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Design science is a research paradigm focusing on the development and validation of prescriptive knowledge. Herbert Simon distinguished the natural sciences, concerned with explaining how things are, from design sciences which are concerned with how things ought to be, that is, with devising artifacts to attain goals. Design science methodology refers to the research methodologies associated with this paradigm. It spans the methodologies of several research disciplines, for example
information technology Information technology (IT) is the use of computers to create, process, store, retrieve, and exchange all kinds of Data (computing), data . and information. IT forms part of information and communications technology (ICT). An information te ...
, which offers specific
guidelines A guideline is a statement by which to determine a course of action. A guideline aims to streamline particular processes according to a set routine or sound practice. Guidelines may be issued by and used by any organization (governmental or pri ...
for
evaluation Evaluation is a systematic determination and assessment of a subject's merit, worth and significance, using criteria governed by a set of standards. It can assist an organization, program, design, project or any other intervention or initiative to ...
and
iteration Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. ...
within research projects. Design science research focuses on the development and performance of (designed) artifacts with the explicit intention of improving the functional performance of the artifact. Design science research is typically applied to categories of artifacts including
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s, human/computer interfaces, design methodologies (including
process model The term process model is used in various contexts. For example, in business process modeling the enterprise process model is often referred to as the ''business process model''. Overview Process models are processes of the same nature that a ...
s) and languages. Its application is most notable in the
Engineering Engineering is the use of scientific principles to design and build machines, structures, and other items, including bridges, tunnels, roads, vehicles, and buildings. The discipline of engineering encompasses a broad range of more speciali ...
and
Computer Science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
disciplines, though is not restricted to these and can be found in many disciplines and fields. Design science research, or constructive research, in contrast to explanatory science research, has academic research objectives generally of a more pragmatic nature. Research in these disciplines can be seen as a quest for understanding and improving human performance. Such renowned research institutions as the
MIT Media Lab The MIT Media Lab is a research laboratory at the Massachusetts Institute of Technology, growing out of MIT's Architecture Machine Group in the School of Architecture. Its research does not restrict to fixed academic disciplines, but draws from ...
, Stanford University's Center for Design Research, Carnegie Mellon University's Software Engineering Institute,
Xerox Xerox Holdings Corporation (; also known simply as Xerox) is an American corporation that sells print and electronic document, digital document products and services in more than 160 countries. Xerox is headquartered in Norwalk, Connecticut (ha ...
’s PARC, and
Brunel University London Brunel University London is a public research university located in the Uxbridge area of London, England. It was founded in 1966 and named after the Victorian engineer and pioneer of the Industrial Revolution, Isambard Kingdom Brunel. In June 1 ...
’s Organisation and System Design Centre, use the Design Science Research approach. Design science is a valid research methodology to develop solutions for practical engineering problems. Design science is particularly suitable for ''wicked problem''s.


Objectives

The main goal of design science research is to develop
knowledge Knowledge can be defined as Descriptive knowledge, awareness of facts or as Procedural knowledge, practical skills, and may also refer to Knowledge by acquaintance, familiarity with objects or situations. Knowledge of facts, also called pro ...
that professionals of the discipline in question can use to design solutions for their field problems. Design sciences focus on the process of making choices on what is possible and useful for the creation of possible futures, rather than on what is currently existing. This mission can be compared to the one of the ‘explanatory sciences’, like the natural sciences and sociology, which is to develop knowledge to describe, explain and predict. Hevner states that the main purpose of design science research is achieving knowledge and understanding of a problem domain by building and application of a designed artifact.


Evolution and applications

Since the first days of
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
, computer scientists have been doing design science research without naming it. They have developed new architectures for computers, new programming languages, new compilers, new algorithms, new data and file structures, new data models, new database management systems, and so on. Much of the early research was focused on systems development approaches and methods. The dominant research philosophy in many disciplines has focused on developing cumulative, theory-based research results in order to make prescriptions. It seems that this ‘theory-with-practical-implications’ research strategy has not delivered on this aim, which led to search for practical research methods such as design science research.


Characteristics

The design process is a sequence of expert activities that produces an innovative product. The artifact enables the researcher to get a better grasp of the problem; the re-evaluation of the problem improves the quality of the design process and so on. This build-and-evaluate loop is typically iterated a number of times before the final design artifact is generated. In design science research, the focus is on the so-called field-tested and grounded technological rule as a possible product of Mode 2 research with the potential to improve the relevance of academic research in management. Mode 1 knowledge production is purely academic and mono-disciplinary, while Mode 2 is multidisciplinary and aims at solving complex and relevant field problems.


