Banjo-Kazooie (video game)
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''Banjo-Kazooie'' is a 1998
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by Rare and published by Nintendo for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
. Controlling the player characters, the bear Banjo and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many othe ...
worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
, jumping over obstacles, and defeating bosses. Rare conceived ''Banjo-Kazooie'' as a role-playing video game, ''
Dream A dream is a succession of images, ideas, emotions, and sensations that usually occur involuntarily in the mind during certain stages of sleep. Humans spend about two hours dreaming per night, and each dream lasts around 5 to 20 minutes, althou ...
'', for the Super Nintendo Entertainment System following the completion of '' Donkey Kong Country 2: Diddy's Kong Quest'' (1995). The 15-member team, led by
Gregg Mayles Gregg Mayles (born 29 April) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles began h ...
, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too complex. ''Banjo-Kazooie'' was inspired by '' Super Mario 64'' (1996) and designed to appeal to a broad audience, similar to
Walt Disney Animation Studios Walt Disney Animation Studios (WDAS), sometimes shortened to Disney Animation, is an American animation studio that creates animated features and short films for The Walt Disney Company. The studio's current production logo features a scene fro ...
films.
Grant Kirkhope Grant Kirkhope is a Scottish-American composer and voice actor for video games and film. Some of his notable works include '' GoldenEye 007'', ''Banjo-Kazooie'', ''Donkey Kong 64'', and '' Perfect Dark'', among many others. He has been nominate ...
composed the soundtrack, the first in games to feature vertical remixing, where various sound layers fade in and out depending on the player's location. ''Banjo-Kazooie'' was released in North America in June 1998 and in Europe the following month. It sold over three million copies, making it one of the bestselling Nintendo 64 games, and received acclaim. Critics favourably compared ''Banjo-Kazooie'' quality and design to ''Super Mario 64''. They praised its visuals, soundtrack, and level design, but criticised its
virtual camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
. ''Banjo-Kazooie'' received numerous year-end accolades, including two from the Academy of Interactive Arts & Sciences: Console Action Game of the Year and Outstanding Achievement in Art/Graphics. In retrospect, ''Banjo-Kazooie'' is considered one of Rare's best games and among the best Nintendo 64 games. It spawned a series which includes two sequels, ''
Banjo-Tooie ''Banjo-Tooie'' is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the '' Banjo-Kazooie'' series and the sequel to '' Banjo-Kazooie''. The game follows the returnin ...
'' (2000) and '' Banjo-Kazooie: Nuts & Bolts'' (2008), and two spin-offs, '' Grunty's Revenge'' (2003) and '' Banjo-Pilot'' (2005). Following
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
's 2002 acquisition of Rare,
4J Studios 4J Studios Limited is a British video game developer based in Dundee. It has a second office located in East Linton. Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known ...
developed a
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for the
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in 2008, later included in the
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
compilation '' Rare Replay'' in 2015. It was released on the Nintendo Switch for Nintendo Switch Online + Expansion Pack subscribers in 2022, marking its first rerelease on a Nintendo console.


