The Info List - CFOP

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The CFOP METHOD (Cross – F2L – OLL – PLL), sometimes known as the FRIDRICH method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik\'s Cube . This method was first developed in the early 1980s combining innovations by a number of speed cubers. Czech speedcuber Jessica Fridrich
Jessica Fridrich
is generally credited for popularizing it by publishing it online in 1997.

The method works on a layer-by-layer system, first solving a cross typically on the bottom, continuing to solve the first two layers (F2L), orienting the last layer (OLL), and finally permuting the last layer (PLL).


* 1 History * 2 The method * 3 Competition use * 4 References * 5 External links


Basic layer-by-layer methods were among the first to arise during the early 1980s cube craze. David Singmaster
David Singmaster
published a layer-based solution in 1980 which proposed the use of a cross.

The major innovation of CFOP over beginner methods is its use of F2L, which solves the first two layers simultaneously. This step was not invented by Jessica Fridrich. According to Singmaster's report on the 1982 world championship, Fridrich was then using a basic layer method, while Dutch competitor Guus Razoux Schultz had a primitive F2L system.

The last layer steps OLL and PLL involve first orienting the last layer pieces, then permuting them into their correct positions. This step was proposed by Hans Dockhorn and Anneke Treep.

Fridrich switched to F2L later in 1987. Her main contribution to the method was developing the OLL and PLL algorithms, which together allowed any last layer position to be solved with two algorithms and was significantly faster than previous last layer systems.


Cross solved (view from bottom)

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First Two Layers solved Orientation of the Last Layer complete

The method consists of 4 steps:

* THE CROSS - This first stage involves solving the four edge pieces in one outer layer of the puzzle, centring around a commonly coloured centre piece. * FIRST TWO LAYERS (F2L) - In F2L, both the corner piece and edge pieces are solved at the same time, reducing the number of turns needed. There are 42 different standard cases for each corner-edge pair, 41 plus the already solved case. * ORIENTATION OF LAST LAYER (OLL) - This stage involves manipulating the top layer so that all the pieces therein have the same colour on top, at the expense of incorrect colours on other sides. This stage involves a total of 57 algorithms. * PERMUTATION OF LAST LAYER (PLL) - The final stage involves moving the pieces of the top layer while preserving their orientation. There are a total of 21 algorithms for this stage. They are distinguished by le