Brown v. Entertainment Merchants Association
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''Brown v. Entertainment Merchants Association'', 564 U.S. 786 (2011), was a
landmark decision Landmark court decisions, in present-day common law legal systems, establish precedents that determine a significant new legal principle or concept, or otherwise substantially affect the interpretation of existing law. "Leading case" is commonly ...
of the
US Supreme Court The Supreme Court of the United States (SCOTUS) is the highest court in the federal judiciary of the United States. It has ultimate appellate jurisdiction over all U.S. federal court cases, and over state court cases that involve a point of ...
that struck down a 2005
California California is a state in the Western United States, located along the Pacific Coast. With nearly 39.2million residents across a total area of approximately , it is the most populous U.S. state and the 3rd largest by area. It is also the m ...
law banning the sale of certain violent
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
s to children without parental supervision. In a 7–2 decision, the Court upheld the lower court decisions and nullified the law, ruling that video games were protected speech under the
First Amendment First or 1st is the ordinal form of the number one (#1). First or 1st may also refer to: *World record, specifically the first instance of a particular achievement Arts and media Music * 1$T, American rapper, singer-songwriter, DJ, and reco ...
as other forms of media. The ruling was seen as a significant victory for the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
. Several of the Court's justices suggested that the issue might need to be re-examined in the future, considering the changing nature of video games and their continuously improving technology.


Background

Many video games, as early as 1976's '' Death Race'', incorporate some aspect of violence into the gameplay mechanic, such as killing an enemy with a weapon, using explosives to destroy a structure, or engaging in dangerous vehicle races. With modern technology, representations of such violence have become more realistic. This has led to concerns that minors who play such video games will be influenced by the violence, altering their real-life behavior. Academic studies have attempted to find a connection between violent video games and the rate of violence and crimes from those that play them; some have stated a connection exists, while others find no link between the matters. Incidents such as the
Columbine High School massacre On April 20, 1999, a school shooting and attempted bombing occurred at Columbine High School in Columbine, Colorado, United States. The perpetrators, 12th grade students Eric Harris and Dylan Klebold, murdered 12 students and one teacher. ...
in 1999 have heightened concerns of a potential connection between video games and violent actions. Accordingly, many concerned groups including politicians and parents have sought to enact regulatory controls of video games to prevent their sales to youth. Prior and during the ''Brown v. EMA'' case, parties like the Entertainment Software Association (ESA) sought to overturn similar state laws that placed limits on the sales of violent video games to minors in Michigan and Illinois. The ESA won these cases, with the laws being found unconstitutional and overly restrictive of protected speech. These states did not further challenge the court rulings. The ESA similarly defeated a Louisiana bill in the 2006 '' Entertainment Software Association v. Foti'' case that would have attempted to ban sales of violent video games to minors. To counteract these increasing complaints and attempts at legislation, the video game industry in the United States created the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Ass ...
(ESRB) in 1994. This was prompted by a 1993 congressional hearing over the violence in the video game ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'' and lack of consistent content ratings between publishers, with Congress threatening to pass legislation that would mandate a ratings system if the industry did not take its own steps. The industry reacted by forming the Interactive Digital Software Association, which would become the ESA, and establishing the ESRB. The ESRB, like the
Motion Picture Association of America The Motion Picture Association (MPA) is an American trade association representing the five major film studios of the United States, as well as the video streaming service Netflix. Founded in 1922 as the Motion Picture Producers and Distrib ...
's rating system, is a voluntary and self-regulated body that examines the content of video games as provided by the publisher before distribution, and given a rating describing the content within, generally classified from being all ages-appropriate to adult audiences only. Video game distributors are similarly bound by voluntary compliance to check the age of the purchaser against the rating of the game to prevent the sale of mature titles to younger players. Most stores prevent the sale of unrated games, so virtually every video game sold at retail in the United States is rated by the ESRB. Attempts have been made to mandate the ratings system; the
Family Entertainment Protection Act The United States Family Entertainment Protection Act (FEPA) was a failed bill introduced by Senator Hillary Clinton (D-NY), and co-sponsored by Senators Joe Lieberman (D-CT), Tim Johnson (D-SD) and Evan Bayh (D-IN) on November 29, 2005. The bil ...
, a 2005 bill introduced into the U.S. Congress by Senators
Hillary Clinton Hillary Diane Rodham Clinton ( Rodham; born October 26, 1947) is an American politician, diplomat, and former lawyer who served as the 67th United States Secretary of State for President Barack Obama from 2009 to 2013, as a United States sen ...
, Joseph Lieberman, and Evan Bayh, would have made ESRB participation mandatory with oversight by the Federal Trade Commission, and introduced fines for selling Mature or Adult-Only content to minors. The bill, however, did not clear the Senate. Though the ESRB met criticism in 2000–2005 for the ease of access of mature-rated games to minors, the Board has improved its efforts to enforce the ratings system at retailers. A 2011 report issued by the
Federal Trade Commission The Federal Trade Commission (FTC) is an independent agency of the United States government whose principal mission is the enforcement of civil (non-criminal) antitrust law and the promotion of consumer protection. The FTC shares jurisdiction o ...
found that the voluntary controls by the ESRB had the highest success rate of any media industry, preventing sales of mature titles to minors 87% of the time. Similar content rating systems exist in other countries, including the EU's Pan European Game Information (PEGI) system, the Australian Classification Board, and Japan's Computer Entertainment Rating Organization.