Gameplay

''Banjo-Kazooie'' is a single-player
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
where the player controls the titular protagonists, an easy-going brown honey bear named Banjo and a troublemaking female red-crested "Breegull" Kazooie, from a third-person perspective. Living in the region of Spiral Mountain, the two attempt to rescue Banjo's younger sister Tooty from the foul-tempered
witch Witchcraft traditionally means the use of magic or supernatural powers to harm others. A practitioner is a witch. In medieval and early modern Europe, where the term originated, accused witches were usually women who were believed to have us ...
Gruntilda, who creates and uses a machine to transfer an entity's beauty to another, which she intends to use with Tooty. The game features nine three-dimensional worlds where the player must gather musical notes and
jigsaw puzzle A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In t ...
pieces, called Jiggies, to progress. It culminates to a trivia
game show A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, ...
a la ''
The Adventure Game ''The Adventure Game'' is a game show that was originally broadcast on UK television channels BBC1 and BBC2 between 24 May 1980 and 18 February 1986. The story in each show was that the two celebrity contestants and a member of the public ha ...
'' hosted by Gruntilda, where to surpass a title a question about the game has to be correctly answered or a challenge successfully completed, and a final boss fight with her. The player travels from one world to another through Gruntilda's Lair, a region that acts as the game's central
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
. Jiggies allow the player to complete jigsaw puzzles which open doors to new worlds, while musical notes are required to open doors to new sections of the overworld. There are a total of 100 jiggies to collect (ten in each world), all of which are needed to view the proper ending, and 900 notes (100 in each world). The door with the highest amount of required notes is the one with 880, although 765 notes are needed to enter the final section. Like '' Super Mario 64'' (1996), ''Banjo-Kazooie'' is very open and allows the player to collect Jiggies and musical notes in a
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many othe ...
order. It is also possible to complete certain worlds out of order, assuming the player has enough Jiggies and musical notes to reach a world earlier than intended. Each world is composed of a number of challenges that involve solving
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
, jumping over obstacles, racing, playing a bonus game, gathering objects, and defeating opponents. The game features
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
elements, and the player must often interact with non-player characters and help them. It is also possible to increase Banjo and Kazooie's
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
bar by collecting empty honeycomb pieces (of which there are two in each world), and extra lives by obtaining Banjo statues. Banjo and Kazooie can perform many abilities, such as jumping, climbing, ground-pounding, swimming, flying, and rolling into enemies. Some moves cannot be performed until conversing with Bottles the mole, who teaches them. The breegull and the bear have unique assets. For example, while swimming, Kazooie moves faster but also has a harder time turning directions than Banjo, who only swims when above ground. Kazooie can perform the Talon Trot, where she runs faster and up slopes too steep for Banjo, the Beak Bomb, a long and fast hit towards something with her beak that she pulls off while flying, and either shoot blue eggs from the front or rear. In the middle of jumps or falls from great heights, Kazooie can use her wings to glide Banjo down at a slower speed for a few seconds. She can also fly and jump way higher than Banjo, but these moves can only be activated by standing on pads signifying them; pads with red feathers on them activate flying, green Shock Spring pads the extra jump height. Some abilities require specific items to be performed. For instance, red feathers allow Banjo and Kazooie to fly, while gold feathers protect them from damage. There are two types of collectible shoes that provide temporary abilities. The Turbo Trainer shoes provide a speed burst used to reach a destination on time, while
Wellington boot The Wellington boot was originally a type of leather boot adapted from Hessian boots, a style of military riding boot. They were worn and popularised by Arthur Wellesley, 1st Duke of Wellington. The "Wellington" boot became a staple of pr ...
s allows Kazooie to run on otherwise harmful ground, such as the piranha-filled waters in Bubblegloop Swamp and shifting sands in Gobi's Valley. Additionally, found in each world are five small creatures called Jinjos that Gruntilda imprisoned and, upon collection of the entire world's population, grant the duo a Jiggy. For the camera, there are three choices of views and the ability to spin the camera around the player character. However, some areas fix the camera to one angle, which sometimes hides items out of view, requiring the player to choose a first-person perspective to see them. Banjo and Kazooie are also aided by Mumbo Jumbo, a shaman who used to be Gruntilda's teacher. Mumbo Jumbo can use magical powers to transform them into several creatures. These include a
termite Termites are small insects that live in colonies and have distinct castes (eusocial) and feed on wood or other dead plant matter. Termites comprise the infraorder Isoptera, or alternatively the epifamily Termitoidae, within the order Blatto ...
, an
alligator An alligator is a large reptile in the Crocodilia order in the genus ''Alligator'' of the family Alligatoridae. The two extant species are the American alligator (''A. mississippiensis'') and the Chinese alligator (''A. sinensis''). Additiona ...
, a
walrus The walrus (''Odobenus rosmarus'') is a large flippered marine mammal with a discontinuous distribution about the North Pole in the Arctic Ocean and subarctic seas of the Northern Hemisphere. The walrus is the only living species in the fami ...
, a pumpkin, and a
honey bee A honey bee (also spelled honeybee) is a eusocial flying insect within the genus ''Apis'' of the bee clade, all native to Afro-Eurasia. After bees spread naturally throughout Africa and Eurasia, humans became responsible for the current cosm ...
. Creatures have their own abilities and allow the player to access otherwise inaccessible challenges, some of which are required to collect jiggies. Before a transformation process is allowed, the player must find a required number of "Mumbo Tokens" in the worlds. By finding a spell book called Cheato in the game's overworld, the player may also unlock secret codes that increase the capacity of Banjo and Kazooie's item inventory, such as the red feathers from 50 to 100 and the blue eggs from 100 to 200.


Development


Origins

The origins of ''Banjo-Kazooie'' can be traced back to '' Project Dream'', a cancelled video game developed by Rare's '' Donkey Kong Country 2: Diddy's Kong Quest'' (1995) team for the Super Nintendo Entertainment System. Inspired by
Japanese role-playing games While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. ...
and
LucasArts adventure games From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often ir ...
, ''Dream'' was developed for 16 months and starred a boy who got into trouble with a group of pirates. The game used Rare's Advanced Computer Modeling (ACM) graphics technology, first used in ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
'' (1994), to an advanced level. As development progressed, the boy was considered by the developers to be generic; thus he was replaced by a rabbit for "two or three days," then a bear who wore a backpack, sneakers, and cap. The bear eventually became Banjo. Because the introduction of the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
made the ACM technology obsolete, Rare decided to transition the development of the game to that console, and it ran on a "psuedo-3D" engine. When this occurred, the Nintendo 64 was still known as the Ultra 64. The project proved to be too ambitious for the developers, who felt the game was not fun. More than a year into the project, out of desperation "like the end wasn't in sight," the project switched from ''Dream'' to a ''Donkey Kong Country''-esque
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that other ...
side-scrolling platformer, with more depth and range of movement than a typical 2D platformer. It was given the names ''2.5-D Banjo'' and ''Kazoo''. In the 2.5D game, Banjo would have collected fruits, the equivalent to musical notes in ''Banjo-Kazooie'', in five "fruit houses" named after the fruit in them: orange, grapes, lemon, bananas, and cherries. Collecting jigsaw pieces would have also been done. Similar to the barrels in ''Donkey Kong Country'', Banjo would have used balls from a variety of sports, such as a football, baseball, soccer ball, bowling ball, basketball, and a water-filled ballon, that could be powered up by a balloon inflator, football boot, football helmet, and baseball glove. The enemy parts and hub map were also taken from the 1994 SNES platformer. Two months into its 2.5D phase, Rare was presented by Nintendo a "really, really early" version of '' Super Mario 64'' (1996), which exposed them to the percceived future direction it would take the video games market. The genre was changed accordingly, a new 3D engine was built, and the aesthetic became focused on cuteness, requiring an alteration in Banjo's proportions (such as an increased head shape) and less tight shorts to match it. However, much of the controls were the same.


