Cassette Vision
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home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards. The term ''cassette'' is a contemporary Japanese synonym for ROM cartridge, not to be confused with the magnetic cassette tape format. In terms of power, it is comparable to the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical); plus two buttons per player. The system originally retailed for , with games priced at . The Cassette Vision sold around 400,000 units, and was the best selling
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
in Japan before Nintendo's
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
. It received a successor called the Super Cassette Vision. As a 1984 machine, the Super Cassette Vision was more comparable to the likes of the Famicom and Sega's
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
line. The SCV was also sold in Europe, but with little known success. The Super Lady Cassette Vision, a version of the Super Cassette Vision that was aimed at a female market, was released exclusively in Japan. While the specs were exactly the same, the plastic was pink in color and included a carrying case and the "Milky Princess" game.


History

Founded in 1958 by Maeda Taketora,
Epoch In chronology and periodization, an epoch or reference epoch is an instant in time chosen as the origin of a particular calendar era. The "epoch" serves as a reference point from which time is measured. The moment of epoch is usually decided by ...
was originally a manufacturer of plastic baseball boards, before transitioning to designing toys, board games, and playing cards. Epoch rose to become one of Japan's largest toy companies during the 1960s and 1970s, in part due to its family-run business model. The company partnered with
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
to release the TV Tennis Electrotennis in 1975, the first video game console released in Japan. In 1980, it released the TV Vader, a dedicated home console that featured a clone of ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', which was moderately successful. Based on its experience with designing handheld electronic games and other kinds of video game hardware, Epoch began work on creating a video game console that utilized interchangeable
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
cartridges to play software. Epoch supervisor and designer Masayuki Horie was assigned as the designer and hardware engineer of the Cassette Vision. Horie previously worked on the Digit-Com 9, a baseball LSI, and several of the company's earlier dedicated consoles. The console was to represent "the perfection or maturation" of Epoch's previous console efforts, most notably the TV Baseball from 1979. Epoch wanted the Cassette Vision to be based around cartridges to help clear out space in one's house, as its dedicated machines were usually big and took up room. The Cassette Vision was not the first cartridge-based console released in Japan; earlier examples include the Video Cassette Rock by
Takatoku Toys was a Japanese toy company active during the 1970s and early 1980s. While responsible for many robots, action-figures and vehicles, they are today mainly known for making the original Macross toys. During the 1970s Takatoku made toys based on sh ...
and the TV Jack 5000 by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
. Because of the way Epoch designed its previous consoles, the development team working under Horie was unable to separate the ROM and CPU in the console. The Cassette Vision was released in Japan on July 30, 1981, at a retail price of 13,500. Epoch based its marketing strategy on what worked for Atari and its Video Computer System in 1977, which Epoch had released in Japan as the Cassette TV Game in 1979. The console's name comes from the Japanese synonym for ROM cartridge. As the country's home console market possessed few "major" competitors, the Cassette Vision quickly rose in popularity and sales, becoming the best-selling game console in Japan at the time. It claimed 70% of the market by 1982, surpassing the Cassette TV Game and Bandai's import of the Intellivision. Horie believes part of the console's success lay in its accessibility and appeal towards consumers. Epoch had difficulty producing consoles and satisfying demand due to the costs of manufacturing them. In response, Epoch released the Cassette Vision Jr., a cost-effective remodel, on July 19, 1983. This version was priced at 5,000, far lower than the original model, and was designed specifically to be cheap and more affordable for consumers. The Cassette Vision Jr. retains most of the same features as the Cassette Vision, omitting the volume dial controller and having a redesigned keyboard layout to make certain games more intuitive to play. The Cassette Vision Jr. was successful for its low price point and lack of competition, and like its predecessor was commercially successful. Four days before the Jr.'s release, Nintendo released the
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
(Famicom), which was similarly designed around interchangeable cartridges. The Famicom quickly overtook the Cassette Vision in popularity and became the leading game console in Japan, largely for its ability to produce high-quality conversions of arcade games like ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
''. The Cassette Vision was unable to compete with the Famicom, and later Sega's
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
, due to the inferior hardware it possessed, as well as the market becoming cornered with other competing platforms from companies like Atari and
Nichibutsu was a Japanese video game developer and publisher headquartered in Kita, Osaka. In the past they had also manufactured and sold yachts. The main video game brand of the company was Nichibutsu (日物、ニチブツ), with adult video games (ma ...
. Epoch chose to discontinue the Cassette Vision in August 1984 due to poor sales. It released ''Elevator Panic'', its final game, in the same month. The company refocused its efforts on designing a successor to the Cassette Vision that could compete with Nintendo and Sega, which became the Super Cassette Vision. In its lifetime, the Cassette Vision sold an estimated 400,000 units.