California law

In 2005, the
California State Legislature The California State Legislature is a bicameral state legislature consisting of a lower house, the California State Assembly, with 80 members; and an upper house, the California State Senate, with 40 members. Both houses of the Legislatu ...
passed AB 1179, sponsored by then-
California State Senator The California State Senate is the upper house of the California State Legislature, the lower house being the California State Assembly. The State Senate convenes, along with the State Assembly, at the California State Capitol in Sacramento. D ...
Leland Yee, which banned the sale of violent video games to anyone under age 18 and required clear labeling beyond the existing ESRB rating system. The law would have a maximum $1000 fine for each infraction. The definition of "violent video game" used a variation of the Miller test, a three-pronged test used previously by the
United States Supreme Court The Supreme Court of the United States (SCOTUS) is the highest court in the federal judiciary of the United States. It has ultimate appellate jurisdiction over all U.S. federal court cases, and over state court cases that involve a point o ...
to define when obscene speech is not protected under the
First Amendment First or 1st is the ordinal form of the number one (#1). First or 1st may also refer to: *World record, specifically the first instance of a particular achievement Arts and media Music * 1$T, American rapper, singer-songwriter, DJ, and reco ...
. The bill was signed into law by Governor
Arnold Schwarzenegger Arnold Alois Schwarzenegger (born July 30, 1947) is an Austrian and American actor, film producer, businessman, retired professional bodybuilder and politician who served as the 38th governor of California between 2003 and 2011. ''Time'' ...
in October 2005. The law would have gone into effect in January 2006. The law was a second attempt by Yee to enact restrictions for video game sales to minors. Yee's background as a
child psychologist Developmental psychology is the scientific study of how and why humans grow, change, and adapt across the course of their lives. Originally concerned with infants and children, the field has expanded to include adolescence, adult development ...
led him to assert there was a connection between video games and violence and believed that the government had strong interest in restricting video game sales to minors as was already done for pornographic works. In 2004, Yee had drafted a law that would have required mature-rated video games to be stocked separately from other titles. Though the bill ultimately passed as CA Law AB 1793, the bill's language was diluted at its passage, only requiring stores to display the ESRB ratings system and provide information to parents about it.


