consumer or business market, normally consisting of existing and potential customers, into sub-groups of consumers (known as ''segments'') based on some type of shared charact ...
.


Empathy

In their book ''Creative Confidence'', Tom and David Kelley note the importance of
empathy Empathy is the capacity to understand or feel what another person is experiencing from within their frame of reference, that is, the capacity to place oneself in another's position. Definitions of empathy encompass a broad range of social, co ...
with clients, users, and customers as a basis for innovative design. Designers approach user research with the goal of understanding their wants and needs, what might make their life easier and more enjoyable and how technology can be useful for them.
Empathic design Empathic design is a user-centered design approach that pays attention to the user's feelings toward a product. The empathic design process is sometimes mistakenly referred to as ''empathetic'' design. Characteristics The foundation of empat ...
transcends physical
ergonomics Human factors and ergonomics (commonly referred to as human factors) is the application of psychological and physiological principles to the engineering and design of products, processes, and systems. Four primary goals of human factors learnin ...
to include understanding the psychological and emotional needs of people—the way they do things, why and how they think and feel about the world, and what is meaningful to them.


Ideation: divergent and convergent thinking

Ideation is idea generation. The process is characterized by the alternation of divergent and
convergent thinking Convergent thinking is a term coined by Joy Paul Guilford as the opposite of divergent thinking. It generally means the ability to give the "correct" answer to standard questions that do not require significant creativity, for instance in most task ...
, typical of design thinking process. To achieve divergent thinking, it may be important to have a diverse group of people involved in the process. Design teams typically begin with a structured
brainstorming Brainstorming is a group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members. In other words, brainstorming is a situation where a grou ...
process of "
thinking outside the box Thinking outside the box (also thinking out of the box or thinking beyond the box and, especially in Australia, thinking outside the square) is a metaphor that means to think differently, unconventionally, or from a new perspective. The phrase al ...
". Convergent thinking, on the other hand, aims for zooming and focusing on the different proposals to select the best choice, which permits continuation of the design thinking process to achieve the final goals. After collecting and sorting many ideas, a team goes through a process of pattern finding and synthesis in which it has to translate ideas into insights that can lead to solutions or opportunities for change. These might be either visions of new product offerings, or choices among various ways of creating new experiences.


Implementation and prototyping

The third space of the design thinking innovation process is implementation, when the best ideas generated during ideation are turned into something concrete. At the core of the implementation process is prototyping: turning ideas into actual products and services that are then tested, evaluated, iterated, and refined. A prototype, or even a rough mock-up helps to gather feedback and improve the idea. Prototypes can speed up the process of innovation because they allow quick identification of strengths and weaknesses of proposed solutions, and can prompt new ideas.


Applications

In the 2000s and 2010s there was a significant growth of interest in applying design thinking across a range of diverse applications—for example as a catalyst for gaining competitive advantage within business or for improving education, but doubts around design thinking as a panacea for innovation have been expressed by some critics (see ).Kolko, J. "The divisiveness of design thinking". ''ACM Interactions'', May–June, 2018: https://interactions.acm.org/archive/view/may-june-2018/the-divisiveness-of-design-thinking


In business

Historically, designers tended to be involved only in the later parts of the process of
new product development In business and engineering, new product development (NPD) covers the complete process of bringing a new product to market, renewing an existing product or introducing a product in a new market. A central aspect of NPD is product design, along ...
, focusing their attention on the aesthetics and functionality of products. Many businesses and other organisations now realise the utility of embedding design as a productive asset throughout organisational policies and practices, and design thinking has been used to help many different types of business and social organisations to be more constructive and innovative.Brown, Tim, and Barry Kātz. ''Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation.'' New York: Harper Business, 2009. Designers bring their methods into business either by taking part themselves from the earliest stages of product and service development processes or by training others to use design methods and to build innovative thinking capabilities within organisations.


