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''Burnout 3: Takedown'' is a 2004
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
developed by
Criterion Games Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Crit ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
. It is the third instalment in the ''Burnout'' series, which is characterised by fast-paced arcade racing. A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. The central mechanic introduced in ''Burnout 3'' is Takedowns, which allow players to slam their opponents until they crash. Takedowns work in conjunction with the boost system by filling up and extending the boost meter. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. The game supports both online and split-screen multiplayer. Before the creation of ''Burnout 3: Takedown'', UK-based development studio Criterion had been collaborating with publisher Electronic Arts (EA) on a skating video game. However, disagreements over the game's creative direction led to its cancellation and falling out between the two companies. EA later approached Criterion about reuniting and partnering on a game, and so Criterion began developing ''Burnout 3: Takedown'' in June 2003 on the condition that EA would not interfere in the creative process. Over a year later, EA acquired Criterion and the ''Burnout'' series; their high expectations for ''Burnout 3: Takedown'' was influential in the acquisition. The game launched in September 2004 on the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s. Upon release, ''Burnout 3: Takedown'' received critical acclaim from the video game press becoming one of the highest-rated racing video games of all time and is considered by many to be one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. Critics were enthused by the shift to a more aggressive style of racing game and the addition of gameplay mechanics like Takedowns. The addictive gameplay and visuals were widely praised by reviewers, many of whom ranked ''Burnout 3: Takedown'' among the best games released on the PlayStation 2 and Xbox. The game went on to win numerous awards including three from the British Academy Games Awards. Retrospective coverage of the game has been highly positive with some publications declaring it as the greatest arcade racer game ever made and the peak of the ''Burnout'' series. A successor to ''Takedown'', titled '' Burnout Revenge'', was released in September 2005.


Gameplay

''Burnout 3: Takedown'' is a
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
with arcade-style gameplay that emphasises dangerous and fast-paced driving. The game features standard circuit races which take place on carriageways and city streets populated with traffic. The Single Race mode pits the player against five AI opponents in a single or multiple lap race. During a race, boost, which is earned by acts of reckless driving such as drifting around corners, near misses with traffic, and driving in oncoming lanes, can be used to rapidly increase a car's speed. Boost can be used immediately in ''Burnout 3'', unlike previous '' Burnout'' games which required the boost meter to be full. The quickest method for earning boost is a Takedown—a central mechanic introduced in this instalment of the series. A Takedown involves shunting opposing vehicles until they crash. Each one fills the boost meter and can provide an additional boost segment, causing the meter to extend up to four times its initial size. Ramming opponents will cause them to behave more aggressively in return; their level of hostility is indicated by a coloured arrow above their vehicle. When the player crashes or is taken out by an opponent, boost is lost and a bonus boost segment is withdrawn. During the crash sequence, a slow-motion mode called Impact Time can be activated. In Impact Time, the Aftertouch mechanic can be used to manoeuvre the wrecked car chassis into an opponent to get a Takedown, which acts as a recovery move by negating the penalty of crashing. Road Rage is a new game mode in which the player must achieve a certain number of Takedowns in a preset time limit or before their vehicle is totalled. Cars continuously
spawn Spawn or spawning may refer to: * Spawn (biology), the eggs and sperm of aquatic animals Arts, entertainment, and media * Spawn (character), a fictional character in the comic series of the same name and in the associated franchise ** '' Spawn: A ...
in Road Rage so that there are always vehicles to perform Takedowns on. The Crash mode from '' Burnout 2: Point of Impact'' returns but has been enhanced to accommodate the Aftertouch feature. The goal of Crash mode is to create the largest amount of monetary damage in a multi-vehicle collision at a junction full of traffic. The game includes a total of one hundred Crash junctions. When a set number of vehicles become involved in the pileup, a Crashbreaker is available which allows the player to detonate their vehicle to cause further damage Cash bonuses, score multipliers, a speed boost, or an immediate Crashbreaker can be obtained by driving through
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
s that lie on the junction in Crash mode. One particular power-up, the Heartbreaker, has a negative effect by reducing the total score. World Tour is a single-player career mode that combines Single Races, Road Rage, Crash mode, and several other race variants into a series of 173 events spanning ten locations across the United States, Europe, and Asia. Events are presented on a navigation map and a medal is awarded for every one that is completed successfully. World Tour includes Grand Prix events that group several races together into a point-based tournament. Face-Off is a one versus one race event wherein the player is granted with opposing vehicle if they win. Burning Lap is a single lap time-trial event where the player must beat predetermined lap times. Eliminator is a five lap race in which the driver in last place at the end of each lap gets eliminated. The game features 67 vehicles which are divided into classes based on their speed. New and faster cars are unlocked by earning medals in World Tour mode and achieving milestones such as attaining a certain number of Takedowns or causing a certain amount of damage across Crash mode junctions. ''Burnout 3'' supports
split-screen multiplayer Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into adjacent (and possibly overlapping) parts, typically as two or four rectangular areas. This is done to allow the simultaneous presentat ...
and
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
. Five different game modes can be played online in the game. Impact Time is disabled in multiplayer and the gameplay in some modes is tweaked. Single Race is analogous to the single-player version except AI drivers are replaced with other players. Online Road Rage functions differently from offline mode. The online version is a team-based mode that supports up to six players and the objective is to destroy the rival team's cars before a certain number of miles have been driven. The remaining three modes are variations on the Crash mode that can be played online and locally. Team Crush and Double Impact are both two-player modes where both players causes pileups on a Crash junction simultaneously. Team Crush is focused cooperative gameplay while Double Impact is about competing with each other. Party Crash is an eight-player score competition mode where players crash at a junction individually and their scores are compared. In April 2010, online services were shut down.