Staff and workflow

The team comprised both experienced and inexperienced people; some had been working at Rare for 10 years while others had never previously worked on a video game.
Gregg Mayles Gregg Mayles (born 29 April) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles began h ...
served as the head designer, Bayles' brother Steve "chief scribbler" and character designer, and Chris Sutherland head programmer. Ed Bryan was also a character artist, as well as animator and box cover artist. Bryan has not revealed much about the making of the cover art, other than Rare wanted him to "tell a story" with it. Kieran Connell was junior software engineer when the team said "the game had no chance of being completed on time," and Gavin Price joined as tester only a few months after receiving a demo of the game from ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
''. Actual work on ''Banjo-Kazooie'' started in March 1997 with a development team of 10 people. As development progressed, the team grew to a total of 15 members, which included seven engineers, five artists, two designers and one musician. The development of the game took overall 17 months to complete after Rare discarded ''Project Dream'', the first two of these being spent experimenting with ''Dream''s graphic technology. Each staff member had a work week of at least 80 hours, a day lasting until three-to-five in the morning. Mayles and Bryan, in one week, attempted forty hours of normal time and 60 overtime hours for a total of 100 hours, Mayles admitting in 2022 to have worked 102 hours. Sutherland reported one morning where the Stamper brothers threw stones at his house window, as well as provided a
McDonald's McDonald's Corporation is an American multinational fast food chain, founded in 1940 as a restaurant operated by Richard and Maurice McDonald, in San Bernardino, California, United States. They rechristened their business as a hambur ...
meal, to get him to work.


Design

Despite being praised by critics and gamers as an improved version of ''Super Mario 64'', ''Banjo-Kazooie'' was not intended by the team to simply be that. However, ''Super Mario 64''s 3D aspect was referenced heavily, as Rare intended to combine it with the look of ''Donkey Kong Country''. The developers appreciated the freedom of movement the 3D game provided, but analyzed it did not take enough advantage of it. Instead, it centered on quick timing and reflexes required for most 2D platformers, which Mayles considered unsuitable for 3D games due to lesser accuracy of viewing distances. Thus, ''Banjo-Kazooie''s gameplay was mostly exploration and discovery. Rare also disliked ''Super Mario 64''s forcing of the player back into the hub world once they collect a star in the level, thinking that it hindered immersion. This is why the player stays in a world after collecting a jiggy. For the collectibles, Mayles wanted ''Banjo-Kazooie'' to differ from other games involving collecting, in that "rather than being just a shiny object, he jiggywas a shiny object that could actually be used for something." The jinjos, which Mayles found the game's dumbest collectable, were green-lit out of an idea Rare had since developing ''
Donkey Kong Country ''Donkey Kong Country'' is a 1994 platform game developed by Rare (company), Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a Reboot (fiction), reboot of Nintendo's ''Donkey Kong'' franchise and foll ...
'' (1994), a "hard-to-collect collectable" that chased away or camouflaged when the player was about to obtain it. However, they stood and whistle'd to the player character in the final product. Other collectables, such as the eggs, feathers, notes and honey combs, were incorporated to contribute to the theme of the titular protagonists. Difficulty balance was a major focus; for example, the musical notes were ultimately the only collectibles the player would lose if they died or exited a level. Rare decided to make an action-based game that focused totally on Banjo and his abilities, Kazooie later born out of the planning of them. Mayles wanted Banjo to run really fast and have a double jump, but thought the bear looked strange doing it. According to Mayles, "We came up with the ..idea that a pair of wings could appear from his backpack to help him perform a second jump. We also wanted Banjo to be able to run very fast when required owe added a pair of 'fast-running' legs that appeared from the bottom of the backpack. nd soon afterwe came up with the logical conclusion that these could belong to another character, one that actually lived in Banjo's backpack." Furthermore, the backpack containing an animal also rationalized why Banjo walks slow. Kazooie was named after a
kazoo The kazoo is an American musical instrument that adds a "buzzing" timbral quality to a player's voice when the player vocalizes into it. It is a type of '' mirliton'' (which itself is a membranophone), one of a class of instruments which modifie ...
, which was considered an annoying instrument, "much like the personality of the bird" to Mayles, while the witch Gruntilda was inspired by Grotbags from the '' Grotbags'' British television series.


