Chaos (video game)
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''Chaos: The Battle of Wizards'' is a turn-based tactics video game released for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
in 1985. It was written by
Julian Gollop Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise ...
and originally published by Games Workshop. Based on Gollop's 1982 design for a board game / card game hybrid, ''Chaos'' received a positive reception and went on to influence various games, including '' Darwinia'' and King's Bounty, and spawned a sequel, '' Lords of Chaos'', in 1990.


Gameplay

In ''Chaos'', players embody wizards who strive to outsmart and outlast each other. The goal is to be the last wizard standing, achieved by eliminating all opponents. The game can include two to eight wizards, and these can be either human players or computer-controlled entities. The skill level for computer-controlled wizards can range from 1 to 8, affecting combat statistics but not their AI. Notably, these AI wizards do not cooperate with each other; their sole objective is to eliminate both human and computer-controlled adversaries.


Spells and magic

Each wizard starts with a random array of spells for battle. Spells can be categorized as Lawful, Neutral, or Chaotic, with their success rate during casting represented as a percentage. Spells can only be cast once, except for the "Disbelieve" spell that remains at a wizard's disposal throughout. New spells can be obtained solely through the "Magic Wood" spell. The nature of spells cast during the game can affect the success rate of subsequent spells. Casting multiple lawful spells cultivates a lawful environment, consequently making other lawful spells easier to cast. The same principle applies to chaotic spells. Casting spells of opposing alignment doesn't make them more challenging. Neutral spells remain unaffected by the environment, and their difficulty remains constant. This dynamic plays a significant role in the game's strategy, prompting players to cast multiple easy spells of a certain alignment to make casting more potent spells of the same alignment easier.


Wizard and creature characteristics

Wizards have attributes such as attack and defense ratings, move ratings, maneuver ratings, and magic resistance, governing their effectiveness, movement capability, combat exit ease, and defense against magic, respectively. They also have a magic rating determining the number of initial spells. Creature spells can summon a creature next to the wizard. These creatures vary in difficulty to summon and power, with the most formidable ones being hardest to summon. Like wizards, creatures also have attack, defense, move, and maneuver ratings, along with magic resistance.


Turn-based gameplay

In each turn, human wizards can examine the board and their spells, and choose a spell to cast in the next turn. To prevent unfair advantage, other human players typically look away during a player's spell choice. After all players have chosen their spells, they try to cast them in sequence. Interestingly, computer-controlled wizards select their spells during each turn's play stage, often leading to actions seemingly requiring foreknowledge of other players' actions. After casting spells, surviving wizards take turns to move their characters and any creatures they control, unless they are engaged in combat. They can attack other wizards or creatures by moving or flying into them, which also engages the enemy for immediate combat. Successful attacks eliminate the enemy, and the victorious entity moves onto its square. The success of an attack depends on the attacker's combat rating, defender's defense rating, and a degree of randomness. Some creatures can execute ranged attacks if they have a clear line of sight. All computer-controlled entities always attempt to move each turn, even when it might not be beneficial, unless they are in a Magic Wood, Castle, or Citadel. All creatures or spells created by a wizard vanish immediately if that wizard is destroyed. For human players, none of the actions are compulsory; they can skip any actions they wish to. The turn sequence restarts after all wizards have taken their turn to move and fight.


Development

''Chaos'' was created entirely by
Julian Gollop Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise ...
, based on his 1982 design for a traditional card game, itself inspired by the early Games Workshop board game ''Warlock''. He was an avid card game designer and saw computers as a way of hiding game rules too complicated for pen-and-paper scenarios. Thus the board used in the card game became the tiled map in the video game.


Reception

''
CRASH Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' awarded ''Chaos'' 8 out of 10, praising the neatness of the presentation, efficient sound effects, pleasing sprites and concluding that it was a very good multiplayer strategy game. Criticisms included the sparseness of the initial playing area, lack of status report for the wizards and information on how much damage was being dealt. The reviewer also felt there could have been a wider range of missile attack spells. ''
Sinclair User ''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was pub ...
'' rated ''Chaos'' 4 out of 5 stars, calling it "fast-moving and colourful" with simple, functional graphics. It was seen to be complex enough to appeal to players of both
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
and
strategy game A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decisi ...
s. ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes ...
'' awarded it 7 out of 10, finding particular fun in the spells "Magic Fire" and "Gooey Blob" but criticised the poor quality of the instruction booklet.


Legacy

In the final issue of ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History T ...
'' in 1993, ''Chaos'' was listed at fifth place of the Your Sinclair Readers' Top 100 Games Of All Time. In 2006, '' GamesTM'' listed ''Chaos'' at position 44 of the top 100 games of all time. This made it the second highest rated Spectrum game, behind ''
Manic Miner ''Manic Miner'' is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titl ...
''. One of
Jagex Jagex Limited is a British video game developer and publisher based at the Cambridge Science Park in Cambridge, England. It is best known for ''RuneScape'' and ''Old School RuneScape'', both free-to-play massively multiplayer online role-play ...
's early games was Cyber Wars – a browser-based online multiplayer clone of ''Chaos'' that switched the fantasy theme of the game for a sci-fi one; it was part of the Castle Games Domain online lobby. Developers of the indie PC strategy game '' Darwinia'' cite ''Chaos'' as an influence during its early development. ''Chaos'' has also been the subject of many homebrew remakes such as ''Chaos Funk'': Gollop regularly receives requests from people wishing to create remakes. In March 2014, Gollop began raising funds for ''
Chaos Reborn ''Chaos Reborn'' is a turn-based tactical role-playing game developed by Snapshot Games and was part funded through a Kickstarter crowdfunding campaign in April 2014. Following an early access release in December 2014, the full game was released ...
'' on Kickstarter. The project, described as "part sequel, part re-imagining of heoriginal game" exceeded its target within a month, raising $210,854 out of its $180,000 goal, and was released in October 2015.


References


External links

* *
A USENET message
describing the internal structure of ''Chaos'' and naming the missing spells
Chaos Online
detailed analysis of ''Chaos'' and discussion of ''Chaos Reborn'' {{Games Workshop 1985 video games Europe-exclusive video games Fantasy video games Multiplayer and single-player video games Multiplayer hotseat games Turn-based tactics video games Video games developed in the United Kingdom ZX Spectrum games ZX Spectrum-only games