Descent II
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''Descent II'' is a 1996
first-person shooter game First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the playe ...
developed by Parallax Software and first published for
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by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as ...
. For the
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, it is known as ''Descent Maximum''. It is the second installment in the ''Descent'' video game series and the sequel to '' Descent''. The base of the gameplay remaining the same, the player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction. ''Descent II''s development started as a project intended to expand the original using a
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's storage, which later became a standalone product. The game received very positive reviews from video game critics, who widely lauded the multiplayer mode and the inclusion of the Guide-Bot, a scouting robot that guides the player to their objectives. The PlayStation version's reception was rather mixed, with critics often disagreeing in their evaluations of its
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
. A sequel, ''
Descent 3 ''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''Des ...
'', was released in 1999.


Gameplay

Like its predecessor, ''Descent II'' is a six-degrees-of-freedom
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
game in which the player pilots a fighter spaceship from a first-person perspective in zero gravity. It differs from standard first-person shooters in that it allows the player to move freely across three-dimensional planes and rotate on three axes, often termed pitch, yaw, and roll. Besides the keyboard, ''Descent II'' features a wide range of supported hardware configurations with which to play it, including the
Gravis Gamepad The Gravis PC GamePad is a game port game controller produced by Advanced Gravis Computer Technology first released in 1991. It was the first gamepad for the IBM PC compatible in a market then dominated by joysticks. Included with the gamepad ...
and certain brands of joysticks, some of which support force feedback—making it one of the earliest PC games to support force feedback. Virtual reality and
stereoscopic Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
graphics are also officially supported. In the game's single-player mode, the player must complete four levels in each of six differently themed star systems where different types of robots attempt to hinder the player's progress. In each level, the player must find and destroy the mine's reactor and then escape the mine through an exit door before the mine self-destructs. Every fourth level has a boss robot that takes the place of the reactor. Each level is composed of rooms separated by doors, most of which can be opened by shooting or bumping into them. Some other doors are colored blue, yellow, or red and require a key of the corresponding color to be opened. In addition to brightening passages by shooting flares or turning on a headlight if the latter has been picked up, at least three measures can be used to prevent getting lost in the mines, two of which are using a wireframe automap that documents all explored areas of the mine and dropping markers in certain locations. The markers are displayed on the automap. Along the way, the player may also find and free a Guide-Bot, a commandable scouting assistant that guides the player to a specified objective or powerup. Additionally, many stages have human hostages that award an additional point bonus if they are rescued before completing the level. Within each level, the player may find and collect power-ups scattered throughout the mine or dropped by dying robots. Many of the power-ups expand the ship's weaponry, which is divided into primary and secondary weapons. Primary weapons range from a variety of pulse lasers and plasma bolts, and all of them consume energy in varying increments, except for two
rotary cannon A rotary cannon, rotary autocannon, rotary gun or Gatling cannon, is any large- caliber multiple-barreled automatic firearm that uses a Gatling-type rotating barrel assembly to deliver a sustained saturational direct fire at much greater r ...
s whose ammunition consists of explosive shells instead. Secondary weapons include many types of missiles, and mines which are dropped behind the player's ship to slow pursuing enemies. Ten new weapons have been added for ''Descent II'' of which some are upgrades from the original ''Descent'' weapons which are all present as well; new weapons include the Phoenix cannon which fires energy orbs that rebound off walls, the Omega cannon which fires