Writing and humour

''Banjo-Kazooie'' was designed to appeal players of all ages in a similar vein to
Walt Disney Animation Studios Walt Disney Animation Studios (WDAS), sometimes shortened to Disney Animation, is an American animation studio that creates animated features and short films for The Walt Disney Company. The studio's current production logo features a scene fro ...
films. According to Rare, "We wanted the characters to primarily appeal to a younger audience but, at the same time, give them enough humour and attitude not to discourage older players." One major goal was for everything to have personality, down to the collectables, which includes items with eyes and eggs that bounce up and down. Another was its style of humour that distinguished it from other platform games, which Mayles described as "very dry, very typically British, slightly sarcastic, happy to poke fun at ourselves." All the characters, in particular, "basically had something wrong with them", Mayles explained. ''Banjo-Kazooie'' continues the trend of Rare games with characters titled "
ame #REDIRECT AME {{redirect category shell, {{R from other capitalisation{{R from ambiguous page ...
the nimal/object, the name of the animal or object occasionally rhyming with the name, for example Mumbo Jumbo. The developers wanted the game to be character-driven, and characters were conceived on the spot, sometimes in relation to design decisions. For example, Mumbo Jumbo originated simply as a way to include animal transformations and for character dynamics to exist between Banjo, Kazooie, and another; Banjo gets along with Mumbo, but Kazooie can not stand him. Some jiggies also require solving certain characters' "real world problems" in order to collect. Most of the dialogue was ad-libbed, and a challenge was remember the personalities and mindsets of the characters while doing so. The environment of the development farm was dominated by the workers pulling off various pranks and gags on each other, such as playing a monkey sound Robin Beanland sampled very loudly, pulling each others' shorts down while being smacked in the face, and being called names such as "Winky Boy," "the Shine," and "the Judge." This bled into the style of humor of the final product. They tried to push the E rating of the Entertainment Software Rating Board with Kazooie's snark remarks, a few of them rejected.


Rejected concepts and features

Rare originally planned to include a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode and more worlds, such as a mine level, but these were not implemented due to time constraints; some were included in the sequel ''
Banjo-Tooie ''Banjo-Tooie'' is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the '' Banjo-Kazooie'' series and the sequel to '' Banjo-Kazooie''. The game follows the returnin ...
'' (2000). Connell recalled encountering the team working on a four-player mode only three weeks before Nintendo's approval. Developers were also conflicted between each other whether to create sections where Banjo and Kazooie would be separate from one another, but they ultimately decided it would be "too much." This was another mechanic transferred to ''Banjo-Tooie''. One scrapped feature, " Stop 'N' Swop", would have allowed ''Banjo-Kazooie'' to interact with ''
Donkey Kong 64 ''Donkey Kong 64'' is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first 3D game in the '' Donkey Kong'' series. As the gorilla Donkey Kong, the player explores themed levels to collect it ...
'' (1999), '' Jet Force Gemini'' (1999), ''Banjo-Tooie'', ''
Perfect Dark ''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research ...
'' (2000), and '' Conker's Bad Fur Day'' (2001). During development, Rare discovered the Nintendo 64 retained flash memory for several seconds after a cartridge's removal. They implemented a feature whereby removing a cartridge and quickly inserting the ''Banjo-Kazooie'' cartridge, while the other game's memory was still in the console, would unlock bonus content. Nintendo requested Stop 'N' Swop's removal when Rare submitted ''Donkey Kong 64'' for approval. Nintendo was concerned the Nintendo 64 would not retain
RDRAM Rambus DRAM (RDRAM), and its successors Concurrent Rambus DRAM (CRDRAM) and Direct Rambus DRAM (DRDRAM), are types of synchronous dynamic random-access memory (SDRAM) developed by Rambus from the 1990s through to the early 2000s. The third-generati ...
long enough for the feature to work and that it could potentially damage consoles. Specifically, Nintendo 64 models produced after ''Banjo-Kazooie'' release reduced the amount of time the console retained flash memory, making Stop 'N' Swop nearly impossible to activate as intended. Preview coverage from July and August 1997 revealed that Tooty was originally Banjo's girlfriend Piccolo, and that there were 16 levels accessed via jiggies instead of nine. An animation that did not make the released game was named "cack bad egg", and depicts Kazooie pooping out a gassy rotten egg Banjo reacts to. Another rejected concept was another stage of the final boss, where Gruntilda turned Banjo into a frog.


Visuals and levels

''Banjo-Kazooie'' was developed on a
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and sof ...
workstation. employs an advanced technique to render its graphics. The in-game characters were created with minimal amounts of texturing so they could have a sharp and clean look, while the backgrounds use very large textures split into 64×64 pieces, which was the largest texture size the Nintendo 64 could render. A ''Nintendo Power'' preview also emphasized its exploitation of the console's LOD management and
anti-aliasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used be ...
. The fact that the player could be transformed into small creatures was implemented to give some of the worlds a different sense of scale. A 2018 ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' feature discussed how the size and scope of the worlds took advantage of the limited memory and were significant in 3D video games at the time, citing the different seasons in Click Clock Wood, the organ section in Mad Monster Mansion, and Freezeezy Peak's size. Because the advanced graphics technique caused significant memory fragmentation issues, the developers created a proprietary system that could "reshuffle" memory as players played through the game. More specifically, the programmers centered on
culling In biology, culling is the process of segregating organisms from a group according to desired or undesired characteristics. In animal breeding, it is the process of removing or segregating animals from a breeding stock based on a specific tr ...
parts of the world that were not viewable from the perspective. Sutherland and Mayles have admitted in interviews that they do not perceive the practice as being commonplace in the Nintendo 64 library. The designers began implementing this when designing Treasure Trove Cove, which is built around a massive rock structure. Mayles looks back fondly on the method, elaborating that an unintentional consequence was that they focused on hiding objects, which created mystery and intrigue, incentivizing the player to explore the environment to find them. The combination of the big shark Clanker and the player's interaction with him was noted by ''Nintendo Life'' as pushing the console, causing issues of frame rate. Although borrowing similar themes to ''Super Mario 64'', such as desert, ice, and haunted house, the worlds were intended to be "a lot more grounded in reality". The worlds were intended to be diverse in theme to give the player new experiences and emotions. Explained Mayles, what a player feels swimming in the water of an island is different from being at a haunted mansion. To conceive them, a theme was chosen first then all the traits and design choices, including the animal Mumbo would transform Banjo and Kazooie into, associated with it. His favorite stage was Rusty Bucket Bay for its design being mostly around a single ship and the extreme pace and difficulty of the ship's interior. The incorporation of a trivia game at the end was a method of making ''Banjo-Kazooie'' unique; the section was initially planned to only have a few questions for the player to ask, but became a massive board game in the end.