Legal challenges


The District Court opinion

Before the California bill was signed into law, the ESA and the Video Software Dealers Association (VSDA), now known as the Entertainment Merchants Association (EMA), were preparing a lawsuit to overturn the law, fearing that the "violent video game" definition would affect many titles that the ESRB has otherwise labeled appropriate for younger players, and threaten to harm the video game industry. The VSDA filed suit in the
United States District Court for the Northern District of California The United States District Court for the Northern District of California (in case citations, N.D. Cal.) is the federal United States district court whose jurisdiction comprises the following counties of California: Alameda, Contra Costa, De ...
and was later joined by the ESA. The two groups succeeded in obtaining a preliminary injunction in December 2005 to block enforcement of the law during the case; U.S. District Judge Ronald M. Whyte cited in his preliminary decision: "The plaintiffs have shown at least that serious questions are raised concerning the States' ability to restrict minors' First Amendment rights in connection with exposure to violent video games, including the question of whether there is a causal connection between access to such games and psychological or other harm to children." In August 2007, Whyte ultimately ruled for the plaintiffs, holding that the law violated the First Amendment, and that there was an insufficient showing of proof that either video games differed from other media or that there was established causality between violent video games and violent behavior.


The Ninth Circuit appeal

California Governor
Arnold Schwarzenegger Arnold Alois Schwarzenegger (born July 30, 1947) is an Austrian and American actor, film producer, businessman, retired professional bodybuilder and politician who served as the 38th governor of California between 2003 and 2011. ''Time'' ...
appealed the ruling in September 2007, stating that he would "vigorously defend this law" and that he and the people of California have "a responsibility to our kids and our communities to protect against the effects of games that depict ultra-violent actions". The Ninth Circuit Court of Appeals affirmed Whyte's decision in 2009. The Ninth Circuit considered the constitutionality of the law; given the timeframe of the law's passing relative to litigation, it was referred to as the "Act" in the court's opinion. The Ninth Circuit affirmed the District Court's Summary Judgment for the VSDA by holding: #The Act is a presumptively invalid content-based restriction on speech, so it is subject to strict scrutiny and not the "variable obscenity" standard from '' Ginsberg v. New York''.. #The Act violates rights protected by the First Amendment because the state has not demonstrated a compelling interest, has not tailored the restriction to its alleged compelling interest, and there exists a less-restrictive means that would further the State's expressed interest. #The Act's labeling requirement is unconstitutionally compelled speech under the First Amendment because it does not require the disclosure of purely factual information, but compels the carrying of the State's controversial opinion. The court first addressed the VSDA's argument that the entire Act should be invalidated based on the defendant's concession on appeal that the definition of "violent video game" in the Act is unconstitutionally broad. However, the statute had a severability clause,California Civil Code § 1746.5. so the court went through the severability test set forth in ''Hotel Employees & Rest. Employees Int'l Union v. Davis''. The court held that the definition for "violent video game" is grammatically and functionally separable because, as an alternative definition of "violent video game", it can be removed from the Act without affecting the wording or function of the Act's other provisions. Further, the definitions are volitionally separable because those sections were not of critical importance to the passage of the Act and the legislative body would have adopted the Act had it foreseen the partial invalidation of the statute. These definition sections were only included to avoid the possibility that a court would rule the terms unconstitutionally vague; the court found that the legislature would still have enacted the statute without this definition section. The court next went on to determine what level of scrutiny should be applied in reviewing the Act's prohibitions. The defendants insisted that the "variable obscenity" standard from ''Ginsberg v. New York'' should be used. However, the court held that the "variable obscenity" standard does not apply to violence. The Court in ''Ginsberg'' was careful to place substantive limits on its holding, and concern in ''Ginsberg'' regarded only "sex material", not violence. The court declined to extend the application of the "variable obscenity" standard to violence, so strict scrutiny was applied instead. In applying the strict scrutiny standard, the court recognized that "content-based regulations are presumptively invalid",. and to survive invalidation, the Act had to fulfill two qualifications: #Restrictions "must be narrowly tailored to promote a compelling Government interest". #"If a less restrictive alternative would serve the Government's purpose, the legislature must use that alternative.". The court invalidated the statute on both accounts. First, the court said that in considering its decision, the court limited the purpose of the Act to the actual harm to the brain of a child playing a violent video game. As a result, the state was required to show that "the recited harms are real, not merely conjectural, and that the regulation will in fact alleviate these harms in a direct and material way".. Here, the defendants failed to do so because all of the reports they relied on in making these claims were admittedly flawed. While the state is allowed to protect minors from actual psychological or neurological harm, it is not permitted to control minors' thoughts. Second, the court held that the defendants did not demonstrate the absence of less restrictive alternative means. In fact, video games already comply with a voluntary rating system that rates video games based on their topics and age appropriateness. This is a clear example of a less restrictive means. The court noted that the least restrictive means is not the same as the most effective means. The court also evaluated the constitutionality of the Act's labeling provision, which requires that a label be affixed to the front of every package the state deems to be a "violent video game". Generally, "freedom of speech prohibits the government from telling people what they must say". However, the court has upheld compelled commercial speech where it is the inclusion of "purely factual and uncontroversial information" in advertising.. However, the labeling requirement of "violent video game" is not factual information. The Act has not clearly and legally provided a way to determine if a video game is violent so the sticker does not convey factual information. Consequently, the court found that the Act is unconstitutional.