Development


Background and production

''Burnout 3: Takedown'' was developed by
Guildford Guildford () is a town in west Surrey, around southwest of central London. As of the 2011 census, the town has a population of about 77,000 and is the seat of the wider Borough of Guildford, which had around inhabitants in . The name "Guildf ...
-based video game studio
Criterion Games Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Crit ...
. The studio suffered several setbacks during the sequence of events that led up to the creation of ''Burnout 3'', including the cancellation of a project, a failed pitch, and a fall out with the game's eventual publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
(EA). In 2002, Criterion was around 130 people divided into two development teams. One team was working on ''Burnout 2: Point of Impact'', a follow up to '' Burnout'', set to be published by Acclaim Entertainment. The other team had completed the development of the extreme sports game ''
AirBlade ''AirBlade'' is a sports video game developed by Criterion Games and published by SCEE in Europe and Namco in North America. It is the spiritual successor to the Dreamcast game ''TrickStyle''. It was released on 9 November 2001 in Europe and 28 ...
'' for Sony Computer Entertainment Europe. Sony had intentions of continuing to collaborate with Criterion on a sequel to ''AirBlade'', but the ''AirBlade'' team turned down the offer. Instead, Criterion began talks with EA, who had a proposal for Criterion to create a remake of the 1988 skateboarding video game '' Skate or Die!''. Criterion was keen to work with EA and started development on the project. Following ''Burnout 2''s release, Criterion prepared a pitch to EA Canada about working on a second game with the publisher. Criterion's proposed title was ''Need For Speed: Split Second'', a stunt racing game within EA's ''
Need for Speed ''Need for Speed'' (''NFS'') is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of ''Burnout''. The series generally centers around illicit street racing and tasks players to c ...
'' series. Meanwhile, the ''Skate or Die!'' remake project was thrown into disarray when EA requested changes to the game's design and the creative direction of the project shifted away from Criterion's vision. With development staff becoming unhappy and stressed about the project, the studio decided to contact EA and cancel the game. EA was displeased with their decision and the relationship between the two companies soured, leading to dissolution of the proposed ''Need for Speed'' game. At the 2003
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
(E3), Criterion Games' director of design Alex Ward was approached by Bruce McMillan, executive vice president at EA Worldwide Studios. McMillan wanted to reconcile EA's relationship with Criterion and partner with them on a game. Initially, Ward refused, citing their experience of working with the publisher. EA persisted and suggested Criterion make ''Burnout 3'' with them. Originally, the studio was waiting until the next generation of video game hardware launched before starting work on a third instalment. Criterion accepted the deal on the conditions that EA would not interfere with the game's development and that Criterion had the freedom to create the game they wanted. Development on ''Burnout 3'' began immediately after the expo in June 2003, with a larger team of staff working on the game than its predecessors. By January 2004, Criterion had a build of the game ready to demonstrate to EA. The development team had drafted several subtitles for ''Burnout 3'' including ''Fuel Injection'', ''Crash and Burn'', ''Seek and Destroy'', ''Takedown'' along with some more ridiculous suggestions like ''See You in Hell''. Internally, they felt that ''Takedown'' was not an appealing choice, but the outcome of EA's
focus testing A focus group is a group interview involving a small number of demographically similar people or participants who have other common traits/experiences. Their reactions to specific researcher/evaluator-posed questions are studied. Focus groups are ...
proved otherwise. Despite a rocky start in their relationship with EA, Criterion admitted to benefiting from the publisher's experience throughout the course of ''Burnout 3''s development. By July, development on the game was nearly complete with the remaining work confined to bug testing and polishing the experience. On 28 July, EA announced that they had acquired Criterion along with the ''Burnout'' intellectual property. McMillan stated that their strong expectations for ''Burnout 3'' and ownership of the series were key reasons for buying Criterion.


