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''Blast Corps'' is an action game developed by Rare and published by Nintendo for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. In the game, the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps. It was released in March 1997 in Japan and North America. A wider release followed at the end of that year. The game was Rare's first game for the Nintendo 64. Its development team ranged between four and seven members, many of whom were recent graduates. The team sought to find gameplay to fit Rare co-founder
Chris Stamper Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developer ...
's idea for a building destruction game. The puzzle
game mechanics In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
were inspired by those of ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' (1994). ''Blast Corps'' was released to critical acclaim and received
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
's second highest Nintendo 64 game ratings of 1997. The game sold one million copieslower than the team's expectationsand received several editor's choice awards. Reviewers praised its originality, variety, and graphics, but some criticized its controls and repetition. Reviewers of Rare's 2015 '' Rare Replay'' retrospective compilation noted ''Blast Corps'' as a standout title.


Gameplay

''Blast Corps'' is a single-player action video game. The player controls vehicles to destroy buildings, farms, and other structures in the path of a runaway nuclear missile carrier. The player fails if the carrier collides with an object. The eight demolition vehicles vary in the way they clear structures: the bulldozer rams, the dump truck drifts, the lightweight buggy crashes from higher ground, the tricycle shoots missiles, another truck presses outwards from its sides, and robot
mechs In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the mean ...
tumble and stomp from the land and the air. The player must transfer between vehicles and other machinery to solve puzzles. Objectives include transporting timed explosive crates and bridging gaps. The game's puzzles increase in difficulty as the player progresses through its 57 levels. The world is portrayed from a three-quarters overhead view. The player can adjust the game's viewable perspective with zoom and horizontal panning functions. Pop-up hints will guide the player in the early stages of the game, and other characters audibly encourage the player as each level wears on. The cheery soundtrack increases in tempo as the level's timer runs low. After completing a level, the player can return to explore without a time limit. By finding secrets and activating lights throughout the level, the player raises their score and final medal ranking. There are also secret levels hidden throughout the game, where the player completes objectives against the clock. The player can compete against a ghost copy of their previous path through a level. There are no settings to change the game's difficulty, and the game saves to both the
game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
itself and
external storage In computing, external storage refers to non-volatile (secondary) data storage outside a computer's own internal hardware, and thus can be readily disconnected and accessed elsewhere. Such storage devices may refer to removable media (e.g. pun ...
.


Development

''Blast Corps'' was among Rare's first games for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
and led a run of seven critically acclaimed Rare titles for the console. The game's production began in early 1996. The development team consisted of four recent graduates, though it expanded at times to seven concurrent staff. Martin Wakeley became the game's lead
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
. He credited the team's small size for their easy progression from planning to market. Rare founder
Chris Stamper Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developer ...
was the impetus for the project. He had wanted to make a game about destroying buildings for years prior to ''Blast Corps'' development. The team worked to fit his idea to a gameplay concept and devised a "Constantly Moving Object" conceit that would give the levels a time limit. This idea became the nuclear missile carrier. ''Retro Gamer'' credited Wakeley for ''Blast Corps'' idiosyncratic ideas and humor in light of the game's serious premise. For instance, the ''
Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64. It was also released for the iQue Player in China in 2003. The game is the second main entry in the ''Mario Kart'' series and is the successor to ''Super Mari ...
'' "power slide" drift mechanics inspired that of ''Blast Corps'' dump truck. Wakeley championed the drift controls against the rest of the team, who found them aggravating. The game's lead artist, Ricky Berwick, had developed the vehicle concepts without consideration for their in-game function, and the vehicles were only later retrofitted to the gameplay. One of the robot vehicles was designed without an arm because the developers had run out of computer memory to store the data and liked the look anyway. Wakeley determined the game's
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
"goal medal" objectives, in which players would attempt to better a set completion time on each level. ''Blast Corps'' Japanese and American quality assurance teams later competed to push the levels to their limits, which resulted in the game's platinum level objectives. Wakeley described these platinum challenges as "just insane" and said he could only finish four himself. Wakeley saw ''Blast Corps'' as a
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
at its core. He was influenced by the 1994 ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'', in which the player begins each level with all the tools they need to finish but must learn how to use them. Wakeley said this was ''Blast Corp'' core
game mechanic In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
. He was also inspired by the '' Super Mario 64'' demo at Nintendo's annual trade show in 1995, which introduced him to the 3D
analog stick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
and spurred him to achieve something similar. The team's technical accomplishments included character and environment models composed completely of polygons and the absence of
distance fog Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by shading distant objects differently. Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult ...
to obscure the
draw distance In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the ...
. Nintendo published ''Blast Corps'' for their Nintendo 64. In its 1995 trade show preview, it was originally titled ''Blast Dozer'', a name it retained for its Japanese release. (The team had considered other titles, including "Heavy Duty Heroes", "Blast Radius", and "Power Dozer".) ''Blast Corps'' was first released in Japan on March 21, 1997, and in North America three days later. Its European and Australian release followed on December 22. The game had been in production for just over a year.