Supreme Court appeal

Gov. Schwarzenegger again appealed to the Supreme Court, looking to overturn the Ninth Circuit's ruling, filing a writ of ''
certiorari In law, ''certiorari'' is a court process to seek judicial review of a decision of a lower court or government agency. ''Certiorari'' comes from the name of an English prerogative writ, issued by a superior court to direct that the record of ...
'' to the Court in May 2009. The Supreme Court agreed to hear the case, at this point filed as ''Schwarzenegger v. Entertainment Merchants Ass'n.'' The fact that the Court accepted this case was considered surprising, based on the previous case record for such violent video game laws that were unanimously overturned in other states. Analysts believed that because the Court agreed to hear this case, there were unanswered questions between the protection of free speech from the First Amendment, and the legal enforcement of protecting minors from unprotected free speech such as through restrictions on the sales of pornography to minors. Just a week prior to the acceptance of the ''certiorari'', in '' United States v. Stevens'' the Court overturned another law that sought restrictions on depictions of animal cruelty, which some analysts felt would reflect the Court's position to likely overturn the violent video game law. The Entertainment Consumers Association (ECA) launched an online petition along with their amicus brief to provide the Supreme Court additional information. The Progress & Freedom Foundation and the
Electronic Frontier Foundation The Electronic Frontier Foundation (EFF) is an international non-profit digital rights group based in San Francisco, California. The foundation was formed on 10 July 1990 by John Gilmore, John Perry Barlow and Mitch Kapor to promote Internet ...
together submitted an ''amicus'' brief citing social research that declared '' Super Mario Bros.'' to be a violent video game. It was compared to Mighty Mouse and Road Runner, cartoons that depict a similar form of violence with little negative reaction from the public. Video game developers
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washi ...
and Activision Blizzard supported the ESA effort. Industry associations for musical works, movies, and publishing, including the
National Association of Broadcasters The National Association of Broadcasters (NAB) is a trade association and lobby group representing the interests of commercial and non-commercial over-the-air radio and television broadcasters in the United States. The NAB represents more than ...
, the
Motion Picture Association of America The Motion Picture Association (MPA) is an American trade association representing the five major film studios of the United States, as well as the video streaming service Netflix. Founded in 1922 as the Motion Picture Producers and Distrib ...
,
Recording Industry Association of America The Recording Industry Association of America (RIAA) is a trade organization that represents the music recording industry in the United States. Its members consist of record labels and distributors that the RIAA says "create, manufacture, and/ ...
, National Cable & Telecommunications Association, and the
Future of Music Coalition Future of Music Coalition (FMC) is a U.S. 501(c)(3) national non-profit organization specializing in education, research and advocacy for musicians with a focus on issues at the intersection of music technology, policy and law. Background Fut ...
, also submitted briefs to the court in favor of striking down the law, fearing that should the law be found constitutional, their industries would also be affected. Associations for the protection of civil rights, including the
American Civil Liberties Union The American Civil Liberties Union (ACLU) is a nonprofit organization founded in 1920 "to defend and preserve the individual rights and liberties guaranteed to every person in this country by the Constitution and laws of the United States". T ...
, the
National Coalition Against Censorship The National Coalition Against Censorship (NCAC), founded in 1974, is an alliance of 50 American non-profit organizations, including literary, artistic, religious, educational, professional, labor, and civil liberties groups. NCAC is a New York-bas ...