electrostatic discharge Electrostatic discharge (ESD) is a sudden and momentary flow of electric current between two electrically charged objects caused by contact, an electrical short or dielectric breakdown. A buildup of static electricity can be caused by tribochar ...
, and the Guided Missile which can be remote piloted by the player. The player can also collect equipment items which grant special abilities. For example, a converter exists for converting energy in excess of 100 units into shields, whereas the afterburner allows the player to temporarily fly forward twice as fast. Levels may contain energy stations the player can fly through to recharge their ship's energy level while in motion, as well as generators that spawn more robots. Shooting out certain control panels causes a variety of events, such as doors opening, walls being removed, or force fields being deactivated. In a few levels, behind some hidden doors are teleporters that warp the player to the current star system's secret level. These secret levels are not required to complete the game but contain many power-ups, and can be revisited provided that their reactors have not been destroyed and the teleporters are discovered. Players cannot save the game in a secret level, and have to teleport back to a regular level in order to save their game progress. The player's ship is protected by a shield which decreases when incurring damage from attacks and collisions with force fields, is replenished by picking up shield power-ups, and like energy is limited by a capacity of 200 units. If the shield is fully depleted and the ship takes any additional damage, the ship will explode, costing the player one life and killing any hostages on board, leaving most of its weapons where it was destroyed. A respawning player has to start at the level entrance with a ship having only minimum armaments, so it is often challenging to retrieve their previous ship's weapons. New to ''Descent II'' is the ability to drop weapons, so a player can stockpile surplus weaponry in safe locations in the event of a respawn. Failing to escape the mine during the self-destruct sequence will also cost the player a life, as well as their power-ups, and any hostages embarked, although having destroyed the reactor or boss robot the player will still advance to the next level. If the player loses all lives, the game will end, and their high scores are recorded. Points are gained for destroying robots, rescuing the hostages, and end-of-level bonuses based on the player's performance with score multipliers for escaping the mine; scoring enough points results in an extra life. ''Descent II'' also features a multiplayer mode whereby two to eight players can compete against each other in several game types, which include a
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters ...
mode called Anarchy and Capture-the-Flag, in which two teams compete against each other to capture opposing flags. Conditions for ending the level such as maximum time limit, how long the reactor will remain invulnerable before it can be destroyed, and the number of kills to reach can be set, as can which power-ups to allow and whether players may drop surveillance cameras. The game also features a co-operative mode that allows up to four players to work together to complete single-player levels. A player can send messages and predefined taunts, handicap their ship's shields they begin with after respawning, and in Capture-the-Flag drop and pass flags to their teammates. ''Descent II''s multiplayer was designed for
modem A modulator-demodulator or modem is a computer hardware device that converts data from a digital format into a format suitable for an analog transmission medium such as telephone or radio. A modem transmits data by modulating one or more c ...
s, null-modems, and
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building. By contrast, a wide area network (WAN) not only covers a large ...
s, but an alternative then widely used is to use third-party software such as
Kali Kali (; sa, काली, ), also referred to as Mahakali, Bhadrakali, and Kalika ( sa, कालिका), is a Hindu goddess who is considered to be the goddess of ultimate power, time, destruction and change in Shaktism. In this tra ...
to play the game on the Internet. It is possible to have DOS and Macintosh versions of the game play on the same server, providing a
cross-platform In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software ...
experience. The PlayStation version has a two-player mode that requires a link cable used to connect two consoles running the same game. It contains the same game modes as found in the original DOS version, except for Capture-the-Flag.


