Dave Theurer
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David Theurer is a
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
and computer programmer. In 1980, he created the ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'' and ''
Tempest Tempest is a synonym for a storm. '' The Tempest'' is a play by William Shakespeare. Tempest or The Tempest may also refer to: Arts and entertainment Films * ''The Tempest'' (1908 film), a British silent film * ''The Tempest'' (1911 film), a ...
'' arcade games for
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...
, considered two of the major releases from the
Golden age of arcade games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
. Theurer also designed ''
I, Robot ''I, Robot'' is a fixup (compilation) novel of science fiction short stories or essays by American writer Isaac Asimov. The stories originally appeared in the American magazines ''Super Science Stories'' and '' Astounding Science Fiction'' be ...
'' for Atari, the first commercial video game with 3D filled-
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
al graphics.


Early life

David attended Wheaton College in Chicago initially following a path in Chemistry and then Physics, but with two years to go until completion changed once more to Psychology, earning a degree. He has said that earning the degree had helped him create addictive games by using the same techniques originally used on pigeons. David worked for the college data processing center for approximately six months after graduating. After which he found a job as a junior programmer at Bunker Ramo Corporation, a company that built supermarket computer systems. He moved to California and joined
National Semiconductor National Semiconductor was an American semiconductor manufacturer which specialized in analog devices and subsystems, formerly with headquarters in Santa Clara, California. The company produced power management integrated circuits, display dr ...
in 1976. Six months after joining National Semiconductor a co-worker was hired as Manager of Programmers for Atari Games and subsequently hired David without an interview. Theurer cites ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' as his inspiration to become a game designer.


Atari, Inc.

Despite not liking the sport, David's first game for Atari was '' Four Player Soccer''. During the development of ''
Missile Command ''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Temp ...
'', David regularly had nightmares which involved the bombing of nearby towns. These nightmares continued after the game had been completed although their regularity decreased.The creation of Missile Command and the haunting of its creator, Dave Theurer
By Alex Rubens, August 15, 2013, Polygon
The idea for ''Tempest'' was of monsters appearing from a hole in the ground, a scenario from a movie which Theurer had seen as a child. The last game he worked on for Atari Games—credited as a programmer—was APB in 1987. He left in 1990 to work full-time on DeBabelizer, an automated image editor, graphics optimizer, and file converter for Windows and Macintosh. In 2012 Theurer was given the Pioneer Award for his work on Atari arcade games.


Personal life

On the way to fireworks displays at Moffett Field on July 4, 1983, Theurer used his Porsche 928 to chase down a hit-and-run driver who had struck Michael McCully, a 15-year-old boy from Los Altos. Michael suffered a severed spine injury and was paralyzed from the waist down. The driver returned to the scene where the California Highway Patrol arrested him for hit-and-run, drunken driving, giving false information to a police officer and driving without a license. David was praised for his efforts by the California Highway Patrol.


References


External links

* {{DEFAULTSORT:Theurer, Dave Atari people Living people People from Fergus Falls, Minnesota Video game designers Year of birth missing (living people) Game Developers Conference Pioneer Award recipients