Design

Ward noted that EA's snowboarding video game series ''
SSX ''SSX'' is a series of snowboarding and skiing video games published by EA Sports. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on ...
'' was an influence for ''Burnout 3''s bolder and brasher nature. There was an emphasis on making the game more aggressive than previous instalments. Ward described ''Burnout 3'' as a game about "fighting through traffic" rather than "racing through traffic". This approach to the game's design led to the introduction of Takedowns, a feature that rewarded the player with boost and points for knocking their opponents off the track. The Takedown mechanic became a focal point of ''Burnout 3''s design and led to other innovations. At first, the team were not convinced by the idea of having the game's camera pan to show the crash of a taken out vehicle while the player was driving; however, once it was implemented, they agreed that the feature worked well. From there, they decided to show a player's crash as well, which gave rise to the aftertouch mechanic. The crash mode from ''Burnout 2'' was expanded and redesigned to be more puzzle-based; aftertouch control, crashbreakers, and multiplayer support were added to the mode. They wanted to include ramps in crash events so that vehicles could fly into traffic, but the game's physics system was designed to push cars down on the track to prevent them from taking off during a race. This caused vehicles to descend immediately after driving off a ramp. To bypass this issue they "killed" the vehicle once it hit the ramp, leaving it a wreck that was unaffected by the driving physics. The game was developed on Criterion's proprietary
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
RenderWare RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare is a 3D computer graphics, 3D Application programming interface, API and graphics rendering Game engine#Game middlewa ...
. The graphics engine was improved to give between 50–100% faster rendering than in ''Burnout 2''. The increased performance allowed them to add features like real-time radiosity lighting and better environment mapping effects on vehicles. Programmers at the studio were adamant about making the game run at a
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
of sixty frames per seconds to offer instant response and feedback while driving fast. Since the crash sequences were slower, the higher frame rate was less considered less critical than the spectacle of the vehicle collisions. They opted to run the game at thirty frames per second during these instances and dramatically increased the number of particles and debris that were rendered. From an early stage in development, the team wanted to include support for online network play in ''Burnout 3''. They had never explored online play before, so they used ''Burnout 2'' as a test-bed for the feature before integrating it into ''Burnout 3''. While Criterion had their own audio team to create original music, working with EA allowed them to include licensed music in ''Burnout 3''. EA launched an initiative called EA TRAX in 2002 with the intent of including licensed tracks in all their games. ''Burnout 3''s soundtrack featured over forty songs, delivered in a radio station format presented by DJ Stryker from alternative rock station
KROQ-FM KROQ-FM (106.7 MHz) is a commercial radio station licensed to Pasadena, California, serving Greater Los Angeles. Owned by Audacy, Inc., it broadcasts an alternative rock format known as "The World Famous KROQ" (pronounced "kay-rock"). The st ...
. Options were added to modify which songs play during a race or on the menu screen, and the Xbox version supports custom soundtracks.