Plot

The plot is linear and is mostly provided for the introductory and concluding
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
cutscenes. After the "Material Defender" (voiced by George DelHoyo) has destroyed all of the Solar System's mines in the original ''Descent'', he stops in the
asteroid belt The asteroid belt is a torus-shaped region in the Solar System, located roughly between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies, of many sizes, but much smaller than planets, c ...
to dock. He is then contacted by Post-Terran Mining Corporation executive Dravis, who exploits a loophole in a contract to coerce him to accept a new mission or forfeit his reward and face legal action. The Material Defender consents, and as Dravis tries to convince him that he is merely embarking on a reconnaissance mission, his ship is fitted with a prototype warp core. He is then sent to clear out PTMC's deep space mines beyond the Solar System. The Material Defender teleports to
Zeta Aquilae Zeta Aquilae, or ζ Aquilae, is a binary star system in the equatorial constellation of Aquila. It is readily visible with the naked eye, being of the third magnitude. Based on parallax measurements obtained during the Hipparcos missi ...
and five other, fictional star systems and destroys their mines. In the sixth system, the last mine seems to run all through a planetoid, which is revealed in the final cutscene to be a large spaceship. After the spaceship breaks apart, the Material Defender alerts Dravis to his return home, but his warp drive malfunctions and he teleports to an unknown location. The camera then fades to that location and the ship appears, heavily damaged and crackling with excess radiation drifting towards the camera, ending with the words "to be continued..." being displayed.