In education

All forms of professional design education can be assumed to be developing design thinking in students, even if only implicitly, but design thinking is also now explicitly taught in general as well as professional education, across all sectors of education. Design as a subject was introduced into secondary schools' educational curricula in the UK in the 1970s, gradually replacing and/or developing from some of the traditional art and craft subjects, and increasingly linked with technology studies. This development sparked related research studies in both education and design. New courses in design thinking have also been introduced at the university level, especially when linked with business and innovation studies. A notable early course of this type was introduced at
Stanford University Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is conside ...
in 2003, the
Hasso Plattner Institute of Design The Hasso Plattner Institute of Design at Stanford, commonly known as the d.school, is a design thinking institute based at Stanford University. David M. Kelley and Bernard Roth founded the program. According to the ''New York Times'', the d.schoo ...
, known as the d.school. In the K–12 education sector, design thinking is used to enhance learning and promote creative thinking, teamwork, and student responsibility for learning.Razzouk, R. and Shute, V. (2012) "What Is Design Thinking and Why Is It Important?" ''Review of Educational Research'', 82, 330–348 A design-based approach to teaching and learning has also developed more widely throughout education. Design thinking can now be seen in
International Baccalaureate The International Baccalaureate (IB), formerly known as the International Baccalaureate Organization (IBO), is a nonprofit foundation headquartered in Geneva, Switzerland, and founded in 1968. It offers four educational programmes: the IB D ...
schools across the world, and in Maker Education organizations.


In computer science

Design thinking has been central to
user-centered design User-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or proc ...
and human-centered design—the dominant methods of designing human-computer interfaces—for over 40 years. Design thinking is also central to recent conceptions of software development in general.


Criticisms

Some of the diverse and popularized applications of design thinking, particularly in the business/innovation fields, have been criticized for promoting a very restricted interpretation of design skills and abilities. Lucy Kimbell accused business applications of design thinking of "de-politicizing managerial practice" through an "undertheorized" conception of design thinking. Lee Vinsel suggested that popular purveyors of design consulting "as a reform for all of higher education" misuse ideas from the fields that they purport to borrow from, and devalue discipline-specific expertise, giving students "'creative confidence' without actual capabilities". Natasha Iskander criticized a certain conception of design thinking for reaffirming "the privileged role of the designer" at the expense of the communities that the designer serves, and argued that the concept of "empathy" employed in some formulations of design thinking ignores critical reflection on the way identity and power shape empathetic identification. She claimed that promoting simplified versions of design thinking "makes it hard to solve challenges that are characterized by a high degree of uncertainty—like climate change—where doing things the way we always have done them is a sure recipe for disaster".


History

Drawing on psychological studies of creativity from the 1940s, such as Max Wertheimer's "Productive Thinking" (1945), new
creativity techniques Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, c ...
in the 1950s and
design methods Design methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be reg ...
in the 1960s led to the idea of design thinking as a particular approach to creatively solving problems. Among the first authors to write about design thinking were
John E. Arnold John Edward Arnold (né Paulsen;Arnold, 1959a/2016 March 14, 1913 – September 28, 1963) was an American professor of mechanical engineering and professor of business administration at Stanford University. He was a pioneer in scientifically defi ...
in "Creative Engineering" (1959) and L. Bruce Archer in "Systematic Method for Designers" (1965). In his book "Creative Engineering" (1959) Arnold distinguishes four areas of design thinking: (1) novel functionality, i.e. solutions that satisfy a novel need or solutions that satisfy an old need in an entirely new way, (2) higher performance levels of a solution, (3) lower production costs or (4) increased salability. Arnold recommended a balanced approach—product developers should seek opportunities in all four areas of design thinking: "It is rather interesting to look over the developmental history of any product or family of products and try to classify the changes into one of the four areas ... Your group, too, might have gotten into a rut and is inadvertently doing all of your ''design thinking'' in one area and is missing good bets in other areas." Although L. Bruce Archer's "Systematic Method for Designers" (1965) was concerned primarily with a systematic process of designing, it also expressed a need to broaden the scope of conventional design: "Ways have had to be found to incorporate knowledge of ergonomics, cybernetics, marketing and management science into ''design thinking''". Archer was also developing the relationship of design thinking with management: "The time is rapidly approaching when design decision making and management decision making techniques will have so much in common that the one will become no more than the extension of the other". Arnold initiated a long history of design thinking at Stanford University, extending through many others such as Robert McKim and Rolfe Faste,Faste, Rolf, Bernard Roth and Douglass J. Wilde
"Integrating Creativity into the Mechanical Engineering Curriculum"
Cary A. Fisher, Ed., ''ASME Resource Guide to Innovation in Engineering Design'', American Society of Mechanical Engineers, New York, 1993
Faste, Rolf
"Ambidextrous Thinking"
''Innovations in Mechanical Engineering Curricula for the 1990s'', American Society of Mechanical Engineers, November 1994
who taught "design thinking as a method of creative action", and continuing with the shift from creative engineering to innovation management in the 2000s. Design thinking was adapted for business purposes by Faste's Stanford colleague David M. Kelley, who founded the design consultancy
IDEO IDEO () is a design and consulting firm with offices in the U.S., England, Germany, Japan, and China. It was founded in Palo Alto, California, in 1991. The company's 700 staff uses a design thinking approach to design products, services, enviro ...
in 1991. Bryan Lawson's 1980 book ''How Designers Think'', primarily addressing design in architecture, began a process of generalising the concept of design thinking.Lawson, Bryan. ''How Designers Think: The Design Process Demystified.'' London: Architectural, 1980 A 1982 article by Nigel Cross, "Designerly Ways of Knowing", established some of the intrinsic qualities and abilities of design thinking that also made it relevant in general education and thus for wider audiences. Peter Rowe's 1987 book ''Design Thinking'', which described methods and approaches used by architects and urban planners, was a significant early usage of the term in the design research literature. An international series of research symposia in design thinking began at
Delft University of Technology Delft University of Technology ( nl, Technische Universiteit Delft), also known as TU Delft, is the oldest and largest Dutch public technical university, located in Delft, Netherlands. As of 2022 it is ranked by QS World University Rankings among ...
in 1991.Cross, N., Dorst, K. and N., Roozenburg (eds.) (1992) Research in Design Thinking, Delft University Press.Cross, N. (2018) A Brief History of the Design Thinking Research Symposium Series, ''Design Studies'' vol 57, 160–164. Richard Buchanan's 1992 article "Wicked Problems in Design Thinking" expressed a broader view of design thinking as addressing intractable human concerns through design,Buchanan, Richard, "Wicked Problems in Design Thinking," ''Design Issues'', vol. 8, no. 2, Spring 1992. reprising ideas that Rittel and Webber developed in the early 1970s.


