Computer poker player
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A computer poker player is a computer program designed to play the game of poker against human opponents or other computer opponents. It is commonly referred to as pokerbot or just simply bot.


On the Internet

These bots or
computer programs A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program ...
are used often in
online poker Online poker is the game of poker played over the Internet. It has been partly responsible for a huge increase in the number of poker players worldwide. Christiansen Capital Advisors stated online poker revenues grew from $82.7 million in 2001 t ...
situations as either legitimate opponents for humans players or a form of
cheating Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate crit ...
. Whether or not the use of bot constitutes cheating is typically defined by the poker room that hosts the actual poker games. Most (if not all) cardrooms forbid the use of bots although the level of enforcement from site operators varies considerably.


Player bots

The subject of player bots and computer assistance, while playing online poker, is very controversial. Player opinion is quite varied when it comes to deciding which types of computer software fall into the category unfair advantage. One of the primary factors in defining a bot is whether or not the computer program can interface with the poker client (in other words, play by itself) without the help of its human operator. Computer programs with this ability are said to have or be an autoplayer and are universally defined to be in the category of bots regardless of how well they play poker. The issue of unfair advantage has much to do with what types of information and artificial intelligence are available to the
computer program A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program ...
. In addition, bots can play for many hours at a time without human weaknesses such as fatigue and can endure the natural variances of the game without being influenced by human
emotion Emotions are mental states brought on by neurophysiology, neurophysiological changes, variously associated with thoughts, feelings, behavioral responses, and a degree of pleasure or suffering, displeasure. There is currently no scientific ...
(or "
tilt Tilt may refer to: Music * Tilt (American band), a punk rock group, formed in 1992 * Tilt (British band), an electronic music group, formed in 1993 * Tilt (Polish band), a rock band, formed in 1979 Albums * ''Tilt'' (Cozy Powell album), 1981 * ...
"). On the other hand, bots have some significant disadvantages - for example, it is very difficult for a bot to accurately read a bluff or adjust to the strategy of opponents the way humans can.


House enforcement

While the terms and conditions of poker sites generally forbid the use of bots, the level of enforcement depends on the site operator. Some will seek out and ban bot users through the utilization of a variety of software tools. The poker client can be programmed to detect bots although this is controversial in its own right as it might be seen as tantamount to embedding
spyware Spyware (a portmanteau for spying software) is software with malicious behaviour that aims to gather information about a person or organization and send it to another entity in a way that harms the user—for example, by violating their priva ...
in the client software. Another method is to use
CAPTCHA A CAPTCHA ( , a contrived acronym for "Completely Automated Public Turing test to tell Computers and Humans Apart") is a type of challenge–response test used in computing to determine whether the user is human. The term was coined in 2003 b ...
s at random intervals during play.


House bots

The subject of house bots is even more controversial due to the conflict of interest it potentially poses. By the strictest definition, a house bot is an automated player operated by the online poker room itself, although some would define more indirect examples (for example, a player operating bots with the knowledge and consent of the operator) as "house bots" as well. These type of bots would be the equivalent of brick and mortar
shill A shill, also called a plant or a stooge, is a person who publicly helps or gives credibility to a person or organization without disclosing that they have a close relationship with said person or organization. Shills can carry out their operatio ...
s. In a brick and mortar casino, a house player does not subvert the fairness of the game being offered as long as the house is dealing honestly. In an online setting the same is also true. By definition, an honest online poker room that chooses to operate house bots would guarantee that the house bots did not have access to any information not also available to any other player in the hand (the same would apply to any human
shill A shill, also called a plant or a stooge, is a person who publicly helps or gives credibility to a person or organization without disclosing that they have a close relationship with said person or organization. Shills can carry out their operatio ...
as well). The problem is that in an online setting the house has no way to prove their bots are not receiving sensitive information from the card server. This is further exacerbated by the ease with which clandestine information sharing can be accomplished in a digital environment. It is essentially impossible even for the house to prove that they do not control some players - probably the only real way that could be done would be to disclose the confidential personal information of every player and that obviously cannot be done due to privacy considerations.