Development

Parallax Software began ''Descent II''s development as an
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or ...
for the original ''Descent'' game using a CD's storage, but it later evolved into a separate project lasting about one year. ''Descent II''s graphics were upgraded to operate at Super VGA standards, and can also take advantage of 3D acceleration graphics cards. The
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and ...
soundtrack was composed by Dan Wentz, whereas the included redbook features
industrial metal Industrial metal is the fusion of heavy metal and industrial music, typically employing repeating metal guitar riffs, sampling, synthesizer or sequencer lines, and distorted vocals. Prominent industrial metal acts include Ministry, Nine ...
contributed by notable musicians such as
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and
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of
Skinny Puppy Skinny Puppy is a Canadian industrial music group formed in Vancouver in 1982. The group is among the founders of the industrial rock and electro-industrial genres. Initially envisioned as an experimental side-project by cEvin Key (Kevin Crompto ...
. It cost to produce the game. ''Descent II''s portal engine remained fundamentally unchanged; it operates on the premise of adjacent cubes or
polyhedra In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on ...
whose sides connecting them form portals. The scenes that are drawn are the cube the player ship is in and the areas of other cubes the camera can see through their portals, and the process is repeated as the player enters a different polyhedron. Cubes can be deformed so long as they remain
convex Convex or convexity may refer to: Science and technology * Convex lens, in optics Mathematics * Convex set, containing the whole line segment that joins points ** Convex polygon, a polygon which encloses a convex set of points ** Convex polytop ...
. Respectively, these prevent overdraw and accelerate
portal rendering In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination. For example, consider a 3D computer game environment, which may contain many polygons, only a few of which may be v ...
, making the engine practical to run on even inexpensive personal computers of that time. The precedeing ''Descent'' introduced a dynamic light-sourcing scheme by which the environment could be lit with flares, while newly added in ''Descent II'' is the ability to shoot out sources of light which will darken rooms as well as a headlight powerup which can continuously illuminate the space in front of the player. The game's directors, Mike Kulas and Matt Toschlog, explained they upgraded the game's
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
to contain instructions mimicking the tactics they saw players use in multiplayer mode, such as dodging behind walls and sneaking up from behind. The C-written code composing the AI was expanded to about 4,000 lines, a task the two described as being difficult.


Releases

The ''Descent II'' demo was released in December 1995, becoming one of the most downloaded PC games in January 1996. Unlike the preceding ''Descent'' whose shareware release could be upgraded to the full version while leaving the existing shareware files intact including player saves, the ''Descent II'' demo was a self-contained program that was not upgradable to the full version. Like the original ''Descent'' the demo version of Descent II presented the story as still screens with text and also uses the in-game engine for the mine escape sequence; while the full version replaces all of these with
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information durin ...
pre-rendered cutscenes incorporating voice acting. The demo features eight of ten weapons from the first ''Descent'' and six of ten weapons from the full ''Descent II''. The ''Descent II'' demo featured the first three regular levels of the game (the teleporter to the secret level was disabled), after completing the third level the player moves from Zeta Aquilae to a new star system with the story to be continued. The full release (see below) adds a fourth regular level (with a boss in lieu of the reactor) as well as the secret level to the Zeta Aquilae system, making it in line with the next five star systems (each has four regular levels plus a secret level), for a total of 30 levels. The full base ''Descent II'' game was published for DOS by Interplay in March 13, 1996. It was co-distributed by
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, whom Interplay gave the rights as part of a settlement after the former lost a court battle regarding its product add-on for the first ''Descent'' game, which Interplay alleged infringed its trademark—setting a precedent for how companies can sell add-ons for protected games. Interplay's division specified in Macintosh games, MacPlay, published it for Macintosh in August 1996. ''Descent II: Destination Quartzon'' was a truncated version with the first eight regular levels and two secret levels (constituting the first and second star systems, "Zeta Aquilae" and "Quartzon"). Not compatible with the ''Descent II'' full release, ''Destination Quartzon'' was bundled software with hardware such as the Logitech WingMan Extreme joystick and Diamond Multimedia video cards with the
Voodoo Graphics 3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the l ...
chipset. In November 1996 came ''Descent II: The Infinite Abyss'', a
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upgrade that supports 3D accelerated graphics, contains ''The Vertigo Series'' add-on, and the original DOS game patched to support accelerated graphics. ''The Vertigo Series'', which could be purchased separately, contains 22 new levels (to be played sequentially), a new multiplayer game mode, new music and enemies. The add-on is also bundled with the Mission Builder, a
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
and robot editor that can also convert the original ''Descent''s levels for this game. In March 1997 in North America and mid-1997 in Europe, the PlayStation version of ''Descent II'', known as ''Descent Maximum'' was launched. Instead of a straight port, it had 36 new levels, textures and full-motion video over the PC version of ''Descent II''. On October 29, 1997, Interplay published ''Descent I and II: The Definitive Collection'', a compilation containing the full versions of ''Descent'', the ''Levels of the World'' mission pack, ''Descent II'', and ''Vertigo'' mission packs, and a mission editor. Besides a choice of the original ''Descent II'' levels (subtitled ''Counterstrike''), or the ''Vertigo Series'' levels, the first ''Descent'' levels (subtitled ''The First Strike'') can be started in the ''Descent II'' game UI where robots adopt the ''Descent II'' sounds and improved AI. There is also a preview for the upcoming ''Descent 3''. In 1998, the ''Descent II''
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
, like that of ''Descent'' before it, was released to the general public under a copyrighted proprietary license, leading to community
source port A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible. Description Source ports are often c ...
s. It was later ported to
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by R-Comp Interactive, and the port debuted at the annual Wakefield Acorn RISC OS Show on May 19, 2001. ''Descent II'' entered digital distribution when it appeared on
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on September 7, 2006.
It subsequently became one of the launch titles of the Good Old Games beta on September 8, 2008,
and on February 19, 2014, it was re-released on Valve's
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporizatio ...
digital distribution service. However, the ''Descent'' trilogy was withdrawn from Good Old Games in December 2015 after its creators, Mike Kulas and Matt Toschlog, alleged that Interplay, who owns the ''Descent'' trademark but not the copyright of the trilogy, had not paid the developers royalties on their sale since 2007. As a result, Parallax terminated the 21-year sales agreement, revoking from Interplay the permission to distribute the trilogy. Later, the games were also removed from Steam. The trilogy returned on Good Old Games for sale in November 2017 and later on Steam.


