Char Davies
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Char Davies (born 1954) is a
Canadian Canadians (french: Canadiens) are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of ...
contemporary artist known for creating immersive
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
(VR) artworks. A founding director of Softimage, Co, she is considered a world leader in the field of virtual reality and a pioneer of bio-feedback VR. Davies is based in rural
Quebec Quebec ( ; )According to the Canadian government, ''Québec'' (with the acute accent) is the official name in Canadian French and ''Quebec'' (without the accent) is the province's official name in Canadian English is one of the thirtee ...
and
San Francisco San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th ...
.


Early life and education

Davies was born in
Toronto Toronto ( ; or ) is the capital city of the Canadian province of Ontario. With a recorded population of 2,794,356 in 2021, it is the most populous city in Canada and the fourth most populous city in North America. The city is the anch ...
, Ontario, Canada. She studied liberal arts at
Bennington College Bennington College is a private liberal arts college in Bennington, Vermont. Founded in 1932 as a women's college, it became co-educational in 1969. It claims to be the first college to include visual and performing arts as an equal partner in ...
in
Vermont Vermont () is a state in the northeast New England region of the United States. Vermont is bordered by the states of Massachusetts to the south, New Hampshire to the east, and New York to the west, and the Canadian province of Quebec to ...
, focusing on philosophy, religion, anthropology and biology for three years from 1973 to 1975. She transferred to the
University of Victoria The University of Victoria (UVic or Victoria) is a public research university located in the municipalities of Oak Bay and Saanich, British Columbia, Canada. The university traces its roots to Victoria College, the first post-secondary insti ...
(UVic) and received the Bachelor of Fine Arts degree in 1978. After leaving UVic, she made a living for a while painting portraits of loggers and trees on
Vancouver Island Vancouver Island is an island in the northeastern Pacific Ocean and part of the Canadian province of British Columbia. The island is in length, in width at its widest point, and in total area, while are of land. The island is the largest by ...
. The experience of watching the loggers - who mostly enjoyed nature - destroy things they loved had a profound influence on her own later work. In 2005, Davies earned a doctorate from Plymouth University for her PhD dissertation about the "philosophical underpinnings of her own art practice".


Career


Early digital work

Since Davies was originally a painter, her early forays into
virtual art Virtual art is a term for the virtualization of art, made with the technical media developed at the end of the 1980s (or a bit before, in some cases). These include human-machine interfaces such as visualization casks, stereoscopic spectacles and ...
were characterized by a "painterly style." Her own style developed her own created symbolic language and sense of aesthetics. As early as the 1980s, Davies was looking into computer technology and 3D virtual spaces. In 1983, she was inspired by computer animations, and felt that computer art might help her capture images that could go beyond painting. Her ''Interior Body Series'' (1990-1993) was a collection of 3D still images, exploring the possibilities of how art can be viewed in virtual space. The ''Interior Body Series'' was shown internationally and won an Ars Electronica Distinction in 1994. Davies is a scuba diver, and some of her underwater experiences have influenced her art. Much of her inspiration for creating VR work like ''Osmose'' came from a time when she and fellow divers were waiting to encounter sharks. While in the water, she felt that she could "slip into an altered state of consciousness."


Virtual reality art

Davies is one of the first artists to use
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
as a means of artistic expression. In 1993, Davies began exploring the medium as an arena for art that questions our habitual perceptions about nature and "being", and affirms our embodiment in the world. Davies feels that virtual reality can be used to "examine our perceptions of the world" and allow people to have philosophical experiences within the virtual space. Virtual reality is also a way for Davies to extend the concept of art, where a two-dimensional painting is able to be extended through technology into a three-dimensional space which can be explored and invite interaction. Visual components of the VR space are created not through traditional methods, but rather by algorithms and transparency maps; it is the unique and creative way that Davies combines customized programming that make her work unique. Davies emphasizes that it is important to understand that her work is dependent on the team who help her bring her digital art to life. She also stresses that her work also has deep connections to her beginnings as a painter, especially in regards to her sense of color. Davies created an immersive virtual environment in ''Osmose'' (1995), integrating 3D visual elements and spatially localized sound with interaction based on breath and balance.Immersence - Char Davies - Osmose
/ref> It was first exhibited in Montreal in 1995 at the Sixth ISEA International, International Symposium on Electronic Art (ISEA). ''Osmose'' challenged an "immersant's" (Davies' preferred term for viewer) notions of space and explored the "porous borders between lived experience and virtual experience." ''Osmose'' had a Cartesian coordinate system, Cartesian 3D grid that the immersant would be able to travel through and "visit" twelve different world-spaces based on "metaphorical aspects of nature." An immersant entered the world of ''Osmose'' by wearing a Division head-mounted display and breath was measured though Polhemus motion sensors. The world is generated by an SGI Supercomputer. Breathing itself became the "motor" for the immersant to move through the virtual environment. Breathing out causes the immersant to feel as if they are sinking and breathing in causes them to have the sensation of floating up. Leaning one way or another gently causes the immersant to change direction. This biofeedback method of navigating Osmose was developed because Davies wanted to "reaffirm the priority of 'being in the world' compared with 'doing' things in it or to it." Davies spent many years researching light and space before creating ''Osmose''. Davies had some help to realize her vision for ''Osmose'': John Harrison to create the VR subsystem and Georges Mauro to create the models and textures for the virtual objects. Mauro worked from references provided by Davies' art. Overall, Davies emphasized that the "creative process was exploitative, improvisational, and intuitive." ''Osmose'' was followed by ''Ephémère'' in 1998, expanding on the concept of the virtual world as art, and adding temporal elements (day/night cycles) to the piece. Davies describes both works, saying, "I see [them] as a means of return, i.e., of facilitating a temporary release from our habitual perceptions and culturally-biased assumptions about being in the world, to enable us, however momentarily, to perceive ourselves and the world around us freshly." ''Ephémère'' allows the immersant to go inside of objects and see them from the inside-out. As immersants interact with the world, they cause things to happen by gazing at objects like seeds, which causes them to grow.


Software development

Davies was a founding director of the 3D CG software company Softimage (company), Softimage, its first vice-president (1988–1994) and director of visual research (1994–1997). In 1998, she founded Immersence, Inc. to develop and share software for the creation of 3D virtual environments. Immersence, Inc. is also a "vehicle for pursuing her artistic research."


Recognition

In 2002, her alma mater the
University of Victoria The University of Victoria (UVic or Victoria) is a public research university located in the municipalities of Oak Bay and Saanich, British Columbia, Canada. The university traces its roots to Victoria College, the first post-secondary insti ...
awarded Davies an Honorary Doctorate of Fine Arts for her contributions to the field of media art.


References


External links


Char Davies Website

Real-time video capture of ''Osmose''
(1995)
Video capture of ''Ephémère''
(1998) {{DEFAULTSORT:Davies, Char Virtual reality artists Canadian digital artists Women digital artists Women installation artists Living people Postmodern artists Canadian contemporary artists New media artists Virtual reality pioneers Canadian installation artists Postmodern theory Mass media theorists Postmodernists 1954 births Artists from Toronto Bennington College alumni University of Victoria alumni 21st-century Canadian women artists Alumni_of_the_University_of_Plymouth