Reception

The game received "universal acclaim", according to review aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, and "unanimous critical success", according to ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
''. Reviewers highly praised the novelty and variety of ''Blast Corps'' gameplay. Peer Schneider of '' IGN'', in particular, lauded the game's originality in an industry hesitant to take risks. Trent Ward commented in ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' that the premise taps into childhood fantasies, while "the unique relationship between the terrain and the vehicles you pilot ensures that ''Blast Corps'' will exercise your mind as well as your reflexes". Reviewers struggled to master the game's controls. '' GamePro''s Slo Mo praised this aspect of the game, saying that even mastering the extreme precision of the steering is fun, and rewards the player with both better gameplay technique and an appreciation for the strong distinction between the game's many vehicles. Schneider likewise overcame his initial concerns to appreciate the complexity of the controls and the differences between the vehicles. He considered the locked camera view restrictive when compared to the unrestricted 3D camera in the game's contemporaries. Schneider thought the game should have been longer, with fewer bonus levels and more main missions, though he did appreciate the pacing, design, and difficulty of the included levels. Slo Mo instead asserted that "Over 60 levels and hidden areas within hidden areas give you your money's worth". A '' Next Generation'' critic agreed, asserting that the vast size of the levels and numerous secrets and bonus areas make ''Blast Corps'' "one of the few Nintendo 64 games that justifies its exorbitant price tag". Shawn Smith and Sushi-X of ''Electronic Gaming Monthly'' (''EGM'') thought the game was repetitive, as did ''Computer and Video Games''. The latter, though, praised ''Blast Corps'' level design and difficulty progression. Ward had fewer reservations, writing that "basically what you have here is a game with great graphics, great sound, and a great premise. What's even more impressive is that the game doesn't really have any substantial flaws to speak of – unless you want to count lack of a two-player mode, which really isn't fair." Crispin Boyer of ''EGM'' wrote that the game's best feature was its "palpable sense of suspense" as the carrier advanced on resistant buildings. Critics praised the game's graphics and sound. Schneider found the game unpretentious in comparison to video game trends of photorealistic rendering and cartoonish art. He likened the slick vehicle animations and metallic elements to ''
Micro Machines Micro Machines are a line of toys originally made by Galoob (now part of Hasbro) in the mid-1980s and throughout the 1990s. Micro Machines are tiny scale component style "playsets" and vehicles that are slightly larger than N scale. The toys ...
'' and Rare's '' R.C. Pro-Am''. Schneider praised the game's
texture maps Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping ...
, which made the night scenes and houses look realistic, and the canyons breathtaking. He wrote that the game's 3D programming was errorless, and was particularly pleased about the game's lack of fog, usually used to cover developer limitations. ''EGM'' echoed Schneider's praise of the deep landscapes, which Boyer called "incredible". Scott McCall (''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'') praised the game's realistic polygonal models and technical prowess, and Steve Polak ('' The Weekend Australian'') wrote that ''Blast Corps'' showcased the console's graphics capabilities. Schneider described the soundtrack as between "70s pop,
disaster movie A disaster film or disaster movie is a film genre that has an impending or ongoing disaster as its subject and primary plot device. Such disasters may include natural disasters, accidents, military/ terrorist attacks or global catastrophes such a ...
score, and
Country Bear Jamboree The Country Bear Jamboree is an attraction in the Magic Kingdom theme park at the Walt Disney World Resort and at Tokyo Disneyland in the Tokyo Disney Resort. The attraction also existed at Disneyland Park. All versions of the attraction are simi ...
". He praised the range of engine, tire screeching, and crashing sound effects. Reviewers disliked the
country music Country (also called country and western) is a genre of popular music that originated in the Southern and Southwestern United States in the early 1920s. It primarily derives from blues, church music such as Southern gospel and spirituals, ...
tracks with jaw harp. ''IGN'' wrote that ''Blast Corps'' exemplified qualities of enjoyable Nintendo Entertainment System and
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
games, while ''EGM'' considered the game unlike all others. ''Retro Gamer'' wrote that the game's combination of puzzles and continuous destruction made the game so unique as to defy genre classification. The magazine described the gameplay concept of returning to explore without a time limit as "a stroke of genius". ''Retro Gamer'' thought of ''Blast Corps'' as a 3D successor to "nail-biting reaction games" such as '' Loco-Motion''. ''Computer and Video Games'' agreed with a reader that ''Blast Corps'' was part of a "Destroy" subgenre including games like '' Desert Strike'', '' Return Fire'', and ''
Body Harvest ''Body Harvest'' is an action-adventure video game for the Nintendo 64 video game console, developed by DMA Design. It was intended to be a Nintendo 64 launch title, but was delayed due to its original publisher, Nintendo, having issues with th ...
'', and Matt Fox of ''The Video Games Guide'' put the game in a lineage with ''
Highway Encounter ''Highway Encounter'' is a video game published for the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Sharp MZ, and Tatung Einstein by Vortex Software in 1985. It was written by Costa Panayi who also coded '' Android'', '' Android Two'', '' TLL' ...
'' and ''
Lunar Jetman ''Lunar Jetman'' is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to '' Jetpac'', the second installment of the ''Jetman ...
''. Slo Mo said it was "like '' Pilotwings'' with a kamikaze twist. It's a multifaceted game that melds a slick vehicle sim and a mind-thumping action/strategy challenge with massive destructive force." Schneider said ''Blast Corps'' was on par with the quality of Shigeru Miyamoto games and an excellent display of Rare's potential. ''Next Generation'' described it as "effectively every
Tonka Tonka is an American producer of toy trucks. The company is known for making steel toy models of construction type trucks and machinery. Maisto International, which makes diecast vehicles, acquired the rights to use the Tonka name in a line of ...
fantasy brought vividly and explosively to life". ''EGM'' named it a runner-up for "Most Original Game of the Year" (behind ''
PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, t ...
'') at their 1997 Editors' Choice Awards. ''Blast Corps'' sold close to a million copies. The game sold reasonably well in Japan. Metacritic ranked the title among the top ten games released in 1997. It remained Metacritic's highest ranked 1997 Nintendo 64 game after '' GoldenEye 007''. ''Blast Corps'' was selected as ''Electronic Gaming Monthly'' May 1997 Game of the Month and an ''IGN'' Editors' Choice. Later the same year, ''Electronic Gaming Monthly'' ranked it number 93 on their 100 best console video games of all time, remarking, "C'mon, not only are you driving all the vehicles you thought were mega cool as a kid – you're using 'em to plow through buildings." Four of six ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' reviewers recommended the game.


