Conquest of the Empire
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''Conquest of the Empire'' is a military strategy
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
set in the
Roman Empire The Roman Empire ( la, Imperium Romanum ; grc-gre, Βασιλεία τῶν Ῥωμαίων, Basileía tôn Rhōmaíōn) was the post- Republican period of ancient Rome. As a polity, it included large territorial holdings around the Mediter ...
after the death of
Marcus Aurelius Marcus Aurelius Antoninus (Latin: áːɾkus̠ auɾέːli.us̠ antɔ́ːni.us̠ English: ; 26 April 121 – 17 March 180) was Roman emperor from 161 to 180 AD and a Stoic philosopher. He was the last of the rulers known as the Five Good ...
, with 2 to 6 players pitting their armies against each other in an attempt to become the ruler of Rome. The game was originally created in 1982 by Larry Harris and published by The Citadel under the title ''VI Caesars''. Harris revised the game for
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
in
1984 Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeas ...
to be reissued under the title ''Conquest of the Empire'' as part of the
Gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
series. The game was re-released in the summer of 2005 by
Eagle Games Eagle Games, now known as Eagle-Gryphon games, is a board game publisher. Background Eagle Games was founded in 2001 by Glenn Drover, and was bought by Ashland, Oregon-based FRED Distribution, Inc. doing business as Gryphon Games in 2007. From 2 ...
, redesigned by Glenn Drover. The gameplay in ''Conquest of the Empire'' shares similarities to ''
Axis & Allies ''Axis & Allies'' is a series of World War II strategy game, strategy board games. The first version was initially published in 1981 and a second edition known colloquially as ''Axis & Allies: Classic'' was published in 1984. Played on a board d ...
'', another Larry Harris project within the same series.


Milton Bradley version

Players begin with a
Caesar Gaius Julius Caesar (; ; 12 July 100 BC – 15 March 44 BC), was a Roman general and statesman. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in a civil war, an ...
, six
general A general officer is an officer of high rank in the armies, and in some nations' air forces, space forces, and marines or naval infantry. In some usages the term "general officer" refers to a rank above colonel."general, adj. and n.". OED ...
s, a small number of combat units (4
infantry Infantry is a military specialization which engages in ground combat on foot. Infantry generally consists of light infantry, mountain infantry, motorized infantry & mechanized infantry, airborne infantry, air assault infantry, and mar ...
), and a home province. There are six home provinces:
Hispania Hispania ( la, Hispānia , ; nearly identically pronounced in Spanish, Portuguese, Catalan, and Italian) was the Roman name for the Iberian Peninsula and its provinces. Under the Roman Republic, Hispania was divided into two provinces: Hisp ...
,
Italia Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the Italy (geographical region) ...
, Macedonia, Numidia,
Egypt Egypt ( ar, مصر , ), officially the Arab Republic of Egypt, is a transcontinental country spanning the northeast corner of Africa and southwest corner of Asia via a land bridge formed by the Sinai Peninsula. It is bordered by the Medit ...
, and Galatia—each of which contains a
fortified city A defensive wall is a fortification usually used to protect a city, town or other settlement from potential aggressors. The walls can range from simple palisades or earthworks to extensive military fortifications with towers, bastions and gates ...
. The selection of home provinces available to the players is determined by how many are playing. The goal is to capture the other Caesars. All units (with the exception of galleys) must be grouped in a
legion Legion may refer to: Military * Roman legion, the basic military unit of the ancient Roman army * Spanish Legion, an elite military unit within the Spanish Army * Legion of the United States, a reorganization of the United States Army from 179 ...
containing any number of up to seven units. Each legion must be under the control of a general or Caesar in order to move, although a legion may be stationed without a commander in a province if it contains a city. All reinforcements are placed in the home province, and cannot be moved to the battlefronts until the beginning of the following turn.


Combat Units

* Galleys—a naval unit required for a legion to cross the
Mediterranean The Mediterranean Sea is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean Basin and almost completely enclosed by land: on the north by Western Europe, Western and Southern Europe and Anatolia, on the south by North Africa ...
or other bodies of water. Only one general per trireme may be on board. Reinforcement triremes are placed on the coast of the home province, and a player may own a maximum of six under the home color at any given time. Embarking or disembarking from a coast requires one troop movement. If there are some units inside the trireme, must be notified to rest of the players. * A Caesar or general may travel unaccompanied up to two movements in provinces under the player's control. He does not have any combat strength of his own, and may be captured if the province is invaded by another player. *Cavalry have different strength characteristics when involved in a naval battle.


