Complete information
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In
economics Economics () is the social science that studies the production, distribution, and consumption of goods and services. Economics focuses on the behaviour and interactions of economic agents and how economies work. Microeconomics anal ...
and
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus
common knowledge Common knowledge is knowledge that is publicly known by everyone or nearly everyone, usually with reference to the community in which the knowledge is referenced. Common knowledge can be about a broad range of subjects, such as science, literat ...
. Complete information is the concept that each player in the game is aware of the sequence, strategies, and payoffs throughout gameplay. Given this information, the players have the ability to plan accordingly based on the information to maximize their own strategies and utility at the end of the game. Inversely, in a game with incomplete information, players do not possess full information about their opponents. Some players possess private information, a fact that the others should take into account when forming expectations about how those players will behave. A typical example is an
auction An auction is usually a process of buying and selling goods or services by offering them up for bids, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition e ...
: each player knows his own utility function (valuation for the item), but does not know the utility function of the other players.


Applications

Games of incomplete information arise frequently in social science. For instance, John Harsanyi was motivated by consideration of arms control negotiations, where the players may be uncertain both of the capabilities of their opponents and of their desires and beliefs. It is often assumed that the players have some statistical information about the other players, e.g. in an auction, each player knows that the valuations of the other players are drawn from some
probability distribution In probability theory and statistics, a probability distribution is the mathematical function that gives the probabilities of occurrence of different possible outcomes for an experiment. It is a mathematical description of a random phenomenon ...
. In this case, the game is called a
Bayesian game In game theory, a Bayesian game is a game that models the outcome of player interactions using aspects of Bayesian probability. Bayesian games are notable because they allowed, for the first time in game theory, for the specification of the soluti ...
. In games that have a varying degree of complete information and game type, there are different methods available to the player to solve the game based on this information. In games with static, complete information, the approach to solve is to use
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
to find viable strategies. In dynamic games with complete information, backward induction is the solution concept, which eliminates non-credible threats as potential strategies for players. A classic example of a dynamic game with complete information is Stackelberg's (1934) sequential-move version of Cournot duopoly. Other examples include Leontief's (1946) monopoly-union model and Rubenstein's bargaining model. Lastly, when complete information is unavailable (incomplete information games), these solutions turn towards Bayesian Nash Equilibria since games with incomplete information become Bayesian games. In a game of complete information, the players' payoffs functions are common knowledge, whereas in a game of incomplete information at least one player is uncertain about another player's payoff function.


Extensive form

The extensive form can be used to visualize the concept of complete information. By definition, players know where they are as depicted by the nodes, and the final outcomes as illustrated by the utility payoffs. The players also understand the potential strategies of each player and as a result their own best course of action to maximize their payoffs.


Complete versus perfect information

Complete information is importantly different from
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
. In a game of complete information, the structure of the game and the payoff functions of the players are commonly known but players may not see all of the moves made by other players (for instance, the initial placement of ships in
Battleship A battleship is a large armour, armored warship with a main artillery battery, battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1 ...
); there may also be a chance element (as in most
card games A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ...
). Conversely, in games of perfect information, every player observes other players' moves, but may lack some information on others' payoffs, or on the structure of the game. A game with complete information may or may not have perfect information, and vice versa. * Examples of games with imperfect but complete information are card games, where each player's cards are hidden from other players but objectives are known, as in
contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions ...
and
poker Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game wa ...
, if the outcomes are assumed to be binary (players can only win or lose in a
zero-sum game Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ...
). Games with complete information generally require one player to outwit the other by forcing them to make risky assumptions. * Examples of games with incomplete but perfect information are conceptually more difficult to imagine, such as a
Bayesian game In game theory, a Bayesian game is a game that models the outcome of player interactions using aspects of Bayesian probability. Bayesian games are notable because they allowed, for the first time in game theory, for the specification of the soluti ...
. The board game Ticket to Ride is one example, where players' resources and moves are known to all, but their objectives (which routes they seek to complete) are hidden. A game of
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
is a commonly given example to illustrate how the lack of certain information influences the game, without chess itself being such a game. One can readily observe all of the opponent's moves and viable strategies available to them but never ascertain which one the opponent is following until this might prove disastrous for one. Games with perfect information generally require one player to outwit the other by making them misinterpret one's decisions.


See also

*
Bayesian game In game theory, a Bayesian game is a game that models the outcome of player interactions using aspects of Bayesian probability. Bayesian games are notable because they allowed, for the first time in game theory, for the specification of the soluti ...
*
Handicap principle The handicap principle is a hypothesis proposed by the biologist Amotz Zahavi to explain how evolution may lead to "honest" or reliable signalling between animals which have an obvious motivation to bluff or deceive each other. It suggests that ...
*
Market impact In financial markets, market impact is the effect that a market participant has when it buys or sells an asset. It is the extent to which the buying or selling moves the price against the buyer or seller, i.e., upward when buying and downward when ...
* Screening game * Signaling game *
Small talk Small talk is an informal type of discourse that does not cover any functional topics of conversation or any transactions that need to be addressed. In essence, it is polite and standard conversation about unimportant things. The phenomenon o ...
*
Trash-talk Trash talk is a form of insult usually found in sports events, although it is not exclusive to sports or similarly characterized events. It is often used to intimidate the opposition and/or make them less confident in their abilities as to win e ...


References

* Watson, J. (2015) ''Strategy: An Introduction to Game Theory.'' Volume 139. New York, WW Norton * Fudenberg, D. and Tirole, J. (1993) ''Game Theory''. MIT Press. (see Chapter 6, sect 1) * Gibbons, R. (1992) ''A primer in game theory''. Harvester-Wheatsheaf. (see Chapter 3) * Ian Frank, David Basin (1997), Artificial Intelligence 100 (1998) 87-123. "Search in games with incomplete information: a case study using Bridge card play". {{Authority control Game theory Perfect competition