, and the National Youth Rights Association, submitted ''amicus'' briefs. Also filing amicus briefs against the State of California was a coalition of other states including Rhode Island, Arkansas, Georgia, Nebraska, North Dakota, Oklahoma, South Carolina, Utah and Washington, as well as Puerto Rico, which stated the law was unnecessary as no evidence linked video games to youth violence and the voluntary ESRB system was working well. Also submitting an amicus brief opposing the law was a coalition of 82 psychologists, criminologists, medical scientists and media researchers concerned that the State of California had misrepresented the science on video games. The State of California was joined by eleven other States, including those that had passed laws later declared unconstitutional; the States, in an ''amicus'' brief, stated that they are "vitally interested in protecting the welfare of children and in helping parents raise them" but the District Court's decision restricts their authority to do so. Further supporting the State of California were the
American Academy of Pediatrics The American Academy of Pediatrics (AAP) is an American professional association of pediatricians, headquartered in Itasca, Illinois. It maintains its Department of Federal Affairs office in Washington, D.C. Background The Academy was found ...
, the California Psychological Association,
Common Sense Media Common Sense Media (CSM) is an organization that reviews and provides ratings for media and technology with the goal of providing information on their suitability for children.
, and the
Eagle Forum Eagle Forum is a conservative interest group in the United States founded by Phyllis Schlafly in 1972 and is the parent organization that also includes the Eagle Forum Education and Legal Defense Fund and the Eagle Forum PAC. The Eagle Forum has ...
.
Oral argument Oral arguments are spoken presentations to a judge or appellate court by a lawyer (or parties when representing themselves) of the legal reasons why they should prevail. Oral argument at the appellate level accompanies written briefs, which also a ...
s were held on November 2, 2010. To California's attorney, the Justices voiced concern on the distinction between video games and other commercial works such as films and comic books. Justice
Antonin Scalia Antonin Gregory Scalia (; March 11, 1936 – February 13, 2016) was an American jurist who served as an associate justice of the Supreme Court of the United States from 1986 until his death in 2016. He was described as the intellectu ...
wondered if the law with its vague definition of "violence" could also be applied to '' Grimms' Fairy Tales''. To the ESA and other trade groups, the Justices suggested that California and other states do have precedence to protect minors from certain forms of violence, though under narrower terms than the California law. Justice
John Roberts John Glover Roberts Jr. (born January 27, 1955) is an American lawyer and jurist who has served as the 17th chief justice of the United States since 2005. Roberts has authored the majority opinion in several landmark cases, including '' Nat ...
argued that while companies can provide parental filters on such violent games, "any 13-year-old can bypass hemin about five minutes". Several questions centered on the controversial game ''
Postal 2 ''Postal 2'' is a 2003 first-person shooter developed by Running with Scissors. It is the sequel to the 1997 game '' Postal'' and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. ''Postal 2'', as wel ...
'', where the player can urinate on non-player characters and set them ablaze, among other violent acts. The Justices, in general, agreed that upholding California's law would require a "novel extension of First Amendment principles to expressions concerning violence". With
Jerry Brown Edmund Gerald Brown Jr. (born April 7, 1938) is an American lawyer, author, and politician who served as the 34th and 39th governor of California from 1975 to 1983 and 2011 to 2019. A member of the Democratic Party, he was elected Secretary of S ...
winning the 2010 California Governor election, the case was renamed to ''Brown v. Entertainment Merchants Ass'n'' after the oral hearings.