Legacy

Wakeley, the game's designer, considered making a sequel as an action combat game, but thought the concepts behind ''Blast Corps'' had been fully exhausted. After praising the game in a 2010 Rare retrospective feature, ''Retro Gamer'' writers craved a sequel. The magazine said the title was proof of the company's inventiveness. Steve Ellis, who was a programmer at Rare, thought ''Blast Corps'' to be among the company's most underrated games, and though its physics were now dated, he continued to find the game fun enough to revisit regularly. ''Blast Corps'' is included in '' Rare Replay'', a compilation of 30 Rare titles, released on the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
on August 4, 2015. The release's bonus features included behind-the-scenes interviews with ''Blast Corps'' developers. ''Blast Corps'' was a standout favorite among ''Rare Replay'' reviewers. Rare's ''Blast Corps'' began a run of highly praised
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
games, including '' GoldenEye 007'', '' Banjo-Kazooie'', ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research ...
'', and '' Jet Force Gemini''. ''Retro Gamer'' wrote that Rare had doubled the number of classic Nintendo 64 games and was an important alliance for Nintendo.
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
acquired Rare in 2002 for a record price of $377 million. After the industry had changed, ''Blast Corps'' designer Martin Wakeley reflected a decade after the game's 1997 release. In 2009, Wakeley said, a studio would rarely entrust the scope of a project like ''Blast Corps'' to a team of four recent graduates. The staff of ''Nintendo Power'' (1997) and ''IGN'' (2014) both listed ''Blast Corps'' in the bottom halves of their top 100 Nintendo games of all time. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' ranked the game 84th on a list of the greatest Nintendo games.


References


External links

* * {{Authority control 1997 video games Action video games Nintendo 64 games Nintendo games Puzzle video games Rare (company) games Single-player video games Video games about nuclear technology Video games adapted into comics Video games scored by Graeme Norgate Video games developed in the United Kingdom