Audio

Music and sound effects were entirely done by
Grant Kirkhope Grant Kirkhope is a Scottish-American composer and voice actor for video games and film. Some of his notable works include '' GoldenEye 007'', ''Banjo-Kazooie'', ''Donkey Kong 64'', and '' Perfect Dark'', among many others. He has been nominate ...
. Although ''Banjo-Kazooie'' was not his first project for Rare, as he previously converted David Wise's score for ''Diddy's Kong Quest'' to a
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
port and helped on '' Goldeneye 007'' (1997), it was the first time he worked on all music and sound effects for a game. He conceived ''Banjo-Kazooie''s musical style after listening to Danny Elfman's score for ''
Beetlejuice ''Beetlejuice'' is a 1988 American fantasy horror comedy film directed by Tim Burton, written by Michael McDowell, Larry Wilson, and Warren Skaaren, produced by The Geffen Company, distributed by Warner Bros., and starring Alec Baldwin, ...
'' (1988). As he explained the philosophy, "I realized you can use really dark chords with dark harmonies, and as long as the rhythm's quite comical it’s not going to scare the kids". ''Banjo-Kazooie'' is significant for its introduction of vertical remixing to video games; various sound layers of the same composition fade in and out depending on which area the player has moved to, such as going from above ground to under water. This came from Mayles commanding Kirkhope to got a step beyond the early 1990s LucasArts' iMUSE, which faded between themes instead of sound layers. Animal sound effects are also occasionally instruments. After ''Dream'' was disbanded, Rare was focused on getting ''Banjo-Kazooie'' finished as much as possible. One way to do this was to reject ''Dream''s pre-recorded speech and have the dialogue be presented in text; however, they still wanted the feeling of speech. As a comprise, all the characters have their voices executed via "mumbling", with text presenting dialogue. This choice was made to convey their personalities without them actually speaking, as Rare felt the actual speech "could ruin the player's perception of the characters." Some of the voices were performed by Sutherland, who voiced Edison in ''Dream''. Some of Edison's voice clips, such as "Guh-huh!", were re-used for Banjo.