Opinion

On June 27, 2011, the Supreme Court issued a 7–2 opinion striking down the California law as unconstitutional on the basis of the First and Fourteenth Amendments. The majority opinion was authored by Justice Antonin Scalia and joined by Justices Ginsburg, Kennedy, Sotomayor, and Kagan. It first held that "video games qualify for First Amendment protection": Justice Scalia then affirmed that, while states may pass laws to block obscene material from minors as previously decided in the 1968 '' Ginsberg v. New York'' case, "speech about violence is not obscene", and California's statute was unlawful. The decision pointed to fairy tales like those of the
Brothers Grimm The Brothers Grimm ( or ), Jacob (1785–1863) and Wilhelm (1786–1859), were a brother duo of German academics, philologists, cultural researchers, lexicographers, and authors who together collected and published folklore. They are among th ...
, which are regularly given to children to read, "contain no shortage of gore" that are also present in video games. The decision further compared video games to classical works like ''
The Divine Comedy The ''Divine Comedy'' ( it, Divina Commedia ) is an Italian narrative poem by Dante Alighieri, begun 1308 and completed in around 1321, shortly before the author's death. It is widely considered the pre-eminent work in Italian literature an ...
'', stating that "Even if we can see in them nothing of any possible value to society ..., they are as much entitled to the protection of free speech as the best of literature." Scalia's decision also stated that the current self-moderated industry standards like the ESRB are operated effectively to regulate the sale of more mature games to minors, and that "filling the remaining modest gap in concerned-parents' control can hardly be a compelling state interest" requiring a law to enforce. The Court's decision also determined that from the evidence, there was no "compelling" link between violent video games and its effects on children. The decision cited one medical report that asserted that cartoons like ''
Looney Tunes ''Looney Tunes'' is an American animated comedy short film series produced by Warner Bros. starting from 1930 to 1969, concurrently with its partner series '' Merrie Melodies'', during the golden age of American animation. ...
'' generate the same effects in children as in games like ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers m ...
'' or imagery of guns.


Alito's concurrence

Justice
Samuel Alito Samuel Anthony Alito Jr. ( ; born April 1, 1950) is an American lawyer and jurist who serves as an associate justice of the Supreme Court of the United States. He was nominated by President George W. Bush on October 31, 2005, and has serve ...
wrote a separate
concurrence In Western jurisprudence, concurrence (also contemporaneity or simultaneity) is the apparent need to prove the simultaneous occurrence of both ("guilty action") and ("guilty mind"), to constitute a crime; except in crimes of strict liabilit ...
supporting the majority decision, and was joined by Chief Justice
John Roberts John Glover Roberts Jr. (born January 27, 1955) is an American lawyer and jurist who has served as the 17th chief justice of the United States since 2005. Roberts has authored the majority opinion in several landmark cases, including '' Nat ...
. Though Alito agreed with the constitutional application to the California law, believing that its "threshold requirement" that guides what material would be covered by the law was too broad, he questioned the potential double standard that existed between violence and sexual content in regards to this threshold. Alito wrote that he was unsure that there was no connection between violent video games and effects on children, stating that "There are reasons to suspect that the experience of playing violent video games just might be very different from reading a book, listening to the radio, or watching a movie or a television show", referencing the book ''Infinite Reality'' which highlights the psychological effects of virtual reality, and argued that the decision "would not squelch legislative efforts to deal with what is perceived by some to be a significant and developing social problem".


Dissents

Justices
Clarence Thomas Clarence Thomas (born June 23, 1948) is an American jurist who serves as an associate justice of the Supreme Court of the United States. He was nominated by President George H. W. Bush to succeed Thurgood Marshall and has served since 1 ...
and
Stephen Breyer Stephen Gerald Breyer ( ; born August 15, 1938) is a retired American lawyer and jurist who served as an associate justice of the U.S. Supreme Court from 1994 until his retirement in 2022. He was nominated by President Bill Clinton, and rep ...
dissented, each writing a separate dissent. Justice Thomas, in his dissent, considered that historically, the Founding Fathers "believed parents to have complete authority over their minor children and expected parents to direct the development of those children", and that the intent of the First Amendment "does not include a right to speak to minors (or a right of minors to access speech) without going through the minors' parents or guardians". Breyer wrote separately, concerned that the majority's decision conflicts with previous rulings from ''Ginsberg'' and ''Miller''. He contrasted the previous findings regulating sales of publications containing nudity to those of violent video games: "But what sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting a sale to that 13 year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her?" Breyer further argued that "This case is ultimately less about censorship than it is about education", believing that the Government has a vested interest in allowing parents to make decisions for their child as to "raise future generations committed cooperatively to making our system of government work", and that "California's law imposes no more than a modest restriction on expression." Breyer also expressed concern that the self-regulation of the industry still allowed for 20% of minors to purchase mature video games on a national average, and as high as 50% in the case of one nationwide chain, based on the aforementioned 2011
Federal Trade Commission The Federal Trade Commission (FTC) is an independent agency of the United States government whose principal mission is the enforcement of civil (non-criminal) antitrust law and the promotion of consumer protection. The FTC shares jurisdiction o ...
study.


