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The is the first video game system ever made by Nintendo. The system was released as a series of five dedicated
home video game consoles A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
between 1977 and 1980 in Japan only. Nintendo sold three million units of the first four models: one million units of each of the first two models, Color TV-Game 6 and 15; and half a million units of each of the next two models, ''Block Breaker'' and ''Racing 112''. The Color TV-Game series has the highest sales figures of all the
first generation of video game consoles In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding ...
.


History

By the late 1970s, Nintendo began moving away from
toy A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pet ...
s and
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s and into the rapidly-growing video game market. This decision was based on the smash success of the
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'' (1978) by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
and the 1973 oil crisis making toys expensive to produce. Nintendo's first foray into video gaming was the arcade game ''Computer Othello'' in 1978. This was followed by games such as '' Sheriff'', ''
Space Fever is a 1979 arcade game by Nintendo R&D2. Some sources claim that Ikegami Tsushinki also did programming work on ''Space Fever''. It was released in both monochrome and color versions. The gameplay is similar to ''Space Invaders'', which had been ...
'', and . Most of these were unsuccessful but made Nintendo view video games as its next major market. The home console market also rose in popularity, particularly in North America with the release of Atari's ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' system in 1975. The market was flooded with similar video tennis games as companies scrambled to cash in on its success. Nintendo made its own dedicated ''Pong'' system to import this popularity to Japan. The Color TV-Game consoles were produced jointly by
Nintendo Research & Development 2 commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the ...
(R&D2) and Mitsubishi Electronics. Nintendo had no prior experience in manufacturing electronics, and had previously contracted Mitsubishi for production of ''EVR Race'', so this continued. For the first two consoles, Color TV-Game 6 and Color TV-Game 15, Nintendo acquired a license from
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
production of its own ''Pong'' clone game consoles. Magnavox created the original concept for ''Pong'' for its
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
console, which inspired Atari to create a similar game for arcades. For this, Magnavox sued Atari and other ''Pong'' console manufacturers for copyright infringement. Nintendo president
Hiroshi Yamauchi was a Japanese businessman and the third president of Nintendo, joining the company in 1949 until stepping down on 24 May 2002, being subsequently succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafu ...
specified that the consoles be produced quickly and with cheaper parts to reduce production costs. He wanted a competitive edge by making the systems cheap for the consumer to purchase. The TV-Game 6 and 15 required little production time due to their simplicity. Mitsubishi made minor changes and corrections to the systems before they were released. The Color TV-Game 6 was launched on June 1, 1977. It retailed at a price of , significantly lower than competing systems. Nintendo used this as a marketing tool. It contains six variations of ''Pong'', such as adding additional paddles, decreasing the size of the paddles, and adding deflective shields in the center of the screen. It can be powered by batteries or by a power adapter sold separately. Shortly after its release, Nintendo released an improved version of the TV-Game 6, featuring a cream-white outer casing and removing the power adapter. A second variation was produced as part of a promotion with food company
House Foods is one of Japan's largest food manufacturers and brands. It began in 1913 in Osaka as Urakami Shoten and began selling curry in 1926. House Foods is the world's largest manufacturer of Japanese curry, and is well known for its Japanese curry ...
to promote its House Shanmen instant noodles. It is identical to the original TV-Game 6 but has the House Shanmen logo on the casing. This version was produced in very limited quantities, making it extremely rare.
Sharp Electronics is a Japanese multinational corporation that designs and manufactures electronics, electronic products, headquartered in Sakai-ku, Sakai, Sakai-ku, Sakai, Osaka Prefecture. Since 2016 it has been majority owned by the Taiwan-based Foxconn Grou ...
produced dark orange-colored versions of the TV-Game 6 to bundle with its television sets. One week later on June 8, Nintendo released the Color TV-Game 15. It retailed for , roughly 50% more than the TV-Game 6. In a sense, the TV-Game 15 is a re-release of the TV Game 6; the latter has fifteen games, but only six are playable out of the box. The TV-Game 15 has detachable controllers which are stored in a small compartment on the system. Nintendo produced a second model of the TV-Game 15 with a reddish-orange casing, which had a longer production run and are more common. Sharp made a white-colored version that was renamed Color TV-Game XG-115. The third unit, the Color TV Game Racing 112, was published on June 8, 1978. It is significantly larger than the previous two units, with a larger shipping box to accompany it. Racing 112 was set to be released at , but was lowered to to ensure competitiveness. It was later reduced to . To prevent the machine from requiring a larger box, the wheel is detachable from the console. The built-in game is a top-down racer similar to ''
Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves th ...
'', an arcade game released by Taito in 1974. Variations include a smaller screen width and opponents that move faster, with all possible game combinations totaling to 112. The console also comes with two paddle controllers for multiplayer support. Color TV Game Block Kuzushi was released on April 23, 1979, at ¥13,500. The system was produced by Nintendo, allowing its name to be prominently displayed. Block Kuzushi includes six variations of '' Breakout'', an arcade game released in America by Atari. Nintendo released a clone of ''Breakout'' titled ''Block Fever'' for Japanese arcades in 1978. Rival company
Epoch In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided by ...
released the TV Block console in Japan, which was successful and gave way to steady competition by other companies, including Nintendo. The system's casing was designed by ''
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
'' creator Shigeru Miyamoto. It is one of his first video game projects after joining Nintendo in 1977. The built-in games for Racing 112 and Block Kuzushi were designed by Takehiro Izushi. Nintendo held competitions in department stores to promote the Block Kuzushi, where winners received a congratulatory note and a medal. The final console, the Computer TV Game, was released in 1980. Because dedicated consoles were decreasing in popularity, the Computer TV Game was only produced in limited quantities, making it extremely rare. Miyamoto again designed the system's white-colored casing and the packaging. It was produced internally. Computer TV-Game contains a version of ''Computer Othello'', and is built around an original ''Computer Othello'' arcade system board. This makes it an arcade-perfect rendition, an uncommon sight during the early 1980s. The entire Color TV-Game series was discontinued in favor of the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
in 1983, a cartridge-based system with a library of hundreds of games. Nintendo sold millions of the Famicom, and its international counterpart, the Nintendo Entertainment System, and solidified the company's presence in the video game hardware market.


