Congo Bongo
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, also known as , is an
isometric platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
released by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
for arcades in 1983. The game includes a ROM that contains a message indicating it was likely coded at least in part by the company
Ikegami Tsushinki () is a Japanese manufacturer of professional and broadcast television equipment, especially professional video cameras, both for electronic news gathering and studio use. The company was founded in 1946. History Ikegami introduced the first ...
. The game is viewed in an
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective ...
, like Sega's previous game ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the de ...
'' (1981). The player takes the role of a red-nosed safari explorer who tries to catch an ape named "Bongo". The explorer seeks Bongo to enact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "
hotfoot The hot foot is a prank where the prankster sets the victim's shoe laces or shoe on fire with a match or lighter. There are several other versions of the hot foot prank, but all involve using a source of flame near a victim's foot. Other versi ...
". He must pursue the ape across four different screens, with the goal of moving from the lower left corner to the upper right corner of every screen. He must overcome obstacles like falling coconuts, charging rhinos, and avoiding falls into the water.


Gameplay

''Congo Bongo'' has similar elements and gameplay to Nintendo's ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' from 1981, with the
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective ...
from Sega's ''
Zaxxon is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the de ...
'' released in Japan in late 1981. Both ''Congo Bongo'' and ''Donkey Kong'' involve primates who throw objects at the player from a vantage point atop a structure. Both games involve a large-nosed protagonist whose only ability is to jump. Both games have four different, single-screen stages The goal of the first stage in both games is to climb to the top. Even the graphics of the bonus timer are similar to ''Donkey Kong''s.


Stages

#In the first stage, the hunter must avoid coconuts thrown by Bongo and he has to climb a series of cliffs to reach the ape, while at the same time shaking off three monkeys that try to throw the hunter off the mountain. #In the second stage, the hunter must cross a swamp platform by riding on the backs of diving and swimming hippopotamuses and avoiding both poisonous snakes and scorpions. #The third stage requires the hunter to cross a plain and crouch into holes to evade the horns of charging rhinoceroses, while climbing up large flights of stairs to proceed to the next area. #In the fourth and final stage, the hunter crosses a second swamp that with lily pads, fish, and hippos, to reach a gate of charging rhinos that are blocking the entrance to Bongo in a hot tub. The game repeats from the first level with increased difficulty.


Plot

A safari explorer arrived in the jungle one day, and the animal inhabitants decided to cook up a scheme to get rid of him. Bongo the ape volunteered to chase him out with fire. One night, while sleeping peacefully in his tent, the explorer awoke to a fiery sight: the large ape Bongo had lit his tent on fire, but this didn't scare the explorer away. It only strengthened his resolve to push deeper into Bongo's domain and exact revenge for the cruel joke.


Ports

''Congo Bongo'' was ported to the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
,
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
, MSX,
Intellivision The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 198 ...
,
ColecoVision ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision. The console offered a closer exp ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7ā€“10, 1982, in Las Vegas). It has been listed in the Guinness W ...
(first as a cartridge, then later to disk),
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the ...
,
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
,
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
,
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
,
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
, and the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
. Sega's ports for the Atari 2600, 5200, Atari 8-bit, Intellivision, and Commodore 64 (cartridge version) include two of the four levels from the arcade original, while the ColecoVision release is missing the "Snake Lake" level. The Atari 2600 version was released in March 1984. The ColecoVision version was released in October 1984.


Reception

In Japan, ''Game Machine'' listed ''Congo Bongo'' on their June 15, 1983 issue as being the fifth most-successful table arcade unit of the month. In the United States, ''
Time Time is the continued sequence of existence and event (philosophy), events that occurs in an apparently irreversible process, irreversible succession from the past, through the present, into the future. It is a component quantity of various me ...
'' magazine initially reported in 1983 that the arcade game was a commercial failure, before it went on to become a popular arcade game according to ''Computer Games'' magazine in early 1985. The game went on to have a number of home conversions, which were commercially successful in the United States. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' magazine gave the arcade game a generally favorable review. They called its concept of ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (1981) "in three dimensions" a "fascinating idea" while also noting the final level has similarities to ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' (1981). The home conversions received a mixed reception. The ColecoVision, Atari 5200 and Intellivision versions were awarded "Best Videogame Audio-Visual Effects" at the 1984
Arkie Awards An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
. ''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 198 ...
'' in 1984 stated that ''Congo Bongo'' for the Commodore 64 and VIC-20 "is fraught with problems; gameplay is repetitive, frustrating, tedious, inconsistent, and at times confusing, and the music not only got on my nerves but stomped on them. Plus, the whole thing is derivative". ''Computer Games'' magazine gave the Atari VCS version a Cāˆ’ rating, calling the "VCS version of" the arcade game, "for the most part, a disappointment." '' ST. Game'' readers named the Atari version of the game the worst Atari program of 1983, even worse than the notorious ''
E.T. the Extra-Terrestrial ''E.T. the Extra-Terrestrial'' (or simply ''E.T.'') is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, d ...
''.


Legacy

The original arcade release is included in the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
version of ''
Sega Genesis Collection ''Sega Genesis Collection '' (''Sega Mega Drive Collection'' in PAL regions) is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega ...
'' (as an unlockable game) and ''
Sonic's Ultimate Genesis Collection ''Sonic's Ultimate Genesis Collection'' (''Sega Mega Drive Ultimate Collection'' in PAL regions) is a compilation of video games developed by Backbone Entertainment and published by Sega for PlayStation 3 and Xbox 360. The compilation features ...
'' for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
. An
enhanced remake A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software s ...
was released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
under the Sega Ages label as a part of ''Sega Ages 2500 Series Vol. 23: Sega Memorial Selection''.


Notes


References


External links

* *
Congo Bongo
'' at Phosphor Dot Fossils {{Authority control 1983 video games Apple II games Arcade video games Atari 2600 games Atari 5200 games Atari 8-bit family games Cancelled ZX Spectrum games ColecoVision games Commodore 64 games Intellivision games MSX games Multiplayer and single-player video games Multiplayer hotseat games Platform games Sega arcade games Sega video games SG-1000 games TI-99/4A games Vertically-oriented video games VIC-20 games Video games about primates Video games developed in Japan Video games with isometric graphics Video games with oblique graphics