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''Complete Mage'' is a supplemental rule book for the 3.5 edition of the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' role-playing game. It is effectively the sequel to ''
Complete Arcane ''Complete Arcane'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled ''Tome and Blood''. Contents ''Complete Arcane'' presents ad ...
''.


Contents

The book provides feats, prestige classes, and other options for characters interested in
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
. Unlike ''Complete Arcane'', ''Complete Mage'' contains no new core classes, but it contains alternative class features for existing classes.


Advanced class features

''Complete Mage'' adds 13 new alternative class features.


Arcane hunter

Rangers learn to track and hunt creatures of a certain type when choosing a favored enemy. Some rangers concern themselves less with what a creature is, and more with what it does. These rangers learn to identify signs of the arcane and make it their business to combat those who use arcane magic in opposition to their goals.


Arcane stunt

Every swashbuckler relies on her agility and quick wit to get her out of scrapes. Some take this a step farther, learning magical tricks that boost their mobility or defense.


Armored mage

Rare is the fighter who hasn't envied the wizard's bag of magical tricks. Although even the most basic arcane spell remains beyond a fighter's abilities, those who aspire to such talents can, with practice, learn to cast simple arcane spells while wearing light armor. On its own, this alternative feature grants little benefit to a single-classed fighter; only in conjunction with one or more levels of sorcerer, wizard, or a similar arcane spellcasting class does this ability come into play.


Curse breaker

Most paladins use their divinely granted powers to combat diseases that plague their allies. Paladins with an interest in the arcane particularly those who battle necromancers sometimes prefer to learn to counteract the effects of magical curses.


Divine counterspell

Although the ability to turn undead is arguably a defining cleric characteristic, some clerics (and paladins) find that they can be even more effective crusaders by opposing evil spellcasters. The ability to negate an enemy spellcasters magic grants a character an unexpected edge.


Divine magician

Deities influence the world through the divine spells they grant their worshipers. Some clerics, however, choose to explore magical powers beyond those commonly provided by the gods. By giving up some of their divine power, these clerics gain access to spells normally beyond their abilities.


Elemental companion

Every druid reveres nature, but some pay more respect to the fundamental building blocks of the natural world than to its flora and fauna. By forgoing her bond with the animal kingdom, a druid can instead take on an elemental creature as her companion.


Focused specialist

Every wizard who calls himself a specialist takes pride in wielding his preferred form of magic. Those who are exceptionally pure of purpose take this specialization to an entirely new level, disdaining breadth of skill in favor of even greater focus.


Soulwarp strike

The traditional monk seeks balance in body, mind, and soul, and through this equilibrium gains various combat talents. A monk who learns the secret of the soulwarp strike masters an arcane talent of necromancy that infects her enemy's ki, producing an effect akin to terrible sickness.


Spell reflection

Many masters of stealth share the signature talent to avoid explosive blasts of magical energy. It takes only a little training, however, to twist this defensive flair into the ability to reflect magical attacks back upon their creator.


Spell sense

Most barbarians and rogues have a preternatural awareness of danger, whether the threat of a nearby invisible attacker or the hidden peril of a spear trap. Some, however, fine-tune this ability to focus on magical attacks, granting them the ability to dodge the orbs, rays, and eldritch blasts of their enemies.


Spellbreaker song

Bards pride themselves on being masters of language and sound. A rare few learn to use their voices to interfere with enemy spellcasters, twisting word and sound to defeat spells before they are cast.


Stalwart sorcerer

Most sorcerers hide behind walls of steel, slinging spells at enemies safely distant. You have no patience for such cowards and prefer to be near the front line. Your breadth of magical knowledge might not compare with those craven weaklings, but you are proud to dive into the fray alongside the fighter.