Artificial Intelligence

Poker is a game of
imperfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pri ...
(because some cards in play are concealed) thus making it difficult for anyone (including a computer) to deduce the final outcome of the hand. Because of this lack of information, the computer's programmers have to implement systems based on the
Bayes theorem In probability theory and statistics, Bayes' theorem (alternatively Bayes' law or Bayes' rule), named after Thomas Bayes, describes the probability of an event, based on prior knowledge of conditions that might be related to the event. For examp ...
, Nash equilibrium, Monte Carlo simulation or neural networks, all of which are imperfect techniques. AIs like PokerSnowie and
Claudico Claudico is an artificial-intelligence computer-program designed to play no-limit Texas hold 'em heads-up. History Claudico was designed by Carnegie Mellon professor Tuomas Sandholm and his graduate students. The name means "I limp" in Latin, a ...
have been created by allowing the computer to determine the best possible strategy by letting it play itself an enormous number of times. This seems to be the current approach to poker AI, as opposed to attempting to make a computer that plays like a human. This results in odd bet sizing and a much different strategy than humans are used to seeing. Methods are being developed to at least approximate perfect poker strategy from the game theory perspective in the heads-up (two player) game, and increasingly good systems are being created for the multi-player game. Perfect strategy has multiple meanings in this context. From a game-theoretic optimal point of view, a perfect strategy is one that cannot expect to lose to any other player's strategy; however, optimal strategy can vary in the presence of sub-optimal players who have weaknesses that can be exploited. In this case, a perfect strategy would be one that correctly or closely models those weaknesses and takes advantage of them to make a profit, such as those explained above. AI broke through to superhuman performance in poker during the 2010s, with the following timeline. In 2015, computers solved heads-up limit hold'em via Cepheus. Around 2018, Libratus demonstrated superhuman ability in heads-up no-limit hold'em. In 2019,
Pluribus The Pluribus''Pluribus'' is the ablative plural of the Latin word for "more" or "above." multiprocessor was an early multi-processor computer designed by BBN for use as a packet switch in the ARPANET. Its design later influenced the BBN Butterf ...
demonstrated superhuman ability at six-player no-limit hold'em, the most commonly played single variety of poker in the world.


Research groups


Computer Poker Research Group (University of Alberta, Canada)

A large amount of the research into computer poker players is being performed at the
University of Alberta The University of Alberta, also known as U of A or UAlberta, is a Public university, public research university located in Edmonton, Alberta, Canada. It was founded in 1908 by Alexander Cameron Rutherford,"A Gentleman of Strathcona – Alexande ...
by the Computer Poker Research Group, led by Dr. Michael Bowling. The group developed the agents ''Poki'', ''PsOpti'', ''Hyperborean'' and Polaris. ''Poki'' has been licensed for the entertainment game ''STACKED'' featuring Canadian poker player
Daniel Negreanu Daniel Negreanu (; born July 26, 1974) is a Canadian professional poker player who has won six World Series of Poker (WSOP) bracelets and two World Poker Tour (WPT) championship titles. In 2014, independent poker ranking service Global Poker ...
. ''PsOpti'' was available under the name "SparBot" in the poker training program "Poker Academy". The series of ''Hyperborean'' programs have competed in the Annual Computer Poker Competition, most recently taking three gold medals out of six events in the 2012 competition. The same line of research also produced Polaris, which played against human professionals in 2007 and 2008, and became the first computer poker program to win a meaningful poker competition. In January 2015, an article in ''
Science Science is a systematic endeavor that Scientific method, builds and organizes knowledge in the form of Testability, testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earli ...
'' by Michael Bowling, Neil Burch, Michael Johanson, and Oskari Tammelin claimed that their poker bot Cepheus had "essentially weakly solved" the game of heads-up limit Texas hold 'em.