Games

*1. ''Kikori no Yosaku'' *2. ''Baseball'' – a baseball game released by Epoch in 1981 (This game was playable before it came out for the Cassette Vision with the 1978 dedicated console
TV Baseball Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
.) *3. ''Galaxian'' (''This is not based on Namco's game but on
Nihon Bussan was a Japanese video game developer and publisher headquartered in Kita, Osaka. In the past they had also manufactured and sold yachts. The main video game brand of the company was Nichibutsu (日物、ニチブツ), with adult video games (ma ...
's
Moon Cresta is a fixed shooter video game released by Nichibutsu for Arcade video game, arcades in 1980. In North America, it was licensed to Sega/Gremlin Industries, Gremlin and Centuri, the latter releasing it in arcades as ''Eagle''. Incentive Software p ...
)'' *4. ''Big Sports 12'' – a sports game released by Epoch in 1981. *5. ''Battle Vader'' – a shoot 'em up released by Epoch in 1982. (This game was playable two years before it came out for the Cassette Vision with the 1980 dedicated console TV Vader.) *6. '' PakPak Monster'' (''Inspired by Pac-Man'') *7. ''New Baseball'' *8. ''Monster Mansion'' (''Inspired by
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'') *9. ''Astro Command'' – an action game released by Epoch in 1983. (''Inspired by
Scramble Scramble, Scrambled, or Scrambling may refer to: Arts, entertainment, and media Games * ''Scramble'' (video game), a 1981 arcade game Music Albums * ''Scramble'' (album), an album by Atlanta-based band the Coathangers * ''Scrambles'' (album) ...
'') *11. ''Monster Block'' (''Inspired by Pengo'') *12. ''Elevator Panic''


Unreleased games

*10. ''Grand Champion'' (Top-down racing game)


Accessory

In the same year as the launch of the Cassette Vision, Epoch released a Light Gun to go with the Big Sport 12 games. The cartridge contains a collection of 12 games, including 4 that required the use of the light gun. The gun connects to the console via the AUX connector. This is the only accessory available for the Cassette Vision and therefore the only peripheral that use the AUX connection. This connector was later removed when Epoch released the Cassette Vision Jr, a trim down version of the Cassette Vision, making the Gun incompatible with that version of the console.


Technical specifications

Epoch decided to capitalize on the NEC uPD77xx chipset as they had already used to develop games on this platform (TV Baseball, TV Vader). To achieve this, Epoch decided to put the CPU directly in the cartridge while the shell of the console would only contain the power supply, the controls and the video and sound output. Having the ROM, the RAM and the CPU in one chip, Epoch/NEC were able to create a chip that would support 48 bits instruction which was way faster than systems using a separate ROM at the time. Using 8-bit ROM though a BUS would have divided the speed by 4. Although having only the ROM on the cartridge would have reduced their cost drastically, it would have greatly increased the cost of the console itself, incur more R&D cost and delay the release of the console.


Notes


References

{{Home video game consoles Products introduced in 1981 Home video game consoles Second-generation video game consoles