Cow Clicker
   HOME

TheInfoList



OR:

''Cow Clicker'' is an incremental social network game on
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dust ...
developed by video game researcher
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
. The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. The addition of friends' cows to the player's
pasture Pasture (from the Latin ''pastus'', past participle of ''pascere'', "to feed") is land used for grazing. Pasture lands in the narrow sense are enclosed tracts of farmland, grazed by domesticated livestock, such as horses, cattle, sheep, or sw ...
allows the user to also receive "clicks" whenever the player's cow is clicked. A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks. In the wake of a controversial speech by Zynga's president at the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
in 2010, Bogost developed ''Cow Clicker'' for a presentation at a
New York University New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then- Secretary of the Treasury Albert Gallatin. In 1832, th ...
seminar on social gaming in July 2010. The game was created to demonstrate what Bogost felt were the most commonly abused mechanics of social games, such as the promotion of social interaction and monetization rather than the artistic aspects of the
medium Medium may refer to: Science and technology Aviation * Medium bomber, a class of war plane * Tecma Medium, a French hang glider design Communication * Media (communication), tools used to store and deliver information or data * Medium ...
. As the game unexpectedly began to grow in popularity, Bogost also used ''Cow Clicker'' to parody other recent gaming trends, such as gamification, educational apps, and alternate reality games. Some critics praised ''Cow Clicker'' for its dissection of the common mechanics of social network games and viewed it as a commentary on how social games affect people.


Gameplay

The player is initially given a
pasture Pasture (from the Latin ''pastus'', past participle of ''pascere'', "to feed") is land used for grazing. Pasture lands in the narrow sense are enclosed tracts of farmland, grazed by domesticated livestock, such as horses, cattle, sheep, or sw ...
with nine slots and a single plain cow, which the player may click once every six hours. Each time the cow is clicked, a point also known as a "click" is awarded; if the player adds friends' cows to their pasture, they also receive clicks added to their scores when the player clicks their own cow. As in other Facebook games, players are encouraged to post announcements to their news feed whenever they click their cow. A virtual currency known as "Mooney" can be bought with
Facebook Credits Facebook Credits was a virtual currency that enabled people to purchase items in games and non-gaming applications on the Facebook Platform. One U.S. dollar was the equivalent of 10 Facebook Credits. Facebook Credits were available in 15 currencie ...
; it can be used to purchase special "premium" cow designs, and the ability to skip the six-hour time limit that must be waited before the cow can be clicked again.


History


Creation and development

At the 2010
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, Zynga's game '' FarmVille'' was awarded the "Best New Social/Online Game" at its
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
. Ian Bogost (who was also in attendance) was critical of Zynga's success, as he felt that its business model was focused on convincing users to pay money to progress further in their "
freemium Freemium, a portmanteau of the words "free" and "premium," is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical ...
" games rather than treating gaming as an artistic experience. He also believed Zynga's vice president Bill Mooney was trying to attack "artistic" gaming during his acceptance speech for the award when he personally invited independent game developers to join his company. After the conference, Bogost coined the term "cow clickers" to describe games such as ''FarmVille'' which only involve performing tasks at certain intervals, since in these games, "you click on a cow, and that’s all you do." Bogost compared the players of Zynga's games to the
rats Rats are various medium-sized, long-tailed rodents. Species of rats are found throughout the order Rodentia, but stereotypical rats are found in the genus ''Rattus''. Other rat genera include ''Neotoma'' (pack rats), '' Bandicota'' (bandicoot ...
in
B. F. Skinner Burrhus Frederic Skinner (March 20, 1904 – August 18, 1990) was an American psychologist, behaviorist, author, inventor, and social philosopher. He was a professor of psychology at Harvard University from 1958 until his retirement in 1974. C ...
's operant conditioning experiment, often receiving variable reinforcement rather than regular rewards. As one of the most vocal critics of Zynga's practices and business model, Bogost made further appearances at various events and panels to discuss his views on social gaming. In July 2010, Bogost was scheduled to make an appearance at a
New York University New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then- Secretary of the Treasury Albert Gallatin. In 1832, th ...
seminar, "Social Games On Trial", to discuss the controversial aspects of social network gaming. To clearly demonstrate what he felt were the most commonly abused mechanics of these games, Bogost quickly developed a Facebook game entitled ''Cow Clicker''. The game was designed to be a satire of what Bogost personally believed were the only points of ''FarmVille'': to encourage users to continue playing by inviting other users into the game, and to provide incentives for those who purchase
virtual goods Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by defin ...
. The bulk of the code was written in three days. ''Cow Clicker'' is similar to the 2013 game ''
Cookie Clicker ''Cookie Clicker'' is an incremental game created by French programmer Julien "Orteil" Thiennot in 2013. The user initially clicks on a big cookie on the screen, earning a single cookie per click. They can then spend their earned cookies upon pu ...
'' by Julien Thiennot, which
Ian Bogost Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and ...
describes as ''Cow Clicker'' "logical conclusion".