Reactions

The ruling was praised by the video game industry, which had expected the law to be ruled unconstitutional, but sought affirmation by the Court. ESA's CEO, Michael Gallagher, responded that "The Court declared forcefully that content-based restrictions on games are unconstitutional; and that parents, not government bureaucrats, have the right to decide what is appropriate for their children." Bo Anderson of the EMA stated that "there now can be no argument whether video games are entitled to the same protection as books, movies, music, and other expressive entertainment", while Electronic Arts' (former) CEO
John Riccitiello John Riccitiello () is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts, and co-founded private equity firm Elevat ...
asserted that the decision "affirmed the constitutional rights of game developers". Other entertainment industries, such as the Motion Picture Association of America, also showed support for the Court's decision. Former U.S. Senator and current head of the Association
Chris Dodd Christopher John Dodd (born May 27, 1944) is an American lobbyist, lawyer, and Democratic Party (United States), Democratic Party politician who served as a United States senator from Connecticut from 1981 to 2011. Dodd is the List of United Sta ...
recognized that the motion picture industry has seen similar attempts to limit its freedom of expression, and that "We applaud the Supreme Court for recognizing the far-reaching First-Amendment implications posed by the California law." Groups that supported the California law were critical of the decision. California State Senator Leland Yee was very critical of the decision, claiming that "It is simply wrong that the video game industry can be allowed to put their profit margins over the rights of parents and the well-being of children." Yee stated he would review the opinions and attempt to reintroduce a new bill within the constitutionality of the decision, and claimed it was "disappointing the court didn't understand just how violent these games are". James Steyer of
Common Sense Media Common Sense Media (CSM) is an organization that reviews and provides ratings for media and technology with the goal of providing information on their suitability for children.
also criticized the decision, citing that "If parents decide a violent game is okay for their kid, that's one thing, but millions of kids are not able to judge the impact of ultra-violence on their own." Andy Schlafly, who had submitted a brief to the court on behalf of the Eagle Forum and Legal Defense Fund, heavily criticized the majority opinion, believing that "the court's latest disregard of parental rights is on a crash course with technological advances". Tim Winter of the
Parents Television Council The Parents Television and Media Council (PTMC), formerly the Parents Television Council (PTC), is an American media advocacy group founded by conservative Christian activist L. Brent Bozell III in 1995, which advocates for what it considers ...
asserted that the Court's decision "replaces the authority of parents with the economic interests of the video game industry". ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large n ...
'' opined that the California law "did nothing to infringe on the rights of adults" while dealing with "reasonable limitations on minors' access to extremely violent games that even the video game industry acknowledges are inappropriate", and that with the high bar for any future legislation, the onus is on the video game industry to maintain its self-policing of video game sales. Analysts believed that while this was a major victory for the video game industry, the challenge is not yet over. Dan Offner, a partner for the video game industry analysis firm Loeb & Loeb believed that similar laws and regulations will be sought by State and Federal governments, as "the regulation of mature content with respect to minors as a hot button issue for the Federal Trade Commission and the various state governments". Other analysts cited that as more game content becomes available online as opposed to retail channels, the focus may shift more towards "privacy and security" of children and preventing children from amassing large fees from pay-to-use gaming services, pointing to a $3 million settlement that Playdom had to pay for violating privacy of its younger users. Sean Bersell of the EMA noted that future debates over violent video games may involve public opinion in addition to new legislation, noting that "Retailers along with publishers and parents all have a role in keeping kids away from these games." Seth Schiesel of ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' proposed that the Court's decision should be a challenge to the industry to show that they can mature on the decision that video games are a form of art, asking the industry: "Will you use it as cover to pump out schlock or will you rise to the opportunity and respectability that has been afforded you?" Schiesel also considered that even if games with increased interactivity and reality may make the games more dangerous, this could also make the player more aware of the potential consequences of his or her actions, even when such an action is made with the purpose to gain points/level or to kill a "dangerous enemy" in that game. In January 2012, the state of California agreed to pay the ESA $950,000 for reimbursing the ESA's legal fees during the Supreme Court trial, atop approximately $350,000 in fees from the previous trials at lower courts. The ESA stated that it will use an unspecified portion of this money to help create after-school programs in "underserved" communities in the Oakland and Sacramento areas to help teach students job skills. The total cost of defending the case is estimated around $1.8 million, including the State's own legal costs. In March 2012, Kenneth Doroshow and Paul M. Smith, the lawyers for the EMA who argued the case, were presented with the Ambassador Award by the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
. The Ambassador Award "honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games". In a seminar given in November 2014, Justice
Elena Kagan Elena Kagan ( ; born April 28, 1960) is an American lawyer who serves as an Associate Justice of the Supreme Court of the United States, associate justice of the Supreme Court of the United States. She was Elena Kagan Supreme Court nomination ...
expressed her thoughts on the decision in this case, noting that for herself, she faced a difficult decision between what she felt was right – allowing parents to decide what their children should watch and play – and what the state of the law was, and in hindsight, was still not sure if they made the right decision. She noted that she, along with four others on the court, effectively added language to the decision that would preempt any future laws that attempted to restrict game sales. Mike Gallagher, CEO of the ESA, observed in 2017 that the same
moral panic A moral panic is a widespread feeling of fear, often an irrational one, that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", us ...
that led to concerns over video games and resulting in this case were starting to appear for newer video game systems that can further blur lines between the virtual and real world, such as
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
,
augmented reality Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be de ...
, and mixed reality, and anticipates that there will be further tests of the applicability of First Amendment protection toward these new forms of media. Gallagher cites the AR-based game '' Pokémon Go'' as a good example of how the courts may re-examine the case.


Public opinion

A national telephone poll conducted in the second quarter of 2011 by
Fairleigh Dickinson University Fairleigh Dickinson University is a private university with its main campuses in the U.S. state of New Jersey. Founded in 1942, Fairleigh Dickinson University currently offers more than 100 degree programs to its students. In addition to its tw ...
's PublicMind showed that a majority of American voters (57%) agreed that states should have the "right to regulate the sale of video games hat are violentin order to protect minors; the same way states regulate tobacco, alcohol and pornography". On the other hand, 39% of voters agreed with the Court's majority that "parents should make the decision" about what video games they purchase for their children, and what constitutes "too violent". These voters agreed with the statement "states do not have the right to decide that some video games are too violent for inors any more than they have the right to decide what literature or fairy tales are too violent". The poll was conducted before the Court released its decision on June 27, 2011.Fairleigh Dickinson University's PublicMind (June 6, 2011).
U.S. Public Says Regulate Violent Video Games, the Focus of Brown v. Entertainment Merchants
. ress ReleaseJune 6, 2011. See e.g. Maryam K. Ansari,
California Video Game Law Before U.S. Supreme Court
. FindLaw. June 8, 2011.


See also

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Video gaming in the United States Video gaming in the United States is one of the fastest-growing entertainment industries in the country. According to a 2020 study released by the Entertainment Software Association, The yearly economic output of the American video game industry ...


References


Further reading

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External links

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Supreme Court of the United States: docket for ''Brown v. Entertainment Merchants Association, #08-1448Transcript of the Supreme Court hearing on November 2, 2010Supreme Court BlogArstechnica on Supreme Court Granting Cert
{{DEFAULTSORT:Brown v. Entertainment Merchants Association United States Supreme Court cases United States Supreme Court cases of the Roberts Court United States Free Speech Clause case law Video game law Video game censorship 2011 in United States case law Video gaming in the United States 2011 in video gaming