Guidelines in information systems research

Hevner et al. have presented a set of guidelines for design science research within the discipline of
Information Systems An information system (IS) is a formal, sociotechnical, organizational system designed to collect, process, store, and distribute information. From a sociotechnical perspective, information systems are composed by four components: task, people ...
(IS). Design science research requires the creation of an innovative, purposeful artifact for a special problem domain. The artifact must be evaluated in order to ensure its
utility As a topic of economics, utility is used to model worth or value. Its usage has evolved significantly over time. The term was introduced initially as a measure of pleasure or happiness as part of the theory of utilitarianism by moral philosoph ...
for the specified problem. In order to form a novel research contribution, the artifact must either solve a problem that has not yet been solved, or provide a more effective solution. Both the construction and evaluation of the artifact must be done rigorously, and the results of the research presented effectively both to technology-oriented and
management Management (or managing) is the administration of an organization, whether it is a business, a nonprofit organization, or a Government agency, government body. It is the art and science of managing resources of the business. Management includ ...
-oriented audiences. Hevner counts 7 guidelines for a design science research: # Design as an artifact: Design-science research must produce a viable artifact in the form of a construct, a model, a method, or an instantiation. # Problem relevance: The objective of design-science research is to develop technology-based solutions to important and relevant business problems. # Design evaluation: The utility, quality, and efficacy of a design artifact must be rigorously demonstrated via well-executed evaluation methods. # Research contributions: Effective design-science research must provide clear and verifiable contributions in the areas of the design artifact, design foundations, and/or design methodologies. # Research rigor: Design-science research relies upon the application of rigorous methods in both the construction and evaluation of the design artifact. # Design as a search process: The search for an effective artifact requires utilizing available means to reach desired ends while satisfying laws in the problem environment. # Communication of research: Design-science research must be presented effectively both to technology-oriented as well as management-oriented audiences. Transparency in design science research is becoming an emerging concern. Design science research strives to be practical and relevant. Yet few researchers have examined the extent to which practitioners can meaningfully utilize theoretical knowledge produced by design science research in solving concrete real-world problems. There is a potential gulf between theoretical propositions and concrete issues faced in practice—a challenge known as ''design theory indeterminacy''. Guidelines for addressing this challenges are provided in Lukyanenko et al. 2020.


The engineering cycle and the design cycle

The engineering cycle is a framework used in Design Science for Information Systems and Software Engineering, proposed by Roel Wieringa.


Artifacts

Artifacts within design science research (DSR) are perceived to be knowledge containing. This knowledge ranges from the design logic, construction methods and tool to assumptions about the context in which the artifact is intended to function (Gregor, 2002). The creation and evaluation of artifacts thus forms an important part in the DSR process which was described by Hevner et al., (2004) and supported by March and Storey (2008) as revolving around “build and evaluate”. DSR artifacts can broadly include: models, methods, constructs, instantiations and design theories (March & Smith, 1995; Gregor 2002; March & Storey, 2008, Gregor and Hevner 2013), social innovations, new or previously unknown properties of technical/social/informational resources (March, Storey, 2008), new explanatory theories, new design and developments models and implementation processes or methods (Ellis & Levy 2010).


A three-cycle view

Design science research can be seen as an embodiment of three closely related cycles of activities. The relevance cycle initiates design science research with an application context that not only provides the requirements for the research as inputs but also defines acceptance criteria for the ultimate evaluation of the research results. The rigor cycle provides past knowledge to the research project to ensure its innovation. It is incumbent upon the researchers to thoroughly research and reference the knowledge base in order to guarantee that the designs produced are research contributions and not routine designs based upon the application of well-known processes. The central
design cycle A decision cycle is a sequence of steps used by an entity on a repeated basis to reach and implement decisions and to learn from the results. The "decision cycle" phrase has a history of use to broadly categorize various methods of making decision ...
iterates between the core activities of building and evaluating the design artifacts and processes of the research.


Ethical issues

Design science research in itself implies an ethical change from describing and explaining of the existing world to shaping it. One can question the values of IS research, i.e. whose values and what values dominate it, emphasizing that research may openly or latently serve the interests of particular dominant groups. The interests served may be those of the host organization as perceived by its top management, those of IS users, those of IS professionals or potentially those of other stakeholder groups in society.


See also

*
Empirical research Empirical research is research using empirical evidence. It is also a way of gaining knowledge by means of direct and indirect observation or experience. Empiricism values some research more than other kinds. Empirical evidence (the record of ...
*
Action research Action research is a philosophy and methodology of research generally applied in the social sciences. It seeks transformative change through the simultaneous process of taking action and doing research, which are linked together by critical refle ...
* Participant observation *
Case study A case study is an in-depth, detailed examination of a particular case (or cases) within a real-world context. For example, case studies in medicine may focus on an individual patient or ailment; case studies in business might cover a particular fi ...
*
Design thinking Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems. Des ...


References


Research examples

*Adams, R., Hobbs, V., Mann, G., (2013). The Advanced Data Acquisition Model (ADAM): A process model for digital forensic practice. URL: http://researchrepository.murdoch.edu.au/id/eprint/14422/2/02Whole.pdf


Further reading

*March, S. T., Smith, G. F., (1995). Design and natural science research on information technology. Decision Support Systems, 15(4), pp. 251–266. *March, S. T., Storey, V. C., (2008). Design Science in the Information Systems Discipline: An introduction to the special issue on design science research, MIS Quarterly, Vol. 32(4), pp. 725–730. *{{cite journal , vauthors=Mettler T, Eurich M, Winter R , title=On the Use of Experiments in Design Science Research: A Proposition of an Evaluation Framework , journal=Communications of the AIS , volume=34 , issue=1 , pages=223–240 , year=2014 , url=http://aisel.aisnet.org/cais/vol34/iss1/10 * Opdenakker, Raymond en Carin Cuijpers (2019),’Effective Virtual Project Teams: A Design Science Approach to Building a Strategic Momentum’, Springer Verlag. *Van Aken, J. E. (2004). Management Research Based on the Paradigm of the Design Sciences: The Quest for Field-Tested and Grounded Technological Rules. Journal of Management Studies, 41(2), 219–246. * Watts S, Shankaranarayanan G., Even A. Data quality assessment in context: A cognitive perspective. Decis Support Syst. 2009;48(1):202-211.


External links


Design Science Research in Information System and Technology
community Research methods