School of Computer Science from Carnegie Mellon University

T. Sandholm and A. Gilpin from Carnegie Mellon University have started poker AI research in 2004 beginning with unbeatable agent for 3-card game called Rhode-Island Hold 'em. Next step was GS1 which outperformed the best commercially available poker bots. Since 2006 poker agents from this group have participated in annual computer competitions. "At some point we will have a program better than the best human players" – claims Sandholm. His bot,
Claudico Claudico is an artificial-intelligence computer-program designed to play no-limit Texas hold 'em heads-up. History Claudico was designed by Carnegie Mellon professor Tuomas Sandholm and his graduate students. The name means "I limp" in Latin, a ...
, faced off against four human opponents in 2015. In 2017 the program's latest software, Libratus, faced off against four professional poker players. By the end of the experiment the four human players had lost a combined $1.8 million of simulated money.


The University of Auckland Game AI Group

A team from the
University of Auckland , mottoeng = By natural ability and hard work , established = 1883; years ago , endowment = NZD $293 million (31 December 2021) , budget = NZD $1.281 billion (31 December 2021) , chancellor = Cecilia Tarrant , vice_chancellor = Dawn F ...
consists of a small number of scientists who employ
case-based reasoning In artificial intelligence and philosophy, case-based reasoning (CBR), broadly construed, is the process of solving new problems based on the solutions of similar past problems. In everyday life, an auto mechanic who fixes an engine by recallin ...
to create and enhance Texas Hold’em poker agents. The group applies different AI techniques to a number of games including participation in the commercial projects Small Worlds and Civilization (video game).


Neo Poker Laboratory

Neo Poker Lab is an established science team focused on the research of poker artificial intelligence. For several years it has developed and applied state-of-the-art algorithms and procedures like regret minimization and gradient search equilibrium approximation, decision trees, recursive search methods as well as expert algorithms to solve a variety of problems related to the game of poker.


Historic contests


ICCM 2004 PokerBot competition

One of the earliest no-limit poker bot competitions was organized in 2004 by International Conference on Cognitive Modelling. The tournament hosted five bots from various universities from around the world. The winner was Ace Gruber, from
University of Toronto The University of Toronto (UToronto or U of T) is a public university, public research university in Toronto, Ontario, Canada, located on the grounds that surround Queen's Park (Toronto), Queen's Park. It was founded by royal charter in 1827 ...
.


ACM competitions

The Association for Computing Machinery (ACM) has hosted competitions where the competitors submit a piece of software capable of playing poker on their specific platform. The event hosts conduct the contests by operating the software and reporting the results.


The 2005 World Series of Poker Robots

In the summer 2005, the online poker room Golden Palace hosted a promotional tournament in Las Vegas, at the old Binions, with a $100k giveaway prize. It was billed as the 2005 World Series of Poker Robots. The tournament was bots only with no entry fee. The bot developers were computer scientists from six nationalities who traveled at their own expense. The host platform was Poker Academy. The event also featured a demonstration headsup event with Phil Laak.


University of Alberta's Man V Machine experiments

In the summer 2007, the
University of Alberta The University of Alberta, also known as U of A or UAlberta, is a Public university, public research university located in Edmonton, Alberta, Canada. It was founded in 1908 by Alexander Cameron Rutherford,"A Gentleman of Strathcona – Alexande ...
hosted a highly specialized headsup tournament between humans and their Polaris bot, at the AAAI conference in Vancouver, BC, Canada. The host platform was written by the
University of Alberta The University of Alberta, also known as U of A or UAlberta, is a Public university, public research university located in Edmonton, Alberta, Canada. It was founded in 1908 by Alexander Cameron Rutherford,"A Gentleman of Strathcona – Alexande ...
. There was a $50k maximum giveaway purse with special rules to motivate the humans to play well. The humans paid no entry fee. The unique tournament featured four duplicate style sessions of 500 hands each. The humans won by a narrow margin. In the summer of 2008, the
University of Alberta The University of Alberta, also known as U of A or UAlberta, is a Public university, public research university located in Edmonton, Alberta, Canada. It was founded in 1908 by Alexander Cameron Rutherford,"A Gentleman of Strathcona – Alexande ...
and the poker coaching website Stoxpoker ran a second tournament during the World Series of Poker in Las Vegas. The tournament had six duplicate sessions of 500 hands each, and the human players were Heads-Up Limit specialists. Polaris won the tournament with 3 wins, 2 losses and a draw. The results of the tournament, including the hand histories from the matches, are available on the competition website.