Reception

Upon release, ''Descent II'' received very positive reviews from video game critics. Citing its replay value, ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' commented: "If you don't like ''Descent'' at least a little bit, make no mistake, there is something wrong with you." '' Next Generation'' opined that a few sequels "can boast the improvements like those made on ''Descent II''", citing the SVGA graphics, the story sequences in full motion video, and the new items. It forgave the same simple mission formula because of the improvements. ''
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'' compared the gameplay and enhancements of the sequel to those of ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available ...
'', but complained about the graininess of the textures, and the two magazines warned that players who did not care for the original might not care for the sequel either. The addition of the Guide-Bot was well-received. In a very positive review, ''
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'' considered it to be a valuable addition to the game "because the automap is just as confusing as it was in the original game". Conversely, '' PC Review'' felt the Guide-Bot ran contrary to the disorienting character of the series and that the Guide-Bot diminished the need to use strategy, but did write that using the robot was optional. ''
Computer Game Review ''Computer Game Review'' was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. Also known as ''Computer Game Review and 16-Bit Entertainment'', and then later as ''Computer Game Review and C ...
'' liked the AI of the new cast of robots in general and other measures taken to prevent getting lost, such as plotting map positions with markers. The multiplayer mode was also widely lauded. ''
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'' called the Capture-the-Flag mode "intensely enjoyable", but expressed concerns about the lack of outdoor levels (these were added in the game's sequel, ''
Descent 3 ''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''Des ...
'', released in 1999). Other critics differed in how they analyzed the level design. ''
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'' strongly praised the scenery and the combination of maneuvers, including shooting while strafing and turning, with the "adventurous" style of the levels. While calling the levels innovative, ''
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'' found there to be too many "claustrophobic" and labyrinthine levels. The latter view was disputed by ''
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'', who described the levels as being more "complex and overlapping" compared to the original's, which it described were focused on "winding tunnels, tiny chambers, huge caverns which lead to micro alleyways, long cramped corridors tc.. However, the two magazines agreed that the levels were too hard on easier difficulty settings. ''PC Zone'' also praised support for virtual reality. ''Maximum'' wrote that the levels retained the 3D sensations and "ingenious structural design", but asserted the game's difficulty was made less frustrating because of the abundance of shield orbs, the inclusion of powerful weapons, and the ability to transfer energy to shields. ''Total Games Network'' described the music when played on a stereo system as a "veritable sonic maelstrom." Reviews for the Macintosh version iterated many critical points found in those for the DOS version. Making similar comments about this version as the ones about ''Descent II'' for DOS, ''Next Generation'' noted it was unusual for a Macintosh port to arrive shortly after the DOS version. ''
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'' enthusiastically lauded the graphics and the fluidity of the animations, its only criticism being the complexity of controlling the ship using only the keyboard and not a joystick. It thus highly recommended using one, and also suggested that a direction indicator would have helped beginners become adjusted to the controls. ''
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'' judged the graphics to be "extremely detailed and well rendered", but noted that some smaller robots resembled
origami ) is the Japanese art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a f ...
. ''
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'' wrote that the use of animated textures by the levels' new settings brought about a realistic alien world. It also put forth criticisms specifically for the Macintosh version, such as the high system requirements for the Power Mac and freezes that can lead to corrupt player files, which can be prevented by turning off all of the nonessential system extensions. The two aforementioned reviewers cautioned about the game's potential to induce
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, but ultimately recommended it. The PlayStation version received rather mixed reviews. Most of the critics praised the artificial intelligence. The most negative reviews came from Glenn Rubenstein of ''GameSpot'' and Shawn Smith of ''
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'', both of whom said they disliked the entire ''Descent'' series and its basic concept of 3D navigation in levels which have no clear "up" or "down", as well as ''
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'', which lambasted the habitual inferiority of PlayStation ports of good PC games. Smith and his three co-reviewers all criticized the choppy frame rate, though Crispin Boyer noted that the problem is largely eliminated when playing with the cockpit displays on. Both Boyer and Dan Hsu praised the additions over the original ''Descent'', such as the Guide-Bot and the new lighting effects. Both ''GameFan'' and Dmitry Reznikov of '' GameLand'' lauded all of the PC version's improvements included in the port, but the former reported an average rate of ten frames per second that would drop even lower with the cockpit displays disabled, and the latter believed that the frame rate drops cost an otherwise straight port of the PC version the opportunity to become a PlayStation hit. Rubenstein disputed the criticisms of the frame rate, which he called smooth, and ''
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''s Major Mike said the frame rate only drops when the action is at its most intense. He praised the additions to the original ''Descent'' such as the FMV cutscenes, the Guide-Bot, and the Thief-Bot. ''Next Generation'' was also pleased with these elements, summarizing that the game "features just enough improvements to the aging series to make it a welcome addition to the fold". However, it judged that the ''Descent'' series lacked the intensity and mood of competitors such as ''
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'' and '' Quake''. These views were echoed by Roger Burchill of ''
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'', who felt that the ''Doom''-styled gameplay became dated, though he did welcome the link cable-based multiplayer mode. ''Descent II'' was a finalist for
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's 1996 "Best Action Game" award, which ultimately went to ''Quake''. The editors wrote that "''Descent II'' offered even more insane vertigo action than the original, plus an added bonus that set the tone for computer gaming in 1996--a multiplayer mode". In 1996, ''Computer Gaming World'' declared ''Descent II'' the 123rd-best computer game ever released. It was also ranked  46 on ''PC PowerPlay''s list of the 50 games of the century, due to the game's "schizophrenically devised" maps, robots' artificial intelligence, and atmosphere whose intensity the magazine considered to be previously unparalleled. Later in 2000, the same magazine ranked it No. 90 on their list of the top 100 games of all time, calling it the best of the ''Descent'' series.


Notes


References


Works cited

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External links


''Descent II'' on Steam''Descent II'' on GOG.com
* * {{DEFAULTSORT:Descent 02 1996 video games Descent (series) Classic Mac OS games Commercial video games with freely available source code Cooperative video games DOS games DOS games ported to Windows First-person shooters Games commercially released with DOSBox Interplay Entertainment games Multiplayer and single-player video games PlayStation (console) games RISC OS software Shoot 'em ups Video game sequels Video games about robots Video games with 6 degrees of freedom Video games with cross-platform play Video games with expansion packs Video games with stereoscopic 3D graphics Virtual reality games Windows games Zero-G shooters Video games developed in the United States