Coda System
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The ''CODA System'' is a
role-playing game system A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest' ...
designed by Decipher, Inc.


Description

After
Last Unicorn Games Last Unicorn Games (LUG) was a game publisher owned by Christian Moore that was eventually purchased by Wizards of the Coast. Last Unicorn developed the collectible card games ''Dune'' (1997) and '' Heresy: Kingdom Come'' (1995) as well as the 19 ...
was purchased by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
some of the staff from Last Unicorn started working for Decipher, Inc. where they created their '' Star Trek Roleplaying Game'', which used the ''CODA System''. The ''CODA System'' was also used, in an altered form, in their '' Lord of the Rings Roleplaying Game''. It was published in two 256-page hardcover books. It uses six-sided dice to resolve actions. It uses a set of character statistics, as well as skills and ''edges'', that function similarly to the '' d20 System'' 'Feats' systems. Characters belong to a class, and can adopt more than one class as they progress. The ''CODA System'' has characters ''advancing'' and refers to characters as having ''N advancements'', similar to having a particular level in the d20 System. Advancing gives the player a number of ''picks'' with which to buy upgrades to their character's statistics and abilities. Characters have a total
hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
pool segmented into health levels; each health level of damage incurred imposes a wound penalty to certain actions. Characters also have a number of 'weariness' levels; extended or intense activity can result in penalties to certain actions based on the number of weariness levels lost.


References

Role-playing game systems Decipher, Inc. games {{Rpg-stub