The 2015 Brains vs AI competition by Rivers Casino, CMU and Microsoft

From April–May 2015, Carnegie Mellon University Sandholm's latest bot,
Claudico Claudico is an artificial-intelligence computer-program designed to play no-limit Texas hold 'em heads-up. History Claudico was designed by Carnegie Mellon professor Tuomas Sandholm and his graduate students. The name means "I limp" in Latin, a ...
, faced off against four human opponents, in a series of no-limit Texas Hold'em matches. Finally, after playing 80,000 hands, humans were up by a combined total of $732,713. But even though humans technically won, scientists considered the win as statistically insignificant (rather, a statistical tie) when that $732,713 is compared to the total betting amount of $170,000,000 ($170 million). However, some have determined this claim to be disingenuous. Statistically insignificant here means that the programmers of Claudico can not say with 95% confidence (a 95% confidence interval) that humans are better than the computer program. However, it is a statistically significant win on a 90% confidence interval. This means that the human players are somewhere between a 10 to 1 and 20 to 1 favorite. The way the tournament was structured was in two sets of two players each. In each of the two sets, the players got the opposite cards. Meaning if the computer has As9c (Ace of Spades & Nine of Clubs) and the human has Jh8d on one computer, the other of the two players in the set will have As9c up against the computer's Jh8d. However, even with the human players winning more than the computer—not all of the players were positive in their head-to-head match ups. The totals for each of the players winnings were as follows: * Douglas Polk: +$213,671 * Dong Kim: +$70,491 * Bjorn Li: +$529,033 * Jason Les: -$80,482


The Annual Computer Poker Competition

Since 2006, the Annual Computer Poker Competition has run a series of competitions for poker programs. Since 2010, three types of poker were played: Heads-Up Limit Texas Hold'em, Heads-Up No-Limit Texas Hold'em, and 3-player Limit Texas Hold'em. Within each event, two winners are named: the agent that wins the most matches (Bankroll Instant Run-off), and the agent that wins the most money (Total Bankroll). These winners are often not the same agent, as Bankroll Instant Run-off rewards robust players, and Total Bankroll rewards players that are good at exploiting the other agents' mistakes. The competition is motivated by scientific research, and there is an emphasis on ensuring that all of the results are statistically significant by running millions of hands of poker. The 2012 competition had the same formats with more than 70 million hands played to eliminate luck factor. Some researchers developed web application where people could play and assess quality of the AI. So as of December 2012 the following top groups and individual researchers’ agents could be found: * Hyperborean (9 gold, 5 silver and 3 bronze) * Bluffbot (1 gold, 3 silver and 2 bronze medals) * Sartre (1 gold, 5 silver and 3 bronze medals) * Neo Poker Bot (1 gold, 5 bronze medals)


Results


See also

*
Polaris (poker bot) Polaris is a Texas hold 'em poker playing program developed by the computer poker research group at the University of Alberta, a project that has been under way for 16 years as of 2007. Polaris is a composite program consisting of a number of bots ...
*
Cepheus (poker bot) Cepheus is the first poker playing program that "essentially weakly solved" the game of heads-up limit Texas hold 'em. This was the first imperfect information game played competitively by humans to be essentially solved. It was developed by th ...


References


External links


The Annual Computer Poker Competition

Programming Poker AI
Article by the programmer of the AI for the World Series of Poker Game *
MSNBC Article - 2004-Sep

Science News: The Ultimate Poker Face



CMU deals a winning hand for Texas Hold 'em
Article about Carnegie Mellon University poker AI research group {{DEFAULTSORT:Computer Poker Players Game artificial intelligence Gambling technology