Gameplay

Players take turns, using their legions to conquer other provinces, for which they exact a
tribute A tribute (; from Latin ''tributum'', "contribution") is wealth, often in kind, that a party gives to another as a sign of submission, allegiance or respect. Various ancient states exacted tribute from the rulers of land which the state conqu ...
at the end of their turn (measured in talents), which pays for their military expenditures. In addition to combat units, a player may decide to build a city on the province, which provides additional tribute, and
fortifications A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ...
for the city, which provides a combat advantage in battle. Players may only collect tribute when in control of their home province. In addition, a talent bonus is awarded for the capture of another player's home province or Caesar.
Roads A road is a linear way for the conveyance of traffic that mostly has an improved surface for use by vehicles (motorized and non-motorized) and pedestrians. Unlike streets, the main function of roads is transportation. There are many types of ...
can be automatically built between cities of neighboring provinces under a player's control. This allows a legion to travel to any part of the road network in only one movement. A city may also be destroyed, along with its roads and any
fortifications A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ...
, to prevent an enemy from collecting its tribute and extending a road network. Tributes are measured with a player's marker placed along the tribute scale at the bottom of the game map. When any player reaches a level of 100 talents, single
inflation In economics, inflation is an increase in the general price level of goods and services in an economy. When the general price level rises, each unit of currency buys fewer goods and services; consequently, inflation corresponds to a reduct ...
is triggered, permanently doubling the cost of items from their original cost for all players for the rest of the game, starting with the turn of the next player. At the 200 talent level, inflation (called double inflation this time) is triggered once again, permanently making the cost of all items triple the original cost starting with the next player's turn. Players can undertake any number of actions during their turn, provided they have the ability to make them by not exceeding a legion's ability to move. Captured leaders may be held prisoner in a player's home province (or with the Caesar if the home province has been captured) for ransom or exchange, or executed and permanently removed from the board. When a player captures an opposing Caesar, that opponent loses the game, and all remaining forces and territories are placed under the control of the conquering player. The conquering player may not build new triremes using the opponent's color or in the opponent's home province, but may use existing triremes as his own, as well as using the captured generals to lead a legion. A player wins the game when the last opposing Caesar has been captured.


Combat advantage and battle

A combat advantage is given to the player who has more catapults in the battle, equal to the difference between the number of catapults of the opposing forces. A fortified city gives the defending legions an additional advantage of +1 for this calculation, and the fortifications/catapults cannot attack. When the player with the combat advantage attacks, the advantage is added to their die roll to determine if that roll eliminates a combat unit. To battle, starting with the attacker, each player alternates turns in which they declare an opposing piece to attack and roll a die. If the number rolled (including any combat advantage) equals or exceeds the attacked piece's strength, the attacked piece is removed from the board. An attacker may attack with more than one legion at a time, and from more than one direction. Only the attacking forces have the option of retreating to their original position(s) (with each general having their own option). If a force has been completely destroyed, the losing general(s) is/are captured by the ultimate winner of the battle, and the loser's triremes destroyed, although the die must be rolled for this to occur in a naval battle, and a trireme can only be attacked after all legions have been destroyed. Since an overwhelming number of catapults can effectively increase their advantage through eliminating the opposing catapults, experienced game players feel that the catapult piece is too powerful, hurting the game's playability.


Reception

Allen Varney Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, ...
reviewed the 1984 Milton Bradley version of ''Conquest of the Empire'' in ''
Space Gamer Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually cons ...
'' No. 72. Varney commented that "''Conquest of the Empire'' is a superb contest of skill - not strong on simulation, but very good at capturing the grandeur that was Rome."


2005 version

The 2005 re-release featured a tweaked version of the original rules as ''Conquest of the Empire: Classic''. In this version the combat system was changed. Dice now featured images on all sides which represented your units. If you'd roll an infantry, an infantry unit from your army would make a hit. Catapults are now more balanced.


Conquest of the Empire II

The 2005 re-release contains two rulesets and is therefore in a sense 'two games in one'. Besides the classic rules, there is also a new ruleset heavily inspired by another Eagle game, '' Struggle of Empires'' by Martin Wallace, and represents a more 'modern' type of
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
. Players now fight for influence in key provinces and troops are not limited in their area movement any more. New concepts include forced alliances, chaos points, action cards and senate votes.


References


External links

*
Eagle games official site



Original Manual
{{Gamemaster Board games about history Board games introduced in 1984 Board wargames set in Ancient history Eagle Games games Larry Harris (game designer) games Martin Wallace (game designer) games Milton Bradley Company games Roman Empire in art and culture