Release and promotion

In June 1997, a working version of the game was shown at the Electronic Entertainment Expo, where it was officially announced that ''Dream'' had become ''Banjo-Kazooie''. The panel, for what was considered by '' 64'' to be Nintendo's flagship game at the event, featured several big machines and sculptures, such as those for Banjo and Mumbo Jumbo. The Nintendo 64 games presented at E3 were lauded by ''Nintendo Power'' as "pushing the boundaries of interactive entertainment, innovation, and intensity". ''Banjo-Kazooie'' was a major example, highlighting how its advanced technology created a Disney-esque "rich, animated world full of fun animals and great music", visuals containing "rich textures, creative lighting," and dynamic music. The reaction from gamers and critics towards the game was generally positive, '' 64'' magazine predicting it to be "the biggest hit of the year." However, it was also met with skepticism as a rip-off of ''Super Mario 64'' and overly cute, and despised its new name. The gaming community was also mystified by some of its concepts, such as the usage of a bird-bear duo for a ''Super Mario 64''-esque genre, fart sound effects for speech, and Kazooie pooping out eggs as an attack. The game was then presented at the
1997 File:1997 Events Collage.png, From left, clockwise: The movie set of ''Titanic'', the highest-grossing movie in history at the time; '' Harry Potter and the Philosopher's Stone'', is published; Comet Hale-Bopp passes by Earth and becomes one of ...
annual
Nintendo Space World formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and game ...
event, where the first five worlds were playable. Its panel had women that were dressed up as Banjo with shirts on. ''N64 Magazine'' gave a glowing review of the panel, admitting it to be the event's most absorbing experience, even moreso than the ''Zelda'' game that got the most attention from other gamers and journalists. They considered the worlds immersive due to its "graphical opulence," such as the "incredibly realistic ripples" on the water, and choice of environments "realistic" even considering the cartoony characters. They also positively commented on its implementation of the dual-character mechanic (particularly how certain sections require a specific character unlike other games). ''Banjo-Kazooie'' was initially scheduled for a release in November 1997, in the US 24 November, but was delayed to give developers more time for polish. When Rare met
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing card ...
's
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball tea ...
at E3 1997, he was against a delay, complaining: "We've committed $20 million to this campaign". To fill that year's Christmas schedule, Lincoln told Rare to include ''Donkey Kong'' characters in an '' R.C. Pro-Am'' game they were developing at the time, turning it into ''
Diddy Kong Racing ''Diddy Kong Racing'' is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizar ...
'' (1997). ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' called ''Diddy Kong Racing'' "something of a testing ground for Rare's intendo 64era heroes", as it included Banjo and Conker as playable characters prior to featuring in their own games. In the following months, Rare screenshots at such a rate that by May 1998, ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'' suspected the game was completed besides testing. ''Banjo-Kazooie'' was released on 29 June 1998 in North America, 17 July 1998 in Europe, and 6 December 1998 in Japan. The Japan date was shifted multiple times, set to be released before other territories in January 1998 as of November 1997, and moved to April months later. The UK date was also set to 16 March 1998 as of Christmas 1997, before being moved to July two months later. In Europe, the game was released in the summer, an active season for Nintendo 64 releases that followed a scarce period and included games of various genres, such as ''
Quest 64 ''Quest 64'' (''Holy Magic Century'' in Europe, Australia and New Zealand, in Japan) is a role-playing video game developed by Imagineer for the Nintendo 64. It was released in North America in June 1998 by THQ, Europe in September 1998 by Kon ...
'' (1998), ''
Mortal Kombat 4 ''Mortal Kombat 4'' is a 1997 arcade fighting game and it is the fourth main installment in the ''Mortal Kombat'' franchise and a sequel to 1995's ''Mortal Kombat 3''. developed by Midway Games. Released to arcades in 1997, ''Mortal Kombat 4'' ...
'' (1998), '' Off Road Challenge'' (1998), '' Dezaemon 3D'' (1998) and '' Virtual Chess 64'' (1998). It had a marketing budget of $10 million. ''Banjo-Kazooie'' performed well in both the UK and US.
Virgin Megastore Virgin Megastores is an international entertainment retailing chain, founded in early 1976 by Richard Branson as a record shop on London's Oxford Street. In 1979 the company opened their first Megastore at the end of Oxford Street and Tottenha ...
reported that the game was topping the UK charts as of 21 September 1998. In Japan, ''Banjo-Kazooie'' entered ''Famitsu''s Top 10 sales charts for the week ending 13 December 1998, selling 74,000 copies for a total of 117,399. At the 1999 Milia festival in
Cannes Cannes ( , , ; oc, Canas) is a city located on the French Riviera. It is a commune located in the Alpes-Maritimes department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions International Festival of Creativity. T ...
, the game took home a "Gold" prize for revenues above €26 million in the
European Union The European Union (EU) is a supranational political and economic union of member states that are located primarily in Europe. The union has a total area of and an estimated total population of about 447million. The EU has often been de ...
during 1998. As of March 2003, the game had sold more than 405,000 units in Japan. As of December 2007, it had sold more than 1.8 million copies in the US. As of 2021, ''Banjo-Kazooie'' worldwide sales were 3 million, making it the tenth highest-grossing Nintendo 64 game.


Reception

''Banjo-Kazooie'' received critical acclaim from video game journalists, who often compared it to ''Super Mario 64'' due to its similar gameplay. Writing for '' IGN'', editor Peer Schneider felt that ''Banjo-Kazooie'' was "the best 3D platformer e hasever played, and a more than worthy successor to ''Super Mario 64''". Similarly, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' reviewer Shawn Smith called it the best 3D action-adventure game at the time, praising its graphics, sound effects, and the amount of gameplay each level offers. '' GamePro'' described ''Banjo-Kazooie'' as a "more complex, more fluid, and more attractive game" than ''Super Mario 64'', while ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'' highlighted the game's length, noting that the game can take 40 or 50 hours to fully complete. The graphics were seen as one of the strongest aspects of the game.
Jeff Gerstmann Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website ''Giant Bomb'', Gerstmann began working at ''GameSpot'' in t ...
of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' explained that ''Banjo-Kazooie'' "maintains the look and feel of ''Mario 64'', but instead of flat, shaded polygons, he gameuses a lot of textures". The game's long draw distance, solid frame rate, special lighting, transparency effects, and animations were highlighted very positively. Critics also praised the game's dynamic soundtrack. ''IGN'' remarked that it "lets players know where they are going. This happens all the time and in every level. It's all very Disney-esque." The sound effects received similar praise, with some critics crediting the characters' unique and diverse speech patterns. ''GameSpot'' remarked that, although the gameplay is relatively formulaic, it "makes the logical progressions you would expect Nintendo to make." ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' observed that, while ''Banjo-Kazooie'' is very similar to ''Super Mario 64'', it has less emphasis on the platforming and more on exploration. '' Next Generation'' highlighted the game's depth and detail, stating that ''Super Mario 64'' "looks naked and aged in comparison." Colin Williamson of ''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'' stated similar pros, crediting the level design as "simply delightful, loaded with creativity, secrets, and memorable characters." ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' remarked that the game's puzzles were fresh and that the characters "have more of a loud-mouthed attitude than
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
and crew." One habitually-criticized aspect of the game was its camera system, particularly the placement of viewpoints. ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'' called it one of the game's best features, reporting it as "excellent" for a majority of the gameplay, the automatic movements "pretty good" and the manual control buttons easy to adapt to. However, the magazine scored it a point lower from ''Super Mario 64''s camera, criticizing some moments of unfavourable fixed viewpoints. ''
GameRevolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshot ...
'' remarked that it can occasionally be in a bad angle to gauge a jump properly, ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' and ''N64 Magazine'' was particularly critical of the fixed angles of the water sections, which were considered frustrating while retrieving collectables. ''AllGame'' also reported the camera getting stuck behind walls when Banjo falls from a very high platform. In 1999, ''Banjo-Kazooie'' received two awards during the 2nd Annual AIAS Interactive Achievement Awards: Console Action Game of the Year and Outstanding Achievement in Art/Graphics. It was also nominated for Game of the Year and Console Adventure Game of the Year. ''IGN'' awarded the game Overall Best Graphics of 1998, Best Texture Design of 1998, and Best Music of 1998.