Legacy

The Color TV-Game series was very successful for Nintendo, and was a commercial hit. Nintendo sold one million units each of Color TV-Game 6 and Color TV-Game 15. One half million units each of Racing 112 and Block Kuzushi were sold. Their success prompted Nintendo to continue pursuing the video game console market, leading to the creation of the Family Computer and the Nintendo Entertainment System. Erik Voskuil, writing for his blog ''Before Mario'', believes that part of the reason for the success of the Color TV-Game series was its low price point, far below the competition. He wrote: "Almost thirty-five years and multiple generations of ever improving, multi-million selling Nintendo video game consoles on, we can reflect on this moment as the beginning of something very, very big." In his 2004 book ''Power-Up: How Japanese Video Games Gave the World an Extra Life'', Chris Kohler claims that the colorful casing played a part in the systems performing well, saying they resembled toys more than video game consoles. Luke Plunkett of '' Kotaku'' acknowledged the consoles for their importance as Nintendo's first foray into the market, and for it being influential for its next system. Plunkett also said the series was successful for their low price, as it established Nintendo's "consoles must be sold at a profit" attitude that continued onward. '' PC Magazine''s Benj Edwards noted that the Color TV-Game 6 and Color TV-Game 15 units in particular gave Nintendo faith in the market due to their commercial success. He noted that the Block Kuzushi marked the debut of Shigeru Miyamoto, an important figure within the company. Nintendo has referenced the Color TV-Game systems and their built-in games in other franchises. '' Alleyway'', a
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
, is believed to be based on the Color TV-Game Block Kuzushi. Jeremy Parish said that ''Alleyway'' is a throwback to Block Kuzushi, due to it having been cemented in Nintendo's corporate roots. '' WarioWare, Inc.: Mega Microgames!'' includes a minigame based on ''Racing 112'', where the player has five seconds to dodge the moving cars. It is part of 9-Volt's stage, which comprises minigames featuring older Nintendo video games. A Color TV-Game 6 minigame appears in 9-Volt and 18-Volt's stage in '' WarioWare: Smooth Moves''. An assist trophy based on the TV-Game 15 appears in ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'' and its follow-up ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeed ...
''. When summoned, it spawns a pair of paddles that launch a ball across the stage, which will inflict damage on fighters that touch it. In late 2020, a Nintendo 3DS game developed by Butterfly called ''The Queen TV-Game 2'' was influenced by the console series name along with gameplay broadly based on Color TV-Game 6. Retrieved December 4, 2020.


Notes


References

{{Dedicated consoles 1977 video games Computer-related introductions in 1977 Dedicated consoles Nintendo consoles 1980 disestablishments in Japan First-generation video game consoles Japan-only video game hardware Japan-exclusive video games Pong variations Video games developed in Japan