Release

Criterion and EA officially announced their partnership for ''Burnout 3: Takedown'' in March 2004. The game was showcased at several trade shows throughout the year, including E3. ''Burnout 3: Takedown'' was released for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
consoles on 8 September 2004 in North America, and 10 September in Europe. In Japan, the game released on 14 October and was only available on the PlayStation 2. The PlayStation 2 version of the game included a demo for EA's '' Need for Speed: Underground 2'', which was scheduled to launch a month after ''Burnout 3''. Likewise, the PlayStation 2 and Xbox versions of ''Underground 2'' included a demo for ''Burnout 3''. In 2008, the Xbox version of ''Burnout 3'' was re-released as a downloadable emulated package for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
console as part of
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
's
Xbox Originals The Xbox 360 gaming console has received updates from Microsoft from its launch in 2005 until November 2007 that enable it to play select games from its predecessor, Xbox. The Xbox 360 launched with backward compatibility with the number of sup ...
scheme.


Soundtrack

Due to Acclaim Entertainment going out of business and Criterion being acquired by EA, ''Burnout 3: Takedown'' now includes licensed songs by EA's music developer, EA Trax. These songs are mostly different varieties of
rock music Rock music is a broad genre of popular music that originated as " rock and roll" in the United States in the late 1940s and early 1950s, developing into a range of different styles in the mid-1960s and later, particularly in the United States a ...
performed by artists such as
Fall Out Boy Fall Out Boy is an American rock band formed in Wilmette, Illinois, a suburb of Chicago, in 2001. The band consists of lead vocalist and rhythm guitarist Patrick Stump, bassist Pete Wentz, lead guitarist Joe Trohman, and drummer Andy Hur ...
, Autopilot Off,
The Explosion The Explosion is an American punk rock band from Boston, Massachusetts. On February 13, 2007, the band announced that they had left Virgin Records, and on April 30, 2007, that they were to split up. On September 4, 2007, the band played their ...
,
Jimmy Eat World Jimmy Eat World is an American rock band formed in 1993 in Mesa, Arizona. The band is composed of lead vocalist and lead guitarist Jim Adkins, rhythm guitarist and backing vocalist Tom Linton, bassist Rick Burch, and drummer Zach Lind. They ...
,
My Chemical Romance My Chemical Romance (commonly abbreviated to MCR or My Chem) is an American rock band from Newark, New Jersey. The band's current lineup consists of lead vocalist Gerard Way, lead guitarist Ray Toro, rhythm guitarist Frank Iero, and bassist ...
, as well as
The F-Ups The F-Ups are an American punk rock band from Rochester, Minnesota. Founded in 1999, signed with Capitol Records in 2003, and reunited in 2020. They are best known for their song 'Lazy Generation' which was featured on NHL 2005 and Burnout 3: ...
(who are known for performing the game's theme song "Lazy Generation"). The original Xbox version also allows custom soundtracks.