Legacy


Sequels and re-releases

A sequel, ''
Banjo-Tooie ''Banjo-Tooie'' is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the '' Banjo-Kazooie'' series and the sequel to '' Banjo-Kazooie''. The game follows the returnin ...
'', was released for the Nintendo 64 in 2000 and largely adopts the gameplay mechanics of its predecessor. The '' Banjo-Kazooie'' series continued to be developed with the release of '' Banjo-Kazooie: Grunty's Revenge'' and '' Banjo-Pilot'' for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
in 2003 and 2005, respectively. The characters Banjo and Kazooie proved to be popular and were once seen as a potential
mascot A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fi ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
console. A third main game, '' Banjo-Kazooie: Nuts & Bolts'', was released for the Xbox 360 in 2008. ''Nuts & Bolts'' is a departure from its predecessors and involves the player building vehicles of all shapes and sizes to complete challenges. An
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
version of ''Banjo-Kazooie'', developed by
4J Studios 4J Studios Limited is a British video game developer based in Dundee. It has a second office located in East Linton. Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known ...
, was released for the Xbox 360 on 26 November 2008. This version runs in a full
widescreen Widescreen images are displayed within a set of aspect ratios (relationship of image width to height) used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than t ...
mode with an updated
1080p 1080p (1920×1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the screen ve ...
resolution, cleaner audio and consistent frame rate, includes
achievements Achievement may refer to: *Achievement (heraldry) *Achievement (horse), a racehorse *Achievement (video gaming), a meta-goal defined outside of a game's parameters See also * Achievement test for student assessment * Achiever, a personality type ...
, and supports the "Stop 'N' Swop" connectivity that was incomplete in the Nintendo 64 game, used now to unlock features in both ''Banjo-Kazooie: Nuts & Bolts'' and the then-upcoming Xbox Live Arcade version of ''Banjo-Tooie''. The Xbox Live Arcade version was generally well received by critics, featuring an aggregate score of 77 out of 100 at
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
and generally considered a solid revival of a classic. ''
TeamXbox ''TeamXbox'' was a gaming media web site dedicated to Microsoft's Xbox, Xbox 360 and Xbox One platforms. While the majority of content was Xbox and Xbox 360 related, the site occasionally covered general technology and other video game news. ...
'' praised its controls as very responsive in comparison to most other XBLA re-releases. However, the port also reminded them of the game's original issues, especially with the camera, such as the inability to look up high enough, resulting in several items that are not seen on screen, and the camera flipping at inopportune moments. '' PALGN'' reported brief pauses in one of Gruntilda's cutscenes and returns to the hub world, and disappearances of collectables like musical notes and jiggies. ''PALGN'' was also disappointed in the small amount of rewards provided by the Stop 'n Swap feature for ''Nuts & Bolts'', only a few vehicle accessories. In 2009, IGN ranked it seventh on its list of Top 10 Xbox Live Arcade Games. In 2015, the Xbox Live Arcade version became one of the first backwards compatible titles for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
, and was re-released as part of the '' Rare Replay'' video game compilation. In 2019, this version was enhanced to run at native 4K resolution on Xbox One. A spiritual successor to ''Banjo-Kazooie'', ''
Yooka-Laylee ''Yooka-Laylee'' is a platform game published by Team17 in 2017 for Windows, macOS, Linux, PlayStation 4, Xbox One, and Nintendo Switch, followed by a version for Amazon Luna in October 2020. Developed by Playtonic Games, a group of former ke ...
'', was released in 2017. Elements, largely coming from ''Banjo-Kazooie'', were released as
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
for the crossover fighting game ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeed ...
'' on 4 September 2019, including Banjo and Kazooie as a
tag team Tag team wrestling is a type of professional wrestling in which matches are contested between teams of multiple wrestlers. Tag teams may be made up of wrestlers who normally wrestle in singles competition, but more commonly are made of establish ...
of playable fighters and a stage based on Spiral Mountain, a location in the game. ''Banjo-Kazooie'' was added to the
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Nint ...
library of Nintendo 64 games on 20 January 2022, marking its first re-release on a Nintendo console.