Publication history

''Complete Mage'' was written by
Skip Williams Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry. He was the co-creator of ''Dungeons & Dragons'' 3rd Edition and the longtime au ...
,
Penny Williams Penny Baldwin Williams (May 6, 1937 – April 16, 2018) was an American Democratic Party politician from Oklahoma. Williams served as a legislator in the Oklahoma House of Representatives from 1981 to 1988, representing District 70. She later ...
,
Ari Marmell Ari Marmell is an American novelist and freelance role-playing game writer. Novels His first novel, ''Gehenna: The Final Night'', was published in 2004 by White Wolf Publishing. ''Agents of Artifice,'' a media tie-in novel set in the Magic: The ...
, and Kolja Raven Liquette, and was published in October 2006. Cover art was by Matt Cavotta, and interior art is by Miguel Coimbra,
Eric Deschamps Eric Deschamps is an artist whose work has appeared in role-playing games. Career His ''Dungeons & Dragons'' work includes interior art for '' Sharn: City of Towers'' (2004), '' Explorer's Handbook'' (2005), ''Dragon Magic'' (2006), '' Complete M ...
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Wayne England Wayne England (d. 9 February 2016) was an English artist whose work regularly appeared in role-playing games, wargaming rulebooks and magazines and was used on cards for collectible card games such as ''Magic: The Gathering''. He died on 9 Feb ...
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Carl Frank Carl Frank is an artist whose work has appeared in role-playing games. Education He graduated from California State University, Fullerton with a BFA in illustration. Career His ''Dungeons & Dragons'' work includes '' Scourge of the Howling Hord ...
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Randy Gallegos Randy is a given name, popular in the United States and Canada. It is primarily a masculine name. It was originally derived from the names Randall, Randolf, Randolph, as well as Bertrand and Andrew, and may be a short form (hypocorism) of them ...
, Ralph Horsley, Jim Nelson,
Eric Polak Eric Polak is an artist whose work has appeared in role-playing games. Career His ''Dungeons & Dragons'' work includes the cover art for ''Tome of Battle'' (2006), '' Dragon Magic'' (2006), and ''Complete Champion'' (2007), and interior art fo ...
, Mike Schley,
Ron Spencer Ron Spencer is an American illustrator whose most famous work has been for the collectible card game '' Magic: The Gathering''.Felt, Kevin (December 17, 2007). "Painter of 'Magic' cards inspiring random acts of kindness", ''San Gabriel Valley Tri ...
, Anne Stokes,
Arnie Swekel Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called Coll ...
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Eva Widermann Eva Widermann (born June 6, 1978) is an illustrator and concept artist whose work appears in role-playing games. Education She went to the Scholastic of Graphic & Design, Munich. Career Widermann started her graphic design career in 1998 and wo ...
, and Kieran Yanner. Andy Collins explains how this book relates to ''
Complete Arcane ''Complete Arcane'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled ''Tome and Blood''. Contents ''Complete Arcane'' presents ad ...
'': "Both books cover similar topics--how to enhance your character's magical (arcane) abilities. That said, they don't follow exactly the same format (though both contain spells, feats, and prestige classes as one might expect), so the range of subject matter varies a bit. ''Complete Mage'', for example, doesn't introduce new classes like ''Complete Arcane'' did, though it does provide some new options (feats, spells, and so on) for the new classes from ''Complete Arcane''." Shannon Appelcline identified ''Complete Mage'' as one of the books that "changed the way that ''D&D'' worked in dramatic ways" and may have influenced the design of 4th edition ''D&D''.


Reception

Viktor Coble listed the entire ''Complete'' series - including ''
Complete Adventurer ''Complete Adventurer'' is a supplemental hard-cover rulebook for the 3.5 edition of the ''Dungeons & Dragons'' game system published by Wizards of the Coast. Contents It focuses on the skill based character classes of D&D, replacing and expandi ...
'', ''
Complete Divine ''Complete Divine'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game published by Wizards of the Coast. It replaces and expands upon earlier rulebooks entitled '' Masters of the Wild'' and ...
'', '' Complete Warrior'', ''
Complete Arcane ''Complete Arcane'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled ''Tome and Blood''. Contents ''Complete Arcane'' presents ad ...
'', ''
Complete Champion ''Complete Champion'' is a supplement for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents Somewhat of a sequel to ''Complete Divine'', the book is geared for characters who fight for a cause. Publication histor ...
'', and ''Complete Mage'' - as #9 on '' CBR'''s 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "These books took a deep dive into specific class types. They expanded on what it meant to be that kind of class, gave informative prestige classes, extra abilities, and even new concepts for playing them."


Reviews


References


External links


Review at d20zines.com
{{D&D topics Dungeons & Dragons sourcebooks Role-playing game supplements introduced in 2006