Reception


Critical reviews

''Burnout 3: Takedown'' received "universal acclaim" from professional critics on both platforms according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Based on the game's metascore, it was ranked the second best video game on both platforms in 2004. It is also the highest scoring Xbox racing game of all time and the second highest scoring PlayStation 2 racing game of all time on Metacritic.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
editor
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
opened his review by calling ''Burnout 3: Takedown'' one of the best racing games of all time, noting that it stood out among contemporaries in the diverse and expanding genre. He felt the quality of the game was high enough to recommend it to gamers who were impartial to driving games. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' magazine regarded ''Burnout 3'' to be Criterion's finest work to date; they thought the studio had demonstrated their proficiency by revising the series structure and dynamic. They were also mindful of how ''Burnout 3''s offered fun and exhilarating experience while other developers were prioritising realism in their games. Andrew Reiner of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' wrote that the addition of significant gameplay mechanics had helped craft one of the most addictive racing games ever made. ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a UK-based, multi-format video games magazine, covering console, handheld, PC and Arcade games. The first issue was released in December 2002 and the magazine was still being published monthly in English ...
'' awarded it a perfect score; they proclaimed that ''Burnout 3'' was without a doubt the greatest racing game ever made and described playing it as the most fun they had ever had in the genre.
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
reviewer Miguel Lopez, who also awarded the game a perfect score, remarked that it was possibly the best arcade racer ever made. Reception towards the introduction of Takedowns was highly positive. Reviewers admired the impact that Takedowns had in transforming the boost mechanic and shifting the game's focus to a more aggressive style of driving. ''GamesTM'' pointed out that the hostile behaviour of AI rivals supplemented the system by presenting more opportunities to perform Takedowns, culminating in an intense and dramatic racing experience. Lopez explained that ''Burnout 3'' had intelligently integrated elements of vehicular combat games by introducing Takedowns. Gerstmann commended the game's use of Impact Time and Aftertouch mechanics, which he believed made crashing an entertaining aspect of the game, unlike other racers. IGN's Fran Mirabella III was amazed by the crash system; he considered it to be far ahead of anything that had been done before. The expanded and refined Crash mode was embraced by critics who found the gameplay to be addictive. Reiner highlighted Crash mode as his favourite part of the game, and ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' writer Kristan Reed stated that it was the mode he spent the most time playing. ''Edge'' welcomed the inclusion of ramps and aftertouch, stating that the design of the mode had become "more complex and focused". They thought Crash mode had evolved into a substantial component that was capable of being released as a standalone product. Mirabella and Reed both complimented the balance and variation of events in World Tour, and ''GamesTM'' was pleased with the amount of content featured in the single-player component. Gerstmann agreed that ''Burnout 3'' offered a large amount of content and excellent replay value. He also felt that the progression of difficulty in World Tour was done effectively by introducing a faster cars throughout the campaign at reasonable pace. Reviewers were in agreement that ''Burnout 3''s engaging and frenetic gameplay remained intact during online play. Reed stated that he would have liked to see the single-player content become more integrated into the online component, citing other existing racing games as examples. He thought that progress across single-player events should be recorded in online leaderboards enabling score comparisons with friends. Mirabella believed Criterion had largely triumphed in creating a great online component. The game's visuals and spectacle were lauded by critics who suspected that it would amaze players. Reed questioned whether it was the best looking game to have ever been made. Critics observed that the use of high frame rate and
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
helped convey an incredible sense of speed. Other aspects such particle effects, reflections, and real-time deformation drew praise as well. Critics expressed approval over the sound design of the cars and collisions. However opinions of the licensed soundtrack and DJ were less favourable. Some writers found the DJ's enthusiastic dialogue to be annoying and had mixed opinions on the songs included in the soundtrack, but were thankful for the available audio customisation options.


Accolades

''Burnout 3: Takedown'' received numerous awards from the video games media and independent awards organisations following its release. '' Official U.S. PlayStation Magazine'' and '' Official U.S. Xbox Magazine'' both ranked ''Burnout 3: Takedown'' as their "Game of the Year" ahead of '' Grand Theft Auto: San Andreas'' and ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'' respectively. Eurogamer staff rated ''Burnout 3'' in ninth place on their list of the top fifty games of 2004. ''GameSpot'' named it the best Xbox game of September 2004, and it won the publication's annual "Best Driving Game" award across all platforms. At the 2nd British Academy Games Awards, ''Burnout 3'' won three awards in the "PS2", "Racing", and "Technical Direction" categories, and received three further nominations in the "Art Direction", "Online Multiplayer", and "Xbox" categories. The game won "Racing Game of the Year" and was nominated for "Console Game of the Year" at the 2005 Interactive Achievement Awards. For its showcase at E3 2004, ''Burnout 3'' won "Best Racing Game" from the Game Critics Awards. At the 2004 Golden Joystick Awards, ''Burnout 3'' won the "PlayStation 2 Game of the Year" category and was a runner-up for "Online Game of the Year". At the 2004 Spike Video Game Awards, ''Burnout 3'' won "Best Driving Game" and was nominated for "Game of the Year". It also won the viewer's choice award for "Most Addictive Game". Alex Ward and Criterion were nominated for "Designer of the Year" for their work on ''Burnout 3''.