Retrospective reception

''Banjo-Kazooie'' is occasionally included in "best games" lists by video game publications. In terms of best all-time Nintendo 64 entries, it was ranked number seven on IGN's 2000 list, six on ''
NME ''New Musical Express'' (''NME'') is a British music, film, gaming, and culture website and brand. Founded as a newspaper in 1952, with the publication being referred to as a 'rock inkie', the NME would become a magazine that ended up as a f ...
''s 2017 list and ''
Video Games Chronicle Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
''s 2021 list (where it tied with ''Banjo-Tooie''), four on a 2022 ''Nintendo Life'' list, five by '' Digital Spy'' in 2017, eight on rankings by Shacknews in 2021 and GamesRadar in 2022, 13 by
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in 2022, and two on a 2022 ''
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'' top-five article. It also appeared on unranked N64 game lists, such in 2021 by '' PC Magazine'' and 2022 by
news.com.au news.com.au is an Australian website owned by News Corp Australia. It had 9.6 million unique readers in April 2019 and covers national and international news, lifestyle, travel, entertainment, technology, finance, and sport. Staff The organiza ...
and ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''. ''Shacknews'' called it the fifth best Rare game in 2018, while '' New York'' magazine's ''Vulture'' website, in 2022, listed it as one of "The 25 Best Games on Nintendo Switch Online." In 2009, ''Game Informer'' ranked the game 71st in their list of the Top 100 Games Of All Time. The same year, ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' ranked the game 36th in a list of greatest Nintendo games. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' gave the game a 10/10 rating in 2022, stating that ''Banjo-Kazooie'' "is one of the intendo 64s very best releases, and one of Rare's undisputed crown jewels." Some critics noted the importance of ''Banjo-Kazooie''s indication that Nintendo's EAD was not the only developer to pull off a first-rate 3D platformer. ''Banjo-Kazooie'' was also one of the most notable products of a
platform-adventure A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
trend of games that emphasized exploration, increasing abilities of the player character, and inventory management. It reached its zenith in the Nintendo 64 and PlayStation era, but declined to a point where they were near non-existent in the Xbox 360 and PlayStation 3 generation of gaming, out of Nintendo's ''Mario'' series. Kirkhope recalled Rare getting tired of making ''Banjo'' games after ''Tooie'', contributed by Rare's general philosophy being against sequels. Opinions on how well ''Banjo-Kazooie'' has aged differ. Reviews of the XBLA port from
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
and IGN considered it outdated in its gameplay style and issues related to the controls and camera. Others, however, argue the game still holds up and is one of very few retro 3D platformers to do so, which was expressed as early as 2000 by
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of '' IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game ...
and as late as 2022 by long-time video game journalist Chris Scullion's book ''Jumping for Joy: The History of Platform Video Games''. Claimed '' The Ringer'', ''Banjo-Kazooie'' was part of a seven-year period of Rare entries that started in 1994 with ''Donkey Kong Country'', and ended in 2001 with ''Conker's Bad Fur Day'', that showed a strong devotion to quality in the platform and shooter genres. Victor Lucas, reviewing the game for ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' upon its release, noticed it was a part of Rare's "bombardment of triple A games", which also included ''Goldeneye 007'', ''Diddy Kong Racing'' and (at the time) the upcoming ''Conker'' game. As one of the earliest platformers, ''Banjo-Kazooie'' was noted by ''The Ringer'' and Jonas Kaerlev, developer of '' A Hat in Time'' (2017) which was marketed as taking elements from ''Banjo-Kazooie'', for a major difference from the ''Mario'' series it took influence from: the rejection of a start-to-end structure in favor of exploration. Many of the 3D ''Mario'' games continued to follow a linear formula until ''
Super Mario Odyssey is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An entry in the ''Super Mario'' series, it follows Mario and his new ally Cappy—a sentient hat that allows Mario to control other characters and objects ...
'' (2017), where the player can explore the world without a time limit and remains in it after collecting a power moon. Additionally, ''Odyssey''s capture mechanic, where Mario turns into whatever object or animal it latched onto, is similar to Mumbo's animal transformations in both ''Banjo-Kazooie'' and ''Banjo-Tooie''. Nintendo never publicized if they took inspiration from the ''Banjo'' games. As Mayles responded, "We took enough influences from Nintendo's games, so if they were influenced by Banjo, then that’s kind of a nice thing." A frequently-cited reason for the decline, which ''Kotaku'' and ''The Ringer'' have suggested, was the overwhelming amount of collectables, which Rare's 3D platformers were particularly notorious in that regard. Although ''Kotaku'' and Kirkhope considered the most excessive on ''Donkey Kong 64'' and ''Banjo-Tooie'', ''Banjo-Kazooie''s "charming-if-pushing-it collecting of items" was cited as an example, its success laying a collect-a-thon ground for subsequent games of its type to distort. Reviews of the 2008 XBLA port provided more reasons. Meghan Watt of ''Official Xbox Magazine'' argued players had less tolerance for limited lives and "endless hint-free puzzles", IGN suggested, "Most gamers have had their fill of simple fetch and hop games and like a bit more action and drama on their consoles.”


Notes


References


External links

* {{Authority control 1998 video games 3D platform games Action-adventure games Single-player video games Interactive Achievement Award winners Banjo-Kazooie Nintendo games Microsoft games Nintendo 64 games Rare (company) games Video games about bears Video games about birds Video games about witchcraft Video games featuring female protagonists Video games scored by Grant Kirkhope Xbox 360 games Xbox Cloud Gaming games Xbox One games Xbox One X enhanced games Xbox 360 Live Arcade games Nintendo Switch Online Nintendo 64 games D.I.C.E. Award for Action Game of the Year winners Video games developed in the United Kingdom