Timeline


See also

*
Creativity techniques Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, c ...
* Lateral thinking *
Reflective practice Reflective practice is the ability to reflect on one's actions so as to take a critical stance or attitude towards one's own practice and that of one's peers, engaging in a process of continuous adaptation and learning. According to one defini ...
*
Systems thinking Systems thinking is a way of making sense of the complexity of the world by looking at it in terms of wholes and relationships rather than by splitting it down into its parts. It has been used as a way of exploring and developing effective actio ...
* User experience ;Lists * List of thought processes * List of creative thought processes


References


Further reading

* Brooks, Frederick. ''The Design of Design''. Boston, MA: Addison-Wesley, Pearson Education, 2010. * Curedale, Robert. ''Design Thinking Process and Methods''. 5th Edition. Design Community College Press, CA, 2019 * Kelly, Tom. ''Ten Faces of Innovation''. London: Profile, 2006. * Lawson, Bryan. ''Design in Mind''. Oxford, UK: Butterworth, 1994. * Lewrick, Michael, Patrick Link, Larry Leifer. ''The Design Thinking Playbook''. Hoboken, NJ: Wiley, 2018. * Liedtka, Jeanne. ''Designing for Growth: A Design Thinking Tool Kit For Managers''. New York: Columbia University Press, 2011. * Liedtka, Jeanne. ''Solving Problems with Design Thinking: Ten Stories of What Works''. New York: Columbia University Press, 2013. * Lupton, Ellen. ''Graphic Design Thinking: Beyond Brainstorming''. New York: Princeton Architectural Press, 2011. . * Martin, Roger L. ''
The Design of Business ''The Design of Business: Why Design Thinking is the Next Competitive Advantage'' is a 2009 book by Roger Martin, Dean of the University of Toronto's Rotman School of Management. In the book, Martin describes the concept of design thinking, and ...
: Why Design Thinking is the Next Competitive Advantage''. Cambridge, MA: Harvard Business Press, 2009. * Mootee, Idris. ''Design Thinking for Strategic Innovation''. Hoboken, NJ: Wiley, 2013. * Nelson, George. ''How to See: a Guide to Reading Our Man-made Environment''. San Francisco, CA: Design Within Reach, 2006. * Schön, Donald. ''Educating the Reflective Practitioner''. San Francisco: Jossey-Bass, 1987. {{Design Design