Commercial performance

''Burnout 3: Takedown'' debuted at number one in the UK software chart. During the game's launch week in the UK, 57% of sales were for the PlayStation 2 and 43% were for the Xbox. The game became the fourth fastest selling Xbox title ever in the UK. Sales of the PlayStation 2 version increased by 32% the following week. In Europe as a whole, ''Burnout 3'' sold above 1 million units by the end of September 2004. The game's PlayStation 2 version ultimately received a "Platinum" sales award from the
Entertainment and Leisure Software Publishers Association The Association for UK Interactive Entertainment (Ukie) is a non-profit trade association for the video game industry in the United Kingdom (UK). Ukie was originally founded as the European Leisure Software Publishers Association (ELSPA), and the ...
(ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. In Australia, ''Burnout 3'' placed in third and ninth respectively in the PlayStation 2 and Xbox software charts at launch. The game performed strongly in Japan, achieving 32,000 sales during launch week and debuted in second place on the software charts. By July 2006, the PlayStation 2 version of ''Burnout 3'' had sold 900,000 copies and earned $28 million in the United States. '' Next Generation'' ranked it as the 65th highest-selling game launched for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
,
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
or
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
between January 2000 and July 2006 in that country. Combined console sales of ''Burnout'' games released in the 2000s reached 2.3 million units in the United States by July 2006.


Legacy

In 2005, Criterion launched their follow-up to ''Burnout 3: Takedown'', titled '' Burnout Revenge''. ''Revenge'' retained Takedowns but continued to evolve the aggressive style of driving by introducing new features such as the ability to knock traffic out of the way and into opponents. With ''Revenge'', Criterion wanted to set the game on its own path rather than just recreate ''Burnout 3'' again. Ward admitted that later ''Burnout'' games may not have recaptured the same quintessential feeling that ''Burnout 3'' did. He considered ''Burnout 3'' to be the game that he was most proud of working on and a high point for the studio. Retrospective coverage of ''Burnout 3: Takedown'' has been overwhelmingly favourable, with many publications considering it to be among the best games released for the PlayStation 2 and Xbox consoles, as well as one of the greatest racing games ever made. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' magazine called the game a pivotal moment for the series and reflected positively on the fundamental changes that had Criterion made in designing it. They praised the game for being balanced all round while noting that later instalments like ''Revenge'' and '' Dominator'' had pushed the series too far in a particular direction, consequently diluting a lot of what ''Burnout 3'' had accomplished. IGN reaffirmed these thoughts in 2015, by declaring the game as the most perfect
arcade racer Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
ever conceived and the peak of the series. In 2015, ''
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' listed ''Burnout 3: Takedown'' as the twelfth best game since 2000, stating that it remained at the forefront of the arcade racing genre.


References


External links


''Burnout 3''
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Criterion Games Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Crit ...
{{Authority control 2004 video games Burnout (series) Criterion Games games Electronic Arts games Interactive Achievement Award winners Multiplayer and single-player video games PlayStation 2 games RenderWare games Video games developed in the United Kingdom Video games set in Asia Video games set in Europe Video games set in the United States Xbox games Xbox Originals games Video games with custom soundtrack support BAFTA winners (video games) Spike Video Game Award winners D.I.C.E. Award for Racing Game of the Year winners