Updates

Unexpectedly to Bogost, ''Cow Clicker'' became a
viral phenomenon Viral phenomena or viral sensation are objects or patterns that are able to replicate themselves or convert other objects into copies of themselves when these objects are exposed to them. Analogous to the way in which viruses propagate, the te ...
, amassing over 50,000 players by September 2010. In response to its sudden popularity, he committed to improving the game with new features. Updates to the game added awards for reaching certain milestones (such as the Golden Cowbell for 100,000 clicks), the ability to earn Mooney by clicking on other users' ''Cow Clicker'' news feed posts, and the chance to randomly gain or lose Mooney on every click. New cow designs were also introduced, such as an oil-coated cow to commemorate the
BP oil spill The ''Deepwater Horizon'' oil spill (also referred to as the "BP oil spill") was an industrial disaster that began on 20 April 2010 off of the coast of the United States in the Gulf of Mexico on the BP-operated Macondo Prospect, consider ...
, and the "Stargrazer Cow", which was only a mirror image of the original cow that cost around $20's worth of Mooney. Although continually disturbed by its popularity, Bogost also used ''Cow Clicker'' to parody other recent gaming and social networking trends; such as the addition of an API to allow websites to have their own clickable cows (in a process he dubbed "Cowclickification"), the spin-off game ''Cow Clicker Blitz'' (co-developed with
PopCap Games PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka. Originally founded under the name "Sexy Action Cool" ...
co-founder Jason Kapalka), "My First Cow Clicker" for iOS (a parody of simplistic education apps; designed to "train" children on cow clicking and add the resulting clicks to their parent's total), and a "Cow Clicktivism" campaign where users could click on an
emaciated Emaciation is defined as the state of extreme thinness from absence of body fat and muscle wasting usually resulting from malnutrition. Characteristics In humans, the physical appearance of emaciation includes thinned limbs, pronounced and protru ...
cow to donate to Oxfam Americawith a goal of donating an actual cow to a
third world The term "Third World" arose during the Cold War to define countries that remained non-aligned with either NATO or the Warsaw Pact. The United States, Canada, Japan, South Korea, Western European nations and their allies represented the " First ...
country. The cow, known as the "Cowclicktivist Cow", could also be unlocked for the player's pasture with a $110 donation.


"Cowpocalypse" event and conclusion

In 2011, an alternate reality game known as the "Cow ClickARG" was held, where a series of clues from the "bovine gods" eventually revealed that a " Cowpocalypse" would occur on July 21, 2011 (exactly one year since the original release of the game). From then on, every click made by players would deduct thirty seconds from a countdown clock leading to the Cowpocalypse. However, players could extend the countdown clock by paying to supplicate with Facebook Credits: paying 10 credits would extend the countdown by a single hour, while 4,000 would extend the countdown by an entire month. After $700 worth of extensions, the countdown clock expired on the evening of September 7, 2011. At this point, the game remained playable, but all the cows were replaced by blank spaces and said to have been
rapture The rapture is an Christian eschatology, eschatological position held by some Christians, particularly those of American evangelicalism, consisting of an Eschatology, end-time event when all Christian believers who are alive, along with resurre ...
d. Bogost intended the Cowpocalypse event to signal the "end" of the game to players; when addressing a complaint by a fan who felt the game was no longer fun after the cow rapture, Bogost responded that "it wasn't very fun before."


Data collection

In 2018, Bogost wrote an article for ''
The Atlantic ''The Atlantic'' is an American magazine and multi-platform publisher. It features articles in the fields of politics, foreign affairs, business and the economy, culture and the arts, technology, and science. It was founded in 1857 in Boston, ...
'' discussing the collection of data by
Facebook Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dust ...
apps, with reference to ''Cow Clicker'', following a scandal involving Cambridge Analytica's use of Facebook data. Bogost notes that Facebook apps appear to be part of the website itself, whereas they actually operate with almost no oversight. He claims that "without even trying", ''Cow Clicker'' stored its users' Facebook ID and any networks (such as workplaces) that the user was a part of, and that this information is still stored on his private server. Bogost notes that he could have used this data for malicious purposes, criticising Facebook's "move-fast-and-break-things attitude toward software development".


Reception

''Cow Clicker'' received critical attention soon after its release. One early commentator was Alexia Tsotsis of
TechCrunch TechCrunch is an American online newspaper An online newspaper (or electronic news or electronic news publication) is the online version of a newspaper, either as a stand-alone publication or as the online version of a printed periodical. Goi ...
, who acknowledged the game's intent as a commentary on the impact of social network games. In an interview, Bogost foresaw the transformation of the internet into a "compulsive virtual dystopia" through Zynga's use of social gaming. Nick Yee of the
Palo Alto Research Center PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xero ...
compared the players of games which do not provide "meaningful opportunities for achievement, social interaction, and challenge" to rats in a Skinner box. Accordingly, he compared Cow Clicker to being inside an "incredibly clear Skinner box"acknowledging how little effort the game took in order to keep users playing the game. Jason Tanz of Wired considered Cow Clicker as an example of the growth in the trend of gamificationwhere developers introduce elements influenced by games into their services without providing the normal "experience" a game traditionally incorporates. PopCap Games co-founder Jason Kapalka praised ''Cow Clicker'' for being the type of "ironic, satirical, self-referential" game that Facebook's game ecosystem was lacking, as he felt there were too many commercially driven games on the social network. Playdom's Scott Jon Siegel criticized the game for not going far enough in its satire, and putting too many highlights on the "absurd monetisation practices and meaningless clicking which social games are all too well known for."


References


Further reading

* {{good article 2010 video games Browser games Facebook games Fictional cattle Gamification Incremental games Parody video games Social casual games Video games about animals Video games developed in the United States Works by Ian Bogost