Braunstein (wargame)
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''Braunstein'' is an experimental game and game genre introduced by
David Wesely David Wesely (born 1945) is a wargamer, board game designer, and video game developer. Wesely's developments, inspired by ''Kriegsspiel'' wargames, were important and influential in the early history of role-playing games. Early life and educat ...
, a member of the
Midwest Military Simulation Association The Midwest Military Simulation Association (MMSA) is a group of wargamers and military figurine collectors active during the late 1960s and 1970s. History When wargaming was in its heyday and role-playing games were first developed, the group live ...
, in the late 1960s, and originally played in the
Twin Cities Twin cities are a special case of two neighboring cities or urban centres that grow into a single conurbation – or narrowly separated urban areas – over time. There are no formal criteria, but twin cities are generally comparable in sta ...
. ''Braunstein'' was important and influential in the early history of
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
.


Origins


Braunstein 1

In 1969,
David Wesely David Wesely (born 1945) is a wargamer, board game designer, and video game developer. Wesely's developments, inspired by ''Kriegsspiel'' wargames, were important and influential in the early history of role-playing games. Early life and educat ...
served as referee for a Napoleonic wargame set in the fictional German town of Braunstein. Wesely set up a multi-player, multi-objective game, in which he assigned individual roles for each player, including non-military roles. For example, he had players acting as town mayor, banker, and university chancellor. Nearly 20 players showed up for the game, which was more than anticipated, and each player was assigned a role in the town of Braunstein. The players were originally supposed to communicate with the referee in a separate room. Unexpectedly, the players began using their characters to talk to one another, and traveled around the town of Braunstein. When two players unexpectedly challenged each other to a duel, Wesely found it necessary to improvise rules for the encounter on the spot. Though Wesely thought the results were chaotic and the experiment a failure, the other players enjoyed the role playing aspect and asked him to run another game.


Braunstein 2-4

Wesely subsequently invented a new role playing scenario in which players attempt to stage or avert a coup in a small Latin American republic – the perpetually unstable nation of Banania. He and Dave Arneson, another member of the MMSA, took turns acting as the referee for repeated stagings of this scenario, which was also known as a 'Braunstein'; Arneson took over as referee after Wesely left for service in the Army.


Inspirations

Wesely's ''Braunstein'' drew inspiration from ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
'', a game requiring players to negotiate in between turns. The idea of a referee was derived from ''Strategos: The American Game of War'' (1880), by Charles Totten. Totten's book also inspired Wesely with the idea of having a game master who invented the scenario for the evening's battle. Wesely discovered the idea of "n-player" strategy games from ''The Compleat Strategist'' (1954) by J.D. Williams. Wesely also read and cited as influential, ''Conflict and Defense: A General Theory'' (1962), by Kenneth E. Boulding.


Influence


Role-playing games

Braunstein contributed to the development of role-playing games by introducing a one-to-one identification of player and
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
, and open-ended rules allowing the players to attempt any action, with the result of the action determined by the referee. The
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
concepts Wesely introduced were further developed by Duane Jenkins in his old west "Brownstone" setting and by Dave Arneson in his
Blackmoor Blackmore is a village in Essex, England. Blackmore or Blackmoor may also refer to: * Blackmore (name), a surname (including a list of people with the name) * Blackmoor, Hampshire, a village in the East Hampshire district of Hampshire, England ...
setting and later in the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' game to which Arneson was a contributing author.


''Brownstone''

In October 1970, Wesely, who had enrolled in Army ROTC at the University of Kansas, was commissioned 2nd Lieutenant and ordered to active duty. Arneson continued to run Braunstein and invent new scenarios. Duane Jenkins, another gamer in the MMSA, created a series of "wild west Braunsteins" set in "Brownstone Texas" in which Arneson played the recurring role of a Mexican bandit leader named "El Pauncho". The "Brownstone" games introduced the concept of giving the players their own "player characters" with a history that they could develop from game to game, rather than starting over each time the game was played.


''Blackmoor''

In 1971, Arneson developed a Braunstein set in a fantasy world called "The Northern Marches" including the "Barony of Blackmoor". For this campaign he brought together ideas from such disparate sources as ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's bo ...
'' novels and the ''
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'' horror soap opera. Arneson initially described his ''Blackmoor'' game as a "
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
Braunstein," featuring " mythical creatures." In a 1981 interview published in ''
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'' magazine, Dave Arneson described Wesely's ''Braunstein'' as a game in which each player had a "role" that they were playing. He also described his ''Blackmoor'' game as a variation of Dave Wesely's earlier ''Braunstein'', based on Wesely's ideas about role-playing, but set in a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
world. Unlike the original ''Braunstein'' scenarios, the ''Blackmoor'' game and setting were meant for campaign play with an endless series of progressions. Peterson cites Arneson's ''Blackmoor'' game as being the most significant precursor to ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''. In this precursor to ''Dungeons & Dragons'', players' recurring characters adventured in the fantasy Barony of Blackmoor, including delving into the monster and treasure filled dungeons beneath "Castle Blackmoor", which was inspired by a plastic model kit of Branzoll Castle in Italy.


